// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/property_tree.h" #include "cc/test/geometry_test_utils.h" #include "cc/trees/draw_property_utils.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { TEST(PropertyTreeTest, ComputeTransformRoot) { TransformTree tree; TransformNode& root = *tree.Node(0); root.data.local.Translate(2, 2); root.data.target_id = 0; tree.UpdateTransforms(0); gfx::Transform expected; gfx::Transform transform; bool success = tree.ComputeTransform(0, 0, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.Translate(2, 2); success = tree.ComputeTransform(0, -1, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(-2, -2); success = tree.ComputeTransform(-1, 0, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); } TEST(PropertyTreeTest, ComputeTransformChild) { TransformTree tree; TransformNode& root = *tree.Node(0); root.data.local.Translate(2, 2); root.data.target_id = 0; tree.UpdateTransforms(0); TransformNode child; child.data.local.Translate(3, 3); child.data.target_id = 0; tree.Insert(child, 0); tree.UpdateTransforms(1); gfx::Transform expected; gfx::Transform transform; expected.Translate(3, 3); bool success = tree.ComputeTransform(1, 0, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(-3, -3); success = tree.ComputeTransform(0, 1, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(5, 5); success = tree.ComputeTransform(1, -1, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); transform.MakeIdentity(); expected.MakeIdentity(); expected.Translate(-5, -5); success = tree.ComputeTransform(-1, 1, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); } TEST(PropertyTreeTest, TransformsWithFlattening) { TransformTree tree; int grand_parent = tree.Insert(TransformNode(), 0); tree.Node(grand_parent)->data.content_target_id = grand_parent; tree.Node(grand_parent)->data.target_id = grand_parent; gfx::Transform rotation_about_x; rotation_about_x.RotateAboutXAxis(15); int parent = tree.Insert(TransformNode(), grand_parent); tree.Node(parent)->data.needs_sublayer_scale = true; tree.Node(parent)->data.target_id = grand_parent; tree.Node(parent)->data.content_target_id = parent; tree.Node(parent)->data.local = rotation_about_x; int child = tree.Insert(TransformNode(), parent); tree.Node(child)->data.target_id = parent; tree.Node(child)->data.content_target_id = parent; tree.Node(child)->data.flattens_inherited_transform = true; tree.Node(child)->data.local = rotation_about_x; int grand_child = tree.Insert(TransformNode(), child); tree.Node(grand_child)->data.target_id = parent; tree.Node(grand_child)->data.content_target_id = parent; tree.Node(grand_child)->data.flattens_inherited_transform = true; tree.Node(grand_child)->data.local = rotation_about_x; ComputeTransforms(&tree); gfx::Transform flattened_rotation_about_x = rotation_about_x; flattened_rotation_about_x.FlattenTo2d(); EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, tree.Node(child)->data.to_target); EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x * rotation_about_x, tree.Node(child)->data.to_screen); EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x * rotation_about_x, tree.Node(grand_child)->data.to_target); EXPECT_TRANSFORMATION_MATRIX_EQ(flattened_rotation_about_x * flattened_rotation_about_x * rotation_about_x, tree.Node(grand_child)->data.to_screen); gfx::Transform grand_child_to_child; bool success = tree.ComputeTransform(grand_child, child, &grand_child_to_child); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, grand_child_to_child); // Remove flattening at grand_child, and recompute transforms. tree.Node(grand_child)->data.flattens_inherited_transform = false; ComputeTransforms(&tree); EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x * rotation_about_x, tree.Node(grand_child)->data.to_target); EXPECT_TRANSFORMATION_MATRIX_EQ( flattened_rotation_about_x * rotation_about_x * rotation_about_x, tree.Node(grand_child)->data.to_screen); success = tree.ComputeTransform(grand_child, child, &grand_child_to_child); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(rotation_about_x, grand_child_to_child); } TEST(PropertyTreeTest, MultiplicationOrder) { TransformTree tree; TransformNode& root = *tree.Node(0); root.data.local.Translate(2, 2); root.data.target_id = 0; tree.UpdateTransforms(0); TransformNode child; child.data.local.Scale(2, 2); child.data.target_id = 0; tree.Insert(child, 0); tree.UpdateTransforms(1); gfx::Transform expected; expected.Translate(2, 2); expected.Scale(2, 2); gfx::Transform transform; gfx::Transform inverse; bool success = tree.ComputeTransform(1, -1, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); success = tree.ComputeTransform(-1, 1, &inverse); EXPECT_TRUE(success); transform = transform * inverse; expected.MakeIdentity(); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); } TEST(PropertyTreeTest, ComputeTransformWithUninvertibleTransform) { TransformTree tree; TransformNode& root = *tree.Node(0); root.data.target_id = 0; tree.UpdateTransforms(0); TransformNode child; child.data.local.Scale(0, 0); child.data.target_id = 0; tree.Insert(child, 0); tree.UpdateTransforms(1); gfx::Transform expected; expected.Scale(0, 0); gfx::Transform transform; gfx::Transform inverse; bool success = tree.ComputeTransform(1, 0, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected, transform); // To compute this would require inverting the 0 matrix, so we cannot // succeed. success = tree.ComputeTransform(0, 1, &inverse); EXPECT_FALSE(success); } TEST(PropertyTreeTest, ComputeTransformWithSublayerScale) { TransformTree tree; TransformNode& root = *tree.Node(0); root.data.target_id = 0; tree.UpdateTransforms(0); TransformNode grand_parent; grand_parent.data.local.Scale(2.f, 2.f); grand_parent.data.target_id = 0; grand_parent.data.needs_sublayer_scale = true; int grand_parent_id = tree.Insert(grand_parent, 0); tree.UpdateTransforms(grand_parent_id); TransformNode parent; parent.data.local.Translate(15.f, 15.f); parent.data.target_id = grand_parent_id; int parent_id = tree.Insert(parent, grand_parent_id); tree.UpdateTransforms(parent_id); TransformNode child; child.data.local.Scale(3.f, 3.f); child.data.target_id = grand_parent_id; int child_id = tree.Insert(child, parent_id); tree.UpdateTransforms(child_id); TransformNode grand_child; grand_child.data.local.Scale(5.f, 5.f); grand_child.data.target_id = grand_parent_id; grand_child.data.needs_sublayer_scale = true; int grand_child_id = tree.Insert(grand_child, child_id); tree.UpdateTransforms(grand_child_id); EXPECT_EQ(gfx::Vector2dF(2.f, 2.f), tree.Node(grand_parent_id)->data.sublayer_scale); EXPECT_EQ(gfx::Vector2dF(30.f, 30.f), tree.Node(grand_child_id)->data.sublayer_scale); // Compute transform from grand_parent to grand_child. gfx::Transform expected_transform_without_sublayer_scale; expected_transform_without_sublayer_scale.Scale(1.f / 15.f, 1.f / 15.f); expected_transform_without_sublayer_scale.Translate(-15.f, -15.f); gfx::Transform expected_transform_with_dest_sublayer_scale; expected_transform_with_dest_sublayer_scale.Scale(30.f, 30.f); expected_transform_with_dest_sublayer_scale.Scale(1.f / 15.f, 1.f / 15.f); expected_transform_with_dest_sublayer_scale.Translate(-15.f, -15.f); gfx::Transform expected_transform_with_source_sublayer_scale; expected_transform_with_source_sublayer_scale.Scale(1.f / 15.f, 1.f / 15.f); expected_transform_with_source_sublayer_scale.Translate(-15.f, -15.f); expected_transform_with_source_sublayer_scale.Scale(0.5f, 0.5f); gfx::Transform transform; bool success = tree.ComputeTransform(grand_parent_id, grand_child_id, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform_without_sublayer_scale, transform); success = tree.ComputeTransformWithDestinationSublayerScale( grand_parent_id, grand_child_id, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform_with_dest_sublayer_scale, transform); success = tree.ComputeTransformWithSourceSublayerScale( grand_parent_id, grand_child_id, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform_with_source_sublayer_scale, transform); // Now compute transform from grand_child to grand_parent. expected_transform_without_sublayer_scale.MakeIdentity(); expected_transform_without_sublayer_scale.Translate(15.f, 15.f); expected_transform_without_sublayer_scale.Scale(15.f, 15.f); expected_transform_with_dest_sublayer_scale.MakeIdentity(); expected_transform_with_dest_sublayer_scale.Scale(2.f, 2.f); expected_transform_with_dest_sublayer_scale.Translate(15.f, 15.f); expected_transform_with_dest_sublayer_scale.Scale(15.f, 15.f); expected_transform_with_source_sublayer_scale.MakeIdentity(); expected_transform_with_source_sublayer_scale.Translate(15.f, 15.f); expected_transform_with_source_sublayer_scale.Scale(15.f, 15.f); expected_transform_with_source_sublayer_scale.Scale(1.f / 30.f, 1.f / 30.f); success = tree.ComputeTransform(grand_child_id, grand_parent_id, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform_without_sublayer_scale, transform); success = tree.ComputeTransformWithDestinationSublayerScale( grand_child_id, grand_parent_id, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform_with_dest_sublayer_scale, transform); success = tree.ComputeTransformWithSourceSublayerScale( grand_child_id, grand_parent_id, &transform); EXPECT_TRUE(success); EXPECT_TRANSFORMATION_MATRIX_EQ(expected_transform_with_source_sublayer_scale, transform); } } // namespace cc