// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/video_frame_provider_client_impl.h" #include "cc/math_util.h" #include "cc/video_layer_impl.h" namespace cc { // static scoped_refptr VideoFrameProviderClientImpl::Create( VideoFrameProvider* provider) { return make_scoped_refptr( new VideoFrameProviderClientImpl(provider)); } VideoFrameProviderClientImpl::~VideoFrameProviderClientImpl() {} VideoFrameProviderClientImpl::VideoFrameProviderClientImpl( VideoFrameProvider* provider) : provider_(provider) { // This only happens during a commit on the compositor thread while the main // thread is blocked. That makes this a thread-safe call to set the video // frame provider client that does not require a lock. The same is true of // the call to Stop(). provider_->SetVideoFrameProviderClient(this); // This matrix is the default transformation for stream textures, and flips // on the Y axis. stream_texture_matrix_ = gfx::Transform( 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); } void VideoFrameProviderClientImpl::Stop() { if (!provider_) return; provider_->SetVideoFrameProviderClient(NULL); provider_ = NULL; } media::VideoFrame* VideoFrameProviderClientImpl::AcquireLockAndCurrentFrame() { provider_lock_.Acquire(); // Balanced by call to ReleaseLock(). if (!provider_) return NULL; return provider_->GetCurrentFrame(); } void VideoFrameProviderClientImpl::PutCurrentFrame(media::VideoFrame* frame) { provider_lock_.AssertAcquired(); provider_->PutCurrentFrame(frame); } void VideoFrameProviderClientImpl::ReleaseLock() { provider_lock_.AssertAcquired(); provider_lock_.Release(); } void VideoFrameProviderClientImpl::StopUsingProvider() { // Block the provider from shutting down until this client is done // using the frame. base::AutoLock locker(provider_lock_); provider_ = 0; } void VideoFrameProviderClientImpl::DidReceiveFrame() { if (active_video_layer_) active_video_layer_->setNeedsRedraw(); } void VideoFrameProviderClientImpl::DidUpdateMatrix(const float* matrix) { stream_texture_matrix_ = gfx::Transform( matrix[0], matrix[4], matrix[8], matrix[12], matrix[1], matrix[5], matrix[9], matrix[13], matrix[2], matrix[6], matrix[10], matrix[14], matrix[3], matrix[7], matrix[11], matrix[15]); if (active_video_layer_) active_video_layer_->setNeedsRedraw(); } } // namespace cc