// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_CHROMEOS_LOGIN_SCREEN_LOCKER_H_ #define CHROME_BROWSER_CHROMEOS_LOGIN_SCREEN_LOCKER_H_ #include #include "base/task.h" #include "chrome/browser/chromeos/login/login_status_consumer.h" #include "chrome/browser/chromeos/login/user_manager.h" #include "chrome/browser/views/info_bubble.h" namespace gfx { class Rect; } // namespace gfx namespace views { class WidgetGtk; } // namespace views namespace chromeos { class Authenticator; class InputEventObserver; class MessageBubble; class MouseEventRelay; class ScreenLockView; namespace test { class ScreenLockerTester; } // namespace test // ScreenLocker creates a background view as well as ScreenLockView to // authenticate the user. ScreenLocker manages its life cycle and will // delete itself when it's unlocked. class ScreenLocker : public LoginStatusConsumer, public InfoBubbleDelegate { public: explicit ScreenLocker(const UserManager::User& user); // Initialize and show the screen locker. void Init(); // LoginStatusConsumer implements: virtual void OnLoginFailure(const std::string& error); virtual void OnLoginSuccess(const std::string& username, const GaiaAuthConsumer::ClientLoginResult& result); // Overridden from views::InfoBubbleDelegate. virtual void InfoBubbleClosing(InfoBubble* info_bubble, bool closed_by_escape); virtual bool CloseOnEscape() { return true; } virtual bool FadeInOnShow() { return false; } // Authenticates the user with given |password| and authenticator. void Authenticate(const string16& password); // Close message bubble to clear error messages. void ClearErrors(); // (Re)enable input field. void EnableInput(); // Exit the chrome, which will sign out the current session. void Signout(); // Called when the all inputs are grabbed. void OnGrabInputs(); // Returns the user to authenticate. const UserManager::User& user() const { return user_; } // Initialize ScreenLocker class. It will listen to // LOGIN_USER_CHANGED notification so that the screen locker accepts // lock event only after a user is logged in. static void InitClass(); // Show the screen locker. static void Show(); // Hide the screen locker. static void Hide(); // Notifies that PowerManager rejected UnlockScreen request. static void UnlockScreenFailed(); // Returns the tester static test::ScreenLockerTester* GetTester(); private: friend class DeleteTask; friend class test::ScreenLockerTester; virtual ~ScreenLocker(); // Sets the authenticator. void SetAuthenticator(Authenticator* authenticator); // Called when the screen lock is ready. void ScreenLockReady(); // Called when the window manager is ready to handle locked state. void OnWindowManagerReady(); // Event handler for client-event. CHROMEGTK_CALLBACK_1(ScreenLocker, void, OnClientEvent, GdkEventClient*); // The screen locker window. views::WidgetGtk* lock_window_; // TYPE_CHILD widget to grab the keyboard/mouse input. views::WidgetGtk* lock_widget_; // A view that accepts password. ScreenLockView* screen_lock_view_; // Logged in user. UserManager::User user_; // Used to authenticate the user to unlock. scoped_refptr authenticator_; // ScreenLocker grabs all keyboard and mouse events on its // gdk window and never let other gdk_window to handle inputs. // This MouseEventRelay object is used to forward events to // the message bubble's gdk_window so that close button works. scoped_ptr mouse_event_relay_; // A message loop observer to detect user's keyboard/mouse event. // Used when |unlock_on_input_| is true. scoped_ptr input_event_observer_; // An info bubble to display login failure message. MessageBubble* error_info_; // True if the screen locker's window has been drawn. bool drawn_; // True if both mouse input and keyboard input are grabbed. bool input_grabbed_; // Unlock the screen when it detects key/mouse event without asking // password. True when chrome is in BWSI or auto login mode. bool unlock_on_input_; // Reference to the single instance of the screen locker object. // This is used to make sure there is only one screen locker instance. static ScreenLocker* screen_locker_; DISALLOW_COPY_AND_ASSIGN(ScreenLocker); }; } // namespace chromeos #endif // CHROME_BROWSER_CHROMEOS_LOGIN_SCREEN_LOCKER_H_