// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "chrome/browser/cocoa/delayedmenu_button.h" #include "base/logging.h" #include "base/scoped_nsobject.h" #import "chrome/browser/cocoa/clickhold_button_cell.h" @interface DelayedMenuButton (Private) - (void)setupCell; - (void)attachedMenuAction:(id)sender; @end // @interface DelayedMenuButton (Private) @implementation DelayedMenuButton // Overrides: + (Class)cellClass { return [ClickHoldButtonCell class]; } - (id)init { if ((self = [super init])) [self setupCell]; return self; } - (id)initWithCoder:(NSCoder*)decoder { if ((self = [super initWithCoder:decoder])) [self setupCell]; return self; } - (id)initWithFrame:(NSRect)frameRect { if ((self = [super initWithFrame:frameRect])) [self setupCell]; return self; } - (void)dealloc { [attachedMenu_ release]; [super dealloc]; } - (void)awakeFromNib { [self setupCell]; } - (void)setCell:(NSCell*)cell { [super setCell:cell]; [self setupCell]; } // Accessors and mutators: @synthesize attachedMenu = attachedMenu_; // Don't synthesize for attachedMenuEnabled_; its mutator must do other things. - (void)setAttachedMenuEnabled:(BOOL)enabled { attachedMenuEnabled_ = enabled; [[self cell] setEnableClickHold:attachedMenuEnabled_]; } - (BOOL)attachedMenuEnabled { return attachedMenuEnabled_; } @end // @implementation DelayedMenuButton @implementation DelayedMenuButton (Private) // Set up the button's cell if we've reached a point where it's been set. - (void)setupCell { ClickHoldButtonCell* cell = [self cell]; if (cell) { DCHECK([cell isKindOfClass:[ClickHoldButtonCell class]]); [self setEnabled:NO]; // Make the controller put in a menu and // enable it explicitly. This also takes // care of |[cell setEnableClickHold:]|. [cell setClickHoldAction:@selector(attachedMenuAction:)]; [cell setClickHoldTarget:self]; } } // Display the menu. - (void)attachedMenuAction:(id)sender { // We shouldn't get here unless the menu is enabled. DCHECK(attachedMenuEnabled_); // If we don't have a menu (in which case the person using this control is // being bad), just wait for a mouse up. if (!attachedMenu_) { LOG(WARNING) << "No menu available."; [NSApp nextEventMatchingMask:NSLeftMouseUpMask untilDate:[NSDate distantFuture] inMode:NSEventTrackingRunLoopMode dequeue:YES]; return; } // TODO(viettrungluu): We have some fudge factors below to make things line up // (approximately). I wish I knew how to get rid of them. (Note that our view // is flipped, and that frame should be in our coordinates.) The y/height is // very odd, since it doesn't seem to respond to changes the way that it // should. I don't understand it. NSRect frame = [self convertRect:[self frame] fromView:[self superview]]; frame.origin.x -= 2.0; frame.size.height += 10.0; // Make our pop-up button cell and set things up. This is, as of 10.5, the // official Apple-recommended hack. Later, perhaps |-[NSMenu // popUpMenuPositioningItem:atLocation:inView:]| may be a better option. // However, using a pulldown has the benefit that Cocoa automatically places // the menu correctly even when we're at the edge of the screen (including // "dragging upwards" when the button is close to the bottom of the screen). scoped_nsobject popUpCell( [[NSPopUpButtonCell alloc] initTextCell:@"" pullsDown:YES]); DCHECK(popUpCell.get()); [popUpCell setMenu:attachedMenu_]; [popUpCell selectItem:nil]; [popUpCell attachPopUpWithFrame:frame inView:self]; [popUpCell performClickWithFrame:frame inView:self]; } @end // @implementation DelayedMenuButton (Private)