// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_LAYER_TREE_HOST_H_ #define CC_TREES_LAYER_TREE_HOST_H_ #include <limits> #include <list> #include <vector> #include "base/basictypes.h" #include "base/cancelable_callback.h" #include "base/containers/hash_tables.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "cc/animation/animation_events.h" #include "cc/base/cc_export.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/input/input_handler.h" #include "cc/input/scrollbar.h" #include "cc/input/top_controls_state.h" #include "cc/layers/layer_lists.h" #include "cc/output/output_surface.h" #include "cc/resources/resource_format.h" #include "cc/resources/scoped_ui_resource.h" #include "cc/resources/ui_resource_bitmap.h" #include "cc/resources/ui_resource_client.h" #include "cc/scheduler/rate_limiter.h" #include "cc/trees/layer_tree_host_client.h" #include "cc/trees/layer_tree_host_common.h" #include "cc/trees/layer_tree_settings.h" #include "cc/trees/occlusion_tracker.h" #include "cc/trees/proxy.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/base/latency_info.h" #include "ui/gfx/rect.h" namespace WebKit { class WebGraphicsContext3D; } #if defined(COMPILER_GCC) namespace BASE_HASH_NAMESPACE { template <> struct hash<WebKit::WebGraphicsContext3D*> { size_t operator()(WebKit::WebGraphicsContext3D* ptr) const { return hash<size_t>()(reinterpret_cast<size_t>(ptr)); } }; } // namespace BASE_HASH_NAMESPACE #endif // COMPILER namespace cc { class AnimationRegistrar; class HeadsUpDisplayLayer; class Layer; class LayerTreeHostImpl; class LayerTreeHostImplClient; class PrioritizedResourceManager; class PrioritizedResource; class Region; class RenderingStatsInstrumentation; class ResourceProvider; class ResourceUpdateQueue; class TopControlsManager; struct RenderingStats; struct ScrollAndScaleSet; // Provides information on an Impl's rendering capabilities back to the // LayerTreeHost. struct CC_EXPORT RendererCapabilities { RendererCapabilities(); ~RendererCapabilities(); ResourceFormat best_texture_format; bool using_partial_swap; bool using_set_visibility; bool using_egl_image; bool allow_partial_texture_updates; bool using_offscreen_context3d; int max_texture_size; bool avoid_pow2_textures; bool using_map_image; bool using_shared_memory_resources; bool using_discard_framebuffer; }; class CC_EXPORT UIResourceRequest { public: enum UIResourceRequestType { UIResourceCreate, UIResourceDelete, UIResourceInvalidRequest }; UIResourceRequest(UIResourceRequestType type, UIResourceId id); UIResourceRequest(UIResourceRequestType type, UIResourceId id, const UIResourceBitmap& bitmap); UIResourceRequest(const UIResourceRequest& request); ~UIResourceRequest(); UIResourceRequestType GetType() const { return type_; } UIResourceId GetId() const { return id_; } UIResourceBitmap GetBitmap() const { DCHECK(bitmap_); return *bitmap_.get(); } UIResourceRequest& operator=(const UIResourceRequest& request); private: UIResourceRequestType type_; UIResourceId id_; scoped_ptr<UIResourceBitmap> bitmap_; }; class CC_EXPORT LayerTreeHost : NON_EXPORTED_BASE(public RateLimiterClient) { public: static scoped_ptr<LayerTreeHost> Create( LayerTreeHostClient* client, const LayerTreeSettings& settings, scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner); virtual ~LayerTreeHost(); void SetLayerTreeHostClientReady(); // Returns true if any LayerTreeHost is alive. static bool AnyLayerTreeHostInstanceExists(); void set_needs_filter_context() { needs_filter_context_ = true; } bool needs_offscreen_context() const { return needs_filter_context_; } // LayerTreeHost interface to Proxy. void WillBeginFrame() { client_->WillBeginFrame(); } void DidBeginFrame(); void UpdateClientAnimations(base::TimeTicks monotonic_frame_begin_time); void AnimateLayers(base::TimeTicks monotonic_frame_begin_time); void DidStopFlinging(); void Layout(); void BeginCommitOnImplThread(LayerTreeHostImpl* host_impl); void FinishCommitOnImplThread(LayerTreeHostImpl* host_impl); void WillCommit(); void CommitComplete(); scoped_ptr<OutputSurface> CreateOutputSurface(); virtual scoped_ptr<LayerTreeHostImpl> CreateLayerTreeHostImpl( LayerTreeHostImplClient* client); void DidLoseOutputSurface(); bool output_surface_lost() const { return output_surface_lost_; } enum CreateResult { CreateSucceeded, CreateFailedButTryAgain, CreateFailedAndGaveUp, }; CreateResult OnCreateAndInitializeOutputSurfaceAttempted(bool success); void DidCommitAndDrawFrame() { client_->DidCommitAndDrawFrame(); } void DidCompleteSwapBuffers() { client_->DidCompleteSwapBuffers(); } void DeleteContentsTexturesOnImplThread(ResourceProvider* resource_provider); virtual void AcquireLayerTextures(); // Returns false if we should abort this frame due to initialization failure. bool InitializeOutputSurfaceIfNeeded(); bool UpdateLayers(ResourceUpdateQueue* queue, size_t contents_memory_limit_bytes); LayerTreeHostClient* client() { return client_; } const base::WeakPtr<InputHandler>& GetInputHandler() { return input_handler_weak_ptr_; } void NotifyInputThrottledUntilCommit(); void Composite(base::TimeTicks frame_begin_time); // Only used when compositing on the main thread. void ScheduleComposite(); // Composites and attempts to read back the result into the provided // buffer. If it wasn't possible, e.g. due to context lost, will return // false. bool CompositeAndReadback(void* pixels, gfx::Rect rect_in_device_viewport); void FinishAllRendering(); void SetDeferCommits(bool defer_commits); // Test only hook virtual void DidDeferCommit(); int source_frame_number() const { return source_frame_number_; } void SetNeedsDisplayOnAllLayers(); void CollectRenderingStats(RenderingStats* stats) const; RenderingStatsInstrumentation* rendering_stats_instrumentation() const { return rendering_stats_instrumentation_.get(); } const RendererCapabilities& GetRendererCapabilities() const; void SetNeedsAnimate(); virtual void SetNeedsUpdateLayers(); virtual void SetNeedsCommit(); virtual void SetNeedsFullTreeSync(); void SetNeedsRedraw(); void SetNeedsRedrawRect(gfx::Rect damage_rect); bool CommitRequested() const; void SetNextCommitWaitsForActivation(); void SetAnimationEvents(scoped_ptr<AnimationEventsVector> events, base::Time wall_clock_time); void SetRootLayer(scoped_refptr<Layer> root_layer); Layer* root_layer() { return root_layer_.get(); } const Layer* root_layer() const { return root_layer_.get(); } void RegisterViewportLayers( scoped_refptr<Layer> page_scale_layer, scoped_refptr<Layer> inner_viewport_scroll_layer, scoped_refptr<Layer> outer_viewport_scroll_layer); const LayerTreeSettings& settings() const { return settings_; } void SetDebugState(const LayerTreeDebugState& debug_state); const LayerTreeDebugState& debug_state() const { return debug_state_; } void SetViewportSize(gfx::Size device_viewport_size); void SetOverdrawBottomHeight(float overdraw_bottom_height); gfx::Size device_viewport_size() const { return device_viewport_size_; } float overdraw_bottom_height() const { return overdraw_bottom_height_; } void ApplyPageScaleDeltaFromImplSide(float page_scale_delta); void SetPageScaleFactorAndLimits(float page_scale_factor, float min_page_scale_factor, float max_page_scale_factor); float page_scale_factor() const { return page_scale_factor_; } SkColor background_color() const { return background_color_; } void set_background_color(SkColor color) { background_color_ = color; } void set_has_transparent_background(bool transparent) { has_transparent_background_ = transparent; } void SetOverhangBitmap(const SkBitmap& bitmap); PrioritizedResourceManager* contents_texture_manager() const { return contents_texture_manager_.get(); } void SetVisible(bool visible); bool visible() const { return visible_; } void StartPageScaleAnimation(gfx::Vector2d target_offset, bool use_anchor, float scale, base::TimeDelta duration); void ApplyScrollAndScale(const ScrollAndScaleSet& info); void SetImplTransform(const gfx::Transform& transform); void SetLatencyInfo(const ui::LatencyInfo& latency_info); virtual void StartRateLimiter(WebKit::WebGraphicsContext3D* context3d); virtual void StopRateLimiter(WebKit::WebGraphicsContext3D* context3d); // RateLimiterClient implementation. virtual void RateLimit() OVERRIDE; bool buffered_updates() const { return settings_.max_partial_texture_updates != std::numeric_limits<size_t>::max(); } bool RequestPartialTextureUpdate(); void SetDeviceScaleFactor(float device_scale_factor); float device_scale_factor() const { return device_scale_factor_; } void UpdateTopControlsState(TopControlsState constraints, TopControlsState current, bool animate); HeadsUpDisplayLayer* hud_layer() const { return hud_layer_.get(); } Proxy* proxy() const { return proxy_.get(); } AnimationRegistrar* animation_registrar() const { return animation_registrar_.get(); } // Obtains a thorough dump of the LayerTreeHost as a value. scoped_ptr<base::Value> AsValue() const; bool in_paint_layer_contents() const { return in_paint_layer_contents_; } // CreateUIResource creates a resource given a bitmap. The bitmap is // generated via an interface function, which is called when initializing the // resource and when the resource has been lost (due to lost context). The // parameter of the interface is a single boolean, which indicates whether the // resource has been lost or not. CreateUIResource returns an Id of the // resource, which is always positive. virtual UIResourceId CreateUIResource(UIResourceClient* client); // Deletes a UI resource. May safely be called more than once. virtual void DeleteUIResource(UIResourceId id); // Put the recreation of all UI resources into the resource queue after they // were evicted on the impl thread. void RecreateUIResources(); virtual gfx::Size GetUIResourceSize(UIResourceId id) const; bool UsingSharedMemoryResources(); int id() const { return tree_id_; } protected: LayerTreeHost(LayerTreeHostClient* client, const LayerTreeSettings& settings); bool Initialize(scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner); bool InitializeForTesting(scoped_ptr<Proxy> proxy_for_testing); private: bool InitializeProxy(scoped_ptr<Proxy> proxy); void PaintLayerContents( const RenderSurfaceLayerList& render_surface_layer_list, ResourceUpdateQueue* queue, bool* did_paint_content, bool* need_more_updates); void PaintMasksForRenderSurface(Layer* render_surface_layer, ResourceUpdateQueue* queue, bool* did_paint_content, bool* need_more_updates); bool UpdateLayers(Layer* root_layer, ResourceUpdateQueue* queue); void UpdateHudLayer(); void TriggerPrepaint(); void ReduceMemoryUsage(); void PrioritizeTextures( const RenderSurfaceLayerList& render_surface_layer_list, OverdrawMetrics* metrics); void SetPrioritiesForSurfaces(size_t surface_memory_bytes); void SetPrioritiesForLayers(const RenderSurfaceLayerList& update_list); size_t CalculateMemoryForRenderSurfaces( const RenderSurfaceLayerList& update_list); bool AnimateLayersRecursive(Layer* current, base::TimeTicks time); struct UIResourceClientData { UIResourceClient* client; gfx::Size size; }; typedef base::hash_map<UIResourceId, UIResourceClientData> UIResourceClientMap; UIResourceClientMap ui_resource_client_map_; int next_ui_resource_id_; typedef std::list<UIResourceRequest> UIResourceRequestQueue; UIResourceRequestQueue ui_resource_request_queue_; void CalculateLCDTextMetricsCallback(Layer* layer); bool animating_; bool needs_full_tree_sync_; bool needs_filter_context_; base::CancelableClosure prepaint_callback_; LayerTreeHostClient* client_; scoped_ptr<Proxy> proxy_; int source_frame_number_; scoped_ptr<RenderingStatsInstrumentation> rendering_stats_instrumentation_; bool output_surface_can_be_initialized_; bool output_surface_lost_; int num_failed_recreate_attempts_; scoped_refptr<Layer> root_layer_; scoped_refptr<HeadsUpDisplayLayer> hud_layer_; scoped_ptr<PrioritizedResourceManager> contents_texture_manager_; scoped_ptr<PrioritizedResource> surface_memory_placeholder_; base::WeakPtr<InputHandler> input_handler_weak_ptr_; base::WeakPtr<TopControlsManager> top_controls_manager_weak_ptr_; LayerTreeSettings settings_; LayerTreeDebugState debug_state_; gfx::Size device_viewport_size_; float overdraw_bottom_height_; float device_scale_factor_; bool visible_; typedef base::hash_map<WebKit::WebGraphicsContext3D*, scoped_refptr<RateLimiter> > RateLimiterMap; RateLimiterMap rate_limiters_; float page_scale_factor_; float min_page_scale_factor_; float max_page_scale_factor_; gfx::Transform impl_transform_; bool trigger_idle_updates_; SkColor background_color_; bool has_transparent_background_; // If set, this texture is used to fill in the parts of the screen not // covered by layers. scoped_ptr<ScopedUIResource> overhang_ui_resource_; typedef ScopedPtrVector<PrioritizedResource> TextureList; size_t partial_texture_update_requests_; scoped_ptr<AnimationRegistrar> animation_registrar_; struct PendingPageScaleAnimation { gfx::Vector2d target_offset; bool use_anchor; float scale; base::TimeDelta duration; }; scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation_; bool in_paint_layer_contents_; ui::LatencyInfo latency_info_; static const int kTotalFramesToUseForLCDTextMetrics = 50; int total_frames_used_for_lcd_text_metrics_; struct LCDTextMetrics { LCDTextMetrics() : total_num_cc_layers(0), total_num_cc_layers_can_use_lcd_text(0), total_num_cc_layers_will_use_lcd_text(0) {} int64 total_num_cc_layers; int64 total_num_cc_layers_can_use_lcd_text; int64 total_num_cc_layers_will_use_lcd_text; }; LCDTextMetrics lcd_text_metrics_; int tree_id_; scoped_refptr<Layer> page_scale_layer_; scoped_refptr<Layer> inner_viewport_scroll_layer_; scoped_refptr<Layer> outer_viewport_scroll_layer_; DISALLOW_COPY_AND_ASSIGN(LayerTreeHost); }; } // namespace cc #endif // CC_TREES_LAYER_TREE_HOST_H_