// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_THREAD_PROXY_H_ #define CC_TREES_THREAD_PROXY_H_ #include #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "cc/animation/animation_events.h" #include "cc/base/completion_event.h" #include "cc/base/delayed_unique_notifier.h" #include "cc/resources/resource_update_controller.h" #include "cc/scheduler/commit_earlyout_reason.h" #include "cc/scheduler/scheduler.h" #include "cc/trees/layer_tree_host_impl.h" #include "cc/trees/proxy.h" #include "cc/trees/proxy_timing_history.h" namespace base { class SingleThreadTaskRunner; } namespace cc { class BeginFrameSource; class ContextProvider; class InputHandlerClient; class LayerTreeHost; class PrioritizedResourceManager; class ResourceUpdateQueue; class Scheduler; class ScopedThreadProxy; class CC_EXPORT ThreadProxy : public Proxy, NON_EXPORTED_BASE(LayerTreeHostImplClient), NON_EXPORTED_BASE(SchedulerClient), NON_EXPORTED_BASE(ResourceUpdateControllerClient) { public: static scoped_ptr Create( LayerTreeHost* layer_tree_host, scoped_refptr main_task_runner, scoped_refptr impl_task_runner, scoped_ptr external_begin_frame_source); ~ThreadProxy() override; struct BeginMainFrameAndCommitState { BeginMainFrameAndCommitState(); ~BeginMainFrameAndCommitState(); unsigned int begin_frame_id; BeginFrameArgs begin_frame_args; scoped_ptr scroll_info; size_t memory_allocation_limit_bytes; int memory_allocation_priority_cutoff; bool evicted_ui_resources; }; struct MainThreadOnly { MainThreadOnly(ThreadProxy* proxy, int layer_tree_host_id); ~MainThreadOnly(); const int layer_tree_host_id; // Set only when SetNeedsAnimate is called. bool animate_requested; // Set only when SetNeedsCommit is called. bool commit_requested; // Set by SetNeedsAnimate, SetNeedsUpdateLayers, and SetNeedsCommit. bool commit_request_sent_to_impl_thread; bool started; bool prepare_tiles_pending; bool can_cancel_commit; bool defer_commits; RendererCapabilities renderer_capabilities_main_thread_copy; base::WeakPtrFactory weak_factory; }; // Accessed on the main thread, or when main thread is blocked. struct MainThreadOrBlockedMainThread { explicit MainThreadOrBlockedMainThread(LayerTreeHost* host); ~MainThreadOrBlockedMainThread(); PrioritizedResourceManager* contents_texture_manager(); LayerTreeHost* layer_tree_host; bool commit_waits_for_activation; bool main_thread_inside_commit; }; struct CompositorThreadOnly { CompositorThreadOnly( ThreadProxy* proxy, int layer_tree_host_id, RenderingStatsInstrumentation* rendering_stats_instrumentation, scoped_ptr external_begin_frame_source); ~CompositorThreadOnly(); const int layer_tree_host_id; // Copy of the main thread side contents texture manager for work // that needs to be done on the compositor thread. PrioritizedResourceManager* contents_texture_manager; scoped_ptr scheduler; // Set when the main thread is waiting on a // ScheduledActionSendBeginMainFrame to be issued. CompletionEvent* begin_main_frame_sent_completion_event; // Set when the main thread is waiting on a commit to complete. CompletionEvent* commit_completion_event; // Set when the main thread is waiting on a pending tree activation. CompletionEvent* completion_event_for_commit_held_on_tree_activation; scoped_ptr current_resource_update_controller; // Set when the next draw should post DidCommitAndDrawFrame to the main // thread. bool next_frame_is_newly_committed_frame; bool inside_draw; bool input_throttled_until_commit; base::TimeTicks animation_time; // Whether a commit has been completed since the last time animations were // ticked. If this happens, we need to animate again. bool did_commit_after_animating; DelayedUniqueNotifier smoothness_priority_expiration_notifier; ProxyTimingHistory timing_history; scoped_ptr external_begin_frame_source; // Values used to keep track of frame durations. Used only in frame timing. BeginFrameArgs last_begin_main_frame_args; BeginFrameArgs last_processed_begin_main_frame_args; scoped_ptr layer_tree_host_impl; base::WeakPtrFactory weak_factory; }; const MainThreadOnly& main() const; const MainThreadOrBlockedMainThread& blocked_main() const; const CompositorThreadOnly& impl() const; // Proxy implementation void FinishAllRendering() override; bool IsStarted() const override; bool CommitToActiveTree() const override; void SetOutputSurface(scoped_ptr) override; void SetLayerTreeHostClientReady() override; void SetVisible(bool visible) override; void SetThrottleFrameProduction(bool throttle) override; const RendererCapabilities& GetRendererCapabilities() const override; void SetNeedsAnimate() override; void SetNeedsUpdateLayers() override; void SetNeedsCommit() override; void SetNeedsRedraw(const gfx::Rect& damage_rect) override; void SetNextCommitWaitsForActivation() override; void NotifyInputThrottledUntilCommit() override; void SetDeferCommits(bool defer_commits) override; bool CommitRequested() const override; bool BeginMainFrameRequested() const override; void MainThreadHasStoppedFlinging() override; void Start() override; void Stop() override; size_t MaxPartialTextureUpdates() const override; void ForceSerializeOnSwapBuffers() override; bool SupportsImplScrolling() const override; void SetDebugState(const LayerTreeDebugState& debug_state) override; bool MainFrameWillHappenForTesting() override; void SetChildrenNeedBeginFrames(bool children_need_begin_frames) override; void SetAuthoritativeVSyncInterval(const base::TimeDelta& interval) override; // LayerTreeHostImplClient implementation void UpdateRendererCapabilitiesOnImplThread() override; void DidLoseOutputSurfaceOnImplThread() override; void CommitVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval) override; void SetEstimatedParentDrawTime(base::TimeDelta draw_time) override; void SetMaxSwapsPendingOnImplThread(int max) override; void DidSwapBuffersOnImplThread() override; void DidSwapBuffersCompleteOnImplThread() override; void OnCanDrawStateChanged(bool can_draw) override; void NotifyReadyToActivate() override; void NotifyReadyToDraw() override; // Please call these 3 functions through // LayerTreeHostImpl's SetNeedsRedraw(), SetNeedsRedrawRect() and // SetNeedsAnimate(). void SetNeedsRedrawOnImplThread() override; void SetNeedsRedrawRectOnImplThread(const gfx::Rect& dirty_rect) override; void SetNeedsAnimateOnImplThread() override; void SetNeedsPrepareTilesOnImplThread() override; void SetNeedsCommitOnImplThread() override; void SetVideoNeedsBeginFrames(bool needs_begin_frames) override; void PostAnimationEventsToMainThreadOnImplThread( scoped_ptr queue) override; bool ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes, int priority_cutoff) override; bool IsInsideDraw() override; void RenewTreePriority() override; void PostDelayedAnimationTaskOnImplThread(const base::Closure& task, base::TimeDelta delay) override; void DidActivateSyncTree() override; void DidPrepareTiles() override; void DidCompletePageScaleAnimationOnImplThread() override; void OnDrawForOutputSurface() override; // SchedulerClient implementation void WillBeginImplFrame(const BeginFrameArgs& args) override; void ScheduledActionSendBeginMainFrame() override; DrawResult ScheduledActionDrawAndSwapIfPossible() override; DrawResult ScheduledActionDrawAndSwapForced() override; void ScheduledActionAnimate() override; void ScheduledActionCommit() override; void ScheduledActionActivateSyncTree() override; void ScheduledActionBeginOutputSurfaceCreation() override; void ScheduledActionPrepareTiles() override; void ScheduledActionInvalidateOutputSurface() override; void DidAnticipatedDrawTimeChange(base::TimeTicks time) override; base::TimeDelta DrawDurationEstimate() override; base::TimeDelta BeginMainFrameToCommitDurationEstimate() override; base::TimeDelta CommitToActivateDurationEstimate() override; void DidBeginImplFrameDeadline() override; void SendBeginFramesToChildren(const BeginFrameArgs& args) override; void SendBeginMainFrameNotExpectedSoon() override; // ResourceUpdateControllerClient implementation void ReadyToFinalizeTextureUpdates() override; protected: ThreadProxy( LayerTreeHost* layer_tree_host, scoped_refptr main_task_runner, scoped_refptr impl_task_runner, scoped_ptr external_begin_frame_source); private: // Called on main thread. void SetRendererCapabilitiesMainThreadCopy( const RendererCapabilities& capabilities); void BeginMainFrame( scoped_ptr begin_main_frame_state); void BeginMainFrameNotExpectedSoon(); void DidCommitAndDrawFrame(); void DidCompleteSwapBuffers(); void SetAnimationEvents(scoped_ptr queue); void DidLoseOutputSurface(); void RequestNewOutputSurface(); void DidInitializeOutputSurface(bool success, const RendererCapabilities& capabilities); void SendCommitRequestToImplThreadIfNeeded(); void DidCompletePageScaleAnimation(); // Called on impl thread. struct SchedulerStateRequest; void StartCommitOnImplThread(CompletionEvent* completion, ResourceUpdateQueue* queue); void BeginMainFrameAbortedOnImplThread(CommitEarlyOutReason reason); void FinishAllRenderingOnImplThread(CompletionEvent* completion); void InitializeImplOnImplThread(CompletionEvent* completion); void SetLayerTreeHostClientReadyOnImplThread(); void SetVisibleOnImplThread(CompletionEvent* completion, bool visible); void SetThrottleFrameProductionOnImplThread(bool throttle); void HasInitializedOutputSurfaceOnImplThread( CompletionEvent* completion, bool* has_initialized_output_surface); void DeleteContentsTexturesOnImplThread(CompletionEvent* completion); void InitializeOutputSurfaceOnImplThread( scoped_ptr output_surface); void FinishGLOnImplThread(CompletionEvent* completion); void LayerTreeHostClosedOnImplThread(CompletionEvent* completion); DrawResult DrawSwapInternal(bool forced_draw); void ForceSerializeOnSwapBuffersOnImplThread(CompletionEvent* completion); void MainFrameWillHappenOnImplThreadForTesting(CompletionEvent* completion, bool* main_frame_will_happen); void SetSwapUsedIncompleteTileOnImplThread(bool used_incomplete_tile); void MainThreadHasStoppedFlingingOnImplThread(); void SetInputThrottledUntilCommitOnImplThread(bool is_throttled); void SetDebugStateOnImplThread(const LayerTreeDebugState& debug_state); void SetDeferCommitsOnImplThread(bool defer_commits) const; LayerTreeHost* layer_tree_host(); const LayerTreeHost* layer_tree_host() const; // Use accessors instead of this variable directly. MainThreadOnly main_thread_only_vars_unsafe_; MainThreadOnly& main(); // Use accessors instead of this variable directly. MainThreadOrBlockedMainThread main_thread_or_blocked_vars_unsafe_; MainThreadOrBlockedMainThread& blocked_main(); // Use accessors instead of this variable directly. CompositorThreadOnly compositor_thread_vars_unsafe_; CompositorThreadOnly& impl(); base::WeakPtr main_thread_weak_ptr_; base::WeakPtr impl_thread_weak_ptr_; DISALLOW_COPY_AND_ASSIGN(ThreadProxy); }; } // namespace cc #endif // CC_TREES_THREAD_PROXY_H_