// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/video_layer_impl.h" #include "base/logging.h" #include "cc/io_surface_draw_quad.h" #include "cc/layer_tree_host_impl.h" #include "cc/quad_sink.h" #include "cc/resource_provider.h" #include "cc/stream_video_draw_quad.h" #include "cc/texture_draw_quad.h" #include "cc/yuv_video_draw_quad.h" #include "media/filters/skcanvas_video_renderer.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/khronos/GLES2/gl2ext.h" namespace cc { VideoLayerImpl::VideoLayerImpl(int id, WebKit::WebVideoFrameProvider* provider, const FrameUnwrapper& unwrapper) : LayerImpl(id) , m_provider(provider) , m_unwrapper(unwrapper) , m_webFrame(0) , m_frame(0) , m_format(GL_INVALID_VALUE) , m_convertYUV(false) , m_externalTextureResource(0) { // This matrix is the default transformation for stream textures, and flips on the Y axis. m_streamTextureMatrix = WebKit::WebTransformationMatrix( 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); // This only happens during a commit on the compositor thread while the main // thread is blocked. That makes this a thread-safe call to set the video // frame provider client that does not require a lock. The same is true of // the call in the destructor. m_provider->setVideoFrameProviderClient(this); } VideoLayerImpl::~VideoLayerImpl() { // See comment in constructor for why this doesn't need a lock. if (m_provider) { m_provider->setVideoFrameProviderClient(0); m_provider = 0; } freePlaneData(layerTreeHostImpl()->resourceProvider()); #ifndef NDEBUG for (size_t i = 0; i < media::VideoFrame::kMaxPlanes; ++i) DCHECK(!m_framePlanes[i].resourceId); DCHECK(!m_externalTextureResource); #endif } void VideoLayerImpl::stopUsingProvider() { // Block the provider from shutting down until this client is done // using the frame. base::AutoLock locker(m_providerLock); DCHECK(!m_frame); m_provider = 0; } // Convert media::VideoFrame::Format to OpenGL enum values. static GLenum convertVFCFormatToGLenum(const media::VideoFrame& frame) { switch (frame.format()) { case media::VideoFrame::YV12: case media::VideoFrame::YV16: return GL_LUMINANCE; case media::VideoFrame::NATIVE_TEXTURE: return frame.texture_target(); case media::VideoFrame::INVALID: case media::VideoFrame::RGB32: case media::VideoFrame::EMPTY: case media::VideoFrame::I420: NOTREACHED(); break; } return GL_INVALID_VALUE; } size_t VideoLayerImpl::numPlanes() const { if (!m_frame) return 0; if (m_convertYUV) return 1; switch (m_frame->format()) { case media::VideoFrame::RGB32: return 1; case media::VideoFrame::YV12: case media::VideoFrame::YV16: return 3; case media::VideoFrame::INVALID: case media::VideoFrame::EMPTY: case media::VideoFrame::I420: break; case media::VideoFrame::NATIVE_TEXTURE: return 0; } NOTREACHED(); return 0; } void VideoLayerImpl::willDraw(ResourceProvider* resourceProvider) { LayerImpl::willDraw(resourceProvider); // Explicitly acquire and release the provider mutex so it can be held from // willDraw to didDraw. Since the compositor thread is in the middle of // drawing, the layer will not be destroyed before didDraw is called. // Therefore, the only thing that will prevent this lock from being released // is the GPU process locking it. As the GPU process can't cause the // destruction of the provider (calling stopUsingProvider), holding this // lock should not cause a deadlock. m_providerLock.Acquire(); willDrawInternal(resourceProvider); freeUnusedPlaneData(resourceProvider); if (!m_frame) m_providerLock.Release(); } void VideoLayerImpl::willDrawInternal(ResourceProvider* resourceProvider) { DCHECK(!m_externalTextureResource); if (!m_provider) { m_frame = 0; return; } m_webFrame = m_provider->getCurrentFrame(); m_frame = m_unwrapper.Run(m_webFrame); if (!m_frame) return; m_format = convertVFCFormatToGLenum(*m_frame); // If these fail, we'll have to add draw logic that handles offset bitmap/ // texture UVs. For now, just expect (0, 0) offset, since all our decoders // so far don't offset. DCHECK_EQ(m_frame->visible_rect().x(), 0); DCHECK_EQ(m_frame->visible_rect().y(), 0); if (m_format == GL_INVALID_VALUE) { m_provider->putCurrentFrame(m_webFrame); m_frame = 0; return; } // FIXME: If we're in software compositing mode, we do the YUV -> RGB // conversion here. That involves an extra copy of each frame to a bitmap. // Obviously, this is suboptimal and should be addressed once ubercompositor // starts shaping up. m_convertYUV = resourceProvider->defaultResourceType() == ResourceProvider::Bitmap && (m_frame->format() == media::VideoFrame::YV12 || m_frame->format() == media::VideoFrame::YV16); if (m_convertYUV) m_format = GL_RGBA; if (!allocatePlaneData(resourceProvider)) { m_provider->putCurrentFrame(m_webFrame); m_frame = 0; return; } if (!copyPlaneData(resourceProvider)) { m_provider->putCurrentFrame(m_webFrame); m_frame = 0; return; } if (m_format == GL_TEXTURE_2D) m_externalTextureResource = resourceProvider->createResourceFromExternalTexture(m_frame->texture_id()); } void VideoLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData) { if (!m_frame) return; SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState()); appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); // FIXME: When we pass quads out of process, we need to double-buffer, or // otherwise synchonize use of all textures in the quad. gfx::Rect quadRect(gfx::Point(), contentBounds()); gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); gfx::Rect visibleRect = m_frame->visible_rect(); gfx::Size codedSize = m_frame->coded_size(); // pixels for macroblocked formats. const float texWidthScale = static_cast(visibleRect.width()) / codedSize.width(); const float texHeightScale = static_cast(visibleRect.height()) / codedSize.height(); switch (m_format) { case GL_LUMINANCE: { // YUV software decoder. const FramePlane& yPlane = m_framePlanes[media::VideoFrame::kYPlane]; const FramePlane& uPlane = m_framePlanes[media::VideoFrame::kUPlane]; const FramePlane& vPlane = m_framePlanes[media::VideoFrame::kVPlane]; gfx::SizeF texScale(texWidthScale, texHeightScale); scoped_ptr yuvVideoQuad = YUVVideoDrawQuad::Create(); yuvVideoQuad->SetNew(sharedQuadState, quadRect, opaqueRect, texScale, yPlane, uPlane, vPlane); quadSink.append(yuvVideoQuad.PassAs(), appendQuadsData); break; } case GL_RGBA: { // RGBA software decoder. const FramePlane& plane = m_framePlanes[media::VideoFrame::kRGBPlane]; bool premultipliedAlpha = true; gfx::RectF uvRect(0, 0, texWidthScale, texHeightScale); bool flipped = false; scoped_ptr textureQuad = TextureDrawQuad::Create(); textureQuad->SetNew(sharedQuadState, quadRect, opaqueRect, plane.resourceId, premultipliedAlpha, uvRect, flipped); quadSink.append(textureQuad.PassAs(), appendQuadsData); break; } case GL_TEXTURE_2D: { // NativeTexture hardware decoder. bool premultipliedAlpha = true; gfx::RectF uvRect(0, 0, texWidthScale, texHeightScale); bool flipped = false; scoped_ptr textureQuad = TextureDrawQuad::Create(); textureQuad->SetNew(sharedQuadState, quadRect, opaqueRect, m_externalTextureResource, premultipliedAlpha, uvRect, flipped); quadSink.append(textureQuad.PassAs(), appendQuadsData); break; } case GL_TEXTURE_RECTANGLE_ARB: { gfx::Size visibleSize(visibleRect.width(), visibleRect.height()); scoped_ptr ioSurfaceQuad = IOSurfaceDrawQuad::Create(); ioSurfaceQuad->SetNew(sharedQuadState, quadRect, opaqueRect, visibleSize, m_frame->texture_id(), IOSurfaceDrawQuad::UNFLIPPED); quadSink.append(ioSurfaceQuad.PassAs(), appendQuadsData); break; } case GL_TEXTURE_EXTERNAL_OES: { // StreamTexture hardware decoder. WebKit::WebTransformationMatrix transform(m_streamTextureMatrix); transform.scaleNonUniform(texWidthScale, texHeightScale); scoped_ptr streamVideoQuad = StreamVideoDrawQuad::Create(); streamVideoQuad->SetNew(sharedQuadState, quadRect, opaqueRect, m_frame->texture_id(), transform); quadSink.append(streamVideoQuad.PassAs(), appendQuadsData); break; } default: NOTREACHED(); // Someone updated convertVFCFormatToGLenum above but update this! break; } } void VideoLayerImpl::didDraw(ResourceProvider* resourceProvider) { LayerImpl::didDraw(resourceProvider); if (!m_frame) return; if (m_format == GL_TEXTURE_2D) { DCHECK(m_externalTextureResource); // FIXME: the following assert will not be true when sending resources to a // parent compositor. We will probably need to hold on to m_frame for // longer, and have several "current frames" in the pipeline. DCHECK(!resourceProvider->inUseByConsumer(m_externalTextureResource)); resourceProvider->deleteResource(m_externalTextureResource); m_externalTextureResource = 0; } m_provider->putCurrentFrame(m_webFrame); m_frame = 0; m_providerLock.Release(); } static gfx::Size videoFrameDimension(media::VideoFrame* frame, int plane) { gfx::Size dimensions = frame->coded_size(); switch (frame->format()) { case media::VideoFrame::YV12: if (plane != media::VideoFrame::kYPlane) { dimensions.set_width(dimensions.width() / 2); dimensions.set_height(dimensions.height() / 2); } break; case media::VideoFrame::YV16: if (plane != media::VideoFrame::kYPlane) { dimensions.set_width(dimensions.width() / 2); } break; default: break; } return dimensions; } bool VideoLayerImpl::FramePlane::allocateData( ResourceProvider* resourceProvider) { if (resourceId) return true; resourceId = resourceProvider->createResource(Renderer::ImplPool, size, format, ResourceProvider::TextureUsageAny); return resourceId; } void VideoLayerImpl::FramePlane::freeData(ResourceProvider* resourceProvider) { if (!resourceId) return; resourceProvider->deleteResource(resourceId); resourceId = 0; } bool VideoLayerImpl::allocatePlaneData(ResourceProvider* resourceProvider) { const int maxTextureSize = resourceProvider->maxTextureSize(); const size_t planeCount = numPlanes(); for (unsigned planeIdx = 0; planeIdx < planeCount; ++planeIdx) { VideoLayerImpl::FramePlane& plane = m_framePlanes[planeIdx]; gfx::Size requiredTextureSize = videoFrameDimension(m_frame, planeIdx); // FIXME: Remove the test against maxTextureSize when tiled layers are // implemented. if (requiredTextureSize.IsEmpty() || requiredTextureSize.width() > maxTextureSize || requiredTextureSize.height() > maxTextureSize) return false; if (plane.size != requiredTextureSize || plane.format != m_format) { plane.freeData(resourceProvider); plane.size = requiredTextureSize; plane.format = m_format; } if (!plane.allocateData(resourceProvider)) return false; } return true; } bool VideoLayerImpl::copyPlaneData(ResourceProvider* resourceProvider) { const size_t planeCount = numPlanes(); if (!planeCount) return true; if (m_convertYUV) { if (!m_videoRenderer) m_videoRenderer.reset(new media::SkCanvasVideoRenderer); VideoLayerImpl::FramePlane& plane = m_framePlanes[media::VideoFrame::kRGBPlane]; ResourceProvider::ScopedWriteLockSoftware lock(resourceProvider, plane.resourceId); m_videoRenderer->Paint(m_frame, lock.skCanvas(), m_frame->visible_rect(), 0xFF); return true; } for (size_t planeIndex = 0; planeIndex < planeCount; ++planeIndex) { VideoLayerImpl::FramePlane& plane = m_framePlanes[planeIndex]; // Only non-FormatNativeTexture planes should need upload. DCHECK_EQ(plane.format, GL_LUMINANCE); const uint8_t* softwarePlanePixels = m_frame->data(planeIndex); gfx::Rect imageRect(0, 0, m_frame->stride(planeIndex), plane.size.height()); gfx::Rect sourceRect(gfx::Point(), plane.size); resourceProvider->setPixels(plane.resourceId, softwarePlanePixels, imageRect, sourceRect, gfx::Vector2d()); } return true; } void VideoLayerImpl::freePlaneData(ResourceProvider* resourceProvider) { for (size_t i = 0; i < media::VideoFrame::kMaxPlanes; ++i) m_framePlanes[i].freeData(resourceProvider); } void VideoLayerImpl::freeUnusedPlaneData(ResourceProvider* resourceProvider) { size_t firstUnusedPlane = numPlanes(); for (size_t i = firstUnusedPlane; i < media::VideoFrame::kMaxPlanes; ++i) m_framePlanes[i].freeData(resourceProvider); } void VideoLayerImpl::didReceiveFrame() { setNeedsRedraw(); } void VideoLayerImpl::didUpdateMatrix(const float matrix[16]) { m_streamTextureMatrix = WebKit::WebTransformationMatrix( matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5], matrix[6], matrix[7], matrix[8], matrix[9], matrix[10], matrix[11], matrix[12], matrix[13], matrix[14], matrix[15]); setNeedsRedraw(); } void VideoLayerImpl::didLoseContext() { freePlaneData(layerTreeHostImpl()->resourceProvider()); } void VideoLayerImpl::setNeedsRedraw() { layerTreeHostImpl()->setNeedsRedraw(); } const char* VideoLayerImpl::layerTypeAsString() const { return "VideoLayer"; } } // namespace cc