// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_PROPERTY_TREE_H_ #define CC_TREES_PROPERTY_TREE_H_ #include #include #include "cc/base/cc_export.h" #include "cc/layers/scroll_blocks_on.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/scroll_offset.h" #include "ui/gfx/transform.h" namespace cc { namespace proto { class ClipNodeData; class EffectNodeData; class PropertyTree; class PropertyTrees; class ScrollNodeData; class TranformNodeData; class TransformTreeData; class TreeNode; } // ------------------------------*IMPORTANT*--------------------------------- // Each class declared here has a corresponding proto defined in // cc/proto/property_tree.proto. When making any changes to a class structure // including addition/deletion/updation of a field, please also make the // change to its proto and the ToProtobuf and FromProtobuf methods for that // class. template struct CC_EXPORT TreeNode { TreeNode() : id(-1), parent_id(-1), owner_id(-1), data() {} int id; int parent_id; int owner_id; T data; bool operator==(const TreeNode& other) const; void ToProtobuf(proto::TreeNode* proto) const; void FromProtobuf(const proto::TreeNode& proto); }; struct CC_EXPORT TransformNodeData { TransformNodeData(); ~TransformNodeData(); // The local transform information is combined to form to_parent (ignoring // snapping) as follows: // // to_parent = M_post_local * T_scroll * M_local * M_pre_local. // // The pre/post may seem odd when read LTR, but we multiply our points from // the right, so the pre_local matrix affects the result "first". This lines // up with the notions of pre/post used in skia and gfx::Transform. // // TODO(vollick): The values labeled with "will be moved..." take up a lot of // space, but are only necessary for animated or scrolled nodes (otherwise // we'll just use the baked to_parent). These values will be ultimately stored // directly on the transform/scroll display list items when that's possible, // or potentially in a scroll tree. // // TODO(vollick): will be moved when accelerated effects are implemented. gfx::Transform pre_local; gfx::Transform local; gfx::Transform post_local; gfx::Transform to_parent; gfx::Transform to_target; gfx::Transform from_target; gfx::Transform to_screen; gfx::Transform from_screen; int target_id; // This id is used for all content that draws into a render surface associated // with this transform node. int content_target_id; // This is the node with respect to which source_offset is defined. This will // not be needed once layerization moves to cc, but is needed in order to // efficiently update the transform tree for changes to position in the layer // tree. int source_node_id; // TODO(vollick): will be moved when accelerated effects are implemented. bool needs_local_transform_update : 1; bool is_invertible : 1; bool ancestors_are_invertible : 1; bool is_animated : 1; bool to_screen_is_animated : 1; bool has_only_translation_animations : 1; bool to_screen_has_scale_animation : 1; // Flattening, when needed, is only applied to a node's inherited transform, // never to its local transform. bool flattens_inherited_transform : 1; // This is true if the to_parent transform at every node on the path to the // root is flat. bool node_and_ancestors_are_flat : 1; // This is needed to know if a layer can use lcd text. bool node_and_ancestors_have_only_integer_translation : 1; bool scrolls : 1; bool needs_sublayer_scale : 1; // These are used to position nodes wrt the right or bottom of the inner or // outer viewport. bool affected_by_inner_viewport_bounds_delta_x : 1; bool affected_by_inner_viewport_bounds_delta_y : 1; bool affected_by_outer_viewport_bounds_delta_x : 1; bool affected_by_outer_viewport_bounds_delta_y : 1; // Layer scale factor is used as a fallback when we either cannot adjust // raster scale or if the raster scale cannot be extracted from the screen // space transform. For layers in the subtree of the page scale layer, the // layer scale factor should include the page scale factor. bool in_subtree_of_page_scale_layer : 1; // TODO(vollick): will be moved when accelerated effects are implemented. float post_local_scale_factor; // The maximum scale that that node's |local| transform will have during // current animations, considering only scales at keyframes not including the // starting keyframe of each animation. float local_maximum_animation_target_scale; // The maximum scale that this node's |local| transform will have during // current animatons, considering only the starting scale of each animation. float local_starting_animation_scale; // The maximum scale that this node's |to_target| transform will have during // current animations, considering only scales at keyframes not incuding the // starting keyframe of each animation. float combined_maximum_animation_target_scale; // The maximum scale that this node's |to_target| transform will have during // current animations, considering only the starting scale of each animation. float combined_starting_animation_scale; gfx::Vector2dF sublayer_scale; // TODO(vollick): will be moved when accelerated effects are implemented. gfx::ScrollOffset scroll_offset; // We scroll snap where possible, but this has an effect on scroll // compensation: the snap is yet more scrolling that must be compensated for. // This value stores the snapped amount for this purpose. gfx::Vector2dF scroll_snap; // TODO(vollick): will be moved when accelerated effects are implemented. gfx::Vector2dF source_offset; gfx::Vector2dF source_to_parent; bool operator==(const TransformNodeData& other) const; void set_to_parent(const gfx::Transform& transform) { to_parent = transform; is_invertible = to_parent.IsInvertible(); } void update_pre_local_transform(const gfx::Point3F& transform_origin); void update_post_local_transform(const gfx::PointF& position, const gfx::Point3F& transform_origin); void ToProtobuf(proto::TreeNode* proto) const; void FromProtobuf(const proto::TreeNode& proto); }; typedef TreeNode TransformNode; struct CC_EXPORT ClipNodeData { ClipNodeData(); // The clip rect that this node contributes, expressed in the space of its // transform node. gfx::RectF clip; // Clip nodes are uses for two reasons. First, they are used for determining // which parts of each layer are visible. Second, they are used for // determining whether a clip needs to be applied when drawing a layer, and if // so, the rect that needs to be used. These can be different since not all // clips need to be applied directly to each layer. For example, a layer is // implicitly clipped by the bounds of its target render surface and by clips // applied to this surface. |combined_clip_in_target_space| is used for // computing visible rects, and |clip_in_target_space| is used for computing // clips applied at draw time. Both rects are expressed in the space of the // target transform node, and may include clips contributed by ancestors. gfx::RectF combined_clip_in_target_space; gfx::RectF clip_in_target_space; // The id of the transform node that defines the clip node's local space. int transform_id; // The id of the transform node that defines the clip node's target space. int target_id; // Whether this node contributes a new clip (that is, whether |clip| needs to // be applied), rather than only inheriting ancestor clips. bool applies_local_clip : 1; // When true, |clip_in_target_space| does not include clips from ancestor // nodes. bool layer_clipping_uses_only_local_clip : 1; // True if target surface needs to be drawn with a clip applied. bool target_is_clipped : 1; // True if layers with this clip tree node need to be drawn with a clip // applied. bool layers_are_clipped : 1; bool layers_are_clipped_when_surfaces_disabled : 1; // Nodes that correspond to unclipped surfaces disregard ancestor clips. bool resets_clip : 1; bool operator==(const ClipNodeData& other) const; void ToProtobuf(proto::TreeNode* proto) const; void FromProtobuf(const proto::TreeNode& proto); }; typedef TreeNode ClipNode; struct CC_EXPORT EffectNodeData { EffectNodeData(); float opacity; float screen_space_opacity; bool has_render_surface; bool has_copy_request; bool has_background_filters; bool is_drawn; bool screen_space_opacity_is_animating; int num_copy_requests_in_subtree; int transform_id; int clip_id; bool operator==(const EffectNodeData& other) const; void ToProtobuf(proto::TreeNode* proto) const; void FromProtobuf(const proto::TreeNode& proto); }; typedef TreeNode EffectNode; struct CC_EXPORT ScrollNodeData { ScrollNodeData(); bool scrollable; bool should_scroll_on_main_thread; bool contains_non_fast_scrollable_region; int transform_id; bool operator==(const ScrollNodeData& other) const; void ToProtobuf(proto::TreeNode* proto) const; void FromProtobuf(const proto::TreeNode& proto); }; typedef TreeNode ScrollNode; template class CC_EXPORT PropertyTree { public: PropertyTree(); virtual ~PropertyTree(); bool operator==(const PropertyTree& other) const; int Insert(const T& tree_node, int parent_id); T* Node(int i) { // TODO(vollick): remove this. CHECK(i < static_cast(nodes_.size())); return i > -1 ? &nodes_[i] : nullptr; } const T* Node(int i) const { // TODO(vollick): remove this. CHECK(i < static_cast(nodes_.size())); return i > -1 ? &nodes_[i] : nullptr; } T* parent(const T* t) { return Node(t->parent_id); } const T* parent(const T* t) const { return Node(t->parent_id); } T* back() { return size() ? &nodes_[nodes_.size() - 1] : nullptr; } const T* back() const { return size() ? &nodes_[nodes_.size() - 1] : nullptr; } virtual void clear(); size_t size() const { return nodes_.size(); } void set_needs_update(bool needs_update) { needs_update_ = needs_update; } bool needs_update() const { return needs_update_; } std::vector& nodes() { return nodes_; } const std::vector& nodes() const { return nodes_; } int next_available_id() const { return static_cast(size()); } void ToProtobuf(proto::PropertyTree* proto) const; void FromProtobuf(const proto::PropertyTree& proto); private: // Copy and assign are permitted. This is how we do tree sync. std::vector nodes_; bool needs_update_; }; class CC_EXPORT TransformTree final : public PropertyTree { public: TransformTree(); ~TransformTree() override; bool operator==(const TransformTree& other) const; void clear() override; // Computes the change of basis transform from node |source_id| to |dest_id|. // The function returns false iff the inverse of a singular transform was // used (and the result should, therefore, not be trusted). Transforms may // be computed between any pair of nodes that have an ancestor/descendant // relationship. Transforms between other pairs of nodes may only be computed // if the following condition holds: let id1 the larger id and let id2 be the // other id; then the nearest ancestor of node id1 whose id is smaller than // id2 is the lowest common ancestor of the pair of nodes, and the transform // from this lowest common ancestor to node id2 is only a 2d translation. bool ComputeTransform(int source_id, int dest_id, gfx::Transform* transform) const; // Computes the change of basis transform from node |source_id| to |dest_id|, // including any sublayer scale at |dest_id|. The function returns false iff // the inverse of a singular transform was used (and the result should, // therefore, not be trusted). bool ComputeTransformWithDestinationSublayerScale( int source_id, int dest_id, gfx::Transform* transform) const; // Computes the change of basis transform from node |source_id| to |dest_id|, // including any sublayer scale at |source_id|. The function returns false // iff the inverse of a singular transform was used (and the result should, // therefore, not be trusted). bool ComputeTransformWithSourceSublayerScale(int source_id, int dest_id, gfx::Transform* transform) const; // Returns true iff the nodes indexed by |source_id| and |dest_id| are 2D axis // aligned with respect to one another. bool Are2DAxisAligned(int source_id, int dest_id) const; // Updates the parent, target, and screen space transforms and snapping. void UpdateTransforms(int id); // A TransformNode's source_to_parent value is used to account for the fact // that fixed-position layers are positioned by Blink wrt to their layer tree // parent (their "source"), but are parented in the transform tree by their // fixed-position container. This value needs to be updated on main-thread // property trees (for position changes initiated by Blink), but not on the // compositor thread (since the offset from a node corresponding to a // fixed-position layer to its fixed-position container is unaffected by // compositor-driven effects). void set_source_to_parent_updates_allowed(bool allowed) { source_to_parent_updates_allowed_ = allowed; } bool source_to_parent_updates_allowed() const { return source_to_parent_updates_allowed_; } // We store the page scale factor on the transform tree so that it can be // easily be retrieved and updated in UpdatePageScaleInPropertyTrees. void set_page_scale_factor(float page_scale_factor) { page_scale_factor_ = page_scale_factor; } float page_scale_factor() const { return page_scale_factor_; } void set_device_scale_factor(float device_scale_factor) { device_scale_factor_ = device_scale_factor; } float device_scale_factor() const { return device_scale_factor_; } void SetDeviceTransform(const gfx::Transform& transform, gfx::PointF root_position); void SetDeviceTransformScaleFactor(const gfx::Transform& transform); float device_transform_scale_factor() const { return device_transform_scale_factor_; } void SetInnerViewportBoundsDelta(gfx::Vector2dF bounds_delta); gfx::Vector2dF inner_viewport_bounds_delta() const { return inner_viewport_bounds_delta_; } void SetOuterViewportBoundsDelta(gfx::Vector2dF bounds_delta); gfx::Vector2dF outer_viewport_bounds_delta() const { return outer_viewport_bounds_delta_; } void AddNodeAffectedByInnerViewportBoundsDelta(int node_id); void AddNodeAffectedByOuterViewportBoundsDelta(int node_id); bool HasNodesAffectedByInnerViewportBoundsDelta() const; bool HasNodesAffectedByOuterViewportBoundsDelta() const; const std::vector& nodes_affected_by_inner_viewport_bounds_delta() const { return nodes_affected_by_inner_viewport_bounds_delta_; } const std::vector& nodes_affected_by_outer_viewport_bounds_delta() const { return nodes_affected_by_outer_viewport_bounds_delta_; } void ToProtobuf(proto::PropertyTree* proto) const; void FromProtobuf(const proto::PropertyTree& proto); private: // Returns true iff the node at |desc_id| is a descendant of the node at // |anc_id|. bool IsDescendant(int desc_id, int anc_id) const; // Computes the combined transform between |source_id| and |dest_id| and // returns false if the inverse of a singular transform was used. These two // nodes must be on the same ancestor chain. bool CombineTransformsBetween(int source_id, int dest_id, gfx::Transform* transform) const; // Computes the combined inverse transform between |source_id| and |dest_id| // and returns false if the inverse of a singular transform was used. These // two nodes must be on the same ancestor chain. bool CombineInversesBetween(int source_id, int dest_id, gfx::Transform* transform) const; void UpdateLocalTransform(TransformNode* node); void UpdateScreenSpaceTransform(TransformNode* node, TransformNode* parent_node, TransformNode* target_node); void UpdateSublayerScale(TransformNode* node); void UpdateTargetSpaceTransform(TransformNode* node, TransformNode* target_node); void UpdateAnimationProperties(TransformNode* node, TransformNode* parent_node); void UndoSnapping(TransformNode* node); void UpdateSnapping(TransformNode* node); void UpdateNodeAndAncestorsHaveIntegerTranslations( TransformNode* node, TransformNode* parent_node); bool NeedsSourceToParentUpdate(TransformNode* node); bool source_to_parent_updates_allowed_; // When to_screen transform has perspective, the transform node's sublayer // scale is calculated using page scale factor, device scale factor and the // scale factor of device transform. So we need to store them explicitly. float page_scale_factor_; float device_scale_factor_; float device_transform_scale_factor_; gfx::Vector2dF inner_viewport_bounds_delta_; gfx::Vector2dF outer_viewport_bounds_delta_; std::vector nodes_affected_by_inner_viewport_bounds_delta_; std::vector nodes_affected_by_outer_viewport_bounds_delta_; }; class CC_EXPORT ClipTree final : public PropertyTree { public: bool operator==(const ClipTree& other) const; void SetViewportClip(gfx::RectF viewport_rect); gfx::RectF ViewportClip(); void ToProtobuf(proto::PropertyTree* proto) const; void FromProtobuf(const proto::PropertyTree& proto); }; class CC_EXPORT EffectTree final : public PropertyTree { public: bool operator==(const EffectTree& other) const; void UpdateEffects(int id); void ClearCopyRequests(); bool ContributesToDrawnSurface(int id); void ToProtobuf(proto::PropertyTree* proto) const; void FromProtobuf(const proto::PropertyTree& proto); private: void UpdateOpacities(EffectNode* node, EffectNode* parent_node); void UpdateIsDrawn(EffectNode* node, EffectNode* parent_node); }; class CC_EXPORT ScrollTree final : public PropertyTree { public: bool operator==(const ScrollTree& other) const; void ToProtobuf(proto::PropertyTree* proto) const; void FromProtobuf(const proto::PropertyTree& proto); }; class CC_EXPORT PropertyTrees final { public: PropertyTrees(); ~PropertyTrees(); bool operator==(const PropertyTrees& other) const; void ToProtobuf(proto::PropertyTrees* proto) const; void FromProtobuf(const proto::PropertyTrees& proto); TransformTree transform_tree; EffectTree effect_tree; ClipTree clip_tree; ScrollTree scroll_tree; bool needs_rebuild; bool non_root_surfaces_enabled; int sequence_number; }; } // namespace cc #endif // CC_TREES_PROPERTY_TREE_H_