// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "app_controller_mac.h" #import "base/message_loop.h" #import "chrome/app/chrome_dll_resource.h" #import "chrome/browser/browser.h" #import "chrome/browser/browser_list.h" #include "chrome/browser/browser_shutdown.h" #import "chrome/browser/command_updater.h" #import "chrome/browser/profile_manager.h" #import "chrome/common/temp_scaffolding_stubs.h" @interface AppController(PRIVATE) - (void)initMenuState; @end @implementation AppController - (void)awakeFromNib { // Set up the command updater for when there are no windows open [self initMenuState]; } - (void)applicationDidFinishLaunching:(NSNotification*)notify { // Hold an extra ref to the BrowserProcess singleton so it doesn't go away // when all the browser windows get closed. We'll release it on quit which // will be the signal to exit. DCHECK(g_browser_process); g_browser_process->AddRefModule(); } - (void)dealloc { delete menuState_; [super dealloc]; } // We can't use the standard terminate: method because it will abruptly exit // the app and leave things on the stack in an unfinalized state. We need to // post a quit message to our run loop so the stack can gracefully unwind. - (IBAction)quit:(id)sender { // TODO(pinkerton): // since we have to roll it ourselves, ask the delegate (ourselves, really) // if we should terminate. For example, we might not want to if the user // has ongoing downloads or multiple windows/tabs open. However, this would // require posting UI and may require spinning up another run loop to // handle it. If it says to continue, post the quit message, otherwise // go back to normal. // TODO(pinkerton): Not sure where this should live, including it here // causes all sorts of asserts from the open renderers. On Windows, it // lives in Browser::OnWindowClosing, but that's not appropriate on Mac // since we don't shut down when we reach zero windows. // browser_shutdown::OnShutdownStarting(browser_shutdown::WINDOW_CLOSE); // Close all the windows. BrowserList::CloseAllBrowsers(true); // Release the reference to the browser process. Once all the browsers get // dealloc'd, it will stop the RunLoop and fall back into main(). g_browser_process->ReleaseModule(); } // Called to validate menu items when there are no key windows. All the // items we care about have been set with the |commandDispatch:| action and // a target of FirstResponder in IB. If it's not one of those, let it // continue up the responder chain to be handled elsewhere. We pull out the // tag as the cross-platform constant to differentiate and dispatch the // various commands. - (BOOL)validateUserInterfaceItem:(id)item { SEL action = [item action]; BOOL enable = NO; if (action == @selector(commandDispatch:)) { NSInteger tag = [item tag]; if (menuState_->SupportsCommand(tag)) enable = menuState_->IsCommandEnabled(tag) ? YES : NO; } else if (action == @selector(quit:)) { enable = YES; } return enable; } // Called when the user picks a menu item when there are no key windows. Calls // through to the browser object to execute the command. This assumes that the // command is supported and doesn't check, otherwise it would have been disabled // in the UI in validateUserInterfaceItem:. - (void)commandDispatch:(id)sender { // How to get the profile created on line 314 of browser_main? Ugh. TODO:FIXME Profile* default_profile = *g_browser_process->profile_manager()->begin(); NSInteger tag = [sender tag]; switch (tag) { case IDC_NEW_WINDOW: Browser::OpenEmptyWindow(default_profile); break; case IDC_NEW_INCOGNITO_WINDOW: Browser::OpenURLOffTheRecord(default_profile, GURL()); break; }; } - (void)initMenuState { menuState_ = new CommandUpdater(NULL); menuState_->UpdateCommandEnabled(IDC_NEW_WINDOW, true); menuState_->UpdateCommandEnabled(IDC_NEW_INCOGNITO_WINDOW, true); // TODO(pinkerton): ...more to come... } @end