// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/thread_proxy.h" #include #include #include "base/auto_reset.h" #include "base/bind.h" #include "base/debug/trace_event.h" #include "base/debug/trace_event_synthetic_delay.h" #include "base/metrics/histogram.h" #include "cc/base/swap_promise.h" #include "cc/debug/benchmark_instrumentation.h" #include "cc/debug/devtools_instrumentation.h" #include "cc/input/input_handler.h" #include "cc/output/context_provider.h" #include "cc/output/output_surface.h" #include "cc/quads/draw_quad.h" #include "cc/resources/prioritized_resource_manager.h" #include "cc/scheduler/delay_based_time_source.h" #include "cc/scheduler/frame_rate_controller.h" #include "cc/scheduler/scheduler.h" #include "cc/trees/blocking_task_runner.h" #include "cc/trees/layer_tree_host.h" #include "cc/trees/layer_tree_impl.h" #include "ui/gfx/frame_time.h" namespace { // Measured in seconds. const double kSmoothnessTakesPriorityExpirationDelay = 0.25; class SwapPromiseChecker { public: explicit SwapPromiseChecker(cc::LayerTreeHost* layer_tree_host) : layer_tree_host_(layer_tree_host) {} ~SwapPromiseChecker() { layer_tree_host_->BreakSwapPromises(cc::SwapPromise::COMMIT_FAILS); } private: cc::LayerTreeHost* layer_tree_host_; }; } // namespace namespace cc { struct ThreadProxy::ReadbackRequest { CompletionEvent completion; bool success; void* pixels; gfx::Rect rect; }; struct ThreadProxy::CommitPendingRequest { CompletionEvent completion; bool commit_pending; }; struct ThreadProxy::SchedulerStateRequest { CompletionEvent completion; scoped_ptr state; }; scoped_ptr ThreadProxy::Create( LayerTreeHost* layer_tree_host, scoped_refptr impl_task_runner) { return make_scoped_ptr(new ThreadProxy(layer_tree_host, impl_task_runner)) .PassAs(); } ThreadProxy::ThreadProxy( LayerTreeHost* layer_tree_host, scoped_refptr impl_task_runner) : Proxy(impl_task_runner), main_thread_only_vars_unsafe_(this, layer_tree_host->id()), main_thread_or_blocked_vars_unsafe_(layer_tree_host), compositor_thread_vars_unsafe_(this, layer_tree_host->id()) { TRACE_EVENT0("cc", "ThreadProxy::ThreadProxy"); DCHECK(IsMainThread()); DCHECK(this->layer_tree_host()); } ThreadProxy::MainThreadOnly::MainThreadOnly(ThreadProxy* proxy, int layer_tree_host_id) : layer_tree_host_id(layer_tree_host_id), animate_requested(false), commit_requested(false), commit_request_sent_to_impl_thread(false), created_offscreen_context_provider(false), started(false), textures_acquired(true), in_composite_and_readback(false), manage_tiles_pending(false), can_cancel_commit(true), defer_commits(false), weak_factory(proxy) {} ThreadProxy::MainThreadOnly::~MainThreadOnly() {} ThreadProxy::MainThreadOrBlockedMainThread::MainThreadOrBlockedMainThread( LayerTreeHost* host) : layer_tree_host(host), commit_waits_for_activation(false), main_thread_inside_commit(false) {} ThreadProxy::MainThreadOrBlockedMainThread::~MainThreadOrBlockedMainThread() {} PrioritizedResourceManager* ThreadProxy::MainThreadOrBlockedMainThread::contents_texture_manager() { return layer_tree_host->contents_texture_manager(); } ThreadProxy::CompositorThreadOnly::CompositorThreadOnly(ThreadProxy* proxy, int layer_tree_host_id) : layer_tree_host_id(layer_tree_host_id), contents_texture_manager(NULL), begin_main_frame_sent_completion_event(NULL), readback_request(NULL), commit_completion_event(NULL), completion_event_for_commit_held_on_tree_activation(NULL), texture_acquisition_completion_event(NULL), next_frame_is_newly_committed_frame(false), inside_draw(false), input_throttled_until_commit(false), animations_frozen_until_next_draw(false), renew_tree_priority_pending(false), weak_factory(proxy) {} ThreadProxy::CompositorThreadOnly::~CompositorThreadOnly() {} ThreadProxy::~ThreadProxy() { TRACE_EVENT0("cc", "ThreadProxy::~ThreadProxy"); DCHECK(IsMainThread()); DCHECK(!main().started); } bool ThreadProxy::CompositeAndReadback(void* pixels, const gfx::Rect& rect) { TRACE_EVENT0("cc", "ThreadProxy::CompositeAndReadback"); DCHECK(IsMainThread()); DCHECK(layer_tree_host()); if (main().defer_commits) { TRACE_EVENT0("cc", "CompositeAndReadback_DeferCommit"); return false; } if (!layer_tree_host()->InitializeOutputSurfaceIfNeeded()) { TRACE_EVENT_INSTANT0("cc", "CompositeAndReadback_EarlyOut_LR_Uninitialized", TRACE_EVENT_SCOPE_THREAD); return false; } // Perform a synchronous commit with an associated readback. ReadbackRequest request; request.rect = rect; request.pixels = pixels; { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent begin_main_frame_sent_completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::ForceCommitForReadbackOnImplThread, impl_thread_weak_ptr_, &begin_main_frame_sent_completion, &request)); begin_main_frame_sent_completion.Wait(); } main().in_composite_and_readback = true; // This is the forced commit. // Note: The Impl thread also queues a separate BeginMainFrame on the // main thread, which will be called after this CompositeAndReadback // completes, to replace the forced commit. BeginMainFrame(scoped_ptr()); main().in_composite_and_readback = false; // Composite and readback requires a second commit to undo any changes // that it made. main().can_cancel_commit = false; request.completion.Wait(); return request.success; } void ThreadProxy::ForceCommitForReadbackOnImplThread( CompletionEvent* begin_main_frame_sent_completion, ReadbackRequest* request) { TRACE_EVENT0("cc", "ThreadProxy::ForceCommitForReadbackOnImplThread"); DCHECK(IsImplThread()); DCHECK(!impl().begin_main_frame_sent_completion_event); DCHECK(!impl().readback_request); if (!impl().layer_tree_host_impl) { begin_main_frame_sent_completion->Signal(); request->success = false; request->completion.Signal(); return; } impl().readback_request = request; impl().scheduler->SetNeedsForcedCommitForReadback(); if (impl().scheduler->IsBeginMainFrameSent()) { begin_main_frame_sent_completion->Signal(); return; } impl().begin_main_frame_sent_completion_event = begin_main_frame_sent_completion; } void ThreadProxy::FinishAllRendering() { DCHECK(Proxy::IsMainThread()); DCHECK(!main().defer_commits); // Make sure all GL drawing is finished on the impl thread. DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::FinishAllRenderingOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } bool ThreadProxy::IsStarted() const { DCHECK(Proxy::IsMainThread()); return main().started; } void ThreadProxy::SetLayerTreeHostClientReady() { TRACE_EVENT0("cc", "ThreadProxy::SetLayerTreeHostClientReady"); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetLayerTreeHostClientReadyOnImplThread, impl_thread_weak_ptr_)); } void ThreadProxy::SetLayerTreeHostClientReadyOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::SetLayerTreeHostClientReadyOnImplThread"); impl().scheduler->SetCanStart(); } void ThreadProxy::SetVisible(bool visible) { TRACE_EVENT0("cc", "ThreadProxy::SetVisible"); DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetVisibleOnImplThread, impl_thread_weak_ptr_, &completion, visible)); completion.Wait(); } void ThreadProxy::SetVisibleOnImplThread(CompletionEvent* completion, bool visible) { TRACE_EVENT0("cc", "ThreadProxy::SetVisibleOnImplThread"); impl().layer_tree_host_impl->SetVisible(visible); impl().scheduler->SetVisible(visible); UpdateBackgroundAnimateTicking(); completion->Signal(); } void ThreadProxy::UpdateBackgroundAnimateTicking() { bool should_background_tick = !impl().scheduler->WillDrawIfNeeded() && impl().layer_tree_host_impl->active_tree()->root_layer(); impl().layer_tree_host_impl->UpdateBackgroundAnimateTicking( should_background_tick); if (should_background_tick) impl().animations_frozen_until_next_draw = false; } void ThreadProxy::DoCreateAndInitializeOutputSurface() { TRACE_EVENT0("cc", "ThreadProxy::DoCreateAndInitializeOutputSurface"); DCHECK(IsMainThread()); scoped_ptr output_surface = layer_tree_host()->CreateOutputSurface(); RendererCapabilities capabilities; bool success = !!output_surface; if (!success) { OnOutputSurfaceInitializeAttempted(false, capabilities); return; } scoped_refptr offscreen_context_provider; if (main().created_offscreen_context_provider) { offscreen_context_provider = layer_tree_host()->client()->OffscreenContextProvider(); success = !!offscreen_context_provider.get(); if (!success) { OnOutputSurfaceInitializeAttempted(false, capabilities); return; } } success = false; { // Make a blocking call to InitializeOutputSurfaceOnImplThread. The results // of that call are pushed into the success and capabilities local // variables. CompletionEvent completion; DebugScopedSetMainThreadBlocked main_thread_blocked(this); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::InitializeOutputSurfaceOnImplThread, impl_thread_weak_ptr_, &completion, base::Passed(&output_surface), offscreen_context_provider, &success, &capabilities)); completion.Wait(); } OnOutputSurfaceInitializeAttempted(success, capabilities); } void ThreadProxy::SetRendererCapabilitiesMainThreadCopy( const RendererCapabilities& capabilities) { main().renderer_capabilities_main_thread_copy = capabilities; } void ThreadProxy::OnOutputSurfaceInitializeAttempted( bool success, const RendererCapabilities& capabilities) { DCHECK(IsMainThread()); DCHECK(layer_tree_host()); if (success) { main().renderer_capabilities_main_thread_copy = capabilities; } LayerTreeHost::CreateResult result = layer_tree_host()->OnCreateAndInitializeOutputSurfaceAttempted(success); if (result == LayerTreeHost::CreateFailedButTryAgain) { if (!main().output_surface_creation_callback.callback().is_null()) { Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, main().output_surface_creation_callback.callback()); } } else { main().output_surface_creation_callback.Cancel(); } } void ThreadProxy::SendCommitRequestToImplThreadIfNeeded() { DCHECK(IsMainThread()); if (main().commit_request_sent_to_impl_thread) return; main().commit_request_sent_to_impl_thread = true; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetNeedsCommitOnImplThread, impl_thread_weak_ptr_)); } const RendererCapabilities& ThreadProxy::GetRendererCapabilities() const { DCHECK(IsMainThread()); DCHECK(!layer_tree_host()->output_surface_lost()); return main().renderer_capabilities_main_thread_copy; } void ThreadProxy::SetNeedsAnimate() { DCHECK(IsMainThread()); if (main().animate_requested) return; TRACE_EVENT0("cc", "ThreadProxy::SetNeedsAnimate"); main().animate_requested = true; SendCommitRequestToImplThreadIfNeeded(); } void ThreadProxy::SetNeedsUpdateLayers() { DCHECK(IsMainThread()); if (main().commit_request_sent_to_impl_thread) return; TRACE_EVENT0("cc", "ThreadProxy::SetNeedsUpdateLayers"); SendCommitRequestToImplThreadIfNeeded(); } void ThreadProxy::SetNeedsCommit() { DCHECK(IsMainThread()); // Unconditionally set here to handle SetNeedsCommit calls during a commit. main().can_cancel_commit = false; if (main().commit_requested) return; TRACE_EVENT0("cc", "ThreadProxy::SetNeedsCommit"); main().commit_requested = true; SendCommitRequestToImplThreadIfNeeded(); } void ThreadProxy::UpdateRendererCapabilitiesOnImplThread() { DCHECK(IsImplThread()); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetRendererCapabilitiesMainThreadCopy, main_thread_weak_ptr_, impl() .layer_tree_host_impl->GetRendererCapabilities() .MainThreadCapabilities())); } void ThreadProxy::DidLoseOutputSurfaceOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::DidLoseOutputSurfaceOnImplThread"); DCHECK(IsImplThread()); CheckOutputSurfaceStatusOnImplThread(); } void ThreadProxy::CheckOutputSurfaceStatusOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::CheckOutputSurfaceStatusOnImplThread"); DCHECK(IsImplThread()); if (!impl().layer_tree_host_impl->IsContextLost()) return; if (ContextProvider* offscreen_contexts = impl().layer_tree_host_impl->offscreen_context_provider()) offscreen_contexts->VerifyContexts(); impl().scheduler->DidLoseOutputSurface(); } void ThreadProxy::OnSwapBuffersCompleteOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::OnSwapBuffersCompleteOnImplThread"); DCHECK(IsImplThread()); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::DidCompleteSwapBuffers, main_thread_weak_ptr_)); } void ThreadProxy::SetNeedsBeginImplFrame(bool enable) { TRACE_EVENT1("cc", "ThreadProxy::SetNeedsBeginImplFrame", "enable", enable); DCHECK(IsImplThread()); impl().layer_tree_host_impl->SetNeedsBeginImplFrame(enable); UpdateBackgroundAnimateTicking(); } void ThreadProxy::BeginImplFrame(const BeginFrameArgs& args) { TRACE_EVENT0("cc", "ThreadProxy::BeginImplFrame"); DCHECK(IsImplThread()); // Sample the frame time now. This time will be used for updating animations // when we draw. impl().layer_tree_host_impl->CurrentFrameTimeTicks(); impl().scheduler->BeginImplFrame(args); } void ThreadProxy::OnCanDrawStateChanged(bool can_draw) { TRACE_EVENT1( "cc", "ThreadProxy::OnCanDrawStateChanged", "can_draw", can_draw); DCHECK(IsImplThread()); impl().scheduler->SetCanDraw(can_draw); UpdateBackgroundAnimateTicking(); } void ThreadProxy::NotifyReadyToActivate() { TRACE_EVENT0("cc", "ThreadProxy::NotifyReadyToActivate"); impl().scheduler->NotifyReadyToActivate(); } void ThreadProxy::SetNeedsCommitOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::SetNeedsCommitOnImplThread"); DCHECK(IsImplThread()); impl().scheduler->SetNeedsCommit(); } void ThreadProxy::PostAnimationEventsToMainThreadOnImplThread( scoped_ptr events) { TRACE_EVENT0("cc", "ThreadProxy::PostAnimationEventsToMainThreadOnImplThread"); DCHECK(IsImplThread()); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetAnimationEvents, main_thread_weak_ptr_, base::Passed(&events))); } bool ThreadProxy::ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes, int priority_cutoff) { DCHECK(IsImplThread()); if (!impl().contents_texture_manager) return false; if (!impl().layer_tree_host_impl->resource_provider()) return false; bool reduce_result = impl().contents_texture_manager->ReduceMemoryOnImplThread( limit_bytes, priority_cutoff, impl().layer_tree_host_impl->resource_provider()); if (!reduce_result) return false; // The texture upload queue may reference textures that were just purged, // clear them from the queue. if (impl().current_resource_update_controller) { impl() .current_resource_update_controller->DiscardUploadsToEvictedResources(); } return true; } void ThreadProxy::SendManagedMemoryStats() { DCHECK(IsImplThread()); if (!impl().layer_tree_host_impl) return; if (!impl().contents_texture_manager) return; // If we are using impl-side painting, then SendManagedMemoryStats is called // directly after the tile manager's manage function, and doesn't need to // interact with main thread's layer tree. if (impl().layer_tree_host_impl->settings().impl_side_painting) return; impl().layer_tree_host_impl->SendManagedMemoryStats( impl().contents_texture_manager->MemoryVisibleBytes(), impl().contents_texture_manager->MemoryVisibleAndNearbyBytes(), impl().contents_texture_manager->MemoryUseBytes()); } bool ThreadProxy::IsInsideDraw() { return impl().inside_draw; } void ThreadProxy::SetNeedsRedraw(const gfx::Rect& damage_rect) { TRACE_EVENT0("cc", "ThreadProxy::SetNeedsRedraw"); DCHECK(IsMainThread()); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetNeedsRedrawRectOnImplThread, impl_thread_weak_ptr_, damage_rect)); } void ThreadProxy::SetNextCommitWaitsForActivation() { DCHECK(IsMainThread()); DCHECK(!blocked_main().main_thread_inside_commit); blocked_main().commit_waits_for_activation = true; } void ThreadProxy::SetDeferCommits(bool defer_commits) { DCHECK(IsMainThread()); DCHECK_NE(main().defer_commits, defer_commits); main().defer_commits = defer_commits; if (main().defer_commits) TRACE_EVENT_ASYNC_BEGIN0("cc", "ThreadProxy::SetDeferCommits", this); else TRACE_EVENT_ASYNC_END0("cc", "ThreadProxy::SetDeferCommits", this); if (!main().defer_commits && main().pending_deferred_commit) Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginMainFrame, main_thread_weak_ptr_, base::Passed(&main().pending_deferred_commit))); } bool ThreadProxy::CommitRequested() const { DCHECK(IsMainThread()); return main().commit_requested; } bool ThreadProxy::BeginMainFrameRequested() const { DCHECK(IsMainThread()); return main().commit_request_sent_to_impl_thread; } void ThreadProxy::SetNeedsRedrawOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::SetNeedsRedrawOnImplThread"); DCHECK(IsImplThread()); impl().scheduler->SetNeedsRedraw(); } void ThreadProxy::SetNeedsManageTilesOnImplThread() { DCHECK(IsImplThread()); impl().scheduler->SetNeedsManageTiles(); } void ThreadProxy::SetNeedsRedrawRectOnImplThread(const gfx::Rect& damage_rect) { DCHECK(IsImplThread()); impl().layer_tree_host_impl->SetViewportDamage(damage_rect); SetNeedsRedrawOnImplThread(); } void ThreadProxy::SetSwapUsedIncompleteTileOnImplThread( bool used_incomplete_tile) { DCHECK(IsImplThread()); if (used_incomplete_tile) { TRACE_EVENT_INSTANT0("cc", "ThreadProxy::SetSwapUsedIncompleteTileOnImplThread", TRACE_EVENT_SCOPE_THREAD); } impl().scheduler->SetSwapUsedIncompleteTile(used_incomplete_tile); } void ThreadProxy::DidInitializeVisibleTileOnImplThread() { TRACE_EVENT0("cc", "ThreadProxy::DidInitializeVisibleTileOnImplThread"); DCHECK(IsImplThread()); impl().scheduler->SetNeedsRedraw(); } void ThreadProxy::MainThreadHasStoppedFlinging() { DCHECK(IsMainThread()); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::MainThreadHasStoppedFlingingOnImplThread, impl_thread_weak_ptr_)); } void ThreadProxy::MainThreadHasStoppedFlingingOnImplThread() { DCHECK(IsImplThread()); impl().layer_tree_host_impl->MainThreadHasStoppedFlinging(); } void ThreadProxy::NotifyInputThrottledUntilCommit() { DCHECK(IsMainThread()); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SetInputThrottledUntilCommitOnImplThread, impl_thread_weak_ptr_, true)); } void ThreadProxy::SetInputThrottledUntilCommitOnImplThread(bool is_throttled) { DCHECK(IsImplThread()); if (is_throttled == impl().input_throttled_until_commit) return; impl().input_throttled_until_commit = is_throttled; RenewTreePriority(); } LayerTreeHost* ThreadProxy::layer_tree_host() { return blocked_main().layer_tree_host; } const LayerTreeHost* ThreadProxy::layer_tree_host() const { return blocked_main().layer_tree_host; } ThreadProxy::MainThreadOnly& ThreadProxy::main() { DCHECK(IsMainThread()); return main_thread_only_vars_unsafe_; } const ThreadProxy::MainThreadOnly& ThreadProxy::main() const { DCHECK(IsMainThread()); return main_thread_only_vars_unsafe_; } ThreadProxy::MainThreadOrBlockedMainThread& ThreadProxy::blocked_main() { DCHECK(IsMainThread() || IsMainThreadBlocked()); return main_thread_or_blocked_vars_unsafe_; } const ThreadProxy::MainThreadOrBlockedMainThread& ThreadProxy::blocked_main() const { DCHECK(IsMainThread() || IsMainThreadBlocked()); return main_thread_or_blocked_vars_unsafe_; } ThreadProxy::CompositorThreadOnly& ThreadProxy::impl() { DCHECK(IsImplThread()); return compositor_thread_vars_unsafe_; } const ThreadProxy::CompositorThreadOnly& ThreadProxy::impl() const { DCHECK(IsImplThread()); return compositor_thread_vars_unsafe_; } void ThreadProxy::Start() { DCHECK(IsMainThread()); DCHECK(Proxy::HasImplThread()); // Create LayerTreeHostImpl. DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::InitializeImplOnImplThread, base::Unretained(this), &completion)); completion.Wait(); main_thread_weak_ptr_ = main().weak_factory.GetWeakPtr(); main().started = true; } void ThreadProxy::Stop() { TRACE_EVENT0("cc", "ThreadProxy::Stop"); DCHECK(IsMainThread()); DCHECK(main().started); // Synchronously finishes pending GL operations and deletes the impl. // The two steps are done as separate post tasks, so that tasks posted // by the GL implementation due to the Finish can be executed by the // renderer before shutting it down. { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::FinishGLOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::LayerTreeHostClosedOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } main().weak_factory.InvalidateWeakPtrs(); blocked_main().layer_tree_host = NULL; main().started = false; } void ThreadProxy::ForceSerializeOnSwapBuffers() { DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::ForceSerializeOnSwapBuffersOnImplThread, impl_thread_weak_ptr_, &completion)); completion.Wait(); } void ThreadProxy::ForceSerializeOnSwapBuffersOnImplThread( CompletionEvent* completion) { if (impl().layer_tree_host_impl->renderer()) impl().layer_tree_host_impl->renderer()->DoNoOp(); completion->Signal(); } void ThreadProxy::FinishAllRenderingOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::FinishAllRenderingOnImplThread"); DCHECK(IsImplThread()); impl().layer_tree_host_impl->FinishAllRendering(); completion->Signal(); } void ThreadProxy::ScheduledActionSendBeginMainFrame() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionSendBeginMainFrame"); scoped_ptr begin_main_frame_state( new BeginMainFrameAndCommitState); begin_main_frame_state->monotonic_frame_begin_time = impl().layer_tree_host_impl->CurrentPhysicalTimeTicks(); begin_main_frame_state->scroll_info = impl().layer_tree_host_impl->ProcessScrollDeltas(); if (!impl().layer_tree_host_impl->settings().impl_side_painting) { DCHECK_GT(impl().layer_tree_host_impl->memory_allocation_limit_bytes(), 0u); } begin_main_frame_state->memory_allocation_limit_bytes = impl().layer_tree_host_impl->memory_allocation_limit_bytes(); begin_main_frame_state->memory_allocation_priority_cutoff = impl().layer_tree_host_impl->memory_allocation_priority_cutoff(); begin_main_frame_state->evicted_ui_resources = impl().layer_tree_host_impl->EvictedUIResourcesExist(); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginMainFrame, main_thread_weak_ptr_, base::Passed(&begin_main_frame_state))); devtools_instrumentation::DidRequestMainThreadFrame( impl().layer_tree_host_id); if (impl().begin_main_frame_sent_completion_event) { impl().begin_main_frame_sent_completion_event->Signal(); impl().begin_main_frame_sent_completion_event = NULL; } impl().timing_history.DidBeginMainFrame(); } void ThreadProxy::BeginMainFrame( scoped_ptr begin_main_frame_state) { TRACE_EVENT0("cc", "ThreadProxy::BeginMainFrame"); TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("cc.BeginMainFrame"); DCHECK(IsMainThread()); if (!layer_tree_host()) return; if (main().defer_commits) { main().pending_deferred_commit = begin_main_frame_state.Pass(); layer_tree_host()->DidDeferCommit(); TRACE_EVENT_INSTANT0( "cc", "EarlyOut_DeferCommits", TRACE_EVENT_SCOPE_THREAD); return; } // If the commit finishes, LayerTreeHost will transfer its swap promises to // LayerTreeImpl. The destructor of SwapPromiseChecker checks LayerTressHost's // swap promises. SwapPromiseChecker swap_promise_checker(layer_tree_host()); // Do not notify the impl thread of commit requests that occur during // the apply/animate/layout part of the BeginMainFrameAndCommit process since // those commit requests will get painted immediately. Once we have done // the paint, main().commit_requested will be set to false to allow new commit // requests to be scheduled. main().commit_requested = true; main().commit_request_sent_to_impl_thread = true; // On the other hand, the AnimationRequested flag needs to be cleared // here so that any animation requests generated by the apply or animate // callbacks will trigger another frame. main().animate_requested = false; if (!main().in_composite_and_readback && !layer_tree_host()->visible()) { main().commit_requested = false; main().commit_request_sent_to_impl_thread = false; TRACE_EVENT_INSTANT0("cc", "EarlyOut_NotVisible", TRACE_EVENT_SCOPE_THREAD); bool did_handle = false; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginMainFrameAbortedOnImplThread, impl_thread_weak_ptr_, did_handle)); return; } if (begin_main_frame_state) { layer_tree_host()->ApplyScrollAndScale( *begin_main_frame_state->scroll_info); } layer_tree_host()->WillBeginMainFrame(); if (begin_main_frame_state) { layer_tree_host()->UpdateClientAnimations( begin_main_frame_state->monotonic_frame_begin_time); layer_tree_host()->AnimateLayers( begin_main_frame_state->monotonic_frame_begin_time); blocked_main().last_monotonic_frame_begin_time = begin_main_frame_state->monotonic_frame_begin_time; } // Unlink any backings that the impl thread has evicted, so that we know to // re-paint them in UpdateLayers. if (blocked_main().contents_texture_manager()) { blocked_main().contents_texture_manager()->UnlinkAndClearEvictedBackings(); if (begin_main_frame_state) { blocked_main().contents_texture_manager()->SetMaxMemoryLimitBytes( begin_main_frame_state->memory_allocation_limit_bytes); blocked_main().contents_texture_manager()->SetExternalPriorityCutoff( begin_main_frame_state->memory_allocation_priority_cutoff); } } // Recreate all UI resources if there were evicted UI resources when the impl // thread initiated the commit. bool evicted_ui_resources = begin_main_frame_state ? begin_main_frame_state->evicted_ui_resources : false; if (evicted_ui_resources) layer_tree_host()->RecreateUIResources(); layer_tree_host()->Layout(); TRACE_EVENT_SYNTHETIC_DELAY_END("cc.BeginMainFrame"); // Clear the commit flag after updating animations and layout here --- objects // that only layout when painted will trigger another SetNeedsCommit inside // UpdateLayers. main().commit_requested = false; main().commit_request_sent_to_impl_thread = false; bool can_cancel_this_commit = main().can_cancel_commit && !main().in_composite_and_readback && !evicted_ui_resources; main().can_cancel_commit = true; scoped_ptr queue = make_scoped_ptr(new ResourceUpdateQueue); bool updated = layer_tree_host()->UpdateLayers(queue.get()); // Once single buffered layers are committed, they cannot be modified until // they are drawn by the impl thread. main().textures_acquired = false; layer_tree_host()->WillCommit(); // Before calling animate, we set main().animate_requested to false. If it is // true now, it means SetNeedAnimate was called again, but during a state when // main().commit_request_sent_to_impl_thread = true. We need to force that // call to happen again now so that the commit request is sent to the impl // thread. if (main().animate_requested) { // Forces SetNeedsAnimate to consider posting a commit task. main().animate_requested = false; SetNeedsAnimate(); } if (!updated && can_cancel_this_commit) { TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoUpdates", TRACE_EVENT_SCOPE_THREAD); bool did_handle = true; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::BeginMainFrameAbortedOnImplThread, impl_thread_weak_ptr_, did_handle)); // Although the commit is internally aborted, this is because it has been // detected to be a no-op. From the perspective of an embedder, this commit // went through, and input should no longer be throttled, etc. layer_tree_host()->CommitComplete(); layer_tree_host()->DidBeginMainFrame(); return; } scoped_refptr offscreen_context_provider; if (main().renderer_capabilities_main_thread_copy.using_offscreen_context3d && layer_tree_host()->needs_offscreen_context()) { offscreen_context_provider = layer_tree_host()->client()->OffscreenContextProvider(); if (offscreen_context_provider.get()) main().created_offscreen_context_provider = true; } // Notify the impl thread that the main thread is ready to commit. This will // begin the commit process, which is blocking from the main thread's // point of view, but asynchronously performed on the impl thread, // coordinated by the Scheduler. { TRACE_EVENT0("cc", "ThreadProxy::BeginMainFrame::commit"); DebugScopedSetMainThreadBlocked main_thread_blocked(this); // This CapturePostTasks should be destroyed before CommitComplete() is // called since that goes out to the embedder, and we want the embedder // to receive its callbacks before that. BlockingTaskRunner::CapturePostTasks blocked; CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::StartCommitOnImplThread, impl_thread_weak_ptr_, &completion, queue.release(), offscreen_context_provider)); completion.Wait(); RenderingStatsInstrumentation* stats_instrumentation = layer_tree_host()->rendering_stats_instrumentation(); BenchmarkInstrumentation::IssueMainThreadRenderingStatsEvent( stats_instrumentation->main_thread_rendering_stats()); stats_instrumentation->AccumulateAndClearMainThreadStats(); } layer_tree_host()->CommitComplete(); layer_tree_host()->DidBeginMainFrame(); } void ThreadProxy::StartCommitOnImplThread( CompletionEvent* completion, ResourceUpdateQueue* raw_queue, scoped_refptr offscreen_context_provider) { TRACE_EVENT0("cc", "ThreadProxy::StartCommitOnImplThread"); DCHECK(!impl().commit_completion_event); DCHECK(IsImplThread() && IsMainThreadBlocked()); DCHECK(impl().scheduler); DCHECK(impl().scheduler->CommitPending()); if (!impl().layer_tree_host_impl) { TRACE_EVENT_INSTANT0( "cc", "EarlyOut_NoLayerTree", TRACE_EVENT_SCOPE_THREAD); completion->Signal(); return; } // Ideally, we should inform to impl thread when BeginMainFrame is started. // But, we can avoid a PostTask in here. impl().scheduler->NotifyBeginMainFrameStarted(); scoped_ptr queue(raw_queue); if (offscreen_context_provider.get()) offscreen_context_provider->BindToCurrentThread(); impl().layer_tree_host_impl->SetOffscreenContextProvider( offscreen_context_provider); if (impl().contents_texture_manager) { DCHECK_EQ(impl().contents_texture_manager, blocked_main().contents_texture_manager()); } else { // Cache this pointer that was created on the main thread side to avoid a // data race between creating it and using it on the compositor thread. impl().contents_texture_manager = blocked_main().contents_texture_manager(); } if (impl().contents_texture_manager) { if (impl().contents_texture_manager->LinkedEvictedBackingsExist()) { // Clear any uploads we were making to textures linked to evicted // resources queue->ClearUploadsToEvictedResources(); // Some textures in the layer tree are invalid. Kick off another commit // to fill them again. SetNeedsCommitOnImplThread(); } impl().contents_texture_manager->PushTexturePrioritiesToBackings(); } impl().commit_completion_event = completion; impl().current_resource_update_controller = ResourceUpdateController::Create( this, Proxy::ImplThreadTaskRunner(), queue.Pass(), impl().layer_tree_host_impl->resource_provider()); impl().current_resource_update_controller->PerformMoreUpdates( impl().scheduler->AnticipatedDrawTime()); } void ThreadProxy::BeginMainFrameAbortedOnImplThread(bool did_handle) { TRACE_EVENT0("cc", "ThreadProxy::BeginMainFrameAbortedOnImplThread"); DCHECK(IsImplThread()); DCHECK(impl().scheduler); DCHECK(impl().scheduler->CommitPending()); DCHECK(!impl().layer_tree_host_impl->pending_tree()); if (did_handle) SetInputThrottledUntilCommitOnImplThread(false); impl().layer_tree_host_impl->BeginMainFrameAborted(did_handle); impl().scheduler->BeginMainFrameAborted(did_handle); } void ThreadProxy::ScheduledActionCommit() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionCommit"); DCHECK(IsImplThread()); DCHECK(IsMainThreadBlocked()); DCHECK(impl().commit_completion_event); DCHECK(impl().current_resource_update_controller); // Complete all remaining texture updates. impl().current_resource_update_controller->Finalize(); impl().current_resource_update_controller.reset(); if (impl().animations_frozen_until_next_draw) { impl().animation_freeze_time = std::max(impl().animation_freeze_time, blocked_main().last_monotonic_frame_begin_time); } blocked_main().main_thread_inside_commit = true; impl().layer_tree_host_impl->BeginCommit(); layer_tree_host()->BeginCommitOnImplThread(impl().layer_tree_host_impl.get()); layer_tree_host()->FinishCommitOnImplThread( impl().layer_tree_host_impl.get()); blocked_main().main_thread_inside_commit = false; bool hold_commit = layer_tree_host()->settings().impl_side_painting && blocked_main().commit_waits_for_activation; blocked_main().commit_waits_for_activation = false; if (hold_commit) { // For some layer types in impl-side painting, the commit is held until // the pending tree is activated. It's also possible that the // pending tree has already activated if there was no work to be done. TRACE_EVENT_INSTANT0("cc", "HoldCommit", TRACE_EVENT_SCOPE_THREAD); impl().completion_event_for_commit_held_on_tree_activation = impl().commit_completion_event; impl().commit_completion_event = NULL; } else { impl().commit_completion_event->Signal(); impl().commit_completion_event = NULL; } // Delay this step until afer the main thread has been released as it's // often a good bit of work to update the tree and prepare the new frame. impl().layer_tree_host_impl->CommitComplete(); SetInputThrottledUntilCommitOnImplThread(false); UpdateBackgroundAnimateTicking(); impl().next_frame_is_newly_committed_frame = true; impl().timing_history.DidCommit(); // SetVisible kicks off the next scheduler action, so this must be last. impl().scheduler->SetVisible(impl().layer_tree_host_impl->visible()); } void ThreadProxy::ScheduledActionUpdateVisibleTiles() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionUpdateVisibleTiles"); DCHECK(IsImplThread()); impl().layer_tree_host_impl->UpdateVisibleTiles(); } void ThreadProxy::ScheduledActionActivatePendingTree() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionActivatePendingTree"); DCHECK(IsImplThread()); impl().layer_tree_host_impl->ActivatePendingTree(); } void ThreadProxy::ScheduledActionBeginOutputSurfaceCreation() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionBeginOutputSurfaceCreation"); DCHECK(IsImplThread()); Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::CreateAndInitializeOutputSurface, main_thread_weak_ptr_)); } DrawSwapReadbackResult ThreadProxy::DrawSwapReadbackInternal( bool forced_draw, bool swap_requested, bool readback_requested) { TRACE_EVENT_SYNTHETIC_DELAY("cc.DrawAndSwap"); DrawSwapReadbackResult result; DCHECK(IsImplThread()); DCHECK(impl().layer_tree_host_impl.get()); impl().timing_history.DidStartDrawing(); base::TimeDelta draw_duration_estimate = DrawDurationEstimate(); base::AutoReset mark_inside(&impl().inside_draw, true); // Advance our animations. base::TimeTicks monotonic_time; if (impl().animations_frozen_until_next_draw) monotonic_time = impl().animation_freeze_time; else monotonic_time = impl().layer_tree_host_impl->CurrentFrameTimeTicks(); // TODO(enne): This should probably happen post-animate. if (impl().layer_tree_host_impl->pending_tree()) impl().layer_tree_host_impl->pending_tree()->UpdateDrawProperties(); impl().layer_tree_host_impl->Animate(monotonic_time); // This method is called on a forced draw, regardless of whether we are able // to produce a frame, as the calling site on main thread is blocked until its // request completes, and we signal completion here. If CanDraw() is false, we // will indicate success=false to the caller, but we must still signal // completion to avoid deadlock. // We guard PrepareToDraw() with CanDraw() because it always returns a valid // frame, so can only be used when such a frame is possible. Since // DrawLayers() depends on the result of PrepareToDraw(), it is guarded on // CanDraw() as well. bool drawing_for_readback = readback_requested && !!impl().readback_request; bool can_do_readback = impl().layer_tree_host_impl->renderer()->CanReadPixels(); LayerTreeHostImpl::FrameData frame; bool draw_frame = false; if (impl().layer_tree_host_impl->CanDraw()) { if (!drawing_for_readback || can_do_readback) { // If it is for a readback, make sure we draw the portion being read back. gfx::Rect readback_rect; if (drawing_for_readback) readback_rect = impl().readback_request->rect; result.draw_result = impl().layer_tree_host_impl->PrepareToDraw(&frame, readback_rect); draw_frame = forced_draw || result.draw_result == DrawSwapReadbackResult::DRAW_SUCCESS; } else { result.draw_result = DrawSwapReadbackResult::DRAW_ABORTED_CANT_READBACK; } } else { result.draw_result = DrawSwapReadbackResult::DRAW_ABORTED_CANT_DRAW; } if (draw_frame) { impl().layer_tree_host_impl->DrawLayers( &frame, impl().scheduler->LastBeginImplFrameTime()); result.draw_result = DrawSwapReadbackResult::DRAW_SUCCESS; impl().animations_frozen_until_next_draw = false; } else if (result.draw_result == DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS && !impl().layer_tree_host_impl->settings().impl_side_painting) { // Without impl-side painting, the animated layer that is checkerboarding // will continue to checkerboard until the next commit. If this layer // continues to move during the commit, it may continue to checkerboard // after the commit since the region rasterized during the commit will not // match the region that is currently visible; eventually this // checkerboarding will be displayed when we force a draw. To avoid this, // we freeze animations until we successfully draw. impl().animations_frozen_until_next_draw = true; impl().animation_freeze_time = monotonic_time; } else { DCHECK_NE(DrawSwapReadbackResult::DRAW_SUCCESS, result.draw_result); } impl().layer_tree_host_impl->DidDrawAllLayers(frame); bool start_ready_animations = draw_frame; impl().layer_tree_host_impl->UpdateAnimationState(start_ready_animations); // Check for a pending CompositeAndReadback. if (drawing_for_readback) { DCHECK(!swap_requested); result.did_readback = false; if (draw_frame) { if (!impl().layer_tree_host_impl->IsContextLost()) { impl().layer_tree_host_impl->Readback(impl().readback_request->pixels, impl().readback_request->rect); result.did_readback = true; } else { result.draw_result = DrawSwapReadbackResult::DRAW_ABORTED_CONTEXT_LOST; } } impl().readback_request->success = result.did_readback; impl().readback_request->completion.Signal(); impl().readback_request = NULL; } else if (draw_frame) { DCHECK(swap_requested); result.did_swap = impl().layer_tree_host_impl->SwapBuffers(frame); // We don't know if we have incomplete tiles if we didn't actually swap. if (result.did_swap) { DCHECK(!frame.has_no_damage); SetSwapUsedIncompleteTileOnImplThread(frame.contains_incomplete_tile); } } // Tell the main thread that the the newly-commited frame was drawn. if (impl().next_frame_is_newly_committed_frame) { impl().next_frame_is_newly_committed_frame = false; Proxy::MainThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::DidCommitAndDrawFrame, main_thread_weak_ptr_)); } if (draw_frame) CheckOutputSurfaceStatusOnImplThread(); if (result.draw_result == DrawSwapReadbackResult::DRAW_SUCCESS) { base::TimeDelta draw_duration = impl().timing_history.DidFinishDrawing(); base::TimeDelta draw_duration_overestimate; base::TimeDelta draw_duration_underestimate; if (draw_duration > draw_duration_estimate) draw_duration_underestimate = draw_duration - draw_duration_estimate; else draw_duration_overestimate = draw_duration_estimate - draw_duration; UMA_HISTOGRAM_CUSTOM_TIMES("Renderer.DrawDuration", draw_duration, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMilliseconds(100), 50); UMA_HISTOGRAM_CUSTOM_TIMES("Renderer.DrawDurationUnderestimate", draw_duration_underestimate, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMilliseconds(100), 50); UMA_HISTOGRAM_CUSTOM_TIMES("Renderer.DrawDurationOverestimate", draw_duration_overestimate, base::TimeDelta::FromMilliseconds(1), base::TimeDelta::FromMilliseconds(100), 50); } DCHECK_NE(DrawSwapReadbackResult::INVALID_RESULT, result.draw_result); return result; } void ThreadProxy::AcquireLayerTextures() { // Called when the main thread needs to modify a layer texture that is used // directly by the compositor. // This method will block until the next compositor draw if there is a // previously committed frame that is still undrawn. This is necessary to // ensure that the main thread does not monopolize access to the textures. DCHECK(IsMainThread()); if (main().textures_acquired) return; TRACE_EVENT0("cc", "ThreadProxy::AcquireLayerTextures"); DebugScopedSetMainThreadBlocked main_thread_blocked(this); CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::AcquireLayerTexturesForMainThreadOnImplThread, impl_thread_weak_ptr_, &completion)); // Block until it is safe to write to layer textures from the main thread. completion.Wait(); main().textures_acquired = true; main().can_cancel_commit = false; } void ThreadProxy::AcquireLayerTexturesForMainThreadOnImplThread( CompletionEvent* completion) { DCHECK(IsImplThread()); DCHECK(!impl().texture_acquisition_completion_event); impl().texture_acquisition_completion_event = completion; impl().scheduler->SetMainThreadNeedsLayerTextures(); } void ThreadProxy::ScheduledActionAcquireLayerTexturesForMainThread() { DCHECK(impl().texture_acquisition_completion_event); impl().texture_acquisition_completion_event->Signal(); impl().texture_acquisition_completion_event = NULL; } void ThreadProxy::ScheduledActionManageTiles() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionManageTiles"); DCHECK(impl().layer_tree_host_impl->settings().impl_side_painting); impl().layer_tree_host_impl->ManageTiles(); } DrawSwapReadbackResult ThreadProxy::ScheduledActionDrawAndSwapIfPossible() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionDrawAndSwap"); // SchedulerStateMachine::DidDrawIfPossibleCompleted isn't set up to // handle DRAW_ABORTED_CANT_DRAW. Moreover, the scheduler should // never generate this call when it can't draw. DCHECK(impl().layer_tree_host_impl->CanDraw()); bool forced_draw = false; bool swap_requested = true; bool readback_requested = false; return DrawSwapReadbackInternal( forced_draw, swap_requested, readback_requested); } DrawSwapReadbackResult ThreadProxy::ScheduledActionDrawAndSwapForced() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionDrawAndSwapForced"); bool forced_draw = true; bool swap_requested = true; bool readback_requested = false; return DrawSwapReadbackInternal( forced_draw, swap_requested, readback_requested); } DrawSwapReadbackResult ThreadProxy::ScheduledActionDrawAndReadback() { TRACE_EVENT0("cc", "ThreadProxy::ScheduledActionDrawAndReadback"); bool forced_draw = true; bool swap_requested = false; bool readback_requested = true; return DrawSwapReadbackInternal( forced_draw, swap_requested, readback_requested); } void ThreadProxy::DidAnticipatedDrawTimeChange(base::TimeTicks time) { if (impl().current_resource_update_controller) impl().current_resource_update_controller->PerformMoreUpdates(time); } base::TimeDelta ThreadProxy::DrawDurationEstimate() { return impl().timing_history.DrawDurationEstimate(); } base::TimeDelta ThreadProxy::BeginMainFrameToCommitDurationEstimate() { return impl().timing_history.BeginMainFrameToCommitDurationEstimate(); } base::TimeDelta ThreadProxy::CommitToActivateDurationEstimate() { return impl().timing_history.CommitToActivateDurationEstimate(); } void ThreadProxy::DidBeginImplFrameDeadline() { impl().layer_tree_host_impl->ResetCurrentFrameTimeForNextFrame(); } void ThreadProxy::ReadyToFinalizeTextureUpdates() { DCHECK(IsImplThread()); impl().scheduler->NotifyReadyToCommit(); } void ThreadProxy::DidCommitAndDrawFrame() { DCHECK(IsMainThread()); if (!layer_tree_host()) return; layer_tree_host()->DidCommitAndDrawFrame(); } void ThreadProxy::DidCompleteSwapBuffers() { DCHECK(IsMainThread()); if (!layer_tree_host()) return; layer_tree_host()->DidCompleteSwapBuffers(); } void ThreadProxy::SetAnimationEvents(scoped_ptr events) { TRACE_EVENT0("cc", "ThreadProxy::SetAnimationEvents"); DCHECK(IsMainThread()); if (!layer_tree_host()) return; layer_tree_host()->SetAnimationEvents(events.Pass()); } void ThreadProxy::CreateAndInitializeOutputSurface() { TRACE_EVENT0("cc", "ThreadProxy::CreateAndInitializeOutputSurface"); DCHECK(IsMainThread()); // Check that output surface has not been recreated by CompositeAndReadback // after this task is posted but before it is run. bool has_initialized_output_surface = true; { CompletionEvent completion; Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::HasInitializedOutputSurfaceOnImplThread, impl_thread_weak_ptr_, &completion, &has_initialized_output_surface)); completion.Wait(); } if (has_initialized_output_surface) return; layer_tree_host()->DidLoseOutputSurface(); main().output_surface_creation_callback.Reset( base::Bind(&ThreadProxy::DoCreateAndInitializeOutputSurface, base::Unretained(this))); main().output_surface_creation_callback.callback().Run(); } void ThreadProxy::HasInitializedOutputSurfaceOnImplThread( CompletionEvent* completion, bool* has_initialized_output_surface) { DCHECK(IsImplThread()); *has_initialized_output_surface = impl().scheduler->HasInitializedOutputSurface(); completion->Signal(); } void ThreadProxy::InitializeImplOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::InitializeImplOnImplThread"); DCHECK(IsImplThread()); impl().layer_tree_host_impl = layer_tree_host()->CreateLayerTreeHostImpl(this); const LayerTreeSettings& settings = layer_tree_host()->settings(); SchedulerSettings scheduler_settings; scheduler_settings.main_frame_before_draw_enabled = settings.main_frame_before_draw_enabled; scheduler_settings.main_frame_before_activation_enabled = settings.main_frame_before_activation_enabled; scheduler_settings.impl_side_painting = settings.impl_side_painting; scheduler_settings.timeout_and_draw_when_animation_checkerboards = settings.timeout_and_draw_when_animation_checkerboards; scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = settings.maximum_number_of_failed_draws_before_draw_is_forced_; scheduler_settings.using_synchronous_renderer_compositor = settings.using_synchronous_renderer_compositor; scheduler_settings.throttle_frame_production = settings.throttle_frame_production; impl().scheduler = Scheduler::Create(this, scheduler_settings, impl().layer_tree_host_id, ImplThreadTaskRunner()); impl().scheduler->SetVisible(impl().layer_tree_host_impl->visible()); impl_thread_weak_ptr_ = impl().weak_factory.GetWeakPtr(); completion->Signal(); } void ThreadProxy::InitializeOutputSurfaceOnImplThread( CompletionEvent* completion, scoped_ptr output_surface, scoped_refptr offscreen_context_provider, bool* success, RendererCapabilities* capabilities) { TRACE_EVENT0("cc", "ThreadProxy::InitializeOutputSurfaceOnImplThread"); DCHECK(IsImplThread()); DCHECK(IsMainThreadBlocked()); DCHECK(success); DCHECK(capabilities); layer_tree_host()->DeleteContentsTexturesOnImplThread( impl().layer_tree_host_impl->resource_provider()); *success = impl().layer_tree_host_impl->InitializeRenderer(output_surface.Pass()); if (*success) { *capabilities = impl() .layer_tree_host_impl->GetRendererCapabilities() .MainThreadCapabilities(); impl().scheduler->DidCreateAndInitializeOutputSurface(); } else if (offscreen_context_provider.get()) { if (offscreen_context_provider->BindToCurrentThread()) offscreen_context_provider->VerifyContexts(); offscreen_context_provider = NULL; } impl().layer_tree_host_impl->SetOffscreenContextProvider( offscreen_context_provider); completion->Signal(); } void ThreadProxy::FinishGLOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::FinishGLOnImplThread"); DCHECK(IsImplThread()); if (impl().layer_tree_host_impl->resource_provider()) impl().layer_tree_host_impl->resource_provider()->Finish(); completion->Signal(); } void ThreadProxy::LayerTreeHostClosedOnImplThread(CompletionEvent* completion) { TRACE_EVENT0("cc", "ThreadProxy::LayerTreeHostClosedOnImplThread"); DCHECK(IsImplThread()); layer_tree_host()->DeleteContentsTexturesOnImplThread( impl().layer_tree_host_impl->resource_provider()); impl().current_resource_update_controller.reset(); impl().layer_tree_host_impl->SetNeedsBeginImplFrame(false); impl().scheduler.reset(); impl().layer_tree_host_impl.reset(); impl().weak_factory.InvalidateWeakPtrs(); impl().contents_texture_manager = NULL; completion->Signal(); } size_t ThreadProxy::MaxPartialTextureUpdates() const { return ResourceUpdateController::MaxPartialTextureUpdates(); } ThreadProxy::BeginMainFrameAndCommitState::BeginMainFrameAndCommitState() : memory_allocation_limit_bytes(0), memory_allocation_priority_cutoff(0), evicted_ui_resources(false) {} ThreadProxy::BeginMainFrameAndCommitState::~BeginMainFrameAndCommitState() {} scoped_ptr ThreadProxy::AsValue() const { scoped_ptr state(new base::DictionaryValue()); CompletionEvent completion; { DebugScopedSetMainThreadBlocked main_thread_blocked( const_cast(this)); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::AsValueOnImplThread, impl_thread_weak_ptr_, &completion, state.get())); completion.Wait(); } return state.PassAs(); } void ThreadProxy::AsValueOnImplThread(CompletionEvent* completion, base::DictionaryValue* state) const { state->Set("layer_tree_host_impl", impl().layer_tree_host_impl->AsValue().release()); completion->Signal(); } bool ThreadProxy::CommitPendingForTesting() { DCHECK(IsMainThread()); CommitPendingRequest commit_pending_request; { DebugScopedSetMainThreadBlocked main_thread_blocked(this); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::CommitPendingOnImplThreadForTesting, impl_thread_weak_ptr_, &commit_pending_request)); commit_pending_request.completion.Wait(); } return commit_pending_request.commit_pending; } void ThreadProxy::CommitPendingOnImplThreadForTesting( CommitPendingRequest* request) { DCHECK(IsImplThread()); if (impl().layer_tree_host_impl->output_surface()) request->commit_pending = impl().scheduler->CommitPending(); else request->commit_pending = false; request->completion.Signal(); } scoped_ptr ThreadProxy::SchedulerStateAsValueForTesting() { if (IsImplThread()) return impl().scheduler->StateAsValue().Pass(); SchedulerStateRequest scheduler_state_request; { DebugScopedSetMainThreadBlocked main_thread_blocked(this); Proxy::ImplThreadTaskRunner()->PostTask( FROM_HERE, base::Bind(&ThreadProxy::SchedulerStateAsValueOnImplThreadForTesting, impl_thread_weak_ptr_, &scheduler_state_request)); scheduler_state_request.completion.Wait(); } return scheduler_state_request.state.Pass(); } void ThreadProxy::SchedulerStateAsValueOnImplThreadForTesting( SchedulerStateRequest* request) { DCHECK(IsImplThread()); request->state = impl().scheduler->StateAsValue(); request->completion.Signal(); } void ThreadProxy::RenewTreePriority() { DCHECK(IsImplThread()); bool smoothness_takes_priority = impl().layer_tree_host_impl->pinch_gesture_active() || impl().layer_tree_host_impl->IsCurrentlyScrolling() || impl().layer_tree_host_impl->page_scale_animation_active(); base::TimeTicks now = impl().layer_tree_host_impl->CurrentPhysicalTimeTicks(); // Update expiration time if smoothness currently takes priority. if (smoothness_takes_priority) { impl().smoothness_takes_priority_expiration_time = now + base::TimeDelta::FromMilliseconds( kSmoothnessTakesPriorityExpirationDelay * 1000); } // We use the same priority for both trees by default. TreePriority priority = SAME_PRIORITY_FOR_BOTH_TREES; // Smoothness takes priority if expiration time is in the future. if (impl().smoothness_takes_priority_expiration_time > now) priority = SMOOTHNESS_TAKES_PRIORITY; // New content always takes priority when the active tree has // evicted resources or there is an invalid viewport size. if (impl().layer_tree_host_impl->active_tree()->ContentsTexturesPurged() || impl().layer_tree_host_impl->active_tree()->ViewportSizeInvalid() || impl().layer_tree_host_impl->EvictedUIResourcesExist() || impl().input_throttled_until_commit) { // Once we enter NEW_CONTENTS_TAKES_PRIORITY mode, visible tiles on active // tree might be freed. We need to set RequiresHighResToDraw to ensure that // high res tiles will be required to activate pending tree. impl().layer_tree_host_impl->active_tree()->SetRequiresHighResToDraw(); priority = NEW_CONTENT_TAKES_PRIORITY; } impl().layer_tree_host_impl->SetTreePriority(priority); impl().scheduler->SetSmoothnessTakesPriority(priority == SMOOTHNESS_TAKES_PRIORITY); // Notify the the client of this compositor via the output surface. // TODO(epenner): Route this to compositor-thread instead of output-surface // after GTFO refactor of compositor-thread (http://crbug/170828). if (impl().layer_tree_host_impl->output_surface()) { impl() .layer_tree_host_impl->output_surface() ->UpdateSmoothnessTakesPriority(priority == SMOOTHNESS_TAKES_PRIORITY); } base::TimeDelta delay = impl().smoothness_takes_priority_expiration_time - now; // Need to make sure a delayed task is posted when we have smoothness // takes priority expiration time in the future. if (delay <= base::TimeDelta()) return; if (impl().renew_tree_priority_pending) return; Proxy::ImplThreadTaskRunner()->PostDelayedTask( FROM_HERE, base::Bind(&ThreadProxy::RenewTreePriorityOnImplThread, impl_thread_weak_ptr_), delay); impl().renew_tree_priority_pending = true; } void ThreadProxy::RenewTreePriorityOnImplThread() { DCHECK(impl().renew_tree_priority_pending); impl().renew_tree_priority_pending = false; RenewTreePriority(); } void ThreadProxy::RequestScrollbarAnimationOnImplThread(base::TimeDelta delay) { Proxy::ImplThreadTaskRunner()->PostDelayedTask( FROM_HERE, base::Bind(&ThreadProxy::StartScrollbarAnimationOnImplThread, impl_thread_weak_ptr_), delay); } void ThreadProxy::StartScrollbarAnimationOnImplThread() { impl().layer_tree_host_impl->StartScrollbarAnimation(); } void ThreadProxy::DidActivatePendingTree() { TRACE_EVENT0("cc", "ThreadProxy::DidActivatePendingTreeOnImplThread"); DCHECK(IsImplThread()); DCHECK(!impl().layer_tree_host_impl->pending_tree()); if (impl().completion_event_for_commit_held_on_tree_activation) { TRACE_EVENT_INSTANT0( "cc", "ReleaseCommitbyActivation", TRACE_EVENT_SCOPE_THREAD); DCHECK(impl().layer_tree_host_impl->settings().impl_side_painting); impl().completion_event_for_commit_held_on_tree_activation->Signal(); impl().completion_event_for_commit_held_on_tree_activation = NULL; } UpdateBackgroundAnimateTicking(); impl().timing_history.DidActivatePendingTree(); } void ThreadProxy::DidManageTiles() { DCHECK(IsImplThread()); impl().scheduler->DidManageTiles(); } } // namespace cc