// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_LAYER_TREE_HOST_IMPL_H_ #define CC_TREES_LAYER_TREE_HOST_IMPL_H_ #include #include #include #include "base/basictypes.h" #include "base/containers/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "cc/animation/animation_events.h" #include "cc/animation/animation_registrar.h" #include "cc/base/cc_export.h" #include "cc/input/input_handler.h" #include "cc/input/layer_scroll_offset_delegate.h" #include "cc/input/top_controls_manager_client.h" #include "cc/layers/layer_lists.h" #include "cc/layers/render_pass_sink.h" #include "cc/output/begin_frame_args.h" #include "cc/output/managed_memory_policy.h" #include "cc/output/output_surface_client.h" #include "cc/output/renderer.h" #include "cc/quads/render_pass.h" #include "cc/resources/resource_provider.h" #include "cc/resources/tile_manager.h" #include "skia/ext/refptr.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/rect.h" namespace cc { class CompletionEvent; class CompositorFrameMetadata; class DebugRectHistory; class FrameRateCounter; class LayerImpl; class LayerTreeHostImplTimeSourceAdapter; class LayerTreeImpl; class PageScaleAnimation; class PaintTimeCounter; class MemoryHistory; class RenderingStatsInstrumentation; class RenderPassDrawQuad; class TopControlsManager; class UIResourceBitmap; struct RendererCapabilities; struct UIResourceRequest; // LayerTreeHost->Proxy callback interface. class LayerTreeHostImplClient { public: virtual void DidLoseOutputSurfaceOnImplThread() = 0; virtual void OnSwapBuffersCompleteOnImplThread() = 0; virtual void BeginFrameOnImplThread(const BeginFrameArgs& args) = 0; virtual void OnCanDrawStateChanged(bool can_draw) = 0; virtual void NotifyReadyToActivate() = 0; virtual void SetNeedsRedrawOnImplThread() = 0; virtual void SetNeedsRedrawRectOnImplThread(gfx::Rect damage_rect) = 0; virtual void DidInitializeVisibleTileOnImplThread() = 0; virtual void SetNeedsCommitOnImplThread() = 0; virtual void PostAnimationEventsToMainThreadOnImplThread( scoped_ptr events, base::Time wall_clock_time) = 0; // Returns true if resources were deleted by this call. virtual bool ReduceContentsTextureMemoryOnImplThread( size_t limit_bytes, int priority_cutoff) = 0; virtual void ReduceWastedContentsTextureMemoryOnImplThread() = 0; virtual void SendManagedMemoryStats() = 0; virtual bool IsInsideDraw() = 0; virtual void RenewTreePriority() = 0; virtual void RequestScrollbarAnimationOnImplThread(base::TimeDelta delay) = 0; virtual void DidActivatePendingTree() = 0; protected: virtual ~LayerTreeHostImplClient() {} }; // LayerTreeHostImpl owns the LayerImpl trees as well as associated rendering // state. class CC_EXPORT LayerTreeHostImpl : public InputHandler, public RendererClient, public TileManagerClient, public OutputSurfaceClient, public TopControlsManagerClient, public base::SupportsWeakPtr { public: static scoped_ptr Create( const LayerTreeSettings& settings, LayerTreeHostImplClient* client, Proxy* proxy, RenderingStatsInstrumentation* rendering_stats_instrumentation); virtual ~LayerTreeHostImpl(); // InputHandler implementation virtual void BindToClient(InputHandlerClient* client) OVERRIDE; virtual InputHandler::ScrollStatus ScrollBegin( gfx::Point viewport_point, InputHandler::ScrollInputType type) OVERRIDE; virtual bool ScrollBy(gfx::Point viewport_point, gfx::Vector2dF scroll_delta) OVERRIDE; virtual bool ScrollVerticallyByPage(gfx::Point viewport_point, ScrollDirection direction) OVERRIDE; virtual void SetRootLayerScrollOffsetDelegate( LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate) OVERRIDE; virtual void OnRootLayerDelegatedScrollOffsetChanged() OVERRIDE; virtual void ScrollEnd() OVERRIDE; virtual InputHandler::ScrollStatus FlingScrollBegin() OVERRIDE; virtual void NotifyCurrentFlingVelocity(gfx::Vector2dF velocity) OVERRIDE; virtual void PinchGestureBegin() OVERRIDE; virtual void PinchGestureUpdate(float magnify_delta, gfx::Point anchor) OVERRIDE; virtual void PinchGestureEnd() OVERRIDE; virtual void StartPageScaleAnimation(gfx::Vector2d target_offset, bool anchor_point, float page_scale, base::TimeTicks start_time, base::TimeDelta duration) OVERRIDE; virtual void ScheduleAnimation() OVERRIDE; virtual bool HaveTouchEventHandlersAt(gfx::Point viewport_port) OVERRIDE; virtual void SetLatencyInfoForInputEvent(const ui::LatencyInfo& latency_info) OVERRIDE; // TopControlsManagerClient implementation. virtual void DidChangeTopControlsPosition() OVERRIDE; virtual bool HaveRootScrollLayer() const OVERRIDE; void StartScrollbarAnimation(); struct CC_EXPORT FrameData : public RenderPassSink { FrameData(); virtual ~FrameData(); scoped_ptr AsValue() const; std::vector occluding_screen_space_rects; std::vector non_occluding_screen_space_rects; RenderPassList render_passes; RenderPassIdHashMap render_passes_by_id; const LayerImplList* render_surface_layer_list; LayerImplList will_draw_layers; bool contains_incomplete_tile; bool has_no_damage; // RenderPassSink implementation. virtual void AppendRenderPass(scoped_ptr render_pass) OVERRIDE; }; virtual void BeginCommit(); virtual void CommitComplete(); virtual void Animate(base::TimeTicks monotonic_time, base::Time wall_clock_time); virtual void UpdateAnimationState(bool start_ready_animations); void MainThreadHasStoppedFlinging(); void UpdateBackgroundAnimateTicking(bool should_background_tick); void SetViewportDamage(gfx::Rect damage_rect); void ManageTiles(); // Returns false if problems occured preparing the frame, and we should try // to avoid displaying the frame. If PrepareToDraw is called, DidDrawAllLayers // must also be called, regardless of whether DrawLayers is called between the // two. virtual bool PrepareToDraw(FrameData* frame, gfx::Rect device_viewport_damage_rect); virtual void DrawLayers(FrameData* frame, base::TimeTicks frame_begin_time); // Must be called if and only if PrepareToDraw was called. void DidDrawAllLayers(const FrameData& frame); const LayerTreeSettings& settings() const { return settings_; } // Evict all textures by enforcing a memory policy with an allocation of 0. void EvictTexturesForTesting(); // When blocking, this prevents client_->NotifyReadyToActivate() from being // called. When disabled, it calls client_->NotifyReadyToActivate() // immediately if any notifications had been blocked while blocking. virtual void BlockNotifyReadyToActivateForTesting(bool block); bool device_viewport_valid_for_tile_management() const { return device_viewport_valid_for_tile_management_; } // Viewport size in draw space: this size is in physical pixels and is used // for draw properties, tilings, quads and render passes. gfx::Size DrawViewportSize() const; // Viewport size for scrolling and fixed-position compensation. This value // excludes the URL bar and non-overlay scrollbars and is in DIP (and // invariant relative to page scale). gfx::SizeF UnscaledScrollableViewportSize() const; // RendererClient implementation // Viewport rectangle and clip in nonflipped window space. These rects // should only be used by Renderer subclasses to populate glViewport/glClip // and their software-mode equivalents. virtual gfx::Rect DeviceViewport() const OVERRIDE; virtual gfx::Rect DeviceClip() const OVERRIDE; private: virtual float DeviceScaleFactor() const OVERRIDE; virtual const LayerTreeSettings& Settings() const OVERRIDE; public: virtual void SetFullRootLayerDamage() OVERRIDE; virtual bool HasImplThread() const OVERRIDE; virtual bool ShouldClearRootRenderPass() const OVERRIDE; virtual CompositorFrameMetadata MakeCompositorFrameMetadata() const OVERRIDE; virtual bool AllowPartialSwap() const OVERRIDE; virtual bool ExternalStencilTestEnabled() const OVERRIDE; // TileManagerClient implementation. virtual void NotifyReadyToActivate() OVERRIDE; // OutputSurfaceClient implementation. virtual bool DeferredInitialize( scoped_refptr offscreen_context_provider) OVERRIDE; virtual void ReleaseGL() OVERRIDE; virtual void SetNeedsRedrawRect(gfx::Rect rect) OVERRIDE; virtual void BeginFrame(const BeginFrameArgs& args) OVERRIDE; virtual void SetExternalDrawConstraints( const gfx::Transform& transform, gfx::Rect viewport, gfx::Rect clip, bool valid_for_tile_management) OVERRIDE; virtual void SetExternalStencilTest(bool enabled) OVERRIDE; virtual void DidLoseOutputSurface() OVERRIDE; virtual void OnSwapBuffersComplete(const CompositorFrameAck* ack) OVERRIDE; virtual void SetMemoryPolicy(const ManagedMemoryPolicy& policy) OVERRIDE; virtual void SetDiscardBackBufferWhenNotVisible(bool discard) OVERRIDE; virtual void SetTreeActivationCallback(const base::Closure& callback) OVERRIDE; // Called from LayerTreeImpl. void OnCanDrawStateChangedForTree(); // Implementation. bool CanDraw() const; OutputSurface* output_surface() const { return output_surface_.get(); } void SetOffscreenContextProvider( const scoped_refptr& offscreen_context_provider); ContextProvider* offscreen_context_provider() const { return offscreen_context_provider_.get(); } std::string LayerTreeAsJson() const; void FinishAllRendering(); int SourceAnimationFrameNumber() const; virtual bool InitializeRenderer(scoped_ptr output_surface); bool IsContextLost(); TileManager* tile_manager() { return tile_manager_.get(); } Renderer* renderer() { return renderer_.get(); } const RendererCapabilities& GetRendererCapabilities() const; virtual bool SwapBuffers(const FrameData& frame); void SetNeedsBeginFrame(bool enable); void SetNeedsManageTiles() { manage_tiles_needed_ = true; } void Readback(void* pixels, gfx::Rect rect_in_device_viewport); LayerTreeImpl* active_tree() { return active_tree_.get(); } const LayerTreeImpl* active_tree() const { return active_tree_.get(); } LayerTreeImpl* pending_tree() { return pending_tree_.get(); } const LayerTreeImpl* pending_tree() const { return pending_tree_.get(); } const LayerTreeImpl* recycle_tree() const { return recycle_tree_.get(); } virtual void CreatePendingTree(); virtual void UpdateVisibleTiles(); virtual void ActivatePendingTree(); // Shortcuts to layers on the active tree. LayerImpl* RootLayer() const; LayerImpl* RootScrollLayer() const; LayerImpl* CurrentlyScrollingLayer() const; virtual void SetVisible(bool visible); bool visible() const { return visible_; } void SetNeedsCommit() { client_->SetNeedsCommitOnImplThread(); } void SetNeedsRedraw() { client_->SetNeedsRedrawOnImplThread(); } ManagedMemoryPolicy ActualManagedMemoryPolicy() const; size_t memory_allocation_limit_bytes() const; void SetViewportSize(gfx::Size device_viewport_size); void SetOverdrawBottomHeight(float overdraw_bottom_height); float overdraw_bottom_height() const { return overdraw_bottom_height_; } void SetOverhangUIResource(UIResourceId overhang_ui_resource_id, gfx::Size overhang_ui_resource_size); void SetDeviceScaleFactor(float device_scale_factor); float device_scale_factor() const { return device_scale_factor_; } const gfx::Transform& DrawTransform() const; scoped_ptr ProcessScrollDeltas(); bool needs_animate_layers() const { return !animation_registrar_->active_animation_controllers().empty(); } void SendManagedMemoryStats( size_t memory_visible_bytes, size_t memory_visible_and_nearby_bytes, size_t memory_use_bytes); void set_max_memory_needed_bytes(size_t bytes) { max_memory_needed_bytes_ = bytes; } FrameRateCounter* fps_counter() { return fps_counter_.get(); } PaintTimeCounter* paint_time_counter() { return paint_time_counter_.get(); } MemoryHistory* memory_history() { return memory_history_.get(); } DebugRectHistory* debug_rect_history() { return debug_rect_history_.get(); } ResourceProvider* resource_provider() { return resource_provider_.get(); } TopControlsManager* top_controls_manager() { return top_controls_manager_.get(); } Proxy* proxy() const { return proxy_; } AnimationRegistrar* animation_registrar() const { return animation_registrar_.get(); } void SetDebugState(const LayerTreeDebugState& new_debug_state); const LayerTreeDebugState& debug_state() const { return debug_state_; } class CC_EXPORT CullRenderPassesWithCachedTextures { public: bool ShouldRemoveRenderPass(const RenderPassDrawQuad& quad, const FrameData& frame) const; // Iterates from the root first, in order to remove the surfaces closest // to the root with cached textures, and all surfaces that draw into // them. size_t RenderPassListBegin(const RenderPassList& list) const { return list.size() - 1; } size_t RenderPassListEnd(const RenderPassList& list) const { return 0 - 1; } size_t RenderPassListNext(size_t it) const { return it - 1; } explicit CullRenderPassesWithCachedTextures(Renderer* renderer) : renderer_(renderer) {} private: Renderer* renderer_; }; class CC_EXPORT CullRenderPassesWithNoQuads { public: bool ShouldRemoveRenderPass(const RenderPassDrawQuad& quad, const FrameData& frame) const; // Iterates in draw order, so that when a surface is removed, and its // target becomes empty, then its target can be removed also. size_t RenderPassListBegin(const RenderPassList& list) const { return 0; } size_t RenderPassListEnd(const RenderPassList& list) const { return list.size(); } size_t RenderPassListNext(size_t it) const { return it + 1; } }; template static void RemoveRenderPasses(RenderPassCuller culler, FrameData* frame); gfx::Vector2dF accumulated_root_overscroll() const { return accumulated_root_overscroll_; } gfx::Vector2dF current_fling_velocity() const { return current_fling_velocity_; } bool pinch_gesture_active() const { return pinch_gesture_active_; } void SetTreePriority(TreePriority priority); void ResetCurrentFrameTimeForNextFrame(); virtual base::TimeTicks CurrentFrameTimeTicks(); base::Time CurrentFrameTime(); virtual base::TimeTicks CurrentPhysicalTimeTicks() const; scoped_ptr AsValue() const { return AsValueWithFrame(NULL); } scoped_ptr AsValueWithFrame(FrameData* frame) const; scoped_ptr ActivationStateAsValue() const; bool page_scale_animation_active() const { return !!page_scale_animation_; } void CreateUIResource(UIResourceId uid, scoped_refptr bitmap); // Deletes a UI resource. May safely be called more than once. void DeleteUIResource(UIResourceId uid); void DeleteAllUIResources(); ResourceProvider::ResourceId ResourceIdForUIResource(UIResourceId uid) const; void DidInitializeVisibleTileForTesting() { DidInitializeVisibleTile(); } protected: LayerTreeHostImpl( const LayerTreeSettings& settings, LayerTreeHostImplClient* client, Proxy* proxy, RenderingStatsInstrumentation* rendering_stats_instrumentation); // Virtual for testing. virtual void AnimateLayers(base::TimeTicks monotonic_time, base::Time wall_clock_time); // Virtual for testing. virtual base::TimeDelta LowFrequencyAnimationInterval() const; const AnimationRegistrar::AnimationControllerMap& active_animation_controllers() const { return animation_registrar_->active_animation_controllers(); } bool manage_tiles_needed() const { return manage_tiles_needed_; } LayerTreeHostImplClient* client_; Proxy* proxy_; private: void CreateAndSetRenderer( OutputSurface* output_surface, ResourceProvider* resource_provider, bool skip_gl_renderer); void CreateAndSetTileManager(ResourceProvider* resource_provider, bool using_map_image); void ReleaseTreeResources(); void EnforceZeroBudget(bool zero_budget); void AnimatePageScale(base::TimeTicks monotonic_time); void AnimateScrollbars(base::TimeTicks monotonic_time); void AnimateTopControls(base::TimeTicks monotonic_time); gfx::Vector2dF ScrollLayerWithViewportSpaceDelta( LayerImpl* layer_impl, float scale_from_viewport_to_screen_space, gfx::PointF viewport_point, gfx::Vector2dF viewport_delta); void UpdateMaxScrollOffset(); void TrackDamageForAllSurfaces( LayerImpl* root_draw_layer, const LayerImplList& render_surface_layer_list); void UpdateTileManagerMemoryPolicy(const ManagedMemoryPolicy& policy); // Returns false if the frame should not be displayed. This function should // only be called from PrepareToDraw, as DidDrawAllLayers must be called // if this helper function is called. bool CalculateRenderPasses(FrameData* frame); void SendReleaseResourcesRecursive(LayerImpl* current); bool EnsureRenderSurfaceLayerList(); void ClearCurrentlyScrollingLayer(); void AnimateScrollbarsRecursive(LayerImpl* layer, base::TimeTicks time); void UpdateCurrentFrameTime(base::TimeTicks* ticks, base::Time* now) const; void StartScrollbarAnimationRecursive(LayerImpl* layer, base::TimeTicks time); void SetManagedMemoryPolicy(const ManagedMemoryPolicy& policy, bool zero_budget); void EnforceManagedMemoryPolicy(const ManagedMemoryPolicy& policy); void DidInitializeVisibleTile(); typedef base::hash_map UIResourceMap; UIResourceMap ui_resource_map_; scoped_ptr output_surface_; scoped_refptr offscreen_context_provider_; // |resource_provider_| and |tile_manager_| can be NULL, e.g. when using tile- // free rendering - see OutputSurface::ForcedDrawToSoftwareDevice(). scoped_ptr resource_provider_; scoped_ptr tile_manager_; scoped_ptr renderer_; // Tree currently being drawn. scoped_ptr active_tree_; // In impl-side painting mode, tree with possibly incomplete rasterized // content. May be promoted to active by ActivatePendingTree(). scoped_ptr pending_tree_; // In impl-side painting mode, inert tree with layers that can be recycled // by the next sync from the main thread. scoped_ptr recycle_tree_; InputHandlerClient* input_handler_client_; bool did_lock_scrolling_layer_; bool should_bubble_scrolls_; bool wheel_scrolling_; bool manage_tiles_needed_; // The optional delegate for the root layer scroll offset. LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate_; LayerTreeSettings settings_; LayerTreeDebugState debug_state_; bool visible_; ManagedMemoryPolicy cached_managed_memory_policy_; gfx::Vector2dF accumulated_root_overscroll_; gfx::Vector2dF current_fling_velocity_; bool pinch_gesture_active_; gfx::Point previous_pinch_anchor_; // This is set by AnimateLayers() and used by UpdateAnimationState() // when sending animation events to the main thread. base::Time last_animation_time_; scoped_ptr top_controls_manager_; scoped_ptr page_scale_animation_; // This is used for ticking animations slowly when hidden. scoped_ptr time_source_client_adapter_; scoped_ptr fps_counter_; scoped_ptr paint_time_counter_; scoped_ptr memory_history_; scoped_ptr debug_rect_history_; // The maximum memory that would be used by the prioritized resource // manager, if there were no limit on memory usage. size_t max_memory_needed_bytes_; size_t last_sent_memory_visible_bytes_; size_t last_sent_memory_visible_and_nearby_bytes_; size_t last_sent_memory_use_bytes_; bool zero_budget_; // Viewport size passed in from the main thread, in physical pixels. This // value is the default size for all concepts of physical viewport (draw // viewport, scrolling viewport and device viewport), but it can be // overridden. gfx::Size device_viewport_size_; // Conversion factor from CSS pixels to physical pixels when // pageScaleFactor=1. float device_scale_factor_; // UI resource to use for drawing overhang gutters. UIResourceId overhang_ui_resource_id_; gfx::Size overhang_ui_resource_size_; // Vertical amount of the viewport size that's known to covered by a // browser-side UI element, such as an on-screen-keyboard. This affects // scrollable size since we want to still be able to scroll to the bottom of // the page when the keyboard is up. float overdraw_bottom_height_; // Optional top-level constraints that can be set by the OutputSurface. // - external_transform_ applies a transform above the root layer // - external_viewport_ is used DrawProperties, tile management and // glViewport/window projection matrix. // - external_clip_ specifies a top-level clip rect // - external_stencil_test_enabled_ tells CC to respect existing stencil bits // (When these are specified, device_viewport_size_ remains used only for // scrollable size.) gfx::Transform external_transform_; gfx::Rect external_viewport_; gfx::Rect external_clip_; bool device_viewport_valid_for_tile_management_; bool external_stencil_test_enabled_; gfx::Rect viewport_damage_rect_; base::TimeTicks current_frame_timeticks_; base::Time current_frame_time_; scoped_ptr animation_registrar_; RenderingStatsInstrumentation* rendering_stats_instrumentation_; bool need_to_update_visible_tiles_before_draw_; // Optional callback to notify of new tree activations. base::Closure tree_activation_callback_; DISALLOW_COPY_AND_ASSIGN(LayerTreeHostImpl); }; } // namespace cc #endif // CC_TREES_LAYER_TREE_HOST_IMPL_H_