// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_LAYER_TREE_IMPL_H_ #define CC_TREES_LAYER_TREE_IMPL_H_ #include #include #include #include "base/containers/hash_tables.h" #include "base/values.h" #include "cc/base/scoped_ptr_vector.h" #include "cc/base/swap_promise.h" #include "cc/layers/layer_impl.h" #include "cc/output/renderer.h" #include "cc/resources/ui_resource_client.h" #if defined(COMPILER_GCC) namespace BASE_HASH_NAMESPACE { template<> struct hash { size_t operator()(cc::LayerImpl* ptr) const { return hash()(reinterpret_cast(ptr)); } }; } // namespace BASE_HASH_NAMESPACE #endif // COMPILER namespace cc { class ContextProvider; class DebugRectHistory; class FrameRateCounter; class HeadsUpDisplayLayerImpl; class LayerScrollOffsetDelegateProxy; class LayerTreeDebugState; class LayerTreeHostImpl; class LayerTreeImpl; class LayerTreeSettings; class MemoryHistory; class OutputSurface; class PaintTimeCounter; class PictureLayerImpl; class Proxy; class ResourceProvider; class TileManager; class UIResourceRequest; struct RendererCapabilities; struct SelectionHandle; typedef std::list UIResourceRequestQueue; class CC_EXPORT LayerTreeImpl { public: static scoped_ptr create( LayerTreeHostImpl* layer_tree_host_impl) { return make_scoped_ptr(new LayerTreeImpl(layer_tree_host_impl)); } virtual ~LayerTreeImpl(); void Shutdown(); void ReleaseResources(); // Methods called by the layer tree that pass-through or access LTHI. // --------------------------------------------------------------------------- const LayerTreeSettings& settings() const; const RendererCapabilitiesImpl& GetRendererCapabilities() const; ContextProvider* context_provider() const; OutputSurface* output_surface() const; ResourceProvider* resource_provider() const; TileManager* tile_manager() const; FrameRateCounter* frame_rate_counter() const; PaintTimeCounter* paint_time_counter() const; MemoryHistory* memory_history() const; bool resourceless_software_draw() const; gfx::Size device_viewport_size() const; bool IsActiveTree() const; bool IsPendingTree() const; bool IsRecycleTree() const; LayerImpl* FindActiveTreeLayerById(int id); LayerImpl* FindPendingTreeLayerById(int id); LayerImpl* FindRecycleTreeLayerById(int id); int MaxTextureSize() const; bool PinchGestureActive() const; base::TimeTicks CurrentFrameTimeTicks() const; base::TimeDelta begin_impl_frame_interval() const; void SetNeedsCommit(); gfx::Size DrawViewportSize() const; scoped_ptr CreateScrollbarAnimationController( LayerImpl* scrolling_layer); void DidAnimateScrollOffset(); void InputScrollAnimationFinished(); bool use_gpu_rasterization() const; bool create_low_res_tiling() const; // Tree specific methods exposed to layer-impl tree. // --------------------------------------------------------------------------- void SetNeedsRedraw(); // TODO(nduca): These are implemented in cc files temporarily, but will become // trivial accessors in a followup patch. const LayerTreeDebugState& debug_state() const; float device_scale_factor() const; DebugRectHistory* debug_rect_history() const; scoped_ptr AsValue() const; // Other public methods // --------------------------------------------------------------------------- LayerImpl* root_layer() const { return root_layer_.get(); } void SetRootLayer(scoped_ptr); scoped_ptr DetachLayerTree(); void PushPropertiesTo(LayerTreeImpl* tree_impl); int source_frame_number() const { return source_frame_number_; } void set_source_frame_number(int frame_number) { source_frame_number_ = frame_number; } HeadsUpDisplayLayerImpl* hud_layer() { return hud_layer_; } void set_hud_layer(HeadsUpDisplayLayerImpl* layer_impl) { hud_layer_ = layer_impl; } LayerImpl* InnerViewportScrollLayer() const; // This function may return NULL, it is the caller's responsibility to check. LayerImpl* OuterViewportScrollLayer() const; gfx::Vector2dF TotalScrollOffset() const; gfx::Vector2dF TotalMaxScrollOffset() const; gfx::Vector2dF TotalScrollDelta() const; LayerImpl* InnerViewportContainerLayer() const; LayerImpl* CurrentlyScrollingLayer() const; void SetCurrentlyScrollingLayer(LayerImpl* layer); void ClearCurrentlyScrollingLayer(); float VerticalAdjust(const int clip_layer_id) const; void SetViewportLayersFromIds(int page_scale_layer_id, int inner_viewport_scroll_layer_id, int outer_viewport_scroll_layer_id); void ClearViewportLayers(); LayerImpl* page_scale_layer() { return page_scale_layer_; } void ApplySentScrollAndScaleDeltasFromAbortedCommit(); void ApplyScrollDeltasSinceBeginMainFrame(); SkColor background_color() const { return background_color_; } void set_background_color(SkColor color) { background_color_ = color; } bool has_transparent_background() const { return has_transparent_background_; } void set_has_transparent_background(bool transparent) { has_transparent_background_ = transparent; } void SetPageScaleFactorAndLimits(float page_scale_factor, float min_page_scale_factor, float max_page_scale_factor); void SetPageScaleDelta(float delta); void SetPageScaleValues(float page_scale_factor, float min_page_scale_factor, float max_page_scale_factor, float page_scale_delta); float total_page_scale_factor() const { return page_scale_factor_ * page_scale_delta_; } float page_scale_factor() const { return page_scale_factor_; } float min_page_scale_factor() const { return min_page_scale_factor_; } float max_page_scale_factor() const { return max_page_scale_factor_; } float page_scale_delta() const { return page_scale_delta_; } void set_sent_page_scale_delta(float delta) { sent_page_scale_delta_ = delta; } float sent_page_scale_delta() const { return sent_page_scale_delta_; } // Updates draw properties and render surface layer list, as well as tile // priorities. Returns false if it was unable to update. bool UpdateDrawProperties(); void set_needs_update_draw_properties() { needs_update_draw_properties_ = true; } bool needs_update_draw_properties() const { return needs_update_draw_properties_; } void set_needs_full_tree_sync(bool needs) { needs_full_tree_sync_ = needs; } bool needs_full_tree_sync() const { return needs_full_tree_sync_; } void ForceRedrawNextActivation() { next_activation_forces_redraw_ = true; } void set_has_ever_been_drawn(bool has_drawn) { has_ever_been_drawn_ = has_drawn; } bool has_ever_been_drawn() const { return has_ever_been_drawn_; } void set_ui_resource_request_queue(const UIResourceRequestQueue& queue); const LayerImplList& RenderSurfaceLayerList() const; // These return the size of the root scrollable area and the size of // the user-visible scrolling viewport, in CSS layout coordinates. gfx::Size ScrollableSize() const; gfx::SizeF ScrollableViewportSize() const; gfx::Rect RootScrollLayerDeviceViewportBounds() const; LayerImpl* LayerById(int id); // These should be called by LayerImpl's ctor/dtor. void RegisterLayer(LayerImpl* layer); void UnregisterLayer(LayerImpl* layer); size_t NumLayers(); AnimationRegistrar* animationRegistrar() const; void PushPersistedState(LayerTreeImpl* pending_tree); void DidBecomeActive(); bool ContentsTexturesPurged() const; void SetContentsTexturesPurged(); void ResetContentsTexturesPurged(); void SetRequiresHighResToDraw(); void ResetRequiresHighResToDraw(); bool RequiresHighResToDraw() const; // Set on the active tree when the viewport size recently changed // and the active tree's size is now out of date. bool ViewportSizeInvalid() const; void SetViewportSizeInvalid(); void ResetViewportSizeInvalid(); // Useful for debug assertions, probably shouldn't be used for anything else. Proxy* proxy() const; void SetRootLayerScrollOffsetDelegate( LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate); void UpdateScrollOffsetDelegate(); gfx::Vector2dF GetDelegatedScrollOffset(LayerImpl* layer); // Call this function when you expect there to be a swap buffer. // See swap_promise.h for how to use SwapPromise. void QueueSwapPromise(scoped_ptr swap_promise); // Take the |new_swap_promise| and append it to |swap_promise_list_|. void PassSwapPromises(ScopedPtrVector* new_swap_promise); void FinishSwapPromises(CompositorFrameMetadata* metadata); void BreakSwapPromises(SwapPromise::DidNotSwapReason reason); void DidModifyTilePriorities(); ResourceProvider::ResourceId ResourceIdForUIResource(UIResourceId uid) const; void ProcessUIResourceRequestQueue(); bool IsUIResourceOpaque(UIResourceId uid) const; void AddLayerWithCopyOutputRequest(LayerImpl* layer); void RemoveLayerWithCopyOutputRequest(LayerImpl* layer); const std::vector& LayersWithCopyOutputRequest() const; int current_render_surface_list_id() const { return render_surface_layer_list_id_; } LayerImpl* FindFirstScrollingLayerThatIsHitByPoint( const gfx::PointF& screen_space_point); LayerImpl* FindLayerThatIsHitByPoint(const gfx::PointF& screen_space_point); LayerImpl* FindLayerThatIsHitByPointInTouchHandlerRegion( const gfx::PointF& screen_space_point); void RegisterSelection(const LayerSelectionBound& start, const LayerSelectionBound& end); // Compute the current selection handle location and visbility with respect to // the viewport. void GetViewportSelection(ViewportSelectionBound* start, ViewportSelectionBound* end); void RegisterPictureLayerImpl(PictureLayerImpl* layer); void UnregisterPictureLayerImpl(PictureLayerImpl* layer); protected: explicit LayerTreeImpl(LayerTreeHostImpl* layer_tree_host_impl); void ReleaseResourcesRecursive(LayerImpl* current); LayerTreeHostImpl* layer_tree_host_impl_; int source_frame_number_; scoped_ptr root_layer_; HeadsUpDisplayLayerImpl* hud_layer_; LayerImpl* currently_scrolling_layer_; LayerScrollOffsetDelegate* root_layer_scroll_offset_delegate_; scoped_ptr inner_viewport_scroll_delegate_proxy_; scoped_ptr outer_viewport_scroll_delegate_proxy_; SkColor background_color_; bool has_transparent_background_; LayerImpl* page_scale_layer_; LayerImpl* inner_viewport_scroll_layer_; LayerImpl* outer_viewport_scroll_layer_; LayerSelectionBound selection_start_; LayerSelectionBound selection_end_; float page_scale_factor_; float page_scale_delta_; float sent_page_scale_delta_; float min_page_scale_factor_; float max_page_scale_factor_; typedef base::hash_map LayerIdMap; LayerIdMap layer_id_map_; std::vector layers_with_copy_output_request_; // Persisted state for non-impl-side-painting. int scrolling_layer_id_from_previous_tree_; // List of visible layers for the most recently prepared frame. LayerImplList render_surface_layer_list_; bool contents_textures_purged_; bool requires_high_res_to_draw_; bool viewport_size_invalid_; bool needs_update_draw_properties_; // In impl-side painting mode, this is true when the tree may contain // structural differences relative to the active tree. bool needs_full_tree_sync_; bool next_activation_forces_redraw_; bool has_ever_been_drawn_; ScopedPtrVector swap_promise_list_; UIResourceRequestQueue ui_resource_request_queue_; int render_surface_layer_list_id_; private: DISALLOW_COPY_AND_ASSIGN(LayerTreeImpl); }; } // namespace cc #endif // CC_TREES_LAYER_TREE_IMPL_H_