// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/layer_tree_host.h" #include "base/basictypes.h" #include "cc/layers/content_layer.h" #include "cc/layers/delegated_frame_provider.h" #include "cc/layers/delegated_frame_resource_collection.h" #include "cc/layers/heads_up_display_layer.h" #include "cc/layers/io_surface_layer.h" #include "cc/layers/layer_impl.h" #include "cc/layers/painted_scrollbar_layer.h" #include "cc/layers/picture_layer.h" #include "cc/layers/texture_layer.h" #include "cc/layers/texture_layer_impl.h" #include "cc/layers/video_layer.h" #include "cc/layers/video_layer_impl.h" #include "cc/output/filter_operations.h" #include "cc/test/fake_content_layer.h" #include "cc/test/fake_content_layer_client.h" #include "cc/test/fake_content_layer_impl.h" #include "cc/test/fake_delegated_renderer_layer.h" #include "cc/test/fake_delegated_renderer_layer_impl.h" #include "cc/test/fake_layer_tree_host_client.h" #include "cc/test/fake_output_surface.h" #include "cc/test/fake_output_surface_client.h" #include "cc/test/fake_painted_scrollbar_layer.h" #include "cc/test/fake_scoped_ui_resource.h" #include "cc/test/fake_scrollbar.h" #include "cc/test/fake_video_frame_provider.h" #include "cc/test/layer_tree_test.h" #include "cc/test/render_pass_test_common.h" #include "cc/test/test_context_provider.h" #include "cc/test/test_shared_bitmap_manager.h" #include "cc/test/test_web_graphics_context_3d.h" #include "cc/trees/layer_tree_host_impl.h" #include "cc/trees/layer_tree_impl.h" #include "cc/trees/single_thread_proxy.h" #include "gpu/GLES2/gl2extchromium.h" #include "media/base/media.h" using media::VideoFrame; namespace cc { namespace { // These tests deal with losing the 3d graphics context. class LayerTreeHostContextTest : public LayerTreeTest { public: LayerTreeHostContextTest() : LayerTreeTest(), context3d_(NULL), times_to_fail_create_(0), times_to_lose_during_commit_(0), times_to_lose_during_draw_(0), times_to_fail_recreate_(0), times_to_fail_create_offscreen_(0), times_to_fail_recreate_offscreen_(0), times_to_expect_create_failed_(0), times_create_failed_(0), times_offscreen_created_(0), committed_at_least_once_(false), context_should_support_io_surface_(false), fallback_context_works_(false) { media::InitializeMediaLibraryForTesting(); } void LoseContext() { context3d_->loseContextCHROMIUM(GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB); context3d_ = NULL; } virtual scoped_ptr CreateContext3d() { return TestWebGraphicsContext3D::Create(); } virtual scoped_ptr CreateFakeOutputSurface(bool fallback) OVERRIDE { if (times_to_fail_create_) { --times_to_fail_create_; ExpectCreateToFail(); return scoped_ptr(); } scoped_ptr context3d = CreateContext3d(); context3d_ = context3d.get(); if (context_should_support_io_surface_) { context3d_->set_have_extension_io_surface(true); context3d_->set_have_extension_egl_image(true); } if (delegating_renderer()) return FakeOutputSurface::CreateDelegating3d(context3d.Pass()); else return FakeOutputSurface::Create3d(context3d.Pass()); } scoped_ptr CreateOffscreenContext3d() { if (!context3d_) return scoped_ptr(); ++times_offscreen_created_; if (times_to_fail_create_offscreen_) { --times_to_fail_create_offscreen_; ExpectCreateToFail(); return scoped_ptr(); } scoped_ptr offscreen_context3d = TestWebGraphicsContext3D::Create().Pass(); DCHECK(offscreen_context3d); context3d_->add_share_group_context(offscreen_context3d.get()); return offscreen_context3d.Pass(); } virtual scoped_refptr OffscreenContextProvider() OVERRIDE { if (!offscreen_contexts_.get() || offscreen_contexts_->DestroyedOnMainThread()) { offscreen_contexts_ = TestContextProvider::Create(CreateOffscreenContext3d()); } return offscreen_contexts_; } virtual DrawSwapReadbackResult::DrawResult PrepareToDrawOnThread( LayerTreeHostImpl* host_impl, LayerTreeHostImpl::FrameData* frame, DrawSwapReadbackResult::DrawResult draw_result) OVERRIDE { EXPECT_EQ(DrawSwapReadbackResult::DRAW_SUCCESS, draw_result); if (!times_to_lose_during_draw_) return draw_result; --times_to_lose_during_draw_; LoseContext(); times_to_fail_create_ = times_to_fail_recreate_; times_to_fail_recreate_ = 0; times_to_fail_create_offscreen_ = times_to_fail_recreate_offscreen_; times_to_fail_recreate_offscreen_ = 0; return draw_result; } virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { committed_at_least_once_ = true; if (!times_to_lose_during_commit_) return; --times_to_lose_during_commit_; LoseContext(); times_to_fail_create_ = times_to_fail_recreate_; times_to_fail_recreate_ = 0; times_to_fail_create_offscreen_ = times_to_fail_recreate_offscreen_; times_to_fail_recreate_offscreen_ = 0; } virtual void DidFailToInitializeOutputSurface() OVERRIDE { ++times_create_failed_; } virtual void TearDown() OVERRIDE { LayerTreeTest::TearDown(); EXPECT_EQ(times_to_expect_create_failed_, times_create_failed_); } void ExpectCreateToFail() { ++times_to_expect_create_failed_; } protected: TestWebGraphicsContext3D* context3d_; int times_to_fail_create_; int times_to_lose_during_commit_; int times_to_lose_during_draw_; int times_to_fail_recreate_; int times_to_fail_create_offscreen_; int times_to_fail_recreate_offscreen_; int times_to_expect_create_failed_; int times_create_failed_; int times_offscreen_created_; bool committed_at_least_once_; bool context_should_support_io_surface_; bool fallback_context_works_; scoped_refptr offscreen_contexts_; }; class LayerTreeHostContextTestLostContextSucceeds : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLostContextSucceeds() : LayerTreeHostContextTest(), test_case_(0), num_losses_(0), num_losses_last_test_case_(-1), recovered_context_(true), first_initialized_(false) {} virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); if (first_initialized_) ++num_losses_; else first_initialized_ = true; recovered_context_ = true; } virtual void AfterTest() OVERRIDE { EXPECT_EQ(9u, test_case_); } virtual void DidCommitAndDrawFrame() OVERRIDE { // If the last frame had a context loss, then we'll commit again to // recover. if (!recovered_context_) return; if (times_to_lose_during_commit_) return; if (times_to_lose_during_draw_) return; recovered_context_ = false; if (NextTestCase()) InvalidateAndSetNeedsCommit(); else EndTest(); } virtual void InvalidateAndSetNeedsCommit() { // Cause damage so we try to draw. layer_tree_host()->root_layer()->SetNeedsDisplay(); layer_tree_host()->SetNeedsCommit(); } bool NextTestCase() { static const TestCase kTests[] = { // Losing the context and failing to recreate it (or losing it again // immediately) a small number of times should succeed. {1, // times_to_lose_during_commit 0, // times_to_lose_during_draw 0, // times_to_fail_recreate 0, // times_to_fail_recreate_offscreen false, // fallback_context_works }, {0, // times_to_lose_during_commit 1, // times_to_lose_during_draw 0, // times_to_fail_recreate 0, // times_to_fail_recreate_offscreen false, // fallback_context_works }, {1, // times_to_lose_during_commit 0, // times_to_lose_during_draw 3, // times_to_fail_recreate 0, // times_to_fail_recreate_offscreen false, // fallback_context_works }, {0, // times_to_lose_during_commit 1, // times_to_lose_during_draw 3, // times_to_fail_recreate 0, // times_to_fail_recreate_offscreen false, // fallback_context_works }, {1, // times_to_lose_during_commit 0, // times_to_lose_during_draw 0, // times_to_fail_recreate 3, // times_to_fail_recreate_offscreen false, // fallback_context_works }, {0, // times_to_lose_during_commit 1, // times_to_lose_during_draw 0, // times_to_fail_recreate 3, // times_to_fail_recreate_offscreen false, // fallback_context_works }, // Losing the context and recreating it any number of times should // succeed. {10, // times_to_lose_during_commit 0, // times_to_lose_during_draw 0, // times_to_fail_recreate 0, // times_to_fail_recreate_offscreen false, // fallback_context_works }, {0, // times_to_lose_during_commit 10, // times_to_lose_during_draw 0, // times_to_fail_recreate 0, // times_to_fail_recreate_offscreen false, // fallback_context_works }, // Losing the context, failing to reinitialize it, and making a fallback // context should work. {0, // times_to_lose_during_commit 1, // times_to_lose_during_draw 0, // times_to_fail_recreate 0, // times_to_fail_recreate_offscreen true, // fallback_context_works }, }; if (test_case_ >= arraysize(kTests)) return false; // Make sure that we lost our context at least once in the last test run so // the test did something. EXPECT_GT(num_losses_, num_losses_last_test_case_); num_losses_last_test_case_ = num_losses_; times_to_lose_during_commit_ = kTests[test_case_].times_to_lose_during_commit; times_to_lose_during_draw_ = kTests[test_case_].times_to_lose_during_draw; times_to_fail_recreate_ = kTests[test_case_].times_to_fail_recreate; times_to_fail_recreate_offscreen_ = kTests[test_case_].times_to_fail_recreate_offscreen; fallback_context_works_ = kTests[test_case_].fallback_context_works; ++test_case_; return true; } struct TestCase { int times_to_lose_during_commit; int times_to_lose_during_draw; int times_to_fail_recreate; int times_to_fail_recreate_offscreen; bool fallback_context_works; }; protected: size_t test_case_; int num_losses_; int num_losses_last_test_case_; bool recovered_context_; bool first_initialized_; }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestLostContextSucceeds); class LayerTreeHostClientNotReadyDoesNotCreateOutputSurface : public LayerTreeHostContextTest { public: LayerTreeHostClientNotReadyDoesNotCreateOutputSurface() : LayerTreeHostContextTest() {} virtual void WillBeginTest() OVERRIDE { // Override and do not signal SetLayerTreeHostClientReady. } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); EndTest(); } virtual scoped_ptr CreateOutputSurface(bool fallback) OVERRIDE { EXPECT_TRUE(false); return scoped_ptr(); } virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(false); } virtual void AfterTest() OVERRIDE { } }; MULTI_THREAD_TEST_F(LayerTreeHostClientNotReadyDoesNotCreateOutputSurface); class LayerTreeHostContextTestLostContextSucceedsWithContent : public LayerTreeHostContextTestLostContextSucceeds { public: LayerTreeHostContextTestLostContextSucceedsWithContent() : LayerTreeHostContextTestLostContextSucceeds() {} virtual void SetupTree() OVERRIDE { root_ = Layer::Create(); root_->SetBounds(gfx::Size(10, 10)); root_->SetAnchorPoint(gfx::PointF()); root_->SetIsDrawable(true); content_ = FakeContentLayer::Create(&client_); content_->SetBounds(gfx::Size(10, 10)); content_->SetAnchorPoint(gfx::PointF()); content_->SetIsDrawable(true); if (use_surface_) { content_->SetForceRenderSurface(true); // Filters require us to create an offscreen context. FilterOperations filters; filters.Append(FilterOperation::CreateGrayscaleFilter(0.5f)); content_->SetFilters(filters); content_->SetBackgroundFilters(filters); } root_->AddChild(content_); layer_tree_host()->SetRootLayer(root_); LayerTreeHostContextTest::SetupTree(); } virtual void InvalidateAndSetNeedsCommit() OVERRIDE { // Invalidate the render surface so we don't try to use a cached copy of the // surface. We want to make sure to test the drawing paths for drawing to // a child surface. content_->SetNeedsDisplay(); LayerTreeHostContextTestLostContextSucceeds::InvalidateAndSetNeedsCommit(); } virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { FakeContentLayerImpl* content_impl = static_cast( host_impl->active_tree()->root_layer()->children()[0]); // Even though the context was lost, we should have a resource. The // TestWebGraphicsContext3D ensures that this resource is created with // the active context. EXPECT_TRUE(content_impl->HaveResourceForTileAt(0, 0)); ContextProvider* contexts = host_impl->offscreen_context_provider(); if (use_surface_) { ASSERT_TRUE(contexts); EXPECT_TRUE(contexts->ContextGL()); // TODO(danakj): Make a fake GrContext. // EXPECT_TRUE(contexts->GrContext()); } else { EXPECT_FALSE(contexts); } } virtual void AfterTest() OVERRIDE { LayerTreeHostContextTestLostContextSucceeds::AfterTest(); if (use_surface_) { // 1 create to start with + // 4 from test cases that lose the offscreen context directly + // 2 from test cases that create a fallback + // All the test cases that recreate both contexts only once // per time it is lost. EXPECT_EQ(4 + 1 + 2 + num_losses_, times_offscreen_created_); } else { EXPECT_EQ(0, times_offscreen_created_); } } protected: bool use_surface_; FakeContentLayerClient client_; scoped_refptr root_; scoped_refptr content_; }; TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, NoSurface_SingleThread_DirectRenderer) { use_surface_ = false; RunTest(false, false, false); } TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, NoSurface_SingleThread_DelegatingRenderer) { use_surface_ = false; RunTest(false, true, false); } TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, NoSurface_MultiThread_DirectRenderer_MainThreadPaint) { use_surface_ = false; RunTest(true, false, false); } TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, NoSurface_MultiThread_DelegatingRenderer_MainThreadPaint) { use_surface_ = false; RunTest(true, true, false); } // Surfaces don't exist with a delegating renderer. TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, WithSurface_SingleThread_DirectRenderer) { use_surface_ = true; RunTest(false, false, false); } TEST_F(LayerTreeHostContextTestLostContextSucceedsWithContent, WithSurface_MultiThread_DirectRenderer_MainThreadPaint) { use_surface_ = true; RunTest(true, false, false); } class LayerTreeHostContextTestCreateOutputSurfaceFails : public LayerTreeHostContextTest { public: // Run a test that initially fails OutputSurface creation |times_to_fail| // times. If |expect_fallback_attempt| is |true|, an attempt to create a // fallback/software OutputSurface is expected to occur. LayerTreeHostContextTestCreateOutputSurfaceFails(int times_to_fail, bool expect_fallback_attempt, bool expect_to_give_up) : times_to_fail_(times_to_fail), expect_fallback_attempt_(expect_fallback_attempt), expect_to_give_up_(expect_to_give_up), did_attempt_fallback_(false), times_initialized_(0) {} virtual void BeginTest() OVERRIDE { times_to_fail_create_ = times_to_fail_; PostSetNeedsCommitToMainThread(); } virtual scoped_ptr CreateFakeOutputSurface(bool fallback) OVERRIDE { scoped_ptr surface = LayerTreeHostContextTest::CreateFakeOutputSurface(fallback); if (surface) EXPECT_EQ(times_to_fail_, times_create_failed_); did_attempt_fallback_ = fallback; return surface.Pass(); } virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { if (succeeded) times_initialized_++; else EndTest(); } virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { EndTest(); } virtual void AfterTest() OVERRIDE { EXPECT_EQ(times_to_fail_, times_create_failed_); EXPECT_EQ(expect_to_give_up_, times_initialized_ == 0); EXPECT_EQ(expect_fallback_attempt_, did_attempt_fallback_); } private: int times_to_fail_; bool expect_fallback_attempt_; bool expect_to_give_up_; bool did_attempt_fallback_; int times_initialized_; }; class LayerTreeHostContextTestCreateOutputSurfaceFailsOnce : public LayerTreeHostContextTestCreateOutputSurfaceFails { public: LayerTreeHostContextTestCreateOutputSurfaceFailsOnce() : LayerTreeHostContextTestCreateOutputSurfaceFails(1, false, false) {} }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostContextTestCreateOutputSurfaceFailsOnce); // After 4 failures we expect an attempt to create a fallback/software // OutputSurface. class LayerTreeHostContextTestCreateOutputSurfaceFailsWithFallback : public LayerTreeHostContextTestCreateOutputSurfaceFails { public: LayerTreeHostContextTestCreateOutputSurfaceFailsWithFallback() : LayerTreeHostContextTestCreateOutputSurfaceFails(4, true, false) {} }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostContextTestCreateOutputSurfaceFailsWithFallback); // If we fail that often, we should be giving up cleanly. class LayerTreeHostContextTestCreateOutputSurfaceIsHopeless : public LayerTreeHostContextTestCreateOutputSurfaceFails { public: LayerTreeHostContextTestCreateOutputSurfaceIsHopeless() : LayerTreeHostContextTestCreateOutputSurfaceFails(5, true, true) {} }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostContextTestCreateOutputSurfaceIsHopeless); class LayerTreeHostContextTestOffscreenContextFails : public LayerTreeHostContextTest { public: virtual void SetupTree() OVERRIDE { root_ = Layer::Create(); root_->SetBounds(gfx::Size(10, 10)); root_->SetAnchorPoint(gfx::PointF()); root_->SetIsDrawable(true); content_ = FakeContentLayer::Create(&client_); content_->SetBounds(gfx::Size(10, 10)); content_->SetAnchorPoint(gfx::PointF()); content_->SetIsDrawable(true); content_->SetForceRenderSurface(true); // Filters require us to create an offscreen context. FilterOperations filters; filters.Append(FilterOperation::CreateGrayscaleFilter(0.5f)); content_->SetFilters(filters); content_->SetBackgroundFilters(filters); root_->AddChild(content_); layer_tree_host()->SetRootLayer(root_); LayerTreeHostContextTest::SetupTree(); } virtual void BeginTest() OVERRIDE { times_to_fail_create_offscreen_ = 1; PostSetNeedsCommitToMainThread(); } virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { ContextProvider* contexts = host_impl->offscreen_context_provider(); EXPECT_FALSE(contexts); // This did not lead to create failure. times_to_expect_create_failed_ = 0; EndTest(); } virtual void AfterTest() OVERRIDE {} protected: FakeContentLayerClient client_; scoped_refptr root_; scoped_refptr content_; }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestOffscreenContextFails); class LayerTreeHostContextTestLostContextFails : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLostContextFails() : LayerTreeHostContextTest(), num_commits_(0), first_initialized_(false) { times_to_lose_during_commit_ = 1; } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { if (first_initialized_) { EXPECT_FALSE(succeeded); EndTest(); } else { first_initialized_ = true; } } virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { LayerTreeHostContextTest::CommitCompleteOnThread(host_impl); ++num_commits_; if (num_commits_ == 1) { // When the context is ok, we should have these things. EXPECT_TRUE(host_impl->output_surface()); EXPECT_TRUE(host_impl->renderer()); EXPECT_TRUE(host_impl->resource_provider()); return; } // When context recreation fails we shouldn't be left with any of them. EXPECT_FALSE(host_impl->output_surface()); EXPECT_FALSE(host_impl->renderer()); EXPECT_FALSE(host_impl->resource_provider()); } virtual void AfterTest() OVERRIDE {} private: int num_commits_; bool first_initialized_; }; class LayerTreeHostContextTestLostContextAndEvictTextures : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLostContextAndEvictTextures() : LayerTreeHostContextTest(), layer_(FakeContentLayer::Create(&client_)), impl_host_(0), num_commits_(0) {} virtual void SetupTree() OVERRIDE { layer_->SetBounds(gfx::Size(10, 20)); layer_tree_host()->SetRootLayer(layer_); LayerTreeHostContextTest::SetupTree(); } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } void PostEvictTextures() { if (HasImplThread()) { ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&LayerTreeHostContextTestLostContextAndEvictTextures:: EvictTexturesOnImplThread, base::Unretained(this))); } else { DebugScopedSetImplThread impl(proxy()); EvictTexturesOnImplThread(); } } void EvictTexturesOnImplThread() { impl_host_->EvictTexturesForTesting(); if (lose_after_evict_) LoseContext(); } virtual void DidCommitAndDrawFrame() OVERRIDE { if (num_commits_ > 1) return; EXPECT_TRUE(layer_->HaveBackingAt(0, 0)); PostEvictTextures(); } virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE { LayerTreeHostContextTest::CommitCompleteOnThread(impl); if (num_commits_ > 1) return; ++num_commits_; if (!lose_after_evict_) LoseContext(); impl_host_ = impl; } virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); EndTest(); } virtual void AfterTest() OVERRIDE {} protected: bool lose_after_evict_; FakeContentLayerClient client_; scoped_refptr layer_; LayerTreeHostImpl* impl_host_; int num_commits_; }; TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseAfterEvict_SingleThread_DirectRenderer) { lose_after_evict_ = true; RunTest(false, false, false); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseAfterEvict_SingleThread_DelegatingRenderer) { lose_after_evict_ = true; RunTest(false, true, false); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseAfterEvict_MultiThread_DirectRenderer_MainThreadPaint) { lose_after_evict_ = true; RunTest(true, false, false); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseAfterEvict_MultiThread_DelegatingRenderer_MainThreadPaint) { lose_after_evict_ = true; RunTest(true, true, false); } // Flaky on all platforms, http://crbug.com/310979 TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, DISABLED_LoseAfterEvict_MultiThread_DelegatingRenderer_ImplSidePaint) { lose_after_evict_ = true; RunTest(true, true, true); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseBeforeEvict_SingleThread_DirectRenderer) { lose_after_evict_ = false; RunTest(false, false, false); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseBeforeEvict_SingleThread_DelegatingRenderer) { lose_after_evict_ = false; RunTest(false, true, false); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseBeforeEvict_MultiThread_DirectRenderer_MainThreadPaint) { lose_after_evict_ = false; RunTest(true, false, false); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseBeforeEvict_MultiThread_DirectRenderer_ImplSidePaint) { lose_after_evict_ = false; RunTest(true, false, true); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseBeforeEvict_MultiThread_DelegatingRenderer_MainThreadPaint) { lose_after_evict_ = false; RunTest(true, true, false); } TEST_F(LayerTreeHostContextTestLostContextAndEvictTextures, LoseBeforeEvict_MultiThread_DelegatingRenderer_ImplSidePaint) { lose_after_evict_ = false; RunTest(true, true, true); } class LayerTreeHostContextTestLostContextWhileUpdatingResources : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLostContextWhileUpdatingResources() : parent_(FakeContentLayer::Create(&client_)), num_children_(50), times_to_lose_on_end_query_(3) {} virtual scoped_ptr CreateContext3d() OVERRIDE { scoped_ptr context = LayerTreeHostContextTest::CreateContext3d(); if (times_to_lose_on_end_query_) { --times_to_lose_on_end_query_; context->set_times_end_query_succeeds(5); } return context.Pass(); } virtual void SetupTree() OVERRIDE { parent_->SetBounds(gfx::Size(num_children_, 1)); for (int i = 0; i < num_children_; i++) { scoped_refptr child = FakeContentLayer::Create(&client_); child->SetPosition(gfx::PointF(i, 0.f)); child->SetBounds(gfx::Size(1, 1)); parent_->AddChild(child); } layer_tree_host()->SetRootLayer(parent_); LayerTreeHostContextTest::SetupTree(); } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { EXPECT_EQ(0, times_to_lose_on_end_query_); EndTest(); } virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); } virtual void AfterTest() OVERRIDE { EXPECT_EQ(0, times_to_lose_on_end_query_); } private: FakeContentLayerClient client_; scoped_refptr parent_; int num_children_; int times_to_lose_on_end_query_; }; SINGLE_AND_MULTI_THREAD_NOIMPL_TEST_F( LayerTreeHostContextTestLostContextWhileUpdatingResources); class LayerTreeHostContextTestLayersNotified : public LayerTreeHostContextTest { public: LayerTreeHostContextTestLayersNotified() : LayerTreeHostContextTest(), num_commits_(0) {} virtual void SetupTree() OVERRIDE { root_ = FakeContentLayer::Create(&client_); child_ = FakeContentLayer::Create(&client_); grandchild_ = FakeContentLayer::Create(&client_); root_->AddChild(child_); child_->AddChild(grandchild_); layer_tree_host()->SetRootLayer(root_); LayerTreeHostContextTest::SetupTree(); } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } virtual void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { LayerTreeHostContextTest::DidActivateTreeOnThread(host_impl); FakeContentLayerImpl* root = static_cast( host_impl->active_tree()->root_layer()); FakeContentLayerImpl* child = static_cast(root->children()[0]); FakeContentLayerImpl* grandchild = static_cast(child->children()[0]); ++num_commits_; switch (num_commits_) { case 1: EXPECT_EQ(0u, root->lost_output_surface_count()); EXPECT_EQ(0u, child->lost_output_surface_count()); EXPECT_EQ(0u, grandchild->lost_output_surface_count()); // Lose the context and struggle to recreate it. LoseContext(); times_to_fail_create_ = 1; break; case 2: EXPECT_GE(1u, root->lost_output_surface_count()); EXPECT_GE(1u, child->lost_output_surface_count()); EXPECT_GE(1u, grandchild->lost_output_surface_count()); EndTest(); break; default: NOTREACHED(); } } virtual void AfterTest() OVERRIDE {} private: int num_commits_; FakeContentLayerClient client_; scoped_refptr root_; scoped_refptr child_; scoped_refptr grandchild_; }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestLayersNotified); class LayerTreeHostContextTestDontUseLostResources : public LayerTreeHostContextTest { public: LayerTreeHostContextTestDontUseLostResources() : lost_context_(false) { context_should_support_io_surface_ = true; child_output_surface_ = FakeOutputSurface::Create3d(); child_output_surface_->BindToClient(&output_surface_client_); shared_bitmap_manager_.reset(new TestSharedBitmapManager()); child_resource_provider_ = ResourceProvider::Create( child_output_surface_.get(), shared_bitmap_manager_.get(), 0, false, 1); } static void EmptyReleaseCallback(unsigned sync_point, bool lost) {} virtual void SetupTree() OVERRIDE { gpu::gles2::GLES2Interface* gl = child_output_surface_->context_provider()->ContextGL(); scoped_ptr frame_data(new DelegatedFrameData); scoped_ptr pass_for_quad = TestRenderPass::Create(); pass_for_quad->SetNew( // AppendOneOfEveryQuadType() makes a RenderPass quad with this id. RenderPass::Id(2, 1), gfx::Rect(0, 0, 10, 10), gfx::Rect(0, 0, 10, 10), gfx::Transform()); scoped_ptr pass = TestRenderPass::Create(); pass->SetNew(RenderPass::Id(1, 1), gfx::Rect(0, 0, 10, 10), gfx::Rect(0, 0, 10, 10), gfx::Transform()); pass->AppendOneOfEveryQuadType(child_resource_provider_.get(), RenderPass::Id(2, 1)); frame_data->render_pass_list.push_back(pass_for_quad.PassAs()); frame_data->render_pass_list.push_back(pass.PassAs()); delegated_resource_collection_ = new DelegatedFrameResourceCollection; delegated_frame_provider_ = new DelegatedFrameProvider( delegated_resource_collection_.get(), frame_data.Pass()); ResourceProvider::ResourceId resource = child_resource_provider_->CreateResource( gfx::Size(4, 4), GL_CLAMP_TO_EDGE, ResourceProvider::TextureUsageAny, RGBA_8888); ResourceProvider::ScopedWriteLockGL lock(child_resource_provider_.get(), resource); gpu::Mailbox mailbox; gl->GenMailboxCHROMIUM(mailbox.name); GLuint sync_point = gl->InsertSyncPointCHROMIUM(); scoped_refptr root = Layer::Create(); root->SetBounds(gfx::Size(10, 10)); root->SetAnchorPoint(gfx::PointF()); root->SetIsDrawable(true); scoped_refptr delegated = FakeDelegatedRendererLayer::Create(delegated_frame_provider_.get()); delegated->SetBounds(gfx::Size(10, 10)); delegated->SetAnchorPoint(gfx::PointF()); delegated->SetIsDrawable(true); root->AddChild(delegated); scoped_refptr content = ContentLayer::Create(&client_); content->SetBounds(gfx::Size(10, 10)); content->SetAnchorPoint(gfx::PointF()); content->SetIsDrawable(true); root->AddChild(content); scoped_refptr texture = TextureLayer::CreateForMailbox(NULL); texture->SetBounds(gfx::Size(10, 10)); texture->SetAnchorPoint(gfx::PointF()); texture->SetIsDrawable(true); texture->SetTextureMailbox( TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point), SingleReleaseCallback::Create( base::Bind(&LayerTreeHostContextTestDontUseLostResources:: EmptyReleaseCallback))); root->AddChild(texture); scoped_refptr mask = ContentLayer::Create(&client_); mask->SetBounds(gfx::Size(10, 10)); mask->SetAnchorPoint(gfx::PointF()); scoped_refptr content_with_mask = ContentLayer::Create(&client_); content_with_mask->SetBounds(gfx::Size(10, 10)); content_with_mask->SetAnchorPoint(gfx::PointF()); content_with_mask->SetIsDrawable(true); content_with_mask->SetMaskLayer(mask.get()); root->AddChild(content_with_mask); scoped_refptr video_color = VideoLayer::Create(&color_frame_provider_); video_color->SetBounds(gfx::Size(10, 10)); video_color->SetAnchorPoint(gfx::PointF()); video_color->SetIsDrawable(true); root->AddChild(video_color); scoped_refptr video_hw = VideoLayer::Create(&hw_frame_provider_); video_hw->SetBounds(gfx::Size(10, 10)); video_hw->SetAnchorPoint(gfx::PointF()); video_hw->SetIsDrawable(true); root->AddChild(video_hw); scoped_refptr video_scaled_hw = VideoLayer::Create(&scaled_hw_frame_provider_); video_scaled_hw->SetBounds(gfx::Size(10, 10)); video_scaled_hw->SetAnchorPoint(gfx::PointF()); video_scaled_hw->SetIsDrawable(true); root->AddChild(video_scaled_hw); color_video_frame_ = VideoFrame::CreateColorFrame( gfx::Size(4, 4), 0x80, 0x80, 0x80, base::TimeDelta()); hw_video_frame_ = VideoFrame::WrapNativeTexture(make_scoped_ptr(new gpu::MailboxHolder( mailbox, GL_TEXTURE_2D, sync_point)), media::VideoFrame::ReleaseMailboxCB(), gfx::Size(4, 4), gfx::Rect(0, 0, 4, 4), gfx::Size(4, 4), base::TimeDelta(), VideoFrame::ReadPixelsCB()); scaled_hw_video_frame_ = VideoFrame::WrapNativeTexture(make_scoped_ptr(new gpu::MailboxHolder( mailbox, GL_TEXTURE_2D, sync_point)), media::VideoFrame::ReleaseMailboxCB(), gfx::Size(4, 4), gfx::Rect(0, 0, 3, 2), gfx::Size(4, 4), base::TimeDelta(), VideoFrame::ReadPixelsCB()); color_frame_provider_.set_frame(color_video_frame_); hw_frame_provider_.set_frame(hw_video_frame_); scaled_hw_frame_provider_.set_frame(scaled_hw_video_frame_); if (!delegating_renderer()) { // TODO(danakj): IOSurface layer can not be transported. crbug.com/239335 scoped_refptr io_surface = IOSurfaceLayer::Create(); io_surface->SetBounds(gfx::Size(10, 10)); io_surface->SetAnchorPoint(gfx::PointF()); io_surface->SetIsDrawable(true); io_surface->SetIOSurfaceProperties(1, gfx::Size(10, 10)); root->AddChild(io_surface); } // Enable the hud. LayerTreeDebugState debug_state; debug_state.show_property_changed_rects = true; layer_tree_host()->SetDebugState(debug_state); scoped_refptr scrollbar = PaintedScrollbarLayer::Create( scoped_ptr(new FakeScrollbar).Pass(), content->id()); scrollbar->SetBounds(gfx::Size(10, 10)); scrollbar->SetAnchorPoint(gfx::PointF()); scrollbar->SetIsDrawable(true); root->AddChild(scrollbar); layer_tree_host()->SetRootLayer(root); LayerTreeHostContextTest::SetupTree(); } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { LayerTreeHostContextTest::CommitCompleteOnThread(host_impl); if (host_impl->active_tree()->source_frame_number() == 3) { // On the third commit we're recovering from context loss. Hardware // video frames should not be reused by the VideoFrameProvider, but // software frames can be. hw_frame_provider_.set_frame(NULL); scaled_hw_frame_provider_.set_frame(NULL); } } virtual DrawSwapReadbackResult::DrawResult PrepareToDrawOnThread( LayerTreeHostImpl* host_impl, LayerTreeHostImpl::FrameData* frame, DrawSwapReadbackResult::DrawResult draw_result) OVERRIDE { if (host_impl->active_tree()->source_frame_number() == 2) { // Lose the context during draw on the second commit. This will cause // a third commit to recover. context3d_->set_times_bind_texture_succeeds(0); } return draw_result; } virtual scoped_ptr CreateFakeOutputSurface(bool fallback) OVERRIDE { // This will get called twice: // First when we create the initial output surface... if (layer_tree_host()->source_frame_number() > 0) { // ... and then again after we forced the context to be lost. lost_context_ = true; } return LayerTreeHostContextTest::CreateFakeOutputSurface(fallback); } virtual void DidCommitAndDrawFrame() OVERRIDE { ASSERT_TRUE(layer_tree_host()->hud_layer()); // End the test once we know the 3nd frame drew. if (layer_tree_host()->source_frame_number() < 5) { layer_tree_host()->root_layer()->SetNeedsDisplay(); layer_tree_host()->SetNeedsCommit(); } else { EndTest(); } } virtual void AfterTest() OVERRIDE { EXPECT_TRUE(lost_context_); } private: FakeContentLayerClient client_; bool lost_context_; FakeOutputSurfaceClient output_surface_client_; scoped_ptr child_output_surface_; scoped_ptr shared_bitmap_manager_; scoped_ptr child_resource_provider_; scoped_refptr delegated_resource_collection_; scoped_refptr delegated_frame_provider_; scoped_refptr color_video_frame_; scoped_refptr hw_video_frame_; scoped_refptr scaled_hw_video_frame_; FakeVideoFrameProvider color_frame_provider_; FakeVideoFrameProvider hw_frame_provider_; FakeVideoFrameProvider scaled_hw_frame_provider_; }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestDontUseLostResources); class LayerTreeHostContextTestCompositeAndReadbackBeforeOutputSurfaceInit : public LayerTreeHostContextTest { public: virtual void BeginTest() OVERRIDE { // This must be called immediately after creating LTH, before the first // OutputSurface is initialized. ASSERT_TRUE(layer_tree_host()->output_surface_lost()); times_output_surface_created_ = 0; // Post the SetNeedsCommit before the readback to make sure it is run // on the main thread before the readback's replacement commit when // we have a threaded compositor. PostSetNeedsCommitToMainThread(); char pixels[4]; bool result = layer_tree_host()->CompositeAndReadback(&pixels, gfx::Rect(1, 1)); EXPECT_EQ(!delegating_renderer(), result); EXPECT_EQ(1, times_output_surface_created_); } virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); ++times_output_surface_created_; } virtual void DidCommitAndDrawFrame() OVERRIDE { EndTest(); } virtual void AfterTest() OVERRIDE { // Should not try to create output surface again after successfully // created by CompositeAndReadback. EXPECT_EQ(1, times_output_surface_created_); } virtual DrawSwapReadbackResult::DrawResult PrepareToDrawOnThread( LayerTreeHostImpl* host_impl, LayerTreeHostImpl::FrameData* frame_data, DrawSwapReadbackResult::DrawResult draw_result) OVERRIDE { EXPECT_GE(host_impl->active_tree()->source_frame_number(), 0); EXPECT_LE(host_impl->active_tree()->source_frame_number(), 1); return draw_result; } virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { // We should only draw for the readback and the replacement commit. // The replacement commit will also be the first commit after output // surface initialization. EXPECT_GE(host_impl->active_tree()->source_frame_number(), 0); EXPECT_LE(host_impl->active_tree()->source_frame_number(), 1); } virtual void SwapBuffersOnThread(LayerTreeHostImpl* host_impl, bool result) OVERRIDE { // We should only swap for the replacement commit. EXPECT_EQ(host_impl->active_tree()->source_frame_number(), 1); EndTest(); } private: int times_output_surface_created_; }; SINGLE_AND_MULTI_THREAD_TEST_F( LayerTreeHostContextTestCompositeAndReadbackBeforeOutputSurfaceInit); // This test verifies that losing an output surface during a // simultaneous readback and forced redraw works and does not deadlock. class LayerTreeHostContextTestLoseOutputSurfaceDuringReadbackAndForcedDraw : public LayerTreeHostContextTest { protected: static const int kFirstOutputSurfaceInitSourceFrameNumber = 0; static const int kReadbackSourceFrameNumber = 1; static const int kReadbackReplacementSourceFrameNumber = 2; static const int kSecondOutputSurfaceInitSourceFrameNumber = 3; LayerTreeHostContextTestLoseOutputSurfaceDuringReadbackAndForcedDraw() : did_react_to_first_commit_(false) {} virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE { // This enables forced draws after a single prepare to draw failure. settings->timeout_and_draw_when_animation_checkerboards = true; settings->maximum_number_of_failed_draws_before_draw_is_forced_ = 1; } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } virtual DrawSwapReadbackResult::DrawResult PrepareToDrawOnThread( LayerTreeHostImpl* host_impl, LayerTreeHostImpl::FrameData* frame_data, DrawSwapReadbackResult::DrawResult draw_result) OVERRIDE { int sfn = host_impl->active_tree()->source_frame_number(); EXPECT_TRUE(sfn == kFirstOutputSurfaceInitSourceFrameNumber || sfn == kSecondOutputSurfaceInitSourceFrameNumber || sfn == kReadbackSourceFrameNumber) << sfn; // Before we react to the failed draw by initiating the forced draw // sequence, start a readback on the main thread and then lose the context // to start output surface initialization all at the same time. if (sfn == kFirstOutputSurfaceInitSourceFrameNumber && !did_react_to_first_commit_) { did_react_to_first_commit_ = true; PostReadbackToMainThread(); LoseContext(); } return DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS; } virtual void InitializedRendererOnThread(LayerTreeHostImpl* host_impl, bool success) OVERRIDE { // -1 is for the first output surface initialization. int sfn = host_impl->active_tree()->source_frame_number(); EXPECT_TRUE(sfn == -1 || sfn == kReadbackReplacementSourceFrameNumber) << sfn; } virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { // We should only draw the first commit after output surface initialization // and attempt to draw the readback commit (which will fail). // All others should abort because the output surface is lost. int sfn = host_impl->active_tree()->source_frame_number(); EXPECT_TRUE(sfn == kSecondOutputSurfaceInitSourceFrameNumber || sfn == kReadbackSourceFrameNumber) << sfn; } virtual void SwapBuffersOnThread(LayerTreeHostImpl* host_impl, bool result) OVERRIDE { // We should only swap the first commit after the second output surface // initialization. int sfn = host_impl->active_tree()->source_frame_number(); EXPECT_TRUE(sfn == kSecondOutputSurfaceInitSourceFrameNumber) << sfn; EndTest(); } virtual void AfterTest() OVERRIDE {} int did_react_to_first_commit_; }; MULTI_THREAD_TEST_F( LayerTreeHostContextTestLoseOutputSurfaceDuringReadbackAndForcedDraw); // This test verifies that losing an output surface right before a // simultaneous readback and forced redraw works and does not deadlock. class LayerTreeHostContextTestReadbackWithForcedDrawAndOutputSurfaceInit : public LayerTreeHostContextTest { protected: static const int kFirstOutputSurfaceInitSourceFrameNumber = 0; static const int kReadbackSourceFrameNumber = 1; static const int kForcedDrawCommitSourceFrameNumber = 2; static const int kSecondOutputSurfaceInitSourceFrameNumber = 2; LayerTreeHostContextTestReadbackWithForcedDrawAndOutputSurfaceInit() : did_lose_context_(false) {} virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE { // This enables forced draws after a single prepare to draw failure. settings->timeout_and_draw_when_animation_checkerboards = true; settings->maximum_number_of_failed_draws_before_draw_is_forced_ = 1; } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } virtual DrawSwapReadbackResult::DrawResult PrepareToDrawOnThread( LayerTreeHostImpl* host_impl, LayerTreeHostImpl::FrameData* frame_data, DrawSwapReadbackResult::DrawResult draw_result) OVERRIDE { int sfn = host_impl->active_tree()->source_frame_number(); EXPECT_TRUE(sfn == kFirstOutputSurfaceInitSourceFrameNumber || sfn == kSecondOutputSurfaceInitSourceFrameNumber || sfn == kReadbackSourceFrameNumber) << sfn; // Before we react to the failed draw by initiating the forced draw // sequence, start a readback on the main thread and then lose the context // to start output surface initialization all at the same time. if (sfn == kFirstOutputSurfaceInitSourceFrameNumber && !did_lose_context_) { did_lose_context_ = true; LoseContext(); } // Returning false will result in a forced draw. return DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS; } virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); if (layer_tree_host()->source_frame_number() > 0) { // Perform a readback right after the second output surface // initialization. char pixels[4]; layer_tree_host()->CompositeAndReadback(&pixels, gfx::Rect(0, 0, 1, 1)); } } virtual void InitializedRendererOnThread(LayerTreeHostImpl* host_impl, bool success) OVERRIDE { // -1 is for the first output surface initialization. int sfn = host_impl->active_tree()->source_frame_number(); EXPECT_TRUE(sfn == -1 || sfn == kFirstOutputSurfaceInitSourceFrameNumber) << sfn; } virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) OVERRIDE { // We should only draw the first commit after output surface initialization // and attempt to draw the readback commit (which will fail). // All others should abort because the output surface is lost. int sfn = host_impl->active_tree()->source_frame_number(); EXPECT_TRUE(sfn == kForcedDrawCommitSourceFrameNumber || sfn == kReadbackSourceFrameNumber) << sfn; } virtual void SwapBuffersOnThread(LayerTreeHostImpl* host_impl, bool result) OVERRIDE { // We should only swap the first commit after the second output surface // initialization. int sfn = host_impl->active_tree()->source_frame_number(); EXPECT_TRUE(sfn == kForcedDrawCommitSourceFrameNumber) << sfn; EndTest(); } virtual void AfterTest() OVERRIDE {} int did_lose_context_; }; MULTI_THREAD_TEST_F( LayerTreeHostContextTestReadbackWithForcedDrawAndOutputSurfaceInit); class ImplSidePaintingLayerTreeHostContextTest : public LayerTreeHostContextTest { public: virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE { settings->impl_side_painting = true; } }; class LayerTreeHostContextTestImplSidePainting : public ImplSidePaintingLayerTreeHostContextTest { public: virtual void SetupTree() OVERRIDE { scoped_refptr root = Layer::Create(); root->SetBounds(gfx::Size(10, 10)); root->SetAnchorPoint(gfx::PointF()); root->SetIsDrawable(true); scoped_refptr picture = PictureLayer::Create(&client_); picture->SetBounds(gfx::Size(10, 10)); picture->SetAnchorPoint(gfx::PointF()); picture->SetIsDrawable(true); root->AddChild(picture); layer_tree_host()->SetRootLayer(root); LayerTreeHostContextTest::SetupTree(); } virtual void BeginTest() OVERRIDE { times_to_lose_during_commit_ = 1; PostSetNeedsCommitToMainThread(); } virtual void AfterTest() OVERRIDE {} virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); EndTest(); } private: FakeContentLayerClient client_; }; MULTI_THREAD_TEST_F(LayerTreeHostContextTestImplSidePainting); class ScrollbarLayerLostContext : public LayerTreeHostContextTest { public: ScrollbarLayerLostContext() : commits_(0) {} virtual void BeginTest() OVERRIDE { scoped_refptr scroll_layer = Layer::Create(); scrollbar_layer_ = FakePaintedScrollbarLayer::Create(false, true, scroll_layer->id()); scrollbar_layer_->SetBounds(gfx::Size(10, 100)); layer_tree_host()->root_layer()->AddChild(scrollbar_layer_); layer_tree_host()->root_layer()->AddChild(scroll_layer); PostSetNeedsCommitToMainThread(); } virtual void AfterTest() OVERRIDE {} virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE { LayerTreeHostContextTest::CommitCompleteOnThread(impl); ++commits_; switch (commits_) { case 1: // First (regular) update, we should upload 2 resources (thumb, and // backtrack). EXPECT_EQ(1, scrollbar_layer_->update_count()); LoseContext(); break; case 2: // Second update, after the lost context, we should still upload 2 // resources even if the contents haven't changed. EXPECT_EQ(2, scrollbar_layer_->update_count()); EndTest(); break; case 3: // Single thread proxy issues extra commits after context lost. // http://crbug.com/287250 if (HasImplThread()) NOTREACHED(); break; default: NOTREACHED(); } } private: int commits_; scoped_refptr scrollbar_layer_; }; SINGLE_AND_MULTI_THREAD_TEST_F(ScrollbarLayerLostContext); class UIResourceLostTest : public LayerTreeHostContextTest { public: UIResourceLostTest() : time_step_(0) {} virtual void InitializeSettings(LayerTreeSettings* settings) OVERRIDE { settings->texture_id_allocation_chunk_size = 1; } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } virtual void AfterTest() OVERRIDE {} // This is called on the main thread after each commit and // DidActivateTreeOnThread, with the value of time_step_ at the time // of the call to DidActivateTreeOnThread. Similar tests will do // work on the main thread in DidCommit but that is unsuitable because // the main thread work for these tests must happen after // DidActivateTreeOnThread, which happens after DidCommit with impl-side // painting. virtual void StepCompleteOnMainThread(int time_step) = 0; // Called after DidActivateTreeOnThread. If this is done during the commit, // the call to StepCompleteOnMainThread will not occur until after // the commit completes, because the main thread is blocked. void PostStepCompleteToMainThread() { proxy()->MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&UIResourceLostTest::StepCompleteOnMainThreadInternal, base::Unretained(this), time_step_)); } void PostLoseContextToImplThread() { EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread()); base::SingleThreadTaskRunner* task_runner = HasImplThread() ? ImplThreadTaskRunner() : base::MessageLoopProxy::current(); task_runner->PostTask(FROM_HERE, base::Bind(&LayerTreeHostContextTest::LoseContext, base::Unretained(this))); } protected: int time_step_; scoped_ptr ui_resource_; private: void StepCompleteOnMainThreadInternal(int step) { EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread()); StepCompleteOnMainThread(step); } }; class UIResourceLostTestSimple : public UIResourceLostTest { public: // This is called when the commit is complete and the new layer tree has been // activated. virtual void StepCompleteOnImplThread(LayerTreeHostImpl* impl) = 0; virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE { if (!layer_tree_host()->settings().impl_side_painting) { StepCompleteOnImplThread(impl); PostStepCompleteToMainThread(); ++time_step_; } } virtual void DidActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE { if (layer_tree_host()->settings().impl_side_painting) { StepCompleteOnImplThread(impl); PostStepCompleteToMainThread(); ++time_step_; } } }; // Losing context after an UI resource has been created. class UIResourceLostAfterCommit : public UIResourceLostTestSimple { public: virtual void StepCompleteOnMainThread(int step) OVERRIDE { EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread()); switch (step) { case 0: ui_resource_ = FakeScopedUIResource::Create(layer_tree_host()); // Expects a valid UIResourceId. EXPECT_NE(0, ui_resource_->id()); PostSetNeedsCommitToMainThread(); break; case 4: // Release resource before ending the test. ui_resource_.reset(); EndTest(); break; case 5: // Single thread proxy issues extra commits after context lost. // http://crbug.com/287250 if (HasImplThread()) NOTREACHED(); break; case 6: NOTREACHED(); } } virtual void StepCompleteOnImplThread(LayerTreeHostImpl* impl) OVERRIDE { LayerTreeHostContextTest::CommitCompleteOnThread(impl); switch (time_step_) { case 1: // The resource should have been created on LTHI after the commit. EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id())); PostSetNeedsCommitToMainThread(); break; case 2: LoseContext(); break; case 3: // The resources should have been recreated. The bitmap callback should // have been called once with the resource_lost flag set to true. EXPECT_EQ(1, ui_resource_->lost_resource_count); // Resource Id on the impl-side have been recreated as well. Note // that the same UIResourceId persists after the context lost. EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id())); PostSetNeedsCommitToMainThread(); break; } } }; SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostAfterCommit); // Losing context before UI resource requests can be commited. Three sequences // of creation/deletion are considered: // 1. Create one resource -> Context Lost => Expect the resource to have been // created. // 2. Delete an exisiting resource (test_id0_) -> create a second resource // (test_id1_) -> Context Lost => Expect the test_id0_ to be removed and // test_id1_ to have been created. // 3. Create one resource -> Delete that same resource -> Context Lost => Expect // the resource to not exist in the manager. class UIResourceLostBeforeCommit : public UIResourceLostTestSimple { public: UIResourceLostBeforeCommit() : test_id0_(0), test_id1_(0) {} virtual void StepCompleteOnMainThread(int step) OVERRIDE { switch (step) { case 0: ui_resource_ = FakeScopedUIResource::Create(layer_tree_host()); // Lose the context on the impl thread before the commit. PostLoseContextToImplThread(); break; case 2: // Sequence 2: // Currently one resource has been created. test_id0_ = ui_resource_->id(); // Delete this resource. ui_resource_.reset(); // Create another resource. ui_resource_ = FakeScopedUIResource::Create(layer_tree_host()); test_id1_ = ui_resource_->id(); // Sanity check that two resource creations return different ids. EXPECT_NE(test_id0_, test_id1_); // Lose the context on the impl thread before the commit. PostLoseContextToImplThread(); break; case 3: // Clear the manager of resources. ui_resource_.reset(); PostSetNeedsCommitToMainThread(); break; case 4: // Sequence 3: ui_resource_ = FakeScopedUIResource::Create(layer_tree_host()); test_id0_ = ui_resource_->id(); // Sanity check the UIResourceId should not be 0. EXPECT_NE(0, test_id0_); // Usually ScopedUIResource are deleted from the manager in their // destructor (so usually ui_resource_.reset()). But here we need // ui_resource_ for the next step, so call DeleteUIResource directly. layer_tree_host()->DeleteUIResource(test_id0_); // Delete the resouce and then lose the context. PostLoseContextToImplThread(); break; case 5: // Release resource before ending the test. ui_resource_.reset(); EndTest(); break; case 6: // Single thread proxy issues extra commits after context lost. // http://crbug.com/287250 if (HasImplThread()) NOTREACHED(); break; case 8: NOTREACHED(); } } virtual void StepCompleteOnImplThread(LayerTreeHostImpl* impl) OVERRIDE { LayerTreeHostContextTest::CommitCompleteOnThread(impl); switch (time_step_) { case 1: // Sequence 1 (continued): // The first context lost happens before the resources were created, // and because it resulted in no resources being destroyed, it does not // trigger resource re-creation. EXPECT_EQ(1, ui_resource_->resource_create_count); EXPECT_EQ(0, ui_resource_->lost_resource_count); // Resource Id on the impl-side has been created. PostSetNeedsCommitToMainThread(); break; case 3: // Sequence 2 (continued): // The previous resource should have been deleted. EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id0_)); if (HasImplThread()) { // The second resource should have been created. EXPECT_NE(0u, impl->ResourceIdForUIResource(test_id1_)); } else { // The extra commit that happens at context lost in the single thread // proxy changes the timing so that the resource has been destroyed. // http://crbug.com/287250 EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id1_)); } // The second resource called the resource callback once and since the // context is lost, a "resource lost" callback was also issued. EXPECT_EQ(2, ui_resource_->resource_create_count); EXPECT_EQ(1, ui_resource_->lost_resource_count); break; case 5: // Sequence 3 (continued): // Expect the resource callback to have been called once. EXPECT_EQ(1, ui_resource_->resource_create_count); // No "resource lost" callbacks. EXPECT_EQ(0, ui_resource_->lost_resource_count); // The UI resource id should not be valid EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id0_)); break; } } private: UIResourceId test_id0_; UIResourceId test_id1_; }; SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostBeforeCommit); // Losing UI resource before the pending trees is activated but after the // commit. Impl-side-painting only. class UIResourceLostBeforeActivateTree : public UIResourceLostTest { virtual void StepCompleteOnMainThread(int step) OVERRIDE { EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread()); switch (step) { case 0: ui_resource_ = FakeScopedUIResource::Create(layer_tree_host()); PostSetNeedsCommitToMainThread(); break; case 3: test_id_ = ui_resource_->id(); ui_resource_.reset(); PostSetNeedsCommitToMainThread(); break; case 5: // Release resource before ending the test. ui_resource_.reset(); EndTest(); break; case 6: // Make sure no extra commits happened. NOTREACHED(); } } virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE { LayerTreeHostContextTest::CommitCompleteOnThread(impl); switch (time_step_) { case 2: PostSetNeedsCommitToMainThread(); break; case 4: PostSetNeedsCommitToMainThread(); break; } } virtual void WillActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE { switch (time_step_) { case 1: // The resource creation callback has been called. EXPECT_EQ(1, ui_resource_->resource_create_count); // The resource is not yet lost (sanity check). EXPECT_EQ(0, ui_resource_->lost_resource_count); // The resource should not have been created yet on the impl-side. EXPECT_EQ(0u, impl->ResourceIdForUIResource(ui_resource_->id())); LoseContext(); break; case 3: LoseContext(); break; } } virtual void DidActivateTreeOnThread(LayerTreeHostImpl* impl) OVERRIDE { LayerTreeHostContextTest::DidActivateTreeOnThread(impl); switch (time_step_) { case 1: // The pending requests on the impl-side should have been processed. EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id())); break; case 2: // The "lost resource" callback should have been called once. EXPECT_EQ(1, ui_resource_->lost_resource_count); break; case 4: // The resource is deleted and should not be in the manager. Use // test_id_ since ui_resource_ has been deleted. EXPECT_EQ(0u, impl->ResourceIdForUIResource(test_id_)); break; } PostStepCompleteToMainThread(); ++time_step_; } private: UIResourceId test_id_; }; TEST_F(UIResourceLostBeforeActivateTree, RunMultiThread_DirectRenderer_ImplSidePaint) { RunTest(true, false, true); } TEST_F(UIResourceLostBeforeActivateTree, RunMultiThread_DelegatingRenderer_ImplSidePaint) { RunTest(true, true, true); } // Resources evicted explicitly and by visibility changes. class UIResourceLostEviction : public UIResourceLostTestSimple { public: virtual void StepCompleteOnMainThread(int step) OVERRIDE { EXPECT_TRUE(layer_tree_host()->proxy()->IsMainThread()); switch (step) { case 0: ui_resource_ = FakeScopedUIResource::Create(layer_tree_host()); EXPECT_NE(0, ui_resource_->id()); PostSetNeedsCommitToMainThread(); break; case 2: // Make the tree not visible. PostSetVisibleToMainThread(false); break; case 3: // Release resource before ending the test. ui_resource_.reset(); EndTest(); break; case 4: NOTREACHED(); } } virtual void DidSetVisibleOnImplTree(LayerTreeHostImpl* impl, bool visible) OVERRIDE { TestWebGraphicsContext3D* context = TestContext(); if (!visible) { // All resources should have been evicted. ASSERT_EQ(0u, context->NumTextures()); EXPECT_EQ(0u, impl->ResourceIdForUIResource(ui_resource_->id())); EXPECT_EQ(2, ui_resource_->resource_create_count); EXPECT_EQ(1, ui_resource_->lost_resource_count); // Drawing is disabled both because of the evicted resources and // because the renderer is not visible. EXPECT_FALSE(impl->CanDraw()); // Make the renderer visible again. PostSetVisibleToMainThread(true); } } virtual void StepCompleteOnImplThread(LayerTreeHostImpl* impl) OVERRIDE { TestWebGraphicsContext3D* context = TestContext(); LayerTreeHostContextTest::CommitCompleteOnThread(impl); switch (time_step_) { case 1: // The resource should have been created on LTHI after the commit. ASSERT_EQ(1u, context->NumTextures()); EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id())); EXPECT_EQ(1, ui_resource_->resource_create_count); EXPECT_EQ(0, ui_resource_->lost_resource_count); EXPECT_TRUE(impl->CanDraw()); // Evict all UI resources. This will trigger a commit. impl->EvictAllUIResources(); ASSERT_EQ(0u, context->NumTextures()); EXPECT_EQ(0u, impl->ResourceIdForUIResource(ui_resource_->id())); EXPECT_EQ(1, ui_resource_->resource_create_count); EXPECT_EQ(0, ui_resource_->lost_resource_count); EXPECT_FALSE(impl->CanDraw()); break; case 2: // The resource should have been recreated. ASSERT_EQ(1u, context->NumTextures()); EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id())); EXPECT_EQ(2, ui_resource_->resource_create_count); EXPECT_EQ(1, ui_resource_->lost_resource_count); EXPECT_TRUE(impl->CanDraw()); break; case 3: // The resource should have been recreated after visibility was // restored. ASSERT_EQ(1u, context->NumTextures()); EXPECT_NE(0u, impl->ResourceIdForUIResource(ui_resource_->id())); EXPECT_EQ(3, ui_resource_->resource_create_count); EXPECT_EQ(2, ui_resource_->lost_resource_count); EXPECT_TRUE(impl->CanDraw()); break; } } }; SINGLE_AND_MULTI_THREAD_TEST_F(UIResourceLostEviction); class LayerTreeHostContextTestSurfaceCreateCallback : public LayerTreeHostContextTest { public: LayerTreeHostContextTestSurfaceCreateCallback() : LayerTreeHostContextTest(), layer_(FakeContentLayer::Create(&client_)) {} virtual void SetupTree() OVERRIDE { layer_->SetBounds(gfx::Size(10, 20)); layer_tree_host()->SetRootLayer(layer_); LayerTreeHostContextTest::SetupTree(); } virtual void BeginTest() OVERRIDE { PostSetNeedsCommitToMainThread(); } virtual void DidCommit() OVERRIDE { switch (layer_tree_host()->source_frame_number()) { case 1: EXPECT_EQ(1u, layer_->output_surface_created_count()); layer_tree_host()->SetNeedsCommit(); break; case 2: EXPECT_EQ(1u, layer_->output_surface_created_count()); layer_tree_host()->SetNeedsCommit(); break; case 3: EXPECT_EQ(1u, layer_->output_surface_created_count()); break; case 4: EXPECT_EQ(2u, layer_->output_surface_created_count()); layer_tree_host()->SetNeedsCommit(); break; } } virtual void CommitCompleteOnThread(LayerTreeHostImpl* impl) OVERRIDE { LayerTreeHostContextTest::CommitCompleteOnThread(impl); switch (LastCommittedSourceFrameNumber(impl)) { case 0: break; case 1: break; case 2: LoseContext(); break; case 3: EndTest(); break; } } virtual void DidInitializeOutputSurface(bool succeeded) OVERRIDE { EXPECT_TRUE(succeeded); } virtual void AfterTest() OVERRIDE {} protected: FakeContentLayerClient client_; scoped_refptr layer_; }; SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostContextTestSurfaceCreateCallback); } // namespace } // namespace cc