// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/chromeos/ui/accessibility_focus_ring_controller.h" #include "chrome/browser/chromeos/ui/focus_ring_layer.h" namespace chromeos { namespace { // The number of pixels the focus ring is outset from the object it outlines, // which also determines the border radius of the rounded corners. // TODO(dmazzoni): take display resolution into account. const int kAccessibilityFocusRingMargin = 16; // A Region is an unordered collection of Rects that maintains its // bounding box. Used in the middle of an algorithm that groups // adjacent and overlapping rects. struct Region { explicit Region(gfx::Rect initial_rect) { bounds = initial_rect; rects.push_back(initial_rect); } gfx::Rect bounds; std::vector rects; }; } // namespace // static AccessibilityFocusRingController* AccessibilityFocusRingController::GetInstance() { return Singleton::get(); } AccessibilityFocusRingController::AccessibilityFocusRingController() { } AccessibilityFocusRingController::~AccessibilityFocusRingController() { } void AccessibilityFocusRingController::SetFocusRing( const std::vector& rects) { rects_ = rects; Update(); } void AccessibilityFocusRingController::Update() { rings_.clear(); RectsToRings(rects_, &rings_); if (!main_focus_ring_layer_) main_focus_ring_layer_.reset(new AccessibilityFocusRingLayer(this)); if (!rings_.empty()) main_focus_ring_layer_->Set(rings_[0]); } void AccessibilityFocusRingController::RectsToRings( const std::vector& rects, std::vector* rings) const { if (rects.empty()) return; // Split the rects into contiguous regions. std::vector regions; regions.push_back(Region(rects[0])); for (size_t i = 1; i < rects.size(); ++i) { bool found = false; for (size_t j = 0; j < regions.size(); ++j) { if (Intersects(rects[i], regions[j].bounds)) { regions[j].rects.push_back(rects[i]); regions[j].bounds.Union(rects[i]); found = true; } } if (!found) { regions.push_back(Region(rects[i])); } } // Keep merging regions that intersect. // TODO(dmazzoni): reduce the worst-case complexity! This appears like // it could be O(n^3), make sure it's not in practice. bool merged; do { merged = false; for (size_t i = 0; i < regions.size() - 1 && !merged; ++i) { for (size_t j = i + 1; j < regions.size() && !merged; ++j) { if (Intersects(regions[i].bounds, regions[j].bounds)) { regions[i].rects.insert(regions[i].rects.end(), regions[j].rects.begin(), regions[j].rects.end()); regions[i].bounds.Union(regions[j].bounds); regions.erase(regions.begin() + j); merged = true; } } } } while (merged); for (size_t i = 0; i < regions.size(); ++i) { std::sort(regions[i].rects.begin(), regions[i].rects.end()); rings->push_back(RingFromSortedRects(regions[i].rects)); } } int AccessibilityFocusRingController::GetMargin() const { return kAccessibilityFocusRingMargin; } // Given a vector of rects that all overlap, already sorted from top to bottom // and left to right, split them into three shapes covering the top, middle, // and bottom of a "paragraph shape". // // Input: // // +---+---+ // | 1 | 2 | // +---------------------+---+---+ // | 3 | // +--------+---------------+----+ // | 4 | 5 | // +--------+---------------+--+ // | 6 | // +---------+-----------------+ // | 7 | // +---------+ // // Output: // // +-------+ // | Top | // +---------------------+-------+ // | | // | | // | Middle | // | | // | | // +---------+-------------------+ // | Bottom | // +---------+ // // When there's no clear "top" or "bottom" segment, split the overall rect // evenly so that some of the area still fits into the "top" and "bottom" // segments. void AccessibilityFocusRingController::SplitIntoParagraphShape( const std::vector& rects, gfx::Rect* top, gfx::Rect* middle, gfx::Rect* bottom) const { size_t n = rects.size(); // Figure out how many rects belong in the top portion. gfx::Rect top_rect = rects[0]; int top_middle = (top_rect.y() + top_rect.bottom()) / 2; size_t top_count = 1; while (top_count < n && rects[top_count].y() < top_middle) { top_rect.Union(rects[top_count]); top_middle = (top_rect.y() + top_rect.bottom()) / 2; top_count++; } // Figure out how many rects belong in the bottom portion. gfx::Rect bottom_rect = rects[n - 1]; int bottom_middle = (bottom_rect.y() + bottom_rect.bottom()) / 2; size_t bottom_count = std::min(static_cast(1), n - top_count); while (bottom_count + top_count < n && rects[n - bottom_count - 1].bottom() > bottom_middle) { bottom_rect.Union(rects[n - bottom_count - 1]); bottom_middle = (bottom_rect.y() + bottom_rect.bottom()) / 2; bottom_count++; } // Whatever's left goes to the middle rect, but if there's no middle or // bottom rect, split the existing rects evenly to make one. gfx::Rect middle_rect; if (top_count + bottom_count < n) { middle_rect = rects[top_count]; for (size_t i = top_count + 1; i < n - bottom_count; i++) middle_rect.Union(rects[i]); } else if (bottom_count > 0) { gfx::Rect enclosing_rect = top_rect; enclosing_rect.Union(bottom_rect); int middle_top = (top_rect.y() + top_rect.bottom() * 2) / 3; int middle_bottom = (bottom_rect.y() * 2 + bottom_rect.bottom()) / 3; top_rect.set_height(middle_top - top_rect.y()); bottom_rect.set_height(bottom_rect.bottom() - middle_bottom); bottom_rect.set_y(middle_bottom); middle_rect = gfx::Rect(enclosing_rect.x(), middle_top, enclosing_rect.width(), middle_bottom - middle_top); } else { int middle_top = (top_rect.y() * 2 + top_rect.bottom()) / 3; int middle_bottom = (top_rect.y() + top_rect.bottom() * 2) / 3; middle_rect = gfx::Rect(top_rect.x(), middle_top, top_rect.width(), middle_bottom - middle_top); bottom_rect = gfx::Rect( top_rect.x(), middle_bottom, top_rect.width(), top_rect.bottom() - middle_bottom); top_rect.set_height(middle_top - top_rect.y()); } if (middle_rect.y() > top_rect.bottom()) { middle_rect.set_height( middle_rect.height() + middle_rect.y() - top_rect.bottom()); middle_rect.set_y(top_rect.bottom()); } if (middle_rect.bottom() < bottom_rect.y()) { middle_rect.set_height(bottom_rect.y() - middle_rect.y()); } *top = top_rect; *middle = middle_rect; *bottom = bottom_rect; } AccessibilityFocusRing AccessibilityFocusRingController::RingFromSortedRects( const std::vector& rects) const { if (rects.size() == 1) return AccessibilityFocusRing::CreateWithRect(rects[0], GetMargin()); gfx::Rect top; gfx::Rect middle; gfx::Rect bottom; SplitIntoParagraphShape(rects, &top, &middle, &bottom); return AccessibilityFocusRing::CreateWithParagraphShape( top, middle, bottom, GetMargin()); } bool AccessibilityFocusRingController::Intersects( const gfx::Rect& r1, const gfx::Rect& r2) const { int slop = GetMargin(); return (r2.x() <= r1.right() + slop && r2.right() >= r1.x() - slop && r2.y() <= r1.bottom() + slop && r2.bottom() >= r1.y() - slop); } void AccessibilityFocusRingController::OnDeviceScaleFactorChanged() { Update(); } } // namespace chromeos