// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // C++ controller for the bookmark menu; one per AppController (which // means there is only one). When bookmarks are changed, this class // takes care of updating Cocoa bookmark menus. This is not named // BookmarkMenuController to help avoid confusion between languages. // This class needs to be C++, not ObjC, since it derives from // BookmarkModelObserver. // // Most Chromium Cocoa menu items are static from a nib (e.g. New // Tab), but may be enabled/disabled under certain circumstances // (e.g. Cut and Paste). In addition, most Cocoa menu items have // firstResponder: as a target. Unusually, bookmark menu items are // created dynamically. They also have a target of // BookmarkMenuCocoaController instead of firstResponder. // See BookmarkMenuBridge::AddNodeToMenu()). #ifndef CHROME_BROWSER_COCOA_BOOKMARK_MENU_BRIDGE_H_ #define CHROME_BROWSER_COCOA_BOOKMARK_MENU_BRIDGE_H_ #include #include "chrome/browser/bookmarks/bookmark_model_observer.h" class BookmarkNode; class Profile; @class NSMenu; @class NSMenuItem; @class BookmarkMenuCocoaController; class BookmarkMenuBridge : public BookmarkModelObserver { public: BookmarkMenuBridge(Profile* profile); virtual ~BookmarkMenuBridge(); // Overridden from BookmarkModelObserver virtual void Loaded(BookmarkModel* model); virtual void BookmarkModelBeingDeleted(BookmarkModel* model); virtual void BookmarkNodeMoved(BookmarkModel* model, const BookmarkNode* old_parent, int old_index, const BookmarkNode* new_parent, int new_index); virtual void BookmarkNodeAdded(BookmarkModel* model, const BookmarkNode* parent, int index); virtual void BookmarkNodeRemoved(BookmarkModel* model, const BookmarkNode* parent, int old_index, const BookmarkNode* node); virtual void BookmarkNodeChanged(BookmarkModel* model, const BookmarkNode* node); virtual void BookmarkNodeFavIconLoaded(BookmarkModel* model, const BookmarkNode* node); virtual void BookmarkNodeChildrenReordered(BookmarkModel* model, const BookmarkNode* node); // I wish I has a "friend @class" construct. BookmarkModel* GetBookmarkModel(); Profile* GetProfile(); protected: // Clear all bookmarks from the given bookmark menu. void ClearBookmarkMenu(NSMenu* menu); // Helper for adding the node as a submenu to the menu with the // given title. void AddNodeAsSubmenu(NSMenu* menu, const BookmarkNode* node, NSString* title); // Helper for recursively adding items to our bookmark menu // All children of |node| will be added to |menu|. // TODO(jrg): add a counter to enforce maximum nodes added void AddNodeToMenu(const BookmarkNode* node, NSMenu* menu); // This configures an NSMenuItem with all the data from a BookmarkNode. This // is used to update existing menu items, as well as to configure newly // created ones, like in AddNodeToMenu(). // |set_title| is optional since it is only needed when we get a // node changed notification. On initial build of the menu we set // the title as part of alloc/init. void ConfigureMenuItem(const BookmarkNode* node, NSMenuItem* item, bool set_title); // Returns the NSMenuItem for a given BookmarkNode. NSMenuItem* MenuItemForNode(const BookmarkNode* node); // Return the Bookmark menu. virtual NSMenu* BookmarkMenu(); // Start watching the bookmarks for changes. void ObserveBookmarkModel(); private: friend class BookmarkMenuBridgeTest; Profile* profile_; // weak BookmarkMenuCocoaController* controller_; // strong // In order to appropriately update items in the bookmark menu, without // forcing a rebuild, map the model's nodes to menu items. std::map bookmark_nodes_; }; #endif // CHROME_BROWSER_COCOA_BOOKMARK_MENU_BRIDGE_H_