// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_BROWSER_ACCESSIBILITY_MANAGER_WIN_H_ #define CHROME_BROWSER_BROWSER_ACCESSIBILITY_MANAGER_WIN_H_ #include #include #include #include #include "base/hash_tables.h" #include "base/scoped_comptr_win.h" #include "base/scoped_ptr.h" #include "webkit/glue/webaccessibility.h" class BrowserAccessibility; class RenderProcessHost; class RenderWidgetHost; class BrowserAccessibilityFactory { public: virtual ~BrowserAccessibilityFactory() {} // Create an instance of BrowserAccessibility and return a new // reference to it. virtual BrowserAccessibility* Create(); }; // Class that can perform actions on behalf of the BrowserAccessibilityManager. class BrowserAccessibilityDelegate { public: virtual ~BrowserAccessibilityDelegate() {} virtual void SetAccessibilityFocus(int acc_obj_id) = 0; virtual void AccessibilityDoDefaultAction(int acc_obj_id) = 0; }; // Manages a tree of BrowserAccessibility objects. class BrowserAccessibilityManager { public: BrowserAccessibilityManager( HWND parent_hwnd, const webkit_glue::WebAccessibility& src, BrowserAccessibilityDelegate* delegate, BrowserAccessibilityFactory* factory = new BrowserAccessibilityFactory()); virtual ~BrowserAccessibilityManager(); // Return a pointer to the root of the tree, does not make a new reference. BrowserAccessibility* GetRoot(); // Return a pointer to the object corresponding to the given child_id, // does not make a new reference. BrowserAccessibility* GetFromChildID(LONG child_id); // Get a the default IAccessible for the parent window, does not make a // new reference. IAccessible* GetParentWindowIAccessible(); // Get the parent window. HWND GetParentHWND(); // Return the object that has focus, if it's a descandant of the // given root (inclusive). Does not make a new reference. BrowserAccessibility* GetFocus(BrowserAccessibility* root); // Tell the renderer to set focus to this node. void SetFocus(const BrowserAccessibility& node); // Tell the renderer to do the default action for this node. void DoDefaultAction(const BrowserAccessibility& node); // Called when the renderer process has notified us of a focus or state // change. Send a notification to MSAA clients of the change. void OnAccessibilityFocusChange(int acc_obj_id); void OnAccessibilityObjectStateChange(int acc_obj_id); private: // Recursively build a tree of BrowserAccessibility objects from // the WebAccessibility tree received from the renderer process. BrowserAccessibility* CreateAccessibilityTree( BrowserAccessibility* parent, const webkit_glue::WebAccessibility& src, int index_in_parent); // The parent window. HWND parent_hwnd_; // The object that can perform actions on our behalf. BrowserAccessibilityDelegate* delegate_; // Factory to create BrowserAccessibility objects (for dependency injection). scoped_ptr factory_; // A default IAccessible instance for the parent window. ScopedComPtr window_iaccessible_; // The root of the tree of IAccessible objects and the element that // currently has focus, if any. BrowserAccessibility* root_; BrowserAccessibility* focus_; // A mapping from the IDs of objects in the renderer, to the child IDs // we use internally here. base::hash_map renderer_id_to_child_id_map_; // A mapping from child IDs to BrowserAccessibility objects. base::hash_map child_id_map_; // The next child ID to use; static so that they're global to the process. // Screen readers cache these IDs to see if they've seen the same object // before so we should avoid reusing them within the same project. static LONG next_child_id_; DISALLOW_COPY_AND_ASSIGN(BrowserAccessibilityManager); }; #endif // CHROME_BROWSER_BROWSER_ACCESSIBILITY_MANAGER_WIN_H_