// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/thread_proxy.h" #include #include "base/auto_reset.h" #include "base/bind.h" #include "base/debug/trace_event.h" #include "base/metrics/histogram.h" #include "cc/input/input_handler.h" #include "cc/output/context_provider.h" #include "cc/output/output_surface.h" #include "cc/quads/draw_quad.h" #include "cc/resources/prioritized_resource_manager.h" #include "cc/scheduler/delay_based_time_source.h" #include "cc/scheduler/frame_rate_controller.h" #include "cc/scheduler/scheduler.h" #include "cc/trees/layer_tree_host.h" #include "cc/trees/layer_tree_impl.h" namespace { // Measured in seconds. const double kContextRecreationTickRate = 0.03; // Measured in seconds. const double kSmoothnessTakesPriorityExpirationDelay = 0.25; const size_t kDurationHistorySize = 60; const double kCommitAndActivationDurationEstimationPercentile = 50.0; const double kDrawDurationEstimationPercentile = 100.0; const int kDrawDurationEstimatePaddingInMicroseconds = 0; } // namespace namespace cc { struct ThreadProxy::ReadbackRequest { CompletionEvent completion; bool success; void* pixels; gfx::Rect rect; }; struct ThreadProxy::CommitPendingRequest { CompletionEvent completion; bool commit_pending; }; struct ThreadProxy::SchedulerStateRequest { CompletionEvent completion; std::string state; }; scoped_ptr ThreadProxy::Create( LayerTreeHost* layer_tree_host, scoped_refptr impl_task_runner) { return make_scoped_ptr( new ThreadProxy(layer_tree_host, impl_task_runner)).PassAs(); } ThreadProxy::ThreadProxy( LayerTreeHost* layer_tree_host, scoped_refptr impl_task_runner) : Proxy(impl_task_runner), animate_requested_(false), commit_requested_(false), commit_request_sent_to_impl_thread_(false), created_offscreen_context_provider_(false), layer_tree_host_(layer_tree_host), started_(false), textures_acquired_(true), in_composite_and_readback_(false), manage_tiles_pending_(false), weak_factory_on_impl_thread_(this), weak_factory_(this), begin_frame_sent_to_main_thread_completion_event_on_impl_thread_(NULL), readback_request_on_impl_thread_(NULL), commit_completion_event_on_impl_thread_(NULL), completion_event_for_commit_held_on_tree_activation_(NULL), texture_acquisition_completion_event_on_impl_thread_(NULL), next_frame_is_newly_committed_frame_on_impl_thread_(false), throttle_frame_production_( layer_tree_host->settings().throttle_frame_production), begin_frame_scheduling_enabled_( layer_tree_host->settings().begin_frame_scheduling_enabled), using_synchronous_renderer_compositor_( layer_tree_host->settings().using_synchronous_renderer_compositor), inside_draw_(false), can_cancel_commit_(true), defer_commits_(false), input_throttled_until_commit_(false), renew_tree_priority_on_impl_thread_pending_(false), draw_duration_history_(kDurationHistorySize), begin_frame_to_commit_duration_history_(kDurationHistorySize), commit_to_activate_duration_history_(kDurationHistorySize) { TRACE_EVENT0("cc", "ThreadProxy::ThreadProxy"); DCHECK(IsMainThread()); DCHECK(layer_tree_host_); } ThreadProxy::~ThreadProxy() { TRACE_EVENT0("cc", "ThreadProxy::~ThreadProxy"); DCHECK(IsMainThread()); DCHECK(!started_); } bool ThreadProxy::CompositeAndReadback(void* pixels, gfx::Rect rect) { TRACE_EVENT0("cc", "ThreadProxy::CompositeAndReadback"); DCHECK(IsMainThread()); DCHECK(layer_tree_host_); DCHECK(!defer_commits_); if (!layer_tree_host_->InitializeOutputSurfaceIfNeeded()) { TRACE_EVENT0("cc", "CompositeAndReadback_EarlyOut_LR_Uninitialized"); return false; } // Perform a synchronous commit. { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent begin_frame_sent_to_main_thread_completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::ForceCommitOnImplThread, impl_thread_weak_ptr_, &begin_frame_sent_to_main_thread_completion)); begin_frame_sent_to_main_thread_completion.Wait(); } in_composite_and_readback_ = true; BeginFrameOnMainThread(scoped_ptr()); in_composite_and_readback_ = false; // Composite and readback requires a second commit to undo any changes // that it made. can_cancel_commit_ = false; // Perform a synchronous readback. ReadbackRequest request; request.rect = rect; request.pixels = pixels; { DebugScopedSetMainThreadBlocked main_thread_blocked(this); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::RequestReadbackOnImplThread, impl_thread_weak_ptr_, &request)); request.completion.Wait(); } return request.success; } void ThreadProxy::ForceCommitOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::ForceCommitOnImplThread"); DCHECK(IsImplThread()); DCHECK(!begin_frame_sent_to_main_thread_completion_event_on_impl_thread_); scheduler_on_impl_thread_->SetNeedsForcedCommit(); if (scheduler_on_impl_thread_->CommitPending()) { completion->Signal(); return; } begin_frame_sent_to_main_thread_completion_event_on_impl_thread_ = completion; } void ThreadProxy::RequestReadbackOnImplThread(ReadbackRequest* request) { DCHECK(Proxy::IsImplThread()); DCHECK(!readback_request_on_impl_thread_); if (!layer_tree_host_impl_) { request->success = false; request->completion.Signal(); return; } readback_request_on_impl_thread_ = request; scheduler_on_impl_thread_->SetNeedsRedraw(); scheduler_on_impl_thread_->SetNeedsForcedRedraw(); } void ThreadProxy::FinishAllRendering() { DCHECK(Proxy::IsMainThread()); DCHECK(!defer_commits_); // Make sure all GL drawing is finished on the impl thread. DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::FinishAllRenderingOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } bool ThreadProxy::IsStarted() const { DCHECK(Proxy::IsMainThread()); return started_; } void ThreadProxy::SetLayerTreeHostClientReady() { TRACE_EVENT0("cc", "ThreadProxy::SetLayerTreeHostClientReady"); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetLayerTreeHostClientReadyOnImplThread, impl_thread_weak_ptr_)); } void ThreadProxy::SetLayerTreeHostClientReadyOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::SetLayerTreeHostClientReadyOnImplThread"); scheduler_on_impl_thread_->SetCanStart(); } void ThreadProxy::SetVisible(bool visible) { TRACE_EVENT0("cc", "ThreadProxy::SetVisible"); DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetVisibleOnImplThread, impl_thread_weak_ptr_, &completion, visible)); completion.Wait(); } void ThreadProxy::SetVisibleOnImplThread(CompletionEvent* completion, bool visible) { TRACE_EVENT0("cc", "ThreadProxy::SetVisibleOnImplThread"); layer_tree_host_impl_->SetVisible(visible); scheduler_on_impl_thread_->SetVisible(visible); layer_tree_host_impl_->UpdateBackgroundAnimateTicking( !scheduler_on_impl_thread_->WillDrawIfNeeded()); completion->Signal(); } void ThreadProxy::DoCreateAndInitializeOutputSurface() { TRACE_EVENT0("cc", "ThreadProxy::DoCreateAndInitializeOutputSurface"); DCHECK(IsMainThread()); scoped_ptr output_surface = first_output_surface_.Pass(); if (!output_surface) output_surface = layer_tree_host_->CreateOutputSurface(); RendererCapabilities capabilities; bool success = !!output_surface; if (!success) { OnOutputSurfaceInitializeAttempted(false, capabilities); return; } scoped_refptr offscreen_context_provider; if (created_offscreen_context_provider_) { offscreen_context_provider = layer_tree_host_->client()-> OffscreenContextProviderForCompositorThread(); success = !!offscreen_context_provider.get(); if (!success) { OnOutputSurfaceInitializeAttempted(false, capabilities); return; } } success = false; { // Make a blocking call to InitializeOutputSurfaceOnImplThread. The results // of that call are pushed into the success and capabilities local // variables. CompletionEvent completion; DebugScopedSetMainThreadBlocked main_thread_blocked(this); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::InitializeOutputSurfaceOnImplThread, impl_thread_weak_ptr_, &completion, base::Passed(&output_surface), offscreen_context_provider, &success, &capabilities)); completion.Wait(); } OnOutputSurfaceInitializeAttempted(success, capabilities); } void ThreadProxy::OnOutputSurfaceInitializeAttempted( bool success, const RendererCapabilities& capabilities) { DCHECK(IsMainThread()); DCHECK(layer_tree_host_); if (success) { renderer_capabilities_main_thread_copy_ = capabilities; } LayerTreeHost::CreateResult result = layer_tree_host_->OnCreateAndInitializeOutputSurfaceAttempted(success); if (result == LayerTreeHost::CreateFailedButTryAgain) { if (!output_surface_creation_callback_.callback().is_null()) { Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, output_surface_creation_callback_.callback()); } } else { output_surface_creation_callback_.Cancel(); } } void ThreadProxy::SendCommitRequestToImplThreadIfNeeded() { DCHECK(IsMainThread()); if (commit_request_sent_to_impl_thread_) return; commit_request_sent_to_impl_thread_ = true; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetNeedsCommitOnImplThread, impl_thread_weak_ptr_)); } const RendererCapabilities& ThreadProxy::GetRendererCapabilities() const { DCHECK(IsMainThread()); DCHECK(!layer_tree_host_->output_surface_lost()); return renderer_capabilities_main_thread_copy_; } void ThreadProxy::SetNeedsAnimate() { DCHECK(IsMainThread()); if (animate_requested_) return; TRACE_EVENT0("cc", "ThreadProxy::SetNeedsAnimate"); animate_requested_ = true; can_cancel_commit_ = false; SendCommitRequestToImplThreadIfNeeded(); } void ThreadProxy::SetNeedsUpdateLayers() { DCHECK(IsMainThread()); SendCommitRequestToImplThreadIfNeeded(); } void ThreadProxy::SetNeedsCommit() { DCHECK(IsMainThread()); // Unconditionally set here to handle SetNeedsCommit calls during a commit. can_cancel_commit_ = false; if (commit_requested_) return; TRACE_EVENT0("cc", "ThreadProxy::SetNeedsCommit"); commit_requested_ = true; SendCommitRequestToImplThreadIfNeeded(); } void ThreadProxy::DidLoseOutputSurfaceOnImplThread() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::DidLoseOutputSurfaceOnImplThread"); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::CheckOutputSurfaceStatusOnImplThread, impl_thread_weak_ptr_)); } void ThreadProxy::CheckOutputSurfaceStatusOnImplThread() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::CheckOutputSurfaceStatusOnImplThread"); if (!layer_tree_host_impl_->IsContextLost()) return; if (cc::ContextProvider* offscreen_contexts = layer_tree_host_impl_ ->resource_provider()->offscreen_context_provider()) offscreen_contexts->VerifyContexts(); scheduler_on_impl_thread_->DidLoseOutputSurface(); } void ThreadProxy::OnSwapBuffersCompleteOnImplThread() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::OnSwapBuffersCompleteOnImplThread"); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::DidCompleteSwapBuffers, main_thread_weak_ptr_)); } void ThreadProxy::SetNeedsBeginFrameOnImplThread(bool enable) { DCHECK(IsImplThread()); TRACE_EVENT1("cc", "ThreadProxy::SetNeedsBeginFrameOnImplThread", "enable", enable); layer_tree_host_impl_->SetNeedsBeginFrame(enable); } void ThreadProxy::BeginFrameOnImplThread(const BeginFrameArgs& args) { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::BeginFrameOnImplThread"); scheduler_on_impl_thread_->BeginFrame(args); } void ThreadProxy::OnCanDrawStateChanged(bool can_draw) { DCHECK(IsImplThread()); TRACE_EVENT1( "cc", "ThreadProxy::OnCanDrawStateChanged", "can_draw", can_draw); scheduler_on_impl_thread_->SetCanDraw(can_draw); layer_tree_host_impl_->UpdateBackgroundAnimateTicking( !scheduler_on_impl_thread_->WillDrawIfNeeded()); } void ThreadProxy::OnHasPendingTreeStateChanged(bool has_pending_tree) { DCHECK(IsImplThread()); TRACE_EVENT1("cc", "ThreadProxy::OnHasPendingTreeStateChanged", "has_pending_tree", has_pending_tree); scheduler_on_impl_thread_->SetHasPendingTree(has_pending_tree); } void ThreadProxy::SetNeedsCommitOnImplThread() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::SetNeedsCommitOnImplThread"); scheduler_on_impl_thread_->SetNeedsCommit(); } void ThreadProxy::PostAnimationEventsToMainThreadOnImplThread( scoped_ptr events, base::Time wall_clock_time) { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::PostAnimationEventsToMainThreadOnImplThread"); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetAnimationEvents, main_thread_weak_ptr_, base::Passed(&events), wall_clock_time)); } bool ThreadProxy::ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes, int priority_cutoff) { DCHECK(IsImplThread()); if (!layer_tree_host_->contents_texture_manager()) return false; bool reduce_result = layer_tree_host_->contents_texture_manager()-> ReduceMemoryOnImplThread(limit_bytes, priority_cutoff, layer_tree_host_impl_->resource_provider()); if (!reduce_result) return false; // The texture upload queue may reference textures that were just purged, // clear them from the queue. if (current_resource_update_controller_on_impl_thread_) { current_resource_update_controller_on_impl_thread_-> DiscardUploadsToEvictedResources(); } return true; } void ThreadProxy::ReduceWastedContentsTextureMemoryOnImplThread() { DCHECK(IsImplThread()); if (!layer_tree_host_->contents_texture_manager()) return; layer_tree_host_->contents_texture_manager()->ReduceWastedMemoryOnImplThread( layer_tree_host_impl_->resource_provider()); } void ThreadProxy::SendManagedMemoryStats() { DCHECK(IsImplThread()); if (!layer_tree_host_impl_) return; if (!layer_tree_host_->contents_texture_manager()) return; // If we are using impl-side painting, then SendManagedMemoryStats is called // directly after the tile manager's manage function, and doesn't need to // interact with main thread's layer tree. if (layer_tree_host_->settings().impl_side_painting) return; layer_tree_host_impl_->SendManagedMemoryStats( layer_tree_host_->contents_texture_manager()->MemoryVisibleBytes(), layer_tree_host_->contents_texture_manager()-> MemoryVisibleAndNearbyBytes(), layer_tree_host_->contents_texture_manager()->MemoryUseBytes()); } bool ThreadProxy::IsInsideDraw() { return inside_draw_; } void ThreadProxy::SetNeedsRedraw(gfx::Rect damage_rect) { DCHECK(IsMainThread()); TRACE_EVENT0("cc", "ThreadProxy::SetNeedsRedraw"); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetNeedsRedrawRectOnImplThread, impl_thread_weak_ptr_, damage_rect)); } void ThreadProxy::SetDeferCommits(bool defer_commits) { DCHECK(IsMainThread()); DCHECK_NE(defer_commits_, defer_commits); defer_commits_ = defer_commits; if (defer_commits_) TRACE_EVENT_ASYNC_BEGIN0("cc", "ThreadProxy::SetDeferCommits", this); else TRACE_EVENT_ASYNC_END0("cc", "ThreadProxy::SetDeferCommits", this); if (!defer_commits_ && pending_deferred_commit_) Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginFrameOnMainThread, main_thread_weak_ptr_, base::Passed(&pending_deferred_commit_))); } bool ThreadProxy::CommitRequested() const { DCHECK(IsMainThread()); return commit_requested_; } void ThreadProxy::SetNeedsRedrawOnImplThread() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::SetNeedsRedrawOnImplThread"); scheduler_on_impl_thread_->SetNeedsRedraw(); } void ThreadProxy::SetNeedsRedrawRectOnImplThread(gfx::Rect damage_rect) { DCHECK(IsImplThread()); layer_tree_host_impl_->SetViewportDamage(damage_rect); SetNeedsRedrawOnImplThread(); } void ThreadProxy::DidSwapUseIncompleteTileOnImplThread() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::DidSwapUseIncompleteTileOnImplThread"); scheduler_on_impl_thread_->DidSwapUseIncompleteTile(); } void ThreadProxy::DidInitializeVisibleTileOnImplThread() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::DidInitializeVisibleTileOnImplThread"); scheduler_on_impl_thread_->SetNeedsRedraw(); } void ThreadProxy::MainThreadHasStoppedFlinging() { DCHECK(IsMainThread()); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::MainThreadHasStoppedFlingingOnImplThread, impl_thread_weak_ptr_)); } void ThreadProxy::MainThreadHasStoppedFlingingOnImplThread() { DCHECK(IsImplThread()); layer_tree_host_impl_->MainThreadHasStoppedFlinging(); } void ThreadProxy::NotifyInputThrottledUntilCommit() { DCHECK(IsMainThread()); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetInputThrottledUntilCommitOnImplThread, impl_thread_weak_ptr_, true)); } void ThreadProxy::SetInputThrottledUntilCommitOnImplThread( bool is_throttled) { DCHECK(IsImplThread()); if (is_throttled == input_throttled_until_commit_) return; input_throttled_until_commit_ = is_throttled; RenewTreePriority(); } void ThreadProxy::Start(scoped_ptr first_output_surface) { DCHECK(IsMainThread()); DCHECK(Proxy::HasImplThread()); DCHECK(first_output_surface); // Create LayerTreeHostImpl. DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::InitializeImplOnImplThread, base::Unretained(this), &completion)); completion.Wait(); main_thread_weak_ptr_ = weak_factory_.GetWeakPtr(); first_output_surface_ = first_output_surface.Pass(); started_ = true; } void ThreadProxy::Stop() { TRACE_EVENT0("cc", "ThreadProxy::Stop"); DCHECK(IsMainThread()); DCHECK(started_); // Synchronously finishes pending GL operations and deletes the impl. // The two steps are done as separate post tasks, so that tasks posted // by the GL implementation due to the Finish can be executed by the // renderer before shutting it down. { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::FinishGLOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::LayerTreeHostClosedOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } weak_factory_.InvalidateWeakPtrs(); DCHECK(!layer_tree_host_impl_.get()); // verify that the impl deleted. layer_tree_host_ = NULL; started_ = false; } void ThreadProxy::ForceSerializeOnSwapBuffers() { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::ForceSerializeOnSwapBuffersOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } void ThreadProxy::ForceSerializeOnSwapBuffersOnImplThread( CompletionEvent* completion) { if (layer_tree_host_impl_->renderer()) layer_tree_host_impl_->renderer()->DoNoOp(); completion->Signal(); } void ThreadProxy::FinishAllRenderingOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::FinishAllRenderingOnImplThread"); DCHECK(IsImplThread()); layer_tree_host_impl_->FinishAllRendering(); completion->Signal(); } void ThreadProxy::ScheduledActionSendBeginFrameToMainThread() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionSendBeginFrameToMainThread"); scoped_ptr begin_frame_state( new BeginFrameAndCommitState); begin_frame_state->monotonic_frame_begin_time = layer_tree_host_impl_->CurrentPhysicalTimeTicks(); begin_frame_state->scroll_info = layer_tree_host_impl_->ProcessScrollDeltas(); if (!layer_tree_host_impl_->settings().impl_side_painting) { DCHECK_GT(layer_tree_host_impl_->memory_allocation_limit_bytes(), 0u); } begin_frame_state->memory_allocation_limit_bytes = layer_tree_host_impl_->memory_allocation_limit_bytes(); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginFrameOnMainThread, main_thread_weak_ptr_, base::Passed(&begin_frame_state))); if (begin_frame_sent_to_main_thread_completion_event_on_impl_thread_) { begin_frame_sent_to_main_thread_completion_event_on_impl_thread_->Signal(); begin_frame_sent_to_main_thread_completion_event_on_impl_thread_ = NULL; } begin_frame_sent_to_main_thread_time_ = base::TimeTicks::HighResNow(); } void ThreadProxy::BeginFrameOnMainThread( scoped_ptr begin_frame_state) { TRACE_EVENT0("cc", "ThreadProxy::BeginFrameOnMainThread"); DCHECK(IsMainThread()); if (!layer_tree_host_) return; if (defer_commits_) { pending_deferred_commit_ = begin_frame_state.Pass(); layer_tree_host_->DidDeferCommit(); TRACE_EVENT0("cc", "EarlyOut_DeferCommits"); return; } // Do not notify the impl thread of commit requests that occur during // the apply/animate/layout part of the BeginFrameAndCommit process since // those commit requests will get painted immediately. Once we have done // the paint, commit_requested_ will be set to false to allow new commit // requests to be scheduled. commit_requested_ = true; commit_request_sent_to_impl_thread_ = true; // On the other hand, the AnimationRequested flag needs to be cleared // here so that any animation requests generated by the apply or animate // callbacks will trigger another frame. animate_requested_ = false; if (!in_composite_and_readback_ && !layer_tree_host_->visible()) { commit_requested_ = false; commit_request_sent_to_impl_thread_ = false; TRACE_EVENT0("cc", "EarlyOut_NotVisible"); bool did_handle = false; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginFrameAbortedByMainThreadOnImplThread, impl_thread_weak_ptr_, did_handle)); return; } if (begin_frame_state) layer_tree_host_->ApplyScrollAndScale(*begin_frame_state->scroll_info); layer_tree_host_->WillBeginFrame(); if (begin_frame_state) { layer_tree_host_->UpdateClientAnimations( begin_frame_state->monotonic_frame_begin_time); layer_tree_host_->AnimateLayers( begin_frame_state->monotonic_frame_begin_time); } // Unlink any backings that the impl thread has evicted, so that we know to // re-paint them in UpdateLayers. if (layer_tree_host_->contents_texture_manager()) { layer_tree_host_->contents_texture_manager()-> UnlinkAndClearEvictedBackings(); } layer_tree_host_->Layout(); // Clear the commit flag after updating animations and layout here --- objects // that only layout when painted will trigger another SetNeedsCommit inside // UpdateLayers. commit_requested_ = false; commit_request_sent_to_impl_thread_ = false; bool can_cancel_this_commit = can_cancel_commit_ && !in_composite_and_readback_; can_cancel_commit_ = true; scoped_ptr queue = make_scoped_ptr(new ResourceUpdateQueue); bool updated = layer_tree_host_->UpdateLayers( queue.get(), begin_frame_state ? begin_frame_state->memory_allocation_limit_bytes : 0u); // Once single buffered layers are committed, they cannot be modified until // they are drawn by the impl thread. textures_acquired_ = false; layer_tree_host_->WillCommit(); if (!updated && can_cancel_this_commit) { TRACE_EVENT0("cc", "EarlyOut_NoUpdates"); bool did_handle = true; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginFrameAbortedByMainThreadOnImplThread, impl_thread_weak_ptr_, did_handle)); // Although the commit is internally aborted, this is because it has been // detected to be a no-op. From the perspective of an embedder, this commit // went through, and input should no longer be throttled, etc. layer_tree_host_->CommitComplete(); layer_tree_host_->DidBeginFrame(); return; } // Before calling animate, we set animate_requested_ to false. If it is true // now, it means SetNeedAnimate was called again, but during a state when // commit_request_sent_to_impl_thread_ = true. We need to force that call to // happen again now so that the commit request is sent to the impl thread. if (animate_requested_) { // Forces SetNeedsAnimate to consider posting a commit task. animate_requested_ = false; SetNeedsAnimate(); } scoped_refptr offscreen_context_provider; if (renderer_capabilities_main_thread_copy_.using_offscreen_context3d && layer_tree_host_->needs_offscreen_context()) { offscreen_context_provider = layer_tree_host_->client()-> OffscreenContextProviderForCompositorThread(); if (offscreen_context_provider.get()) created_offscreen_context_provider_ = true; } // Notify the impl thread that the main thread is ready to commit. This will // begin the commit process, which is blocking from the main thread's // point of view, but asynchronously performed on the impl thread, // coordinated by the Scheduler. { TRACE_EVENT0("cc", "ThreadProxy::BeginFrameOnMainThread::commit"); DebugScopedSetMainThreadBlocked main_thread_blocked(this); RenderingStatsInstrumentation* stats_instrumentation = layer_tree_host_->rendering_stats_instrumentation(); base::TimeTicks start_time = stats_instrumentation->StartRecording(); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::StartCommitOnImplThread, impl_thread_weak_ptr_, &completion, queue.release(), offscreen_context_provider)); completion.Wait(); base::TimeDelta duration = stats_instrumentation->EndRecording(start_time); stats_instrumentation->AddCommit(duration); } layer_tree_host_->CommitComplete(); layer_tree_host_->DidBeginFrame(); } void ThreadProxy::StartCommitOnImplThread( CompletionEvent* completion, ResourceUpdateQueue* raw_queue, scoped_refptr offscreen_context_provider) { scoped_ptr queue(raw_queue); TRACE_EVENT0("cc", "ThreadProxy::StartCommitOnImplThread"); DCHECK(!commit_completion_event_on_impl_thread_); DCHECK(IsImplThread() && IsMainThreadBlocked()); DCHECK(scheduler_on_impl_thread_); DCHECK(scheduler_on_impl_thread_->CommitPending()); if (!layer_tree_host_impl_) { TRACE_EVENT0("cc", "EarlyOut_NoLayerTree"); completion->Signal(); return; } if (offscreen_context_provider.get()) offscreen_context_provider->BindToCurrentThread(); layer_tree_host_impl_->resource_provider()-> set_offscreen_context_provider(offscreen_context_provider); if (layer_tree_host_->contents_texture_manager()) { if (layer_tree_host_->contents_texture_manager()-> LinkedEvictedBackingsExist()) { // Clear any uploads we were making to textures linked to evicted // resources queue->ClearUploadsToEvictedResources(); // Some textures in the layer tree are invalid. Kick off another commit // to fill them again. SetNeedsCommitOnImplThread(); } layer_tree_host_->contents_texture_manager()-> PushTexturePrioritiesToBackings(); } commit_completion_event_on_impl_thread_ = completion; current_resource_update_controller_on_impl_thread_ = ResourceUpdateController::Create( this, Proxy::ImplThreadTaskRunner(), queue.Pass(), layer_tree_host_impl_->resource_provider()); current_resource_update_controller_on_impl_thread_->PerformMoreUpdates( scheduler_on_impl_thread_->AnticipatedDrawTime()); } void ThreadProxy::BeginFrameAbortedByMainThreadOnImplThread(bool did_handle) { TRACE_EVENT0("cc", "ThreadProxy::BeginFrameAbortedByMainThreadOnImplThread"); DCHECK(IsImplThread()); DCHECK(scheduler_on_impl_thread_); DCHECK(scheduler_on_impl_thread_->CommitPending()); DCHECK(!layer_tree_host_impl_->pending_tree()); // If the begin frame data was handled, then scroll and scale set was applied // by the main thread, so the active tree needs to be updated as if these sent // values were applied and committed. if (did_handle) { layer_tree_host_impl_->active_tree()->ApplySentScrollAndScaleDeltas(); layer_tree_host_impl_->active_tree()->ResetContentsTexturesPurged(); SetInputThrottledUntilCommitOnImplThread(false); } scheduler_on_impl_thread_->BeginFrameAbortedByMainThread(did_handle); } void ThreadProxy::ScheduledActionCommit() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionCommit"); DCHECK(IsImplThread()); DCHECK(commit_completion_event_on_impl_thread_); DCHECK(current_resource_update_controller_on_impl_thread_); // Complete all remaining texture updates. current_resource_update_controller_on_impl_thread_->Finalize(); current_resource_update_controller_on_impl_thread_.reset(); layer_tree_host_impl_->BeginCommit(); layer_tree_host_->BeginCommitOnImplThread(layer_tree_host_impl_.get()); layer_tree_host_->FinishCommitOnImplThread(layer_tree_host_impl_.get()); layer_tree_host_impl_->CommitComplete(); SetInputThrottledUntilCommitOnImplThread(false); layer_tree_host_impl_->UpdateBackgroundAnimateTicking( !scheduler_on_impl_thread_->WillDrawIfNeeded()); next_frame_is_newly_committed_frame_on_impl_thread_ = true; if (layer_tree_host_->settings().impl_side_painting && layer_tree_host_->BlocksPendingCommit() && layer_tree_host_impl_->pending_tree()) { // For some layer types in impl-side painting, the commit is held until // the pending tree is activated. It's also possible that the // pending tree has already activated if there was no work to be done. TRACE_EVENT_INSTANT0("cc", "HoldCommit", TRACE_EVENT_SCOPE_THREAD); completion_event_for_commit_held_on_tree_activation_ = commit_completion_event_on_impl_thread_; commit_completion_event_on_impl_thread_ = NULL; } else { commit_completion_event_on_impl_thread_->Signal(); commit_completion_event_on_impl_thread_ = NULL; } commit_complete_time_ = base::TimeTicks::HighResNow(); begin_frame_to_commit_duration_history_.InsertSample( commit_complete_time_ - begin_frame_sent_to_main_thread_time_); // SetVisible kicks off the next scheduler action, so this must be last. scheduler_on_impl_thread_->SetVisible(layer_tree_host_impl_->visible()); } void ThreadProxy::ScheduledActionUpdateVisibleTiles() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionUpdateVisibleTiles"); layer_tree_host_impl_->UpdateVisibleTiles(); } void ThreadProxy::ScheduledActionActivatePendingTreeIfNeeded() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionActivatePendingTreeIfNeeded"); layer_tree_host_impl_->ActivatePendingTreeIfNeeded(); } void ThreadProxy::ScheduledActionBeginOutputSurfaceCreation() { DCHECK(IsImplThread()); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::CreateAndInitializeOutputSurface, main_thread_weak_ptr_)); } ScheduledActionDrawAndSwapResult ThreadProxy::ScheduledActionDrawAndSwapInternal(bool forced_draw) { TRACE_EVENT1( "cc", "ThreadProxy::ScheduledActionDrawAndSwap", "forced", forced_draw); ScheduledActionDrawAndSwapResult result; result.did_draw = false; result.did_swap = false; DCHECK(IsImplThread()); DCHECK(layer_tree_host_impl_.get()); if (!layer_tree_host_impl_) return result; DCHECK(layer_tree_host_impl_->renderer()); if (!layer_tree_host_impl_->renderer()) return result; base::TimeTicks monotonic_time = layer_tree_host_impl_->CurrentFrameTimeTicks(); base::Time wall_clock_time = layer_tree_host_impl_->CurrentFrameTime(); // TODO(enne): This should probably happen post-animate. if (layer_tree_host_impl_->pending_tree()) { layer_tree_host_impl_->ActivatePendingTreeIfNeeded(); if (layer_tree_host_impl_->pending_tree()) layer_tree_host_impl_->pending_tree()->UpdateDrawProperties(); } layer_tree_host_impl_->Animate(monotonic_time, wall_clock_time); layer_tree_host_impl_->UpdateBackgroundAnimateTicking(false); base::TimeTicks start_time = base::TimeTicks::HighResNow(); base::TimeDelta draw_duration_estimate = DrawDurationEstimate(); base::AutoReset mark_inside(&inside_draw_, true); // This method is called on a forced draw, regardless of whether we are able // to produce a frame, as the calling site on main thread is blocked until its // request completes, and we signal completion here. If CanDraw() is false, we // will indicate success=false to the caller, but we must still signal // completion to avoid deadlock. // We guard PrepareToDraw() with CanDraw() because it always returns a valid // frame, so can only be used when such a frame is possible. Since // DrawLayers() depends on the result of PrepareToDraw(), it is guarded on // CanDraw() as well. bool drawing_for_readback = !!readback_request_on_impl_thread_; bool can_do_readback = layer_tree_host_impl_->renderer()->CanReadPixels(); LayerTreeHostImpl::FrameData frame; bool draw_frame = false; bool start_ready_animations = true; if (layer_tree_host_impl_->CanDraw() && (!drawing_for_readback || can_do_readback)) { // If it is for a readback, make sure we draw the portion being read back. gfx::Rect readback_rect; if (drawing_for_readback) readback_rect = readback_request_on_impl_thread_->rect; // Do not start animations if we skip drawing the frame to avoid // checkerboarding. if (layer_tree_host_impl_->PrepareToDraw(&frame, readback_rect) || forced_draw) draw_frame = true; else start_ready_animations = false; } if (draw_frame) { layer_tree_host_impl_->DrawLayers( &frame, scheduler_on_impl_thread_->LastBeginFrameOnImplThreadTime()); result.did_draw = true; } layer_tree_host_impl_->DidDrawAllLayers(frame); layer_tree_host_impl_->UpdateAnimationState(start_ready_animations); // Check for a pending CompositeAndReadback. if (readback_request_on_impl_thread_) { readback_request_on_impl_thread_->success = false; if (draw_frame) { layer_tree_host_impl_->Readback(readback_request_on_impl_thread_->pixels, readback_request_on_impl_thread_->rect); readback_request_on_impl_thread_->success = !layer_tree_host_impl_->IsContextLost(); } readback_request_on_impl_thread_->completion.Signal(); readback_request_on_impl_thread_ = NULL; } else if (draw_frame) { result.did_swap = layer_tree_host_impl_->SwapBuffers(frame); if (frame.contains_incomplete_tile) DidSwapUseIncompleteTileOnImplThread(); } // Tell the main thread that the the newly-commited frame was drawn. if (next_frame_is_newly_committed_frame_on_impl_thread_) { next_frame_is_newly_committed_frame_on_impl_thread_ = false; Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::DidCommitAndDrawFrame, main_thread_weak_ptr_)); } if (draw_frame) { CheckOutputSurfaceStatusOnImplThread(); base::TimeDelta draw_duration = base::TimeTicks::HighResNow() - start_time; draw_duration_history_.InsertSample(draw_duration); base::TimeDelta draw_duration_overestimate; base::TimeDelta draw_duration_underestimate; if (draw_duration > draw_duration_estimate) draw_duration_underestimate = draw_duration - draw_duration_estimate; else draw_duration_overestimate = draw_duration_estimate - draw_duration; UMA_HISTOGRAM_CUSTOM_TIMES("Renderer.DrawDuration", draw_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMilliseconds(100), 50); UMA_HISTOGRAM_CUSTOM_TIMES("Renderer.DrawDurationUnderestimate", draw_duration_underestimate, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMilliseconds(100), 50); UMA_HISTOGRAM_CUSTOM_TIMES("Renderer.DrawDurationOverestimate", draw_duration_overestimate, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMilliseconds(100), 50); } // Update the tile state after drawing. This prevents manage tiles from // being in the critical path for getting things on screen, but still // makes sure that tile state is updated on a semi-regular basis. if (layer_tree_host_impl_->settings().impl_side_painting) layer_tree_host_impl_->ManageTiles(); return result; } void ThreadProxy::AcquireLayerTextures() { // Called when the main thread needs to modify a layer texture that is used // directly by the compositor. // This method will block until the next compositor draw if there is a // previously committed frame that is still undrawn. This is necessary to // ensure that the main thread does not monopolize access to the textures. DCHECK(IsMainThread()); if (textures_acquired_) return; TRACE_EVENT0("cc", "ThreadProxy::AcquireLayerTextures"); DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::AcquireLayerTexturesForMainThreadOnImplThread, impl_thread_weak_ptr_, &completion)); // Block until it is safe to write to layer textures from the main thread. completion.Wait(); textures_acquired_ = true; can_cancel_commit_ = false; } void ThreadProxy::AcquireLayerTexturesForMainThreadOnImplThread( CompletionEvent* completion) { DCHECK(IsImplThread()); DCHECK(!texture_acquisition_completion_event_on_impl_thread_); texture_acquisition_completion_event_on_impl_thread_ = completion; scheduler_on_impl_thread_->SetMainThreadNeedsLayerTextures(); } void ThreadProxy::ScheduledActionAcquireLayerTexturesForMainThread() { DCHECK(texture_acquisition_completion_event_on_impl_thread_); texture_acquisition_completion_event_on_impl_thread_->Signal(); texture_acquisition_completion_event_on_impl_thread_ = NULL; } ScheduledActionDrawAndSwapResult ThreadProxy::ScheduledActionDrawAndSwapIfPossible() { return ScheduledActionDrawAndSwapInternal(false); } ScheduledActionDrawAndSwapResult ThreadProxy::ScheduledActionDrawAndSwapForced() { return ScheduledActionDrawAndSwapInternal(true); } void ThreadProxy::DidAnticipatedDrawTimeChange(base::TimeTicks time) { if (current_resource_update_controller_on_impl_thread_) current_resource_update_controller_on_impl_thread_ ->PerformMoreUpdates(time); layer_tree_host_impl_->ResetCurrentFrameTimeForNextFrame(); } base::TimeDelta ThreadProxy::DrawDurationEstimate() { base::TimeDelta historical_estimate = draw_duration_history_.Percentile(kDrawDurationEstimationPercentile); base::TimeDelta padding = base::TimeDelta::FromMicroseconds( kDrawDurationEstimatePaddingInMicroseconds); return historical_estimate + padding; } base::TimeDelta ThreadProxy::BeginFrameToCommitDurationEstimate() { return begin_frame_to_commit_duration_history_.Percentile( kCommitAndActivationDurationEstimationPercentile); } base::TimeDelta ThreadProxy::CommitToActivateDurationEstimate() { return commit_to_activate_duration_history_.Percentile( kCommitAndActivationDurationEstimationPercentile); } void ThreadProxy::ReadyToFinalizeTextureUpdates() { DCHECK(IsImplThread()); scheduler_on_impl_thread_->FinishCommit(); } void ThreadProxy::DidCommitAndDrawFrame() { DCHECK(IsMainThread()); if (!layer_tree_host_) return; layer_tree_host_->DidCommitAndDrawFrame(); } void ThreadProxy::DidCompleteSwapBuffers() { DCHECK(IsMainThread()); if (!layer_tree_host_) return; layer_tree_host_->DidCompleteSwapBuffers(); } void ThreadProxy::SetAnimationEvents(scoped_ptr events, base::Time wall_clock_time) { TRACE_EVENT0("cc", "ThreadProxy::SetAnimationEvents"); DCHECK(IsMainThread()); if (!layer_tree_host_) return; layer_tree_host_->SetAnimationEvents(events.Pass(), wall_clock_time); } void ThreadProxy::CreateAndInitializeOutputSurface() { TRACE_EVENT0("cc", "ThreadProxy::CreateAndInitializeOutputSurface"); DCHECK(IsMainThread()); // Check that output surface has not been recreated by CompositeAndReadback // after this task is posted but before it is run. bool has_initialized_output_surface_on_impl_thread = true; { CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::HasInitializedOutputSurfaceOnImplThread, impl_thread_weak_ptr_, &completion, &has_initialized_output_surface_on_impl_thread)); completion.Wait(); } if (has_initialized_output_surface_on_impl_thread) return; layer_tree_host_->DidLoseOutputSurface(); output_surface_creation_callback_.Reset(base::Bind( &ThreadProxy::DoCreateAndInitializeOutputSurface, base::Unretained(this))); output_surface_creation_callback_.callback().Run(); } void ThreadProxy::HasInitializedOutputSurfaceOnImplThread( CompletionEvent* completion, bool* has_initialized_output_surface) { DCHECK(IsImplThread()); *has_initialized_output_surface = scheduler_on_impl_thread_->HasInitializedOutputSurface(); completion->Signal(); } void ThreadProxy::InitializeImplOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::InitializeImplOnImplThread"); DCHECK(IsImplThread()); layer_tree_host_impl_ = layer_tree_host_->CreateLayerTreeHostImpl(this); const LayerTreeSettings& settings = layer_tree_host_->settings(); SchedulerSettings scheduler_settings; scheduler_settings.impl_side_painting = settings.impl_side_painting; scheduler_settings.timeout_and_draw_when_animation_checkerboards = settings.timeout_and_draw_when_animation_checkerboards; scheduler_settings.using_synchronous_renderer_compositor = settings.using_synchronous_renderer_compositor; scheduler_settings.throttle_frame_production = settings.throttle_frame_production; scheduler_on_impl_thread_ = Scheduler::Create(this, scheduler_settings); scheduler_on_impl_thread_->SetVisible(layer_tree_host_impl_->visible()); impl_thread_weak_ptr_ = weak_factory_on_impl_thread_.GetWeakPtr(); completion->Signal(); } void ThreadProxy::InitializeOutputSurfaceOnImplThread( CompletionEvent* completion, scoped_ptr output_surface, scoped_refptr offscreen_context_provider, bool* success, RendererCapabilities* capabilities) { TRACE_EVENT0("cc", "ThreadProxy::InitializeOutputSurfaceOnImplThread"); DCHECK(IsImplThread()); DCHECK(IsMainThreadBlocked()); DCHECK(success); DCHECK(capabilities); layer_tree_host_->DeleteContentsTexturesOnImplThread( layer_tree_host_impl_->resource_provider()); *success = layer_tree_host_impl_->InitializeRenderer(output_surface.Pass()); if (*success) { *capabilities = layer_tree_host_impl_->GetRendererCapabilities(); scheduler_on_impl_thread_->DidCreateAndInitializeOutputSurface(); } DidTryInitializeRendererOnImplThread(*success, offscreen_context_provider); completion->Signal(); } void ThreadProxy::DidTryInitializeRendererOnImplThread( bool success, scoped_refptr offscreen_context_provider) { DCHECK(IsImplThread()); DCHECK(!inside_draw_); if (offscreen_context_provider.get()) offscreen_context_provider->BindToCurrentThread(); if (success) { layer_tree_host_impl_->resource_provider()-> set_offscreen_context_provider(offscreen_context_provider); } else if (offscreen_context_provider.get()) { offscreen_context_provider->VerifyContexts(); } } void ThreadProxy::FinishGLOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::FinishGLOnImplThread"); DCHECK(IsImplThread()); if (layer_tree_host_impl_->resource_provider()) layer_tree_host_impl_->resource_provider()->Finish(); completion->Signal(); } void ThreadProxy::LayerTreeHostClosedOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::LayerTreeHostClosedOnImplThread"); DCHECK(IsImplThread()); layer_tree_host_->DeleteContentsTexturesOnImplThread( layer_tree_host_impl_->resource_provider()); layer_tree_host_impl_->SetNeedsBeginFrame(false); scheduler_on_impl_thread_.reset(); layer_tree_host_impl_.reset(); weak_factory_on_impl_thread_.InvalidateWeakPtrs(); completion->Signal(); } size_t ThreadProxy::MaxPartialTextureUpdates() const { return ResourceUpdateController::MaxPartialTextureUpdates(); } ThreadProxy::BeginFrameAndCommitState::BeginFrameAndCommitState() : memory_allocation_limit_bytes(0) {} ThreadProxy::BeginFrameAndCommitState::~BeginFrameAndCommitState() {} scoped_ptr ThreadProxy::AsValue() const { scoped_ptr state(new base::DictionaryValue()); CompletionEvent completion; { DebugScopedSetMainThreadBlocked main_thread_blocked( const_cast(this)); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::AsValueOnImplThread, impl_thread_weak_ptr_, &completion, state.get())); completion.Wait(); } return state.PassAs(); } void ThreadProxy::AsValueOnImplThread(CompletionEvent* completion, base::DictionaryValue* state) const { state->Set("layer_tree_host_impl", layer_tree_host_impl_->AsValue().release()); completion->Signal(); } bool ThreadProxy::CommitPendingForTesting() { DCHECK(IsMainThread()); CommitPendingRequest commit_pending_request; { DebugScopedSetMainThreadBlocked main_thread_blocked(this); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::CommitPendingOnImplThreadForTesting, impl_thread_weak_ptr_, &commit_pending_request)); commit_pending_request.completion.Wait(); } return commit_pending_request.commit_pending; } void ThreadProxy::CommitPendingOnImplThreadForTesting( CommitPendingRequest* request) { DCHECK(IsImplThread()); if (layer_tree_host_impl_->output_surface()) request->commit_pending = scheduler_on_impl_thread_->CommitPending(); else request->commit_pending = false; request->completion.Signal(); } std::string ThreadProxy::SchedulerStateAsStringForTesting() { if (IsImplThread()) return scheduler_on_impl_thread_->StateAsStringForTesting(); SchedulerStateRequest scheduler_state_request; { DebugScopedSetMainThreadBlocked main_thread_blocked(this); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SchedulerStateAsStringOnImplThreadForTesting, impl_thread_weak_ptr_, &scheduler_state_request)); scheduler_state_request.completion.Wait(); } return scheduler_state_request.state; } void ThreadProxy::SchedulerStateAsStringOnImplThreadForTesting( SchedulerStateRequest* request) { DCHECK(IsImplThread()); request->state = scheduler_on_impl_thread_->StateAsStringForTesting(); request->completion.Signal(); } void ThreadProxy::RenewTreePriority() { DCHECK(IsImplThread()); bool smoothness_takes_priority = layer_tree_host_impl_->pinch_gesture_active() || layer_tree_host_impl_->CurrentlyScrollingLayer() || layer_tree_host_impl_->page_scale_animation_active(); base::TimeTicks now = layer_tree_host_impl_->CurrentPhysicalTimeTicks(); // Update expiration time if smoothness currently takes priority. if (smoothness_takes_priority) { smoothness_takes_priority_expiration_time_ = now + base::TimeDelta::FromMilliseconds( kSmoothnessTakesPriorityExpirationDelay * 1000); } // We use the same priority for both trees by default. TreePriority priority = SAME_PRIORITY_FOR_BOTH_TREES; // Smoothness takes priority if expiration time is in the future. if (smoothness_takes_priority_expiration_time_ > now) priority = SMOOTHNESS_TAKES_PRIORITY; // New content always takes priority when the active tree has // evicted resources or there is an invalid viewport size. if (layer_tree_host_impl_->active_tree()->ContentsTexturesPurged() || layer_tree_host_impl_->active_tree()->ViewportSizeInvalid() || input_throttled_until_commit_) priority = NEW_CONTENT_TAKES_PRIORITY; layer_tree_host_impl_->SetTreePriority(priority); // Notify the the client of this compositor via the output surface. // TODO(epenner): Route this to compositor-thread instead of output-surface // after GTFO refactor of compositor-thread (http://crbug/170828). if (layer_tree_host_impl_->output_surface()) { layer_tree_host_impl_->output_surface()-> UpdateSmoothnessTakesPriority(priority == SMOOTHNESS_TAKES_PRIORITY); } base::TimeDelta delay = smoothness_takes_priority_expiration_time_ - now; // Need to make sure a delayed task is posted when we have smoothness // takes priority expiration time in the future. if (delay <= base::TimeDelta()) return; if (renew_tree_priority_on_impl_thread_pending_) return; Proxy::ImplThreadTaskRunner()->PostDelayedTask( FROM_HERE, base::Bind(&ThreadProxy::RenewTreePriorityOnImplThread, weak_factory_on_impl_thread_.GetWeakPtr()), delay); renew_tree_priority_on_impl_thread_pending_ = true; } void ThreadProxy::RenewTreePriorityOnImplThread() { DCHECK(renew_tree_priority_on_impl_thread_pending_); renew_tree_priority_on_impl_thread_pending_ = false; RenewTreePriority(); } void ThreadProxy::RequestScrollbarAnimationOnImplThread(base::TimeDelta delay) { Proxy::ImplThreadTaskRunner()->PostDelayedTask( FROM_HERE, base::Bind(&ThreadProxy::StartScrollbarAnimationOnImplThread, impl_thread_weak_ptr_), delay); } void ThreadProxy::StartScrollbarAnimationOnImplThread() { layer_tree_host_impl_->StartScrollbarAnimation(); } void ThreadProxy::DidActivatePendingTree() { DCHECK(IsImplThread()); TRACE_EVENT0("cc", "ThreadProxy::DidActivatePendingTreeOnImplThread"); if (completion_event_for_commit_held_on_tree_activation_ && !layer_tree_host_impl_->pending_tree()) { TRACE_EVENT_INSTANT0("cc", "ReleaseCommitbyActivation", TRACE_EVENT_SCOPE_THREAD); DCHECK(layer_tree_host_impl_->settings().impl_side_painting); completion_event_for_commit_held_on_tree_activation_->Signal(); completion_event_for_commit_held_on_tree_activation_ = NULL; } commit_to_activate_duration_history_.InsertSample( base::TimeTicks::HighResNow() - commit_complete_time_); } } // namespace cc