// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_TREES_THREAD_PROXY_H_ #define CC_TREES_THREAD_PROXY_H_ #include #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "cc/animation/animation_events.h" #include "cc/base/completion_event.h" #include "cc/resources/resource_update_controller.h" #include "cc/scheduler/scheduler.h" #include "cc/trees/layer_tree_host_impl.h" #include "cc/trees/proxy.h" #include "cc/trees/proxy_timing_history.h" namespace base { class SingleThreadTaskRunner; } namespace cc { class ContextProvider; class InputHandlerClient; class LayerTreeHost; class ResourceUpdateQueue; class Scheduler; class ScopedThreadProxy; class ThreadProxy : public Proxy, LayerTreeHostImplClient, SchedulerClient, ResourceUpdateControllerClient { public: static scoped_ptr Create( LayerTreeHost* layer_tree_host, scoped_refptr impl_task_runner); virtual ~ThreadProxy(); // Proxy implementation virtual bool CompositeAndReadback(void* pixels, const gfx::Rect& rect) OVERRIDE; virtual void FinishAllRendering() OVERRIDE; virtual bool IsStarted() const OVERRIDE; virtual void SetLayerTreeHostClientReady() OVERRIDE; virtual void SetVisible(bool visible) OVERRIDE; virtual void CreateAndInitializeOutputSurface() OVERRIDE; virtual const RendererCapabilities& GetRendererCapabilities() const OVERRIDE; virtual void SetNeedsAnimate() OVERRIDE; virtual void SetNeedsUpdateLayers() OVERRIDE; virtual void SetNeedsCommit() OVERRIDE; virtual void SetNeedsRedraw(const gfx::Rect& damage_rect) OVERRIDE; virtual void SetNextCommitWaitsForActivation() OVERRIDE; virtual void NotifyInputThrottledUntilCommit() OVERRIDE; virtual void SetDeferCommits(bool defer_commits) OVERRIDE; virtual bool CommitRequested() const OVERRIDE; virtual bool BeginMainFrameRequested() const OVERRIDE; virtual void MainThreadHasStoppedFlinging() OVERRIDE; virtual void Start() OVERRIDE; virtual void Stop() OVERRIDE; virtual size_t MaxPartialTextureUpdates() const OVERRIDE; virtual void AcquireLayerTextures() OVERRIDE; virtual void ForceSerializeOnSwapBuffers() OVERRIDE; virtual scoped_ptr AsValue() const OVERRIDE; virtual bool CommitPendingForTesting() OVERRIDE; virtual scoped_ptr SchedulerStateAsValueForTesting() OVERRIDE; // LayerTreeHostImplClient implementation virtual void UpdateRendererCapabilitiesOnImplThread() OVERRIDE; virtual void DidLoseOutputSurfaceOnImplThread() OVERRIDE; virtual void DidSwapBuffersOnImplThread() OVERRIDE {} virtual void OnSwapBuffersCompleteOnImplThread() OVERRIDE; virtual void BeginImplFrame(const BeginFrameArgs& args) OVERRIDE; virtual void OnCanDrawStateChanged(bool can_draw) OVERRIDE; virtual void NotifyReadyToActivate() OVERRIDE; // Please call these 2 functions through // LayerTreeHostImpl's SetNeedsRedraw() and SetNeedsRedrawRect(). virtual void SetNeedsRedrawOnImplThread() OVERRIDE; virtual void SetNeedsRedrawRectOnImplThread(const gfx::Rect& dirty_rect) OVERRIDE; virtual void SetNeedsManageTilesOnImplThread() OVERRIDE; virtual void DidInitializeVisibleTileOnImplThread() OVERRIDE; virtual void SetNeedsCommitOnImplThread() OVERRIDE; virtual void PostAnimationEventsToMainThreadOnImplThread( scoped_ptr queue) OVERRIDE; virtual bool ReduceContentsTextureMemoryOnImplThread(size_t limit_bytes, int priority_cutoff) OVERRIDE; virtual void SendManagedMemoryStats() OVERRIDE; virtual bool IsInsideDraw() OVERRIDE; virtual void RenewTreePriority() OVERRIDE; virtual void RequestScrollbarAnimationOnImplThread(base::TimeDelta delay) OVERRIDE; virtual void DidActivatePendingTree() OVERRIDE; virtual void DidManageTiles() OVERRIDE; // SchedulerClient implementation virtual void SetNeedsBeginImplFrame(bool enable) OVERRIDE; virtual void ScheduledActionSendBeginMainFrame() OVERRIDE; virtual DrawSwapReadbackResult ScheduledActionDrawAndSwapIfPossible() OVERRIDE; virtual DrawSwapReadbackResult ScheduledActionDrawAndSwapForced() OVERRIDE; virtual DrawSwapReadbackResult ScheduledActionDrawAndReadback() OVERRIDE; virtual void ScheduledActionCommit() OVERRIDE; virtual void ScheduledActionUpdateVisibleTiles() OVERRIDE; virtual void ScheduledActionActivatePendingTree() OVERRIDE; virtual void ScheduledActionBeginOutputSurfaceCreation() OVERRIDE; virtual void ScheduledActionAcquireLayerTexturesForMainThread() OVERRIDE; virtual void ScheduledActionManageTiles() OVERRIDE; virtual void DidAnticipatedDrawTimeChange(base::TimeTicks time) OVERRIDE; virtual base::TimeDelta DrawDurationEstimate() OVERRIDE; virtual base::TimeDelta BeginMainFrameToCommitDurationEstimate() OVERRIDE; virtual base::TimeDelta CommitToActivateDurationEstimate() OVERRIDE; virtual void DidBeginImplFrameDeadline() OVERRIDE; // ResourceUpdateControllerClient implementation virtual void ReadyToFinalizeTextureUpdates() OVERRIDE; private: ThreadProxy(LayerTreeHost* layer_tree_host, scoped_refptr impl_task_runner); struct BeginMainFrameAndCommitState { BeginMainFrameAndCommitState(); ~BeginMainFrameAndCommitState(); base::TimeTicks monotonic_frame_begin_time; scoped_ptr scroll_info; size_t memory_allocation_limit_bytes; int memory_allocation_priority_cutoff; bool evicted_ui_resources; }; // Called on main thread. void SetRendererCapabilitiesMainThreadCopy( const RendererCapabilities& capabilities); void BeginMainFrame( scoped_ptr begin_main_frame_state); void DidCommitAndDrawFrame(); void DidCompleteSwapBuffers(); void SetAnimationEvents(scoped_ptr queue); void DoCreateAndInitializeOutputSurface(); // |capabilities| is set only when |success| is true. void OnOutputSurfaceInitializeAttempted( bool success, const RendererCapabilities& capabilities); void SendCommitRequestToImplThreadIfNeeded(); // Called on impl thread. struct ReadbackRequest; struct CommitPendingRequest; struct SchedulerStateRequest; void ForceCommitForReadbackOnImplThread( CompletionEvent* begin_main_frame_sent_completion, ReadbackRequest* request); void StartCommitOnImplThread( CompletionEvent* completion, ResourceUpdateQueue* queue, scoped_refptr offscreen_context_provider); void BeginMainFrameAbortedOnImplThread(bool did_handle); void RequestReadbackOnImplThread(ReadbackRequest* request); void FinishAllRenderingOnImplThread(CompletionEvent* completion); void InitializeImplOnImplThread(CompletionEvent* completion); void SetLayerTreeHostClientReadyOnImplThread(); void SetVisibleOnImplThread(CompletionEvent* completion, bool visible); void UpdateBackgroundAnimateTicking(); void HasInitializedOutputSurfaceOnImplThread( CompletionEvent* completion, bool* has_initialized_output_surface); void InitializeOutputSurfaceOnImplThread( CompletionEvent* completion, scoped_ptr output_surface, scoped_refptr offscreen_context_provider, bool* success, RendererCapabilities* capabilities); void FinishGLOnImplThread(CompletionEvent* completion); void LayerTreeHostClosedOnImplThread(CompletionEvent* completion); void AcquireLayerTexturesForMainThreadOnImplThread( CompletionEvent* completion); DrawSwapReadbackResult DrawSwapReadbackInternal(bool forced_draw, bool swap_requested, bool readback_requested); void ForceSerializeOnSwapBuffersOnImplThread(CompletionEvent* completion); void CheckOutputSurfaceStatusOnImplThread(); void CommitPendingOnImplThreadForTesting(CommitPendingRequest* request); void SchedulerStateAsValueOnImplThreadForTesting( SchedulerStateRequest* request); void AsValueOnImplThread(CompletionEvent* completion, base::DictionaryValue* state) const; void RenewTreePriorityOnImplThread(); void SetSwapUsedIncompleteTileOnImplThread(bool used_incomplete_tile); void StartScrollbarAnimationOnImplThread(); void MainThreadHasStoppedFlingingOnImplThread(); void SetInputThrottledUntilCommitOnImplThread(bool is_throttled); LayerTreeHost* layer_tree_host(); const LayerTreeHost* layer_tree_host() const; struct MainThreadOnly { MainThreadOnly(ThreadProxy* proxy, int layer_tree_host_id); ~MainThreadOnly(); const int layer_tree_host_id; // Set only when SetNeedsAnimate is called. bool animate_requested; // Set only when SetNeedsCommit is called. bool commit_requested; // Set by SetNeedsAnimate, SetNeedsUpdateLayers, and SetNeedsCommit. bool commit_request_sent_to_impl_thread; // Set by BeginMainFrame bool created_offscreen_context_provider; bool started; bool textures_acquired; bool in_composite_and_readback; bool manage_tiles_pending; bool can_cancel_commit; bool defer_commits; base::CancelableClosure output_surface_creation_callback; RendererCapabilities renderer_capabilities_main_thread_copy; scoped_ptr pending_deferred_commit; base::WeakPtrFactory weak_factory; }; // Use accessors instead of this variable directly. MainThreadOnly main_thread_only_vars_unsafe_; MainThreadOnly& main(); const MainThreadOnly& main() const; // Accessed on the main thread, or when main thread is blocked. struct MainThreadOrBlockedMainThread { explicit MainThreadOrBlockedMainThread(LayerTreeHost* host); ~MainThreadOrBlockedMainThread(); PrioritizedResourceManager* contents_texture_manager(); LayerTreeHost* layer_tree_host; bool commit_waits_for_activation; bool main_thread_inside_commit; base::TimeTicks last_monotonic_frame_begin_time; }; // Use accessors instead of this variable directly. MainThreadOrBlockedMainThread main_thread_or_blocked_vars_unsafe_; MainThreadOrBlockedMainThread& blocked_main(); const MainThreadOrBlockedMainThread& blocked_main() const; struct CompositorThreadOnly { CompositorThreadOnly(ThreadProxy* proxy, int layer_tree_host_id); ~CompositorThreadOnly(); const int layer_tree_host_id; // Copy of the main thread side contents texture manager for work // that needs to be done on the compositor thread. PrioritizedResourceManager* contents_texture_manager; scoped_ptr scheduler; // Set when the main thread is waiting on a // ScheduledActionSendBeginMainFrame to be issued. CompletionEvent* begin_main_frame_sent_completion_event; // Set when the main thread is waiting on a readback. ReadbackRequest* readback_request; // Set when the main thread is waiting on a commit to complete. CompletionEvent* commit_completion_event; // Set when the main thread is waiting on a pending tree activation. CompletionEvent* completion_event_for_commit_held_on_tree_activation; // Set when the main thread is waiting on layers to be drawn. CompletionEvent* texture_acquisition_completion_event; scoped_ptr current_resource_update_controller; // Set when the next draw should post DidCommitAndDrawFrame to the main // thread. bool next_frame_is_newly_committed_frame; bool inside_draw; bool input_throttled_until_commit; // Set when we freeze animations to avoid checkerboarding. bool animations_frozen_until_next_draw; base::TimeTicks animation_freeze_time; base::TimeTicks smoothness_takes_priority_expiration_time; bool renew_tree_priority_pending; ProxyTimingHistory timing_history; scoped_ptr layer_tree_host_impl; base::WeakPtrFactory weak_factory; }; // Use accessors instead of this variable directly. CompositorThreadOnly compositor_thread_vars_unsafe_; CompositorThreadOnly& impl(); const CompositorThreadOnly& impl() const; base::WeakPtr main_thread_weak_ptr_; base::WeakPtr impl_thread_weak_ptr_; DISALLOW_COPY_AND_ASSIGN(ThreadProxy); }; } // namespace cc #endif // CC_TREES_THREAD_PROXY_H_