// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import #include "base/scoped_nsobject.h" #import "chrome/browser/cocoa/clickhold_button_cell.h" #import "chrome/browser/cocoa/cocoa_test_helper.h" #import "chrome/browser/cocoa/delayedmenu_button.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/platform_test.h" namespace { class DelayedMenuButtonTest : public CocoaTest { public: DelayedMenuButtonTest() { NSRect frame = NSMakeRect(0, 0, 50, 30); scoped_nsobjectbutton([[DelayedMenuButton alloc] initWithFrame:frame]); button_ = button.get(); scoped_nsobject cell( [[ClickHoldButtonCell alloc] initTextCell:@"Testing"]); [button_ setCell:cell.get()]; [[test_window() contentView] addSubview:button_]; } DelayedMenuButton* button_; }; TEST_VIEW(DelayedMenuButtonTest, button_) // Test assigning and enabling a menu, again mostly to ensure nothing leaks or // crashes. TEST_F(DelayedMenuButtonTest, MenuAssign) { scoped_nsobject menu([[NSMenu alloc] initWithTitle:@""]); ASSERT_TRUE(menu.get()); [menu insertItemWithTitle:@"" action:nil keyEquivalent:@"" atIndex:0]; [menu insertItemWithTitle:@"foo" action:nil keyEquivalent:@"" atIndex:1]; [menu insertItemWithTitle:@"bar" action:nil keyEquivalent:@"" atIndex:2]; [menu insertItemWithTitle:@"baz" action:nil keyEquivalent:@"" atIndex:3]; [button_ setAttachedMenu:menu]; EXPECT_TRUE([button_ attachedMenu]); [button_ setAttachedMenuEnabled:YES]; EXPECT_TRUE([button_ attachedMenuEnabled]); // TODO(viettrungluu): Display the menu. (Calling DelayedMenuButton's private // |-attachedMenuAction:| method displays it fine, but the problem is // getting rid of the menu. We can catch the // |NSMenuDidBeginTrackingNotification| from |menu| fine, but then // |-cancelTracking| doesn't dismiss it. I don't know why.) } // TODO(viettrungluu): Test the two actions of the button (the normal one and // displaying the menu, also making sure the latter drags correctly)? It would // require "emulating" a mouse.... } // namespace