// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_AUTOCOMPLETE_AUTOCOMPLETE_EDIT_H_ #define CHROME_BROWSER_AUTOCOMPLETE_AUTOCOMPLETE_EDIT_H_ #include #include #include #include #include #include // For ITextDocument, a COM interface to CRichEditCtrl #include "base/scoped_ptr.h" #include "chrome/browser/autocomplete/autocomplete.h" #include "chrome/browser/toolbar_model.h" #include "chrome/common/gfx/chrome_font.h" #include "chrome/common/page_transition_types.h" #include "chrome/views/menu.h" #include "webkit/glue/window_open_disposition.h" class AutocompletePopupModel; class CommandController; class Profile; class TabContents; namespace views { class View; } class AutocompleteEditController; class AutocompleteEditModel; class AutocompleteEditView; struct AutocompleteEditState; // TODO(pkasting): http://b/1343512 The names and contents of the classes in // this file are temporary. I am in hack-and-slash mode right now. // Embedders of an AutocompleteEdit widget must implement this class. class AutocompleteEditController { public: // When the user presses enter or selects a line with the mouse, this // function will get called synchronously with the url to open and // disposition and transition to use when opening it. // // |alternate_nav_url|, if non-empty, contains the alternate navigation URL // for |url|, which the controller can check for existence. See comments on // AutocompleteResult::GetAlternateNavURL(). virtual void OnAutocompleteAccept(const std::wstring& url, WindowOpenDisposition disposition, PageTransition::Type transition, const std::wstring& alternate_nav_url) = 0; // Called when anything has changed that might affect the layout or contents // of the views around the edit, including the text of the edit and the // status of any keyword- or hint-related state. virtual void OnChanged() = 0; // Called whenever the user starts or stops an input session (typing, // interacting with the edit, etc.). When user input is not in progress, // the edit is guaranteed to be showing the permanent text. virtual void OnInputInProgress(bool in_progress) = 0; // Returns the favicon of the current page. virtual SkBitmap GetFavIcon() const = 0; // Returns the title of the current page. virtual std::wstring GetTitle() const = 0; }; class AutocompleteEditModel { public: enum KeywordUIState { NORMAL, // The user is typing normally. NO_KEYWORD, // The user is editing in the middle of the input string. Even // if the input looks like a keyword, don't display the keyword // UI, so as not to interfere with the user's editing. KEYWORD, // The user has triggered the keyword UI. Until it disappears, // bias autocomplete results so that input strings of the // keyword alone default to the keyword provider, not a normal // navigation or search. }; struct State { State(bool user_input_in_progress, const std::wstring& user_text, const std::wstring& keyword, bool is_keyword_hint, KeywordUIState keyword_ui_state, bool show_search_hint) : user_input_in_progress(user_input_in_progress), user_text(user_text), keyword(keyword), is_keyword_hint(is_keyword_hint), keyword_ui_state(keyword_ui_state), show_search_hint(show_search_hint) { } bool user_input_in_progress; const std::wstring user_text; const std::wstring keyword; const bool is_keyword_hint; const KeywordUIState keyword_ui_state; const bool show_search_hint; }; AutocompleteEditModel(AutocompleteEditView* view, AutocompleteEditController* controller, Profile* profile); ~AutocompleteEditModel(); void set_popup_model(AutocompletePopupModel* popup_model) { popup_ = popup_model; } // Invoked when the profile has changed. void SetProfile(Profile* profile); Profile* profile() const { return profile_; } // Returns the current state. This assumes we are switching tabs, and changes // the internal state appropriately. const State GetStateForTabSwitch(); // Restores local state from the saved |state|. void RestoreState(const State& state); // Called when the user wants to export the entire current text as a URL. // Sets the url, and if known, the title and favicon. void GetDataForURLExport(GURL* url, std::wstring* title, SkBitmap* favicon); // If the user presses ctrl-enter, it means "add .com to the the end". The // desired TLD is the TLD the user desires to add to the end of the current // input, if any, based on their control key state and any other actions // they've taken. std::wstring GetDesiredTLD() const; // Returns true if the current edit contents will be treated as a // URL/navigation, as opposed to a search. bool CurrentTextIsURL(); // Returns true if |text| (which is display text in the current context) // parses as a URL, and in that case sets |url| to the calculated URL. // Subtle note: This ignores the desired_tld_ (unlike GetDataForURLExport() // and CurrentTextIsURL()). The view needs this because it calls this // function during copy handling, when the control key is down to trigger the // copy. bool GetURLForText(const std::wstring& text, GURL* url) const; bool user_input_in_progress() const { return user_input_in_progress_; } // Sets the state of user_input_in_progress_, and notifies the observer if // that state has changed. void SetInputInProgress(bool in_progress); // Updates permanent_text_ to |new_permanent_text|. Returns true if this // change should be immediately user-visible, because either the user is not // editing or the edit does not have focus. bool UpdatePermanentText(const std::wstring& new_permanent_text); // Sets the user_text_ to |text|. Only the View should call this. void SetUserText(const std::wstring& text); // Reverts the edit model back to its unedited state (permanent text showing, // no user input in progress). void Revert(); // Directs the popup to start autocomplete. void StartAutocomplete(bool prevent_inline_autocomplete) const; // Determines whether the user can "paste and go", given the specified text. // This also updates the internal paste-and-go-related state variables as // appropriate so that the controller doesn't need to be repeatedly queried // for the same text in every clipboard-related function. bool CanPasteAndGo(const std::wstring& text) const; // Navigates to the destination last supplied to CanPasteAndGo. void PasteAndGo(); // Returns true if this is a paste-and-search rather than paste-and-go (or // nothing). bool is_paste_and_search() const { return (paste_and_go_transition_ != PageTransition::TYPED); } // Asks the browser to load the popup's currently selected item, using the // supplied disposition. This may close the popup. If |for_drop| is true, // it indicates the input is being accepted as part of a drop operation and // the transition should be treated as LINK (so that it won't trigger the // URL to be autocompleted). void AcceptInput(WindowOpenDisposition disposition, bool for_drop); // As necessary, sends out notification that the user is accepting a URL in // the edit. If the accepted URL is from selecting a keyword, |keyword| is // the selected keyword. // If |selected_line| is kNoMatch, the currently selected line is used for the // metrics log record; otherwise, the provided value is used as the selected // line. This is used when the user opens a URL without actually selecting // its entry, such as middle-clicking it. void SendOpenNotification(size_t selected_line, const std::wstring& keyword); bool has_focus() const { return has_focus_; } // Accessors for keyword-related state (see comments on keyword_ and // is_keyword_hint_). std::wstring keyword() const { return (is_keyword_hint_ ? has_focus_ : (keyword_ui_state_ != NO_KEYWORD)) ? keyword_ : std::wstring(); } bool is_keyword_hint() const { return is_keyword_hint_; } // Accepts the current keyword hint as a keyword. void AcceptKeyword(); // Clears the current keyword. |visible_text| is the (non-keyword) text // currently visible in the edit. void ClearKeyword(const std::wstring& visible_text); // True if we should show the "Type to search" hint (see comments on // show_search_hint_). bool show_search_hint() const { return has_focus_ && show_search_hint_; } // Returns true if a query to an autocomplete provider is currently // in progress. This logic should in the future live in // AutocompleteController but resides here for now. This method is used by // AutomationProvider::AutocompleteEditIsQueryInProgress. bool query_in_progress() const; // Returns the current autocomplete result. This logic should in the future // live in AutocompleteController but resides here for now. This method is // used by AutomationProvider::AutocompleteEditGetMatches. const AutocompleteResult& result() const; // Called when the view is gaining focus. |control_down| is whether the // control key is down (at the time we're gaining focus). void OnSetFocus(bool control_down); // Called when the view is losing focus. Resets some state. void OnKillFocus(); // Called when the user presses the escape key. Decides what, if anything, to // revert about any current edits. Returns whether the key was handled. bool OnEscapeKeyPressed(); // Called when the user presses or releases the control key. Changes state as // necessary. void OnControlKeyChanged(bool pressed); // Called when the user pastes in text that replaces the entire edit contents. void on_paste_replacing_all() { paste_state_ = REPLACING_ALL; } // Called when the user presses up or down. |count| is a repeat count, // negative for moving up, positive for moving down. void OnUpOrDownKeyPressed(int count); // Called back by the AutocompletePopupModel when any relevant data changes. // This rolls together several separate pieces of data into one call so we can // update all the UI efficiently: // |text| is either the new temporary text (if |is_temporary_text| is true) // from the user manually selecting a different match, or the inline // autocomplete text (if |is_temporary_text| is false). // |previous_selected_match| is only used when changing the temporary text; // it is the match that was (manually or automatically) selected before // the current manual selection, and is saved to be restored later if the // user hits . // |can_show_search_hint| is true if the current choice is nonexistent or a // search result; in these cases it may be OK to show the "Type to search" // hint (see comments on show_search_hint_). // |keyword| is the keyword to show a hint for if |is_keyword_hint| is true, // or the currently selected keyword if |is_keyword_hint| is false (see // comments on keyword_ and is_keyword_hint_). void OnPopupDataChanged( const std::wstring& text, bool is_temporary_text, const std::wstring& keyword, bool is_keyword_hint, bool can_show_search_hint); // Called by the AutocompleteEditView after something changes, with details // about what state changes occured. Updates internal state, updates the // popup if necessary, and returns true if any significant changes occurred. bool OnAfterPossibleChange(const std::wstring& new_text, bool selection_differs, bool text_differs, bool just_deleted_text, bool at_end_of_edit); private: enum PasteState { NONE, // Most recent edit was not a paste that replaced all text. REPLACED_ALL, // Most recent edit was a paste that replaced all text. REPLACING_ALL, // In the middle of doing a paste that replaces all // text. We need this intermediate state because OnPaste() // does the actual detection of such pastes, but // OnAfterPossibleChange() has to update the paste state // for every edit. If OnPaste() set the state directly to // REPLACED_ALL, OnAfterPossibleChange() wouldn't know // whether that represented the current edit or a past one. }; enum ControlKeyState { UP, // The control key is not depressed. DOWN_WITHOUT_CHANGE, // The control key is depressed, and the edit's // contents/selection have not changed since it was // depressed. This is the only state in which we // do the "ctrl-enter" behavior when the user hits // enter. DOWN_WITH_CHANGE, // The control key is depressed, and the edit's // contents/selection have changed since it was // depressed. If the user now hits enter, we assume // he simply hasn't released the key, rather than that // he intended to hit "ctrl-enter". }; // Called whenever user_text_ should change. void InternalSetUserText(const std::wstring& text); // Conversion between user text and display text. User text is the text the // user has input. Display text is the text being shown in the edit. The // two are different if a keyword is selected. std::wstring DisplayTextFromUserText(const std::wstring& text) const; std::wstring UserTextFromDisplayText(const std::wstring& text) const; // Returns the URL. If the user has not edited the text, this returns the // permanent text. If the user has edited the text, this returns the default // match based on the current text, which may be a search URL, or keyword // generated URL. // // See AutocompleteEdit for a description of the args (they may be null if // not needed). std::wstring GetURLForCurrentText(PageTransition::Type* transition, bool* is_history_what_you_typed_match, std::wstring* alternate_nav_url); AutocompleteEditView* view_; AutocompletePopupModel* popup_; AutocompleteEditController* controller_; // Whether the edit has focus. bool has_focus_; // The URL of the currently displayed page. std::wstring permanent_text_; // This flag is true when the user has modified the contents of the edit, but // not yet accepted them. We use this to determine when we need to save // state (on switching tabs) and whether changes to the page URL should be // immediately displayed. // This flag will be true in a superset of the cases where the popup is open. bool user_input_in_progress_; // The text that the user has entered. This does not include inline // autocomplete text that has not yet been accepted. std::wstring user_text_; // When the user closes the popup, we need to remember the URL for their // desired choice, so that if they hit enter without reopening the popup we // know where to go. We could simply rerun autocomplete in this case, but // we'd need to either wait for all results to come in (unacceptably slow) or // do the wrong thing when the user had chosen some provider whose results // were not returned instantaneously. // // This variable is only valid when user_input_in_progress_ is true, since // when it is false the user has either never input anything (so there won't // be a value here anyway) or has canceled their input, which should be // treated the same way. Also, since this is for preserving a desired URL // after the popup has been closed, we ignore this if the popup is open, and // simply ask the popup for the desired URL directly. As a result, the // contents of this variable only need to be updated when the popup is closed // but user_input_in_progress_ is not being cleared. std::wstring url_for_remembered_user_selection_; // Inline autocomplete is allowed if the user has not just deleted text, and // no temporary text is showing. In this case, inline_autocomplete_text_ is // appended to the user_text_ and displayed selected (at least initially). // // NOTE: When the popup is closed there should never be inline autocomplete // text (actions that close the popup should either accept the text, convert // it to a normal selection, or change the edit entirely). bool just_deleted_text_; std::wstring inline_autocomplete_text_; // Used by OnPopupDataChanged to keep track of whether there is currently a // temporary text. // // Example of use: If the user types "goog", then arrows down in the // autocomplete popup until, say, "google.com" appears in the edit box, then // the user_text_ is still "goog", and "google.com" is "temporary text". // When the user hits , the edit box reverts to "goog". Hit again // and the popup is closed and "goog" is replaced by the permanent_text_, // which is the URL of the current page. // // original_url_ is only valid when there is temporary text, and is used as // the unique identifier of the originally selected item. Thus, if the user // arrows to a different item with the same text, we can still distinguish // them and not revert all the way to the permanent_text_. bool has_temporary_text_; std::wstring original_url_; KeywordUIState original_keyword_ui_state_; // When the user's last action was to paste and replace all the text, we // disallow inline autocomplete (on the theory that the user is trying to // paste in a new URL or part of one, and in either case inline autocomplete // would get in the way). PasteState paste_state_; // Whether the control key is depressed. We track this to avoid calling // UpdatePopup() repeatedly if the user holds down the key, and to know // whether to trigger "ctrl-enter" behavior. ControlKeyState control_key_state_; // The keyword associated with the current match. The user may have an actual // selected keyword, or just some input text that looks like a keyword (so we // can show a hint to press ). This is the keyword in either case; // is_keyword_hint_ (below) distinguishes the two cases. std::wstring keyword_; // True if the keyword associated with this match is merely a hint, i.e. the // user hasn't actually selected a keyword yet. When this is true, we can use // keyword_ to show a "Press to search" sort of hint. bool is_keyword_hint_; // See KeywordUIState enum. KeywordUIState keyword_ui_state_; // True when it's safe to show a "Type to search" hint to the user (when the // edit is empty, or the user is in the process of searching). bool show_search_hint_; // Paste And Go-related state. See CanPasteAndGo(). mutable std::wstring paste_and_go_url_; mutable PageTransition::Type paste_and_go_transition_; mutable std::wstring paste_and_go_alternate_nav_url_; Profile* profile_; DISALLOW_COPY_AND_ASSIGN(AutocompleteEditModel); }; // Provides the implementation of an edit control with a drop-down // autocomplete box. The box itself is implemented in autocomplete_popup.cc // This file implements the edit box and management for the popup. class AutocompleteEditView : public CWindowImpl >, public CRichEditCommands, public Menu::Delegate { public: struct State { State(const CHARRANGE& selection, const CHARRANGE& saved_selection_for_focus_change) : selection(selection), saved_selection_for_focus_change(saved_selection_for_focus_change) { } const CHARRANGE selection; const CHARRANGE saved_selection_for_focus_change; }; DECLARE_WND_CLASS(L"Chrome_AutocompleteEditView"); AutocompleteEditView(const ChromeFont& font, AutocompleteEditController* controller, ToolbarModel* toolbar_model, views::View* parent_view, HWND hwnd, Profile* profile, CommandController* command_controller, bool popup_window_mode); ~AutocompleteEditView(); AutocompleteEditModel* model() { return model_.get(); } const AutocompleteEditModel* model() const { return model_.get(); } views::View* parent_view() const { return parent_view_; } // For use when switching tabs, this saves the current state onto the tab so // that it can be restored during a later call to Update(). void SaveStateToTab(TabContents* tab); // Called when any LocationBarView state changes. If // |tab_for_state_restoring| is non-NULL, it points to a TabContents whose // state we should restore. void Update(const TabContents* tab_for_state_restoring); // Asks the browser to load the specified URL, which is assumed to be one of // the popup entries, using the supplied disposition and transition type. // |alternate_nav_url|, if non-empty, contains the alternate navigation URL // for |url|. See comments on AutocompleteResult::GetAlternateNavURL(). // // |selected_line| is passed to SendOpenNotification(); see comments there. // // If the URL was expanded from a keyword, |keyword| is that keyword. // // This may close the popup. void OpenURL(const std::wstring& url, WindowOpenDisposition disposition, PageTransition::Type transition, const std::wstring& alternate_nav_url, size_t selected_line, const std::wstring& keyword); // Returns the current text of the edit control, which could be the // "temporary" text set by the popup, the "permanent" text set by the // browser, or just whatever the user has currently typed. std::wstring GetText() const; // The user text is the text the user has manually keyed in. When present, // this is shown in preference to the permanent text; hitting escape will // revert to the permanent text. void SetUserText(const std::wstring& text) { SetUserText(text, text, true); } void SetUserText(const std::wstring& text, const std::wstring& display_text, bool update_popup); // Sets the window text and the caret position. void SetWindowTextAndCaretPos(const std::wstring& text, size_t caret_pos); // Selects all the text in the edit. Use this in place of SetSelAll() to // avoid selecting the "phantom newline" at the end of the edit. void SelectAll(bool reversed); // Reverts the edit and popup back to their unedited state (permanent text // showing, popup closed, no user input in progress). void RevertAll(); // Updates the autocomplete popup and other state after the text has been // changed by the user. void UpdatePopup(); // Closes the autocomplete popup, if it's open. void ClosePopup(); // Exposes custom IAccessible implementation to the overall MSAA hierarchy. IAccessible* GetIAccessible(); void SetDropHighlightPosition(int position); int drop_highlight_position() const { return drop_highlight_position_; } // Returns true if a drag a drop session was initiated by this edit. bool in_drag() const { return in_drag_; } // Moves the selected text to the specified position. void MoveSelectedText(int new_position); // Inserts the text at the specified position. void InsertText(int position, const std::wstring& text); // Called when the temporary text in the model may have changed. // |display_text| is the new text to show; |save_original_selection| is true // when there wasn't previously a temporary text and thus we need to save off // the user's existing selection. void OnTemporaryTextMaybeChanged(const std::wstring& display_text, bool save_original_selection); // Called when the inline autocomplete text in the model may have changed. // |display_text| is the new text to show; |user_text_length| is the length of // the user input portion of that (so, up to but not including the inline // autocompletion). Returns whether the display text actually changed. bool OnInlineAutocompleteTextMaybeChanged(const std::wstring& display_text, size_t user_text_length); // Called when the temporary text has been reverted by the user. This will // reset the user's original selection. void OnRevertTemporaryText(); // Every piece of code that can change the edit should call these functions // before and after the change. These functions determine if anything // meaningful changed, and do any necessary updating and notification. void OnBeforePossibleChange(); // OnAfterPossibleChange() returns true if there was a change that caused it // to call UpdatePopup(). bool OnAfterPossibleChange(); // Invokes CanPasteAndGo with the specified text, and if successful navigates // to the appropriate URL. The behavior of this is the same as if the user // typed in the specified text and pressed enter. void PasteAndGo(const std::wstring& text); // Called before an accelerator is processed to give us a chance to override // it. bool OverrideAccelerator(const views::Accelerator& accelerator); // Handler for external events passed in to us. The View that owns us may // send us events that we should treat as if they were events on us. void HandleExternalMsg(UINT msg, UINT flags, const CPoint& screen_point); // CWindowImpl BEGIN_MSG_MAP(AutocompleteEdit) MSG_WM_CHAR(OnChar) MSG_WM_CONTEXTMENU(OnContextMenu) MSG_WM_COPY(OnCopy) MSG_WM_CUT(OnCut) MESSAGE_HANDLER_EX(WM_GETOBJECT, OnGetObject) MESSAGE_HANDLER_EX(WM_IME_COMPOSITION, OnImeComposition) MSG_WM_KEYDOWN(OnKeyDown) MSG_WM_KEYUP(OnKeyUp) MSG_WM_KILLFOCUS(OnKillFocus) MSG_WM_LBUTTONDBLCLK(OnLButtonDblClk) MSG_WM_LBUTTONDOWN(OnLButtonDown) MSG_WM_LBUTTONUP(OnLButtonUp) MSG_WM_MBUTTONDOWN(OnNonLButtonDown) MSG_WM_MBUTTONUP(OnNonLButtonUp) MSG_WM_MOUSEACTIVATE(OnMouseActivate) MSG_WM_MOUSEMOVE(OnMouseMove) MSG_WM_PAINT(OnPaint) MSG_WM_PASTE(OnPaste) MSG_WM_RBUTTONDOWN(OnNonLButtonDown) MSG_WM_RBUTTONUP(OnNonLButtonUp) MSG_WM_SETFOCUS(OnSetFocus) MSG_WM_SYSCHAR(OnSysChar) // WM_SYSxxx == WM_xxx with ALT down MSG_WM_SYSKEYDOWN(OnKeyDown) MSG_WM_SYSKEYUP(OnKeyUp) DEFAULT_REFLECTION_HANDLER() // avoids black margin area END_MSG_MAP() // Menu::Delegate virtual bool IsCommandEnabled(int id) const; virtual bool GetContextualLabel(int id, std::wstring* out) const; virtual void ExecuteCommand(int id); private: // This object freezes repainting of the edit until the object is destroyed. // Some methods of the CRichEditCtrl draw synchronously to the screen. If we // don't freeze, the user will see a rapid series of calls to these as // flickers. // // Freezing the control while it is already frozen is permitted; the control // will unfreeze once both freezes are released (the freezes stack). class ScopedFreeze { public: ScopedFreeze(AutocompleteEditView* edit, ITextDocument* text_object_model); ~ScopedFreeze(); private: AutocompleteEditView* const edit_; ITextDocument* const text_object_model_; DISALLOW_COPY_AND_ASSIGN(ScopedFreeze); }; // This object suspends placing any operations on the edit's undo stack until // the object is destroyed. If we don't do this, some of the operations we // perform behind the user's back will be undoable by the user, which feels // bizarre and confusing. class ScopedSuspendUndo { public: explicit ScopedSuspendUndo(ITextDocument* text_object_model); ~ScopedSuspendUndo(); private: ITextDocument* const text_object_model_; DISALLOW_COPY_AND_ASSIGN(ScopedSuspendUndo); }; // Replacement word-breaking proc for the rich edit control. static int CALLBACK WordBreakProc(LPTSTR edit_text, int current_pos, int num_bytes, int action); // Returns true if |edit_text| starting at |current_pos| is "://". static bool SchemeEnd(LPTSTR edit_text, int current_pos, int length); // Intercepts. See OnPaint(). static HDC WINAPI BeginPaintIntercept(HWND hWnd, LPPAINTSTRUCT lpPaint); static BOOL WINAPI EndPaintIntercept(HWND hWnd, CONST PAINTSTRUCT* lpPaint); // Message handlers void OnChar(TCHAR ch, UINT repeat_count, UINT flags); void OnContextMenu(HWND window, const CPoint& point); void OnCopy(); void OnCut(); LRESULT OnGetObject(UINT uMsg, WPARAM wparam, LPARAM lparam); LRESULT OnImeComposition(UINT message, WPARAM wparam, LPARAM lparam); void OnKeyDown(TCHAR key, UINT repeat_count, UINT flags); void OnKeyUp(TCHAR key, UINT repeat_count, UINT flags); void OnKillFocus(HWND focus_wnd); void OnLButtonDblClk(UINT keys, const CPoint& point); void OnLButtonDown(UINT keys, const CPoint& point); void OnLButtonUp(UINT keys, const CPoint& point); LRESULT OnMouseActivate(HWND window, UINT hit_test, UINT mouse_message); void OnMouseMove(UINT keys, const CPoint& point); void OnNonLButtonDown(UINT keys, const CPoint& point); void OnNonLButtonUp(UINT keys, const CPoint& point); void OnPaint(HDC bogus_hdc); void OnPaste(); void OnSetFocus(HWND focus_wnd); void OnSysChar(TCHAR ch, UINT repeat_count, UINT flags); // Helper function for OnChar() and OnKeyDown() that handles keystrokes that // could change the text in the edit. void HandleKeystroke(UINT message, TCHAR key, UINT repeat_count, UINT flags); // Helper functions for OnKeyDown() that handle accelerators applicable when // we're not read-only and all the time, respectively. These return true if // they handled the key. bool OnKeyDownOnlyWritable(TCHAR key, UINT repeat_count, UINT flags); bool OnKeyDownAllModes(TCHAR key, UINT repeat_count, UINT flags); // Like GetSel(), but returns a range where |cpMin| will be larger than // |cpMax| if the cursor is at the start rather than the end of the selection // (in other words, tracks selection direction as well as offsets). // Note the non-Google-style "non-const-ref" argument, which matches GetSel(). void GetSelection(CHARRANGE& sel) const; // Returns the currently selected text of the edit control. std::wstring GetSelectedText() const; // Like SetSel(), but respects the selection direction implied by |start| and // |end|: if |end| < |start|, the effective cursor will be placed at the // beginning of the selection. void SetSelection(LONG start, LONG end); // Like SetSelection(), but takes a CHARRANGE. void SetSelectionRange(const CHARRANGE& sel) { SetSelection(sel.cpMin, sel.cpMax); } // Places the caret at the given position. This clears any selection. void PlaceCaretAt(size_t pos); // Returns true if |sel| represents a forward or backward selection of all the // text. bool IsSelectAll(const CHARRANGE& sel) const; // Given an X coordinate in client coordinates, returns that coordinate // clipped to be within the horizontal bounds of the visible text. // // This is used in our mouse handlers to work around quirky behaviors of the // underlying CRichEditCtrl like not supporting triple-click when the user // doesn't click on the text itself. // // |is_triple_click| should be true iff this is the third click of a triple // click. Sadly, we need to clip slightly differently in this case. LONG ClipXCoordToVisibleText(LONG x, bool is_triple_click) const; // Parses the contents of the control for the scheme and the host name. // Highlights the scheme in green or red depending on it security level. // If a host name is found, it makes it visually stronger. void EmphasizeURLComponents(); // Erases the portion of the selection in the font's y-adjustment area. For // some reason the edit draws the selection rect here even though it's not // part of the font. void EraseTopOfSelection(CDC* dc, const CRect& client_rect, const CRect& paint_clip_rect); // Draws a slash across the scheme if desired. void DrawSlashForInsecureScheme(HDC hdc, const CRect& client_rect, const CRect& paint_clip_rect); // Renders the drop highlight. void DrawDropHighlight(HDC hdc, const CRect& client_rect, const CRect& paint_clip_rect); // Internally invoked whenever the text changes in some way. void TextChanged(); // Returns the current clipboard contents as a string that can be pasted in. // In addition to just getting CF_UNICODETEXT out, this can also extract URLs // from bookmarks on the clipboard. std::wstring GetClipboardText() const; // Determines whether the user can "paste and go", given the specified text. bool CanPasteAndGo(const std::wstring& text) const; // Getter for the text_object_model_, used by the ScopedXXX classes. Note // that the pointer returned here is only valid as long as the // AutocompleteEdit is still alive. ITextDocument* GetTextObjectModel() const; // Invoked during a mouse move. As necessary starts a drag and drop session. void StartDragIfNecessary(const CPoint& point); // Invoked during a mouse down. If the mouse location is over the selection // this sets possible_drag_ to true to indicate a drag should start if the // user moves the mouse far enough to start a drag. void OnPossibleDrag(const CPoint& point); // Invoked when a mouse button is released. If none of the buttons are still // down, this sets possible_drag_ to false. void UpdateDragDone(UINT keys); // Redraws the necessary region for a drop highlight at the specified // position. This does nothing if position is beyond the bounds of the // text. void RepaintDropHighlight(int position); scoped_ptr model_; scoped_ptr popup_model_; AutocompleteEditController* controller_; // The parent view for the edit, used to align the popup and for // accessibility. views::View* parent_view_; ToolbarModel* toolbar_model_; // The object that handles additional command functionality exposed on the // edit, such as invoking the keyword editor. CommandController* command_controller_; // When true, the location bar view is read only and also is has a slightly // different presentation (font size / color). This is used for popups. bool popup_window_mode_; // Non-null when the edit is gaining focus from a left click. This is only // needed between when WM_MOUSEACTIVATE and WM_LBUTTONDOWN get processed. It // serves two purposes: first, by communicating to OnLButtonDown() that we're // gaining focus from a left click, it allows us to work even with the // inconsistent order in which various Windows messages get sent (see comments // in OnMouseActivate()). Second, by holding the edit frozen, it ensures that // when we process WM_SETFOCUS the edit won't first redraw itself with the // caret at the beginning, and then have it blink to where the mouse cursor // really is shortly afterward. scoped_ptr gaining_focus_; // When the user clicks to give us focus, we watch to see if they're clicking // or dragging. When they're clicking, we select nothing until mouseup, then // select all the text in the edit. During this process, tracking_click_ is // true and mouse_down_point_ holds the original click location. At other // times, tracking_click_ is false, and the contents of mouse_down_point_ // should be ignored. bool tracking_click_; CPoint mouse_down_point_; // We need to know if the user triple-clicks, so track double click points // and times so we can see if subsequent clicks are actually triple clicks. bool tracking_double_click_; CPoint double_click_point_; DWORD double_click_time_; // Used to discard unnecessary WM_MOUSEMOVE events after the first such // unnecessary event. See detailed comments in OnMouseMove(). bool can_discard_mousemove_; // Variables for tracking state before and after a possible change. std::wstring text_before_change_; CHARRANGE sel_before_change_; // Set at the same time the model's original_* members are set, and valid in // the same cases. CHARRANGE original_selection_; // Holds the user's selection across focus changes. cpMin holds -1 when // there is no saved selection. CHARRANGE saved_selection_for_focus_change_; // The context menu for the edit. scoped_ptr context_menu_; // Font we're using. We keep a reference to make sure the font supplied to // the constructor doesn't go away before we do. ChromeFont font_; // Metrics about the font, which we keep so we don't need to recalculate them // every time we paint. |font_y_adjustment_| is the number of pixels we need // to shift the font vertically in order to make its baseline be at our // desired baseline in the edit. int font_ascent_; int font_descent_; int font_x_height_; int font_y_adjustment_; // If true, indicates the mouse is down and if the mouse is moved enough we // should start a drag. bool possible_drag_; // If true, we're in a call to DoDragDrop. bool in_drag_; // If true indicates we've run a drag and drop session. This is used to // avoid starting two drag and drop sessions if the drag is canceled while // the mouse is still down. bool initiated_drag_; // Position of the drop highlight. If this is -1, there is no drop highlight. int drop_highlight_position_; // Security UI-related data. COLORREF background_color_; ToolbarModel::SecurityLevel scheme_security_level_; // This interface is useful for accessing the CRichEditCtrl at a low level. mutable CComQIPtr text_object_model_; // This contains the scheme char start and stop indexes that should be // striken-out when displaying an insecure scheme. url_parse::Component insecure_scheme_component_; // Instance of accessibility information and handling. mutable CComPtr autocomplete_accessibility_; DISALLOW_COPY_AND_ASSIGN(AutocompleteEditView); }; // The AutocompleteEditState struct contains enough information about the // AutocompleteEditModel and AutocompleteEditView to save/restore a user's // typing, caret position, etc. across tab changes. We explicitly don't // preserve things like whether the popup was open as this might be weird. struct AutocompleteEditState { AutocompleteEditState(const AutocompleteEditModel::State model_state, const AutocompleteEditView::State view_state) : model_state(model_state), view_state(view_state) { } const AutocompleteEditModel::State model_state; const AutocompleteEditView::State view_state; }; #endif // CHROME_BROWSER_AUTOCOMPLETE_AUTOCOMPLETE_EDIT_H_