// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_LAYER_TREE_HOST_CLIENT_H_ #define CC_TREES_LAYER_TREE_HOST_CLIENT_H_ #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" namespace gfx { class Vector2d; class Vector2dF; } namespace cc { class ContextProvider; class InputHandlerClient; class OutputSurface; struct BeginFrameArgs; class LayerTreeHostClient { public: virtual void WillBeginMainFrame() = 0; // Marks finishing compositing-related tasks on the main thread. In threaded // mode, this corresponds to DidCommit(). virtual void BeginMainFrame(const BeginFrameArgs& args) = 0; virtual void BeginMainFrameNotExpectedSoon() = 0; virtual void DidBeginMainFrame() = 0; virtual void Layout() = 0; virtual void ApplyViewportDeltas( const gfx::Vector2dF& inner_delta, const gfx::Vector2dF& outer_delta, const gfx::Vector2dF& elastic_overscroll_delta, float page_scale, float top_controls_delta) = 0; virtual void ApplyViewportDeltas(const gfx::Vector2d& scroll_delta, float page_scale, float top_controls_delta) = 0; // Request an OutputSurface from the client. When the client has one it should // call LayerTreeHost::SetOutputSurface. This will result in either // DidFailToInitializeOutputSurface or DidInitializeOutputSurface being // called. virtual void RequestNewOutputSurface() = 0; virtual void DidInitializeOutputSurface() = 0; virtual void DidFailToInitializeOutputSurface() = 0; virtual void WillCommit() = 0; virtual void DidCommit() = 0; virtual void DidCommitAndDrawFrame() = 0; virtual void DidCompleteSwapBuffers() = 0; // Called when page scale animation has completed. virtual void DidCompletePageScaleAnimation() = 0; // TODO(simonhong): Makes this to pure virtual function when client // implementation is ready. virtual void SendBeginFramesToChildren(const BeginFrameArgs& args) {} // Requests that the client insert a rate limiting token in the shared main // thread context's command stream that will block if the context gets too far // ahead of the compositor's command stream. Only needed if the tree contains // a TextureLayer that calls SetRateLimitContext(true). virtual void RateLimitSharedMainThreadContext() {} protected: virtual ~LayerTreeHostClient() {} }; } // namespace cc #endif // CC_TREES_LAYER_TREE_HOST_CLIENT_H_