// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_CHROMEOS_STATUS_NETWORK_MENU_H_ #define CHROME_BROWSER_CHROMEOS_STATUS_NETWORK_MENU_H_ #pragma once #include #include #include "app/menus/menu_model.h" #include "chrome/browser/chromeos/options/network_config_view.h" #include "gfx/native_widget_types.h" #include "views/controls/menu/view_menu_delegate.h" #include "third_party/skia/include/core/SkBitmap.h" namespace gfx { class Canvas; } namespace views { class Menu2; } namespace chromeos { // Menu for network menu button in the status area/welcome screen. // This class will populating the menu with the list of networks. // It will also handle connecting to another wifi/cellular network. // // The network menu looks like this: // // Ethernet // Wifi Network A // Wifi Network B // Wifi Network C // Cellular Network A // Cellular Network B // Cellular Network C // Other... // -------------------------------- // Disable Wifi // Disable Celluar // -------------------------------- // // Network settings... // // will show the strength of the wifi/cellular networks. // The label will be BOLD if the network is currently connected. class NetworkMenu : public views::ViewMenuDelegate, public menus::MenuModel { public: struct NetworkInfo { NetworkInfo() : need_passphrase(false), remembered(true) {} // "ethernet" | "wifi" | "cellular" | "other". std::string network_type; // "connected" | "connecting" | "disconnected" | "error". std::string status; // status message or error message, empty if unknown status. std::string message; // IP address (if network is active, empty otherwise) std::string ip_address; // Remembered passphrase. std::string passphrase; // true if the network requires a passphrase. bool need_passphrase; // true if the network is currently remembered. bool remembered; }; NetworkMenu(); virtual ~NetworkMenu(); // Retrieves network info for the DOMUI NetworkMenu (NetworkMenuUI). // |index| is the index in menu_items_, set when the menu is built. bool GetNetworkAt(int index, NetworkInfo* info) const; // Connect or reconnect to the network at |index|. // If remember >= 0, set the favorite state of the network. // Returns true if a connect occurred (e.g. menu should be closed). bool ConnectToNetworkAt(int index, const std::string& passphrase, const std::string& ssid, int remember) const; // menus::MenuModel implementation. virtual bool HasIcons() const { return true; } virtual int GetItemCount() const; virtual menus::MenuModel::ItemType GetTypeAt(int index) const; virtual int GetCommandIdAt(int index) const { return index; } virtual string16 GetLabelAt(int index) const; virtual bool IsLabelDynamicAt(int index) const { return true; } virtual const gfx::Font* GetLabelFontAt(int index) const; virtual bool GetAcceleratorAt(int index, menus::Accelerator* accelerator) const { return false; } virtual bool IsItemCheckedAt(int index) const; virtual int GetGroupIdAt(int index) const { return 0; } virtual bool GetIconAt(int index, SkBitmap* icon) const; virtual menus::ButtonMenuItemModel* GetButtonMenuItemAt(int index) const { return NULL; } virtual bool IsEnabledAt(int index) const; virtual menus::MenuModel* GetSubmenuModelAt(int index) const { return NULL; } virtual void HighlightChangedTo(int index) {} virtual void ActivatedAt(int index); virtual void MenuWillShow() {} void SetFirstLevelMenuWidth(int width); // Cancels the active menu. void CancelMenu(); // Returns the Icon for a network strength between 0 and 100. // |black| is used to specify whether to return a black icon for display // on a light background or a white icon for display on a dark background. static SkBitmap IconForNetworkStrength(int strength, bool black); // Returns the Icon for a network strength for CellularNetwork |cellular|. // This returns different colored bars depending on cellular data left. static SkBitmap IconForNetworkStrength(const CellularNetwork* cellular); // Returns the Badge for a given network technology. // This returns different colored symbols depending on cellular data left. static SkBitmap BadgeForNetworkTechnology(const CellularNetwork* cellular); // This method will convert the |icon| bitmap to the correct size for display. // If the |badge| icon is not empty, it will draw that on top of the icon. static SkBitmap IconForDisplay(SkBitmap icon, SkBitmap badge); protected: virtual bool IsBrowserMode() const = 0; virtual gfx::NativeWindow GetNativeWindow() const = 0; virtual void OpenButtonOptions() const = 0; virtual bool ShouldOpenButtonOptions() const = 0; // Notify subclasses that connection to |network| was initiated. virtual void OnConnectNetwork(const Network* network, SkBitmap selected_icon_) {} // Update the menu (e.g. when the network list or status has changed). void UpdateMenu(); private: enum MenuItemFlags { FLAG_DISABLED = 1 << 0, FLAG_TOGGLE_ETHERNET = 1 << 1, FLAG_TOGGLE_WIFI = 1 << 2, FLAG_TOGGLE_CELLULAR = 1 << 3, FLAG_TOGGLE_OFFLINE = 1 << 4, FLAG_ASSOCIATED = 1 << 5, FLAG_ETHERNET = 1 << 6, FLAG_WIFI = 1 << 7, FLAG_CELLULAR = 1 << 8, FLAG_OPTIONS = 1 << 9, FLAG_OTHER_NETWORK = 1 << 10, }; struct MenuItem { MenuItem() : type(menus::MenuModel::TYPE_SEPARATOR), flags(0) {} MenuItem(menus::MenuModel::ItemType type, string16 label, SkBitmap icon, const std::string& wireless_path, int flags) : type(type), label(label), icon(icon), wireless_path(wireless_path), flags(flags) {} menus::MenuModel::ItemType type; string16 label; SkBitmap icon; std::string wireless_path; int flags; }; typedef std::vector MenuItemVector; // views::ViewMenuDelegate implementation. virtual void RunMenu(views::View* source, const gfx::Point& pt); // Called by RunMenu to initialize our list of menu items. void InitMenuItems(); // Shows network details in DOM UI options window. void ShowTabbedNetworkSettings(const Network* network) const; // Show a NetworkConfigView modal dialog instance. // TODO(stevenjb): deprecate this once all of the UI is embedded in the menu. void ShowNetworkConfigView(NetworkConfigView* view, bool focus_login) const; // Wrappers for the ShowNetworkConfigView / ShowTabbedNetworkSettings. void ShowWifi(const WifiNetwork* wifi, bool focus_login) const; void ShowCellular(const CellularNetwork* cellular, bool focus_login) const; void ActivateCellular(const CellularNetwork* cellular) const; void ShowEthernet(const EthernetNetwork* ethernet) const; void ShowOther() const; // Set to true if we are currently refreshing the menu. bool refreshing_menu_; // The number of wifi strength images. static const int kNumWifiImages; // Bars image resources. static const int kBarsImages[]; static const int kBarsImagesBlack[]; static const int kBarsImagesLowData[]; static const int kBarsImagesVLowData[]; // Our menu items. MenuItemVector menu_items_; // The network menu. scoped_ptr network_menu_; // Holds minimum width or -1 if it wasn't set up. int min_width_; // If true, call into the settings UI for network configuration dialogs. bool use_settings_ui_; DISALLOW_COPY_AND_ASSIGN(NetworkMenu); }; } // namespace chromeos #endif // CHROME_BROWSER_CHROMEOS_STATUS_NETWORK_MENU_H_