// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/single_thread_proxy.h" #include "base/auto_reset.h" #include "base/debug/trace_event.h" #include "cc/debug/benchmark_instrumentation.h" #include "cc/output/context_provider.h" #include "cc/output/output_surface.h" #include "cc/quads/draw_quad.h" #include "cc/resources/prioritized_resource_manager.h" #include "cc/resources/resource_update_controller.h" #include "cc/trees/blocking_task_runner.h" #include "cc/trees/layer_tree_host.h" #include "cc/trees/layer_tree_host_single_thread_client.h" #include "cc/trees/layer_tree_impl.h" #include "ui/gfx/frame_time.h" namespace cc { scoped_ptr SingleThreadProxy::Create( LayerTreeHost* layer_tree_host, LayerTreeHostSingleThreadClient* client) { return make_scoped_ptr( new SingleThreadProxy(layer_tree_host, client)).PassAs(); } SingleThreadProxy::SingleThreadProxy(LayerTreeHost* layer_tree_host, LayerTreeHostSingleThreadClient* client) : Proxy(NULL), layer_tree_host_(layer_tree_host), client_(client), created_offscreen_context_provider_(false), next_frame_is_newly_committed_frame_(false), inside_draw_(false) { TRACE_EVENT0("cc", "SingleThreadProxy::SingleThreadProxy"); DCHECK(Proxy::IsMainThread()); DCHECK(layer_tree_host); // Impl-side painting not supported without threaded compositing. CHECK(!layer_tree_host->settings().impl_side_painting) << "Threaded compositing must be enabled to use impl-side painting."; } void SingleThreadProxy::Start() { DebugScopedSetImplThread impl(this); layer_tree_host_impl_ = layer_tree_host_->CreateLayerTreeHostImpl(this); } SingleThreadProxy::~SingleThreadProxy() { TRACE_EVENT0("cc", "SingleThreadProxy::~SingleThreadProxy"); DCHECK(Proxy::IsMainThread()); // Make sure Stop() got called or never Started. DCHECK(!layer_tree_host_impl_); } bool SingleThreadProxy::CompositeAndReadback(void* pixels, const gfx::Rect& rect) { TRACE_EVENT0("cc", "SingleThreadProxy::CompositeAndReadback"); DCHECK(Proxy::IsMainThread()); gfx::Rect device_viewport_damage_rect = rect; LayerTreeHostImpl::FrameData frame; if (!CommitAndComposite(gfx::FrameTime::Now(), device_viewport_damage_rect, true, // for_readback &frame)) return false; { DebugScopedSetImplThread impl(this); layer_tree_host_impl_->Readback(pixels, rect); if (layer_tree_host_impl_->IsContextLost()) return false; } return true; } void SingleThreadProxy::FinishAllRendering() { DCHECK(Proxy::IsMainThread()); { DebugScopedSetImplThread impl(this); layer_tree_host_impl_->FinishAllRendering(); } } bool SingleThreadProxy::IsStarted() const { DCHECK(Proxy::IsMainThread()); return layer_tree_host_impl_; } void SingleThreadProxy::SetLayerTreeHostClientReady() { // Scheduling is controlled by the embedder in the single thread case, so // nothing to do. } void SingleThreadProxy::SetVisible(bool visible) { DebugScopedSetImplThread impl(this); layer_tree_host_impl_->SetVisible(visible); // Changing visibility could change ShouldComposite(). UpdateBackgroundAnimateTicking(); } void SingleThreadProxy::CreateAndInitializeOutputSurface() { TRACE_EVENT0( "cc", "SingleThreadProxy::CreateAndInitializeOutputSurface"); DCHECK(Proxy::IsMainThread()); scoped_ptr output_surface = layer_tree_host_->CreateOutputSurface(); if (!output_surface) { OnOutputSurfaceInitializeAttempted(false); return; } scoped_refptr offscreen_context_provider; if (created_offscreen_context_provider_) { offscreen_context_provider = layer_tree_host_->client()->OffscreenContextProvider(); if (!offscreen_context_provider.get() || !offscreen_context_provider->BindToCurrentThread()) { OnOutputSurfaceInitializeAttempted(false); return; } } { DebugScopedSetMainThreadBlocked main_thread_blocked(this); DebugScopedSetImplThread impl(this); layer_tree_host_->DeleteContentsTexturesOnImplThread( layer_tree_host_impl_->resource_provider()); } bool initialized; { DebugScopedSetImplThread impl(this); DCHECK(output_surface); initialized = layer_tree_host_impl_->InitializeRenderer( output_surface.Pass()); if (initialized) { renderer_capabilities_for_main_thread_ = layer_tree_host_impl_->GetRendererCapabilities() .MainThreadCapabilities(); } else if (offscreen_context_provider.get()) { offscreen_context_provider->VerifyContexts(); offscreen_context_provider = NULL; } layer_tree_host_impl_->SetOffscreenContextProvider( offscreen_context_provider); } OnOutputSurfaceInitializeAttempted(initialized); } void SingleThreadProxy::OnOutputSurfaceInitializeAttempted(bool success) { LayerTreeHost::CreateResult result = layer_tree_host_->OnCreateAndInitializeOutputSurfaceAttempted(success); if (result == LayerTreeHost::CreateFailedButTryAgain) { // Force another recreation attempt to happen by requesting another commit. SetNeedsCommit(); } } const RendererCapabilities& SingleThreadProxy::GetRendererCapabilities() const { DCHECK(Proxy::IsMainThread()); DCHECK(!layer_tree_host_->output_surface_lost()); return renderer_capabilities_for_main_thread_; } void SingleThreadProxy::SetNeedsAnimate() { DCHECK(Proxy::IsMainThread()); client_->ScheduleAnimation(); } void SingleThreadProxy::SetNeedsUpdateLayers() { DCHECK(Proxy::IsMainThread()); client_->ScheduleComposite(); } void SingleThreadProxy::DoCommit(scoped_ptr queue) { DCHECK(Proxy::IsMainThread()); // Commit immediately. { DebugScopedSetMainThreadBlocked main_thread_blocked(this); DebugScopedSetImplThread impl(this); // This CapturePostTasks should be destroyed before CommitComplete() is // called since that goes out to the embedder, and we want the embedder // to receive its callbacks before that. BlockingTaskRunner::CapturePostTasks blocked; layer_tree_host_impl_->BeginCommit(); if (PrioritizedResourceManager* contents_texture_manager = layer_tree_host_->contents_texture_manager()) { contents_texture_manager->PushTexturePrioritiesToBackings(); } layer_tree_host_->BeginCommitOnImplThread(layer_tree_host_impl_.get()); scoped_ptr update_controller = ResourceUpdateController::Create( NULL, Proxy::MainThreadTaskRunner(), queue.Pass(), layer_tree_host_impl_->resource_provider()); update_controller->Finalize(); if (layer_tree_host_impl_->EvictedUIResourcesExist()) layer_tree_host_->RecreateUIResources(); layer_tree_host_->FinishCommitOnImplThread(layer_tree_host_impl_.get()); layer_tree_host_impl_->CommitComplete(); #ifndef NDEBUG // In the single-threaded case, the scale and scroll deltas should never be // touched on the impl layer tree. scoped_ptr scroll_info = layer_tree_host_impl_->ProcessScrollDeltas(); DCHECK(!scroll_info->scrolls.size()); DCHECK_EQ(1.f, scroll_info->page_scale_delta); #endif RenderingStatsInstrumentation* stats_instrumentation = layer_tree_host_->rendering_stats_instrumentation(); BenchmarkInstrumentation::IssueMainThreadRenderingStatsEvent( stats_instrumentation->main_thread_rendering_stats()); stats_instrumentation->AccumulateAndClearMainThreadStats(); } layer_tree_host_->CommitComplete(); next_frame_is_newly_committed_frame_ = true; } void SingleThreadProxy::SetNeedsCommit() { DCHECK(Proxy::IsMainThread()); client_->ScheduleComposite(); } void SingleThreadProxy::SetNeedsRedraw(const gfx::Rect& damage_rect) { SetNeedsRedrawRectOnImplThread(damage_rect); client_->ScheduleComposite(); } void SingleThreadProxy::SetNextCommitWaitsForActivation() { // There is no activation here other than commit. So do nothing. } void SingleThreadProxy::SetDeferCommits(bool defer_commits) { // Thread-only feature. NOTREACHED(); } bool SingleThreadProxy::CommitRequested() const { return false; } bool SingleThreadProxy::BeginMainFrameRequested() const { return false; } size_t SingleThreadProxy::MaxPartialTextureUpdates() const { return std::numeric_limits::max(); } void SingleThreadProxy::Stop() { TRACE_EVENT0("cc", "SingleThreadProxy::stop"); DCHECK(Proxy::IsMainThread()); { DebugScopedSetMainThreadBlocked main_thread_blocked(this); DebugScopedSetImplThread impl(this); layer_tree_host_->DeleteContentsTexturesOnImplThread( layer_tree_host_impl_->resource_provider()); layer_tree_host_impl_.reset(); } layer_tree_host_ = NULL; } void SingleThreadProxy::OnCanDrawStateChanged(bool can_draw) { DCHECK(Proxy::IsImplThread()); UpdateBackgroundAnimateTicking(); } void SingleThreadProxy::NotifyReadyToActivate() { // Thread-only feature. NOTREACHED(); } void SingleThreadProxy::SetNeedsRedrawOnImplThread() { client_->ScheduleComposite(); } void SingleThreadProxy::SetNeedsManageTilesOnImplThread() { // Thread-only/Impl-side-painting-only feature. NOTREACHED(); } void SingleThreadProxy::SetNeedsRedrawRectOnImplThread( const gfx::Rect& damage_rect) { // TODO(brianderson): Once we move render_widget scheduling into this class, // we can treat redraw requests more efficiently than CommitAndRedraw // requests. layer_tree_host_impl_->SetViewportDamage(damage_rect); SetNeedsCommit(); } void SingleThreadProxy::DidInitializeVisibleTileOnImplThread() { // Impl-side painting only. NOTREACHED(); } void SingleThreadProxy::SetNeedsCommitOnImplThread() { client_->ScheduleComposite(); } void SingleThreadProxy::PostAnimationEventsToMainThreadOnImplThread( scoped_ptr events, base::Time wall_clock_time) { DCHECK(Proxy::IsImplThread()); DebugScopedSetMainThread main(this); layer_tree_host_->SetAnimationEvents(events.Pass(), wall_clock_time); } bool SingleThreadProxy::ReduceContentsTextureMemoryOnImplThread( size_t limit_bytes, int priority_cutoff) { DCHECK(IsImplThread()); PrioritizedResourceManager* contents_texture_manager = layer_tree_host_->contents_texture_manager(); ResourceProvider* resource_provider = layer_tree_host_impl_->resource_provider(); if (!contents_texture_manager || !resource_provider) return false; return contents_texture_manager->ReduceMemoryOnImplThread( limit_bytes, priority_cutoff, resource_provider); } void SingleThreadProxy::SendManagedMemoryStats() { DCHECK(Proxy::IsImplThread()); if (!layer_tree_host_impl_) return; PrioritizedResourceManager* contents_texture_manager = layer_tree_host_->contents_texture_manager(); if (!contents_texture_manager) return; layer_tree_host_impl_->SendManagedMemoryStats( contents_texture_manager->MemoryVisibleBytes(), contents_texture_manager->MemoryVisibleAndNearbyBytes(), contents_texture_manager->MemoryUseBytes()); } bool SingleThreadProxy::IsInsideDraw() { return inside_draw_; } void SingleThreadProxy::DidLoseOutputSurfaceOnImplThread() { // Cause a commit so we can notice the lost context. SetNeedsCommitOnImplThread(); client_->DidAbortSwapBuffers(); } void SingleThreadProxy::DidSwapBuffersOnImplThread() { client_->DidPostSwapBuffers(); } void SingleThreadProxy::OnSwapBuffersCompleteOnImplThread() { client_->DidCompleteSwapBuffers(); } // Called by the legacy scheduling path (e.g. where render_widget does the // scheduling) void SingleThreadProxy::CompositeImmediately(base::TimeTicks frame_begin_time) { gfx::Rect device_viewport_damage_rect; LayerTreeHostImpl::FrameData frame; if (CommitAndComposite(frame_begin_time, device_viewport_damage_rect, false, // for_readback &frame)) { { DebugScopedSetMainThreadBlocked main_thread_blocked(this); DebugScopedSetImplThread impl(this); // This CapturePostTasks should be destroyed before // DidCommitAndDrawFrame() is called since that goes out to the embedder, // and we want the embedder to receive its callbacks before that. // NOTE: This maintains consistent ordering with the ThreadProxy since // the DidCommitAndDrawFrame() must be post-tasked from the impl thread // there as the main thread is not blocked, so any posted tasks inside // the swap buffers will execute first. BlockingTaskRunner::CapturePostTasks blocked; layer_tree_host_impl_->SwapBuffers(frame); } DidSwapFrame(); } } scoped_ptr SingleThreadProxy::AsValue() const { scoped_ptr state(new base::DictionaryValue()); { // The following line casts away const modifiers because it is just // setting debug state. We still want the AsValue() function and its // call chain to be const throughout. DebugScopedSetImplThread impl(const_cast(this)); state->Set("layer_tree_host_impl", layer_tree_host_impl_->AsValue().release()); } return state.PassAs(); } void SingleThreadProxy::ForceSerializeOnSwapBuffers() { { DebugScopedSetImplThread impl(this); if (layer_tree_host_impl_->renderer()) { DCHECK(!layer_tree_host_->output_surface_lost()); layer_tree_host_impl_->renderer()->DoNoOp(); } } } bool SingleThreadProxy::CommitAndComposite( base::TimeTicks frame_begin_time, const gfx::Rect& device_viewport_damage_rect, bool for_readback, LayerTreeHostImpl::FrameData* frame) { DCHECK(Proxy::IsMainThread()); if (!layer_tree_host_->InitializeOutputSurfaceIfNeeded()) return false; layer_tree_host_->AnimateLayers(frame_begin_time); if (PrioritizedResourceManager* contents_texture_manager = layer_tree_host_->contents_texture_manager()) { contents_texture_manager->UnlinkAndClearEvictedBackings(); contents_texture_manager->SetMaxMemoryLimitBytes( layer_tree_host_impl_->memory_allocation_limit_bytes()); contents_texture_manager->SetExternalPriorityCutoff( layer_tree_host_impl_->memory_allocation_priority_cutoff()); } scoped_ptr queue = make_scoped_ptr(new ResourceUpdateQueue); layer_tree_host_->UpdateLayers(queue.get()); layer_tree_host_->WillCommit(); scoped_refptr offscreen_context_provider; if (renderer_capabilities_for_main_thread_.using_offscreen_context3d && layer_tree_host_->needs_offscreen_context()) { offscreen_context_provider = layer_tree_host_->client()->OffscreenContextProvider(); if (offscreen_context_provider.get() && !offscreen_context_provider->BindToCurrentThread()) offscreen_context_provider = NULL; if (offscreen_context_provider.get()) created_offscreen_context_provider_ = true; } DoCommit(queue.Pass()); bool result = DoComposite(offscreen_context_provider, frame_begin_time, device_viewport_damage_rect, for_readback, frame); layer_tree_host_->DidBeginMainFrame(); return result; } bool SingleThreadProxy::ShouldComposite() const { DCHECK(Proxy::IsImplThread()); return layer_tree_host_impl_->visible() && layer_tree_host_impl_->CanDraw(); } void SingleThreadProxy::UpdateBackgroundAnimateTicking() { DCHECK(Proxy::IsImplThread()); layer_tree_host_impl_->UpdateBackgroundAnimateTicking( !ShouldComposite() && layer_tree_host_impl_->active_tree()->root_layer()); } bool SingleThreadProxy::DoComposite( scoped_refptr offscreen_context_provider, base::TimeTicks frame_begin_time, const gfx::Rect& device_viewport_damage_rect, bool for_readback, LayerTreeHostImpl::FrameData* frame) { DCHECK(!layer_tree_host_->output_surface_lost()); bool lost_output_surface = false; { DebugScopedSetImplThread impl(this); base::AutoReset mark_inside(&inside_draw_, true); layer_tree_host_impl_->SetOffscreenContextProvider( offscreen_context_provider); bool can_do_readback = layer_tree_host_impl_->renderer()->CanReadPixels(); // We guard PrepareToDraw() with CanDraw() because it always returns a valid // frame, so can only be used when such a frame is possible. Since // DrawLayers() depends on the result of PrepareToDraw(), it is guarded on // CanDraw() as well. if (!ShouldComposite() || (for_readback && !can_do_readback)) { UpdateBackgroundAnimateTicking(); return false; } layer_tree_host_impl_->Animate( layer_tree_host_impl_->CurrentFrameTimeTicks(), layer_tree_host_impl_->CurrentFrameTime()); UpdateBackgroundAnimateTicking(); if (!layer_tree_host_impl_->IsContextLost()) { layer_tree_host_impl_->PrepareToDraw(frame, device_viewport_damage_rect); layer_tree_host_impl_->DrawLayers(frame, frame_begin_time); layer_tree_host_impl_->DidDrawAllLayers(*frame); } lost_output_surface = layer_tree_host_impl_->IsContextLost(); bool start_ready_animations = true; layer_tree_host_impl_->UpdateAnimationState(start_ready_animations); layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame(); } if (lost_output_surface) { ContextProvider* offscreen_contexts = layer_tree_host_impl_->offscreen_context_provider(); if (offscreen_contexts) offscreen_contexts->VerifyContexts(); layer_tree_host_->DidLoseOutputSurface(); return false; } return true; } void SingleThreadProxy::DidSwapFrame() { if (next_frame_is_newly_committed_frame_) { next_frame_is_newly_committed_frame_ = false; layer_tree_host_->DidCommitAndDrawFrame(); } } bool SingleThreadProxy::CommitPendingForTesting() { return false; } } // namespace cc