// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import "chrome/browser/cocoa/tab_strip_controller.h" #include "app/l10n_util.h" #include "base/sys_string_conversions.h" #include "chrome/app/chrome_dll_resource.h" #include "chrome/browser/browser.h" #include "chrome/browser/metrics/user_metrics.h" #include "chrome/browser/profile.h" #import "chrome/browser/cocoa/tab_strip_view.h" #import "chrome/browser/cocoa/tab_cell.h" #import "chrome/browser/cocoa/tab_contents_controller.h" #import "chrome/browser/cocoa/tab_controller.h" #import "chrome/browser/cocoa/tab_strip_model_observer_bridge.h" #import "chrome/browser/cocoa/tab_view.h" #include "chrome/browser/tab_contents/tab_contents.h" #include "chrome/browser/tab_contents/tab_contents_view.h" #include "chrome/browser/tabs/tab_strip_model.h" #include "grit/generated_resources.h" @implementation TabStripController - (id)initWithView:(TabStripView*)view switchView:(NSView*)switchView model:(TabStripModel*)model { DCHECK(view && switchView && model); if ((self = [super init])) { tabView_ = view; switchView_ = switchView; tabModel_ = model; bridge_.reset(new TabStripModelObserverBridge(tabModel_, self)); tabContentsArray_.reset([[NSMutableArray alloc] init]); tabArray_.reset([[NSMutableArray alloc] init]); // Take the only child view present in the nib as the new tab button. For // some reason, if the view is present in the nib apriori, it draws // correctly. If we create it in code and add it to the tab view, it draws // with all sorts of crazy artifacts. newTabButton_ = [[tabView_ subviews] objectAtIndex:0]; DCHECK([newTabButton_ isKindOfClass:[NSButton class]]); [newTabButton_ setTarget:nil]; [newTabButton_ setAction:@selector(commandDispatch:)]; [newTabButton_ setTag:IDC_NEW_TAB]; [tabView_ setWantsLayer:YES]; } return self; } + (CGFloat)defaultTabHeight { return 24.0; } // Finds the associated TabContentsController at the given |index| and swaps // out the sole child of the contentArea to display its contents. - (void)swapInTabAtIndex:(NSInteger)index { TabContentsController* controller = [tabContentsArray_ objectAtIndex:index]; // Resize the new view to fit the window NSView* newView = [controller view]; NSRect frame = [switchView_ bounds]; [newView setFrame:frame]; // Remove the old view from the view hierarchy. We know there's only one // child of |switchView_| because we're the one who put it there. There // may not be any children in the case of a tab that's been closed, in // which case there's no swapping going on. NSArray* subviews = [switchView_ subviews]; if ([subviews count]) { NSView* oldView = [subviews objectAtIndex:0]; [switchView_ replaceSubview:oldView with:newView]; } else { [switchView_ addSubview:newView]; } } // Create a new tab view and set its cell correctly so it draws the way we want // it to. It will be sized and positioned by |-layoutTabs| so there's no need to // set the frame here. This also creates the view as hidden, it will be // shown during layout. - (TabController*)newTab { TabController* controller = [[[TabController alloc] init] autorelease]; [controller setTarget:self]; [controller setAction:@selector(selectTab:)]; [[controller view] setHidden:YES]; return controller; } // Returns the number of tabs in the tab strip. This is just the number // of TabControllers we know about as there's a 1-to-1 mapping from these // controllers to a tab. - (NSInteger)numberOfTabViews { return [tabArray_ count]; } // Returns the index of the subview |view|. Returns -1 if not present. - (NSInteger)indexForTabView:(NSView*)view { NSInteger index = 0; for (TabController* current in tabArray_.get()) { if ([current view] == view) return index; ++index; } return -1; } // Returns the view at the given index, using the array of TabControllers to // get the associated view. Returns nil if out of range. - (NSView*)viewAtIndex:(NSUInteger)index { if (index >= [tabArray_ count]) return NULL; return [[tabArray_ objectAtIndex:index] view]; } // Called when the user clicks a tab. Tell the model the selection has changed, // which feeds back into us via a notification. - (void)selectTab:(id)sender { int index = [self indexForTabView:sender]; if (index >= 0 && tabModel_->ContainsIndex(index)) tabModel_->SelectTabContentsAt(index, true); } // Called when the user closes a tab. Asks the model to close the tab. - (void)closeTab:(id)sender { int index = [self indexForTabView:sender]; if (tabModel_->ContainsIndex(index)) { TabContents* contents = tabModel_->GetTabContentsAt(index); if (contents) UserMetrics::RecordAction(L"CloseTab_Mouse", contents->profile()); if ([self numberOfTabViews] > 1) { tabModel_->CloseTabContentsAt(index); } else { // Use the standard window close if this is the last tab // this prevents the tab from being removed from the model until after // the window dissapears [[tabView_ window] performClose:nil]; } } } - (void)insertPlaceholderForTab:(TabView*)tab frame:(NSRect)frame yStretchiness:(CGFloat)yStretchiness { placeholderTab_ = tab; placeholderFrame_ = frame; placeholderStretchiness_ = yStretchiness; [self layoutTabs]; } // Lay out all tabs in the order of their TabContentsControllers, which matches // the ordering in the TabStripModel. This call isn't that expensive, though // it is O(n) in the number of tabs. Tabs will animate to their new position // if the window is visible. // TODO(pinkerton): Handle drag placeholders via proxy objects, perhaps a // subclass of TabContentsController with everything stubbed out or by // abstracting a base class interface. // TODO(pinkerton): Note this doesn't do too well when the number of min-sized // tabs would cause an overflow. - (void)layoutTabs { const float kIndentLeavingSpaceForControls = 64.0; const float kTabOverlap = 20.0; const float kNewTabButtonOffset = 8.0; const float kMaxTabWidth = [TabController maxTabWidth]; const float kMinTabWidth = [TabController minTabWidth]; [NSAnimationContext beginGrouping]; [[NSAnimationContext currentContext] setDuration:0.2]; BOOL visible = [[tabView_ window] isVisible]; float availableWidth = NSWidth([tabView_ frame]) - NSWidth([newTabButton_ frame]); float offset = kIndentLeavingSpaceForControls; const float baseTabWidth = MAX(MIN((availableWidth - offset) / [tabContentsArray_ count], kMaxTabWidth), kMinTabWidth); CGFloat minX = NSMinX(placeholderFrame_); NSUInteger i = 0; NSInteger gap = -1; for (TabController* tab in tabArray_.get()) { BOOL isPlaceholder = [[tab view] isEqual:placeholderTab_]; NSRect tabFrame = [[tab view] frame]; tabFrame.size.height = [[self class] defaultTabHeight]; tabFrame.origin.y = 0; tabFrame.origin.x = offset; // If the tab is hidden, we consider it a new tab. We make it visible // and animate it in. BOOL newTab = [[tab view] isHidden]; if (newTab) { [[tab view] setHidden:NO]; } if (isPlaceholder) { tabFrame.origin.x = placeholderFrame_.origin.x; tabFrame.size.height += 10.0 * placeholderStretchiness_; [[tab view] setFrame:tabFrame]; continue; } else { // If our left edge is to the left of the placeholder's left, but our mid // is to the right of it we should slide over to make space for it. if (placeholderTab_ && gap < 0 && NSMidX(tabFrame) > minX) { gap = i; offset += NSWidth(tabFrame); offset -= kTabOverlap; tabFrame.origin.x = offset; } #if 0 // Animate the tab in by putting it below the horizon. // TODO(pinkerton/alcor): While this looks nice, it confuses the heck // out of the window server and causes the window to think that there's // no tab there. The net result is that dragging the tab also drags // the window. We need to find another way to do this. if (newTab && visible) { [[tab view] setFrame:NSOffsetRect(tabFrame, 0, -NSHeight(tabFrame))]; } #endif id frameTarget = visible ? [[tab view] animator] : [tab view]; tabFrame.size.width = [tab selected] ? kMaxTabWidth : baseTabWidth; [frameTarget setFrame:tabFrame]; } if (offset < availableWidth) { offset += NSWidth(tabFrame); offset -= kTabOverlap; } i++; } // Move the new tab button into place [[newTabButton_ animator] setFrameOrigin: NSMakePoint(MIN(availableWidth, offset + kNewTabButtonOffset), 0)]; if (i > 0) [[newTabButton_ animator] setHidden:NO]; [NSAnimationContext endGrouping]; } // Handles setting the title of the tab based on the given |contents|. Uses // a canned string if |contents| is NULL. - (void)setTabTitle:(NSViewController*)tab withContents:(TabContents*)contents { NSString* titleString = nil; if (contents) titleString = base::SysUTF16ToNSString(contents->GetTitle()); if (![titleString length]) { titleString = base::SysWideToNSString( l10n_util::GetString(IDS_BROWSER_WINDOW_MAC_TAB_UNTITLED)); } [tab setTitle:titleString]; } // Called when a notification is received from the model to insert a new tab // at |index|. - (void)insertTabWithContents:(TabContents*)contents atIndex:(NSInteger)index inForeground:(bool)inForeground { DCHECK(contents); DCHECK(index == TabStripModel::kNoTab || tabModel_->ContainsIndex(index)); // TODO(pinkerton): handle tab dragging in here // Make a new tab. Load the contents of this tab from the nib and associate // the new controller with |contents| so it can be looked up later. TabContentsController* contentsController = [[[TabContentsController alloc] initWithNibName:@"TabContents" contents:contents] autorelease]; [tabContentsArray_ insertObject:contentsController atIndex:index]; // Make a new tab and add it to the strip. Keep track of its controller. TabController* newController = [self newTab]; [tabArray_ insertObject:newController atIndex:index]; NSView* newView = [newController view]; // Set the originating frame to just below the strip so that it animates // upwards as it's being initially layed out. Oddly, this works while doing // something similar in |-layoutTabs| confuses the window server. // TODO(pinkerton): I'm not happy with this animiation either, but it's // a little better that just sliding over (maybe?). [newView setFrame:NSOffsetRect([newView frame], 0, -[[self class] defaultTabHeight])]; [tabView_ addSubview:newView positioned:inForeground ? NSWindowAbove : NSWindowBelow relativeTo:nil]; [self setTabTitle:newController withContents:contents]; // We don't need to call |-layoutTabs| if the tab will be in the foreground // because it will get called when the new tab is selected by the tab model. if (!inForeground) { [self layoutTabs]; } } // Called when a notification is received from the model to select a particular // tab. Swaps in the toolbar and content area associated with |newContents|. - (void)selectTabWithContents:(TabContents*)newContents previousContents:(TabContents*)oldContents atIndex:(NSInteger)index userGesture:(bool)wasUserGesture { // De-select all other tabs and select the new tab. int i = 0; for (TabController* current in tabArray_.get()) { [current setSelected:(i == index) ? YES : NO]; ++i; } // Make this the top-most tab in the strips's z order. NSView* selectedTab = [self viewAtIndex:index]; [tabView_ addSubview:selectedTab positioned:NSWindowAbove relativeTo:nil]; // Tell the new tab contents it is about to become the selected tab. Here it // can do things like make sure the toolbar is up to date. TabContentsController* newController = [tabContentsArray_ objectAtIndex:index]; [newController willBecomeSelectedTab]; // Relayout for new tabs and to let the selected tab grow to be larger in // size than surrounding tabs if the user has many. [self layoutTabs]; if (oldContents) oldContents->view()->StoreFocus(); // Swap in the contents for the new tab [self swapInTabAtIndex:index]; if (newContents) newContents->view()->RestoreFocus(); } // Called when a notification is received from the model that the given tab // has gone away. Remove all knowledge about this tab and it's associated // controller and remove the view from the strip. - (void)tabDetachedWithContents:(TabContents*)contents atIndex:(NSInteger)index { // Release the tab contents controller so those views get destroyed. This // will remove all the tab content Cocoa views from the hierarchy. A // subsequent "select tab" notification will follow from the model. To // tell us what to swap in in its absence. [tabContentsArray_ removeObjectAtIndex:index]; // Remove the |index|th view from the tab strip NSView* tab = [self viewAtIndex:index]; [tab removeFromSuperview]; // Once we're totally done with the tab, delete its controller [tabArray_ removeObjectAtIndex:index]; [self layoutTabs]; } // Called when a notification is received from the model that the given tab // has been updated. |loading| will be YES when we only want to update the // throbber state, not anything else about the (partially) loading tab. - (void)tabChangedWithContents:(TabContents*)contents atIndex:(NSInteger)index loadingOnly:(BOOL)loading { if (!loading) [self setTabTitle:[tabArray_ objectAtIndex:index] withContents:contents]; TabContentsController* updatedController = [tabContentsArray_ objectAtIndex:index]; [updatedController tabDidChange:contents]; } // Called when a tab is moved (usually by drag&drop). Keep our parallel arrays // in sync with the tab strip model. - (void)tabMovedWithContents:(TabContents*)contents fromIndex:(NSInteger)from toIndex:(NSInteger)to { scoped_nsobject movedController( [[tabContentsArray_ objectAtIndex:from] retain]); [tabContentsArray_ removeObjectAtIndex:from]; [tabContentsArray_ insertObject:movedController.get() atIndex:to]; scoped_nsobject movedView( [[tabArray_ objectAtIndex:from] retain]); [tabArray_ removeObjectAtIndex:from]; [tabArray_ insertObject:movedView.get() atIndex:to]; [self layoutTabs]; } - (NSView *)selectedTabView { int selectedIndex = tabModel_->selected_index(); return [self viewAtIndex:selectedIndex]; } // Find the index based on the x coordinate of the placeholder. If there is // no placeholder, this returns the end of the tab strip. - (int)indexOfPlaceholder { double placeholderX = placeholderFrame_.origin.x; int index = 0; int location = 0; const int count = tabModel_->count(); while (index < count) { NSView* curr = [self viewAtIndex:index]; // The placeholder tab works by changing the frame of the tab being dragged // to be the bounds of the placeholder, so we need to skip it while we're // iterating, otherwise we'll end up off by one. Note This only effects // dragging to the right, not to the left. if (curr == placeholderTab_) { index++; continue; } if (placeholderX <= NSMinX([curr frame])) break; index++; location++; } return location; } // Move the given tab at index |from| in this window to the location of the // current placeholder. - (void)moveTabFromIndex:(NSInteger)from { int toIndex = [self indexOfPlaceholder]; tabModel_->MoveTabContentsAt(from, toIndex, true); } // Drop a given TabContents at the location of the current placeholder. If there // is no placeholder, it will go at the end. Used when dragging from another // window when we don't have access to the TabContents as part of our strip. - (void)dropTabContents:(TabContents*)contents { int index = [self indexOfPlaceholder]; // Insert it into this tab strip. We want it in the foreground and to not // inherit the current tab's group. tabModel_->InsertTabContentsAt(index, contents, true, false); } // Return the rect, in WebKit coordinates (flipped), of the window's grow box // in the coordinate system of the content area of the currently selected tab. - (NSRect)selectedTabGrowBoxRect { int selectedIndex = tabModel_->selected_index(); if (selectedIndex == TabStripModel::kNoTab) { // When the window is initially being constructed, there may be no currently // selected tab, so pick the first one. If there aren't any, just bail with // an empty rect. selectedIndex = 0; } TabContentsController* selectedController = [tabContentsArray_ objectAtIndex:selectedIndex]; if (!selectedController) return NSZeroRect; return [selectedController growBoxRect]; } @end