// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/component_updater/swiftshader_component_installer.h" #include "base/base_paths.h" #include "base/bind.h" #include "base/compiler_specific.h" #include "base/cpu.h" #include "base/file_util.h" #include "base/files/file_enumerator.h" #include "base/files/file_path.h" #include "base/logging.h" #include "base/path_service.h" #include "base/strings/string_util.h" #include "base/values.h" #include "chrome/browser/component_updater/component_updater_service.h" #include "chrome/common/chrome_paths.h" #include "content/public/browser/browser_thread.h" #include "content/public/browser/gpu_data_manager.h" #include "content/public/browser/gpu_data_manager_observer.h" #include "gpu/config/gpu_feature_type.h" using content::BrowserThread; using content::GpuDataManager; namespace { // CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg. const uint8 kSha2Hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b, 0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26, 0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43, 0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a}; // File name of the internal SwiftShader plugin on different platforms. const base::FilePath::CharType kSwiftShaderEglName[] = FILE_PATH_LITERAL("libegl.dll"); const base::FilePath::CharType kSwiftShaderGlesName[] = FILE_PATH_LITERAL("libglesv2.dll"); const char kSwiftShaderManifestName[] = "SwiftShader"; const base::FilePath::CharType kSwiftShaderBaseDirectory[] = FILE_PATH_LITERAL("SwiftShader"); // If we don't have a SwiftShader component, this is the version we claim. const char kNullVersion[] = "0.0.0.0"; // The base directory on windows looks like: // \AppData\Local\Google\Chrome\User Data\SwiftShader\. base::FilePath GetSwiftShaderBaseDirectory() { base::FilePath result; PathService::Get(chrome::DIR_USER_DATA, &result); return result.Append(kSwiftShaderBaseDirectory); } // SwiftShader has version encoded in the path itself // so we need to enumerate the directories to find the full path. // On success it returns something like: // \AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\. bool GetLatestSwiftShaderDirectory(base::FilePath* result, Version* latest, std::vector* older_dirs) { base::FilePath base_dir = GetSwiftShaderBaseDirectory(); bool found = false; base::FileEnumerator file_enumerator(base_dir, false, base::FileEnumerator::DIRECTORIES); for (base::FilePath path = file_enumerator.Next(); !path.value().empty(); path = file_enumerator.Next()) { Version version(path.BaseName().MaybeAsASCII()); if (!version.IsValid()) continue; if (version.CompareTo(*latest) > 0 && base::PathExists(path.Append(kSwiftShaderEglName)) && base::PathExists(path.Append(kSwiftShaderGlesName))) { if (found && older_dirs) older_dirs->push_back(*result); *latest = version; *result = path; found = true; } else { if (older_dirs) older_dirs->push_back(path); } } return found; } void RegisterSwiftShaderWithChrome(const base::FilePath& path) { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path); } } // namespace class SwiftShaderComponentInstaller : public ComponentInstaller { public: explicit SwiftShaderComponentInstaller(const Version& version); virtual ~SwiftShaderComponentInstaller() {} virtual void OnUpdateError(int error) OVERRIDE; virtual bool Install(const base::DictionaryValue& manifest, const base::FilePath& unpack_path) OVERRIDE; virtual bool GetInstalledFile(const std::string& file, base::FilePath* installed_file) OVERRIDE; private: Version current_version_; }; SwiftShaderComponentInstaller::SwiftShaderComponentInstaller( const Version& version) : current_version_(version) { DCHECK(version.IsValid()); } void SwiftShaderComponentInstaller::OnUpdateError(int error) { NOTREACHED() << "SwiftShader update error: " << error; } bool SwiftShaderComponentInstaller::Install( const base::DictionaryValue& manifest, const base::FilePath& unpack_path) { std::string name; manifest.GetStringASCII("name", &name); if (name != kSwiftShaderManifestName) return false; std::string proposed_version; manifest.GetStringASCII("version", &proposed_version); Version version(proposed_version.c_str()); if (!version.IsValid()) return false; if (current_version_.CompareTo(version) >= 0) return false; if (!base::PathExists(unpack_path.Append(kSwiftShaderEglName)) || !base::PathExists(unpack_path.Append(kSwiftShaderGlesName))) return false; // Passed the basic tests. Time to install it. base::FilePath path = GetSwiftShaderBaseDirectory().AppendASCII(version.GetString()); if (base::PathExists(path)) return false; if (!base::Move(unpack_path, path)) return false; // Installation is done. Now tell the rest of chrome. current_version_ = version; BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, base::Bind(&RegisterSwiftShaderWithChrome, path)); return true; } bool SwiftShaderComponentInstaller::GetInstalledFile( const std::string& file, base::FilePath* installed_file) { return false; } void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus, const Version& version) { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); CrxComponent swiftshader; swiftshader.name = "Swift Shader"; swiftshader.installer = new SwiftShaderComponentInstaller(version); swiftshader.version = version; swiftshader.pk_hash.assign(kSha2Hash, &kSha2Hash[sizeof(kSha2Hash)]); if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) { NOTREACHED() << "SwiftShader component registration fail"; } } class UpdateChecker : public content::GpuDataManagerObserver { public: explicit UpdateChecker(ComponentUpdateService* cus); virtual void OnGpuInfoUpdate() OVERRIDE; private: ComponentUpdateService* cus_; }; UpdateChecker::UpdateChecker(ComponentUpdateService* cus) : cus_(cus) { } void UpdateChecker::OnGpuInfoUpdate() { GpuDataManager *gpu_data_manager = GpuDataManager::GetInstance(); if (!gpu_data_manager->GpuAccessAllowed(NULL) || gpu_data_manager->IsFeatureBlacklisted(gpu::GPU_FEATURE_TYPE_WEBGL) || gpu_data_manager->ShouldUseSwiftShader()) { gpu_data_manager->RemoveObserver(this); DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE)); base::FilePath path = GetSwiftShaderBaseDirectory(); Version version(kNullVersion); GetLatestSwiftShaderDirectory(&path, &version, NULL); BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version)); } } // Check if there already is a version of swiftshader installed, // and if so register it. void RegisterSwiftShaderPath(ComponentUpdateService* cus) { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE)); base::FilePath path = GetSwiftShaderBaseDirectory(); if (!base::PathExists(path)) { if (!file_util::CreateDirectory(path)) { NOTREACHED() << "Could not create SwiftShader directory."; return; } } Version version(kNullVersion); std::vector older_dirs; if (GetLatestSwiftShaderDirectory(&path, &version, &older_dirs)) BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, base::Bind(&RegisterSwiftShaderWithChrome, path)); UpdateChecker *update_checker = new UpdateChecker(cus); GpuDataManager::GetInstance()->AddObserver(update_checker); update_checker->OnGpuInfoUpdate(); // We leak update_checker here, because it has to stick around for the life // of the GpuDataManager. // Remove older versions of SwiftShader. for (std::vector::iterator iter = older_dirs.begin(); iter != older_dirs.end(); ++iter) { base::DeleteFile(*iter, true); } } void RegisterSwiftShaderComponent(ComponentUpdateService* cus) { #if defined(ENABLE_SWIFTSHADER) base::CPU cpu; if (!cpu.has_sse2()) return; BrowserThread::PostTask(BrowserThread::FILE, FROM_HERE, base::Bind(&RegisterSwiftShaderPath, cus)); #endif }