// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_OCCLUSION_TRACKER_H_ #define CC_TREES_OCCLUSION_TRACKER_H_ #include #include "base/basictypes.h" #include "cc/base/cc_export.h" #include "cc/base/simple_enclosed_region.h" #include "cc/layers/layer_iterator.h" #include "cc/trees/occlusion.h" #include "ui/gfx/geometry/rect.h" namespace cc { class LayerImpl; class Region; class RenderSurfaceImpl; class Layer; class RenderSurface; // This class is used to track occlusion of layers while traversing them in a // front-to-back order. As each layer is visited, one of the methods in this // class is called to notify it about the current target surface. Then, // occlusion in the content space of the current layer may be queried, via // Occlusion from GetCurrentOcclusionForLayer(). If the current layer owns a // RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also be // queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally, // once finished with the layer, occlusion behind the layer should be marked by // calling MarkOccludedBehindLayer(). template class CC_EXPORT OcclusionTracker { public: explicit OcclusionTracker(const gfx::Rect& screen_space_clip_rect); ~OcclusionTracker(); // Return an occlusion that retains the current state of the tracker // and can be used outside of a layer walk to check occlusion. Occlusion GetCurrentOcclusionForLayer( const gfx::Transform& draw_transform) const; Occlusion GetCurrentOcclusionForContributingSurface( const gfx::Transform& draw_transform) const; // Called at the beginning of each step in the LayerIterator's front-to-back // traversal. void EnterLayer(const LayerIteratorPosition& layer_iterator); // Called at the end of each step in the LayerIterator's front-to-back // traversal. void LeaveLayer(const LayerIteratorPosition& layer_iterator); // Gives the region of the screen that is not occluded by something opaque. Region ComputeVisibleRegionInScreen() const; void set_minimum_tracking_size(const gfx::Size& size) { minimum_tracking_size_ = size; } protected: struct StackObject { StackObject() : target(0) {} explicit StackObject(const LayerType* target) : target(target) {} const LayerType* target; SimpleEnclosedRegion occlusion_from_outside_target; SimpleEnclosedRegion occlusion_from_inside_target; }; // The stack holds occluded regions for subtrees in the // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply // a mask to it, but not to the parts outside the subtree. // - The first time we see a new subtree under a target, we add that target to // the top of the stack. This can happen as a layer representing itself, or as // a target surface. // - When we visit a target surface, we apply its mask to its subtree, which // is at the top of the stack. // - When we visit a layer representing itself, we add its occlusion to the // current subtree, which is at the top of the stack. // - When we visit a layer representing a contributing surface, the current // target will never be the top of the stack since we just came from the // contributing surface. // We merge the occlusion at the top of the stack with the new current // subtree. This new target is pushed onto the stack if not already there. std::vector stack_; private: // Called when visiting a layer representing itself. If the target was not // already current, then this indicates we have entered a new surface subtree. void EnterRenderTarget(const LayerType* new_target); // Called when visiting a layer representing a target surface. This indicates // we have visited all the layers within the surface, and we may perform any // surface-wide operations. void FinishedRenderTarget(const LayerType* finished_target); // Called when visiting a layer representing a contributing surface. This // indicates that we are leaving our current surface, and entering the new // one. We then perform any operations required for merging results from the // child subtree into its parent. void LeaveToRenderTarget(const LayerType* new_target); // Add the layer's occlusion to the tracked state. void MarkOccludedBehindLayer(const LayerType* layer); gfx::Rect screen_space_clip_rect_; gfx::Size minimum_tracking_size_; DISALLOW_COPY_AND_ASSIGN(OcclusionTracker); }; #if !defined(COMPILER_MSVC) extern template class OcclusionTracker; extern template class OcclusionTracker; #endif } // namespace cc #endif // CC_TREES_OCCLUSION_TRACKER_H_