// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Objects that handle file operations for downloads, on the download thread. // // The DownloadFileManager owns a set of DownloadFile objects, each of which // represent one in progress download and performs the disk IO for that // download. The DownloadFileManager itself is a singleton object owned by the // ResourceDispatcherHost. // // The DownloadFileManager uses the file_thread for performing file write // operations, in order to avoid disk activity on either the IO (network) thread // and the UI thread. It coordinates the notifications from the network and UI. // // A typical download operation involves multiple threads: // // Updating an in progress download // io_thread // |----> data ---->| // file_thread (writes to disk) // |----> stats ---->| // ui_thread (feedback for user and // updates to history) // // Cancel operations perform the inverse order when triggered by a user action: // ui_thread (user click) // |----> cancel command ---->| // file_thread (close file) // |----> cancel command ---->| // io_thread (stops net IO // for download) // // The DownloadFileManager tracks download requests, mapping from a download // ID (unique integer created in the IO thread) to the DownloadManager for the // tab (profile) where the download was initiated. In the event of a tab closure // during a download, the DownloadFileManager will continue to route data to the // appropriate DownloadManager. In progress downloads are cancelled for a // DownloadManager that exits (such as when closing a profile). #ifndef CHROME_BROWSER_DOWNLOAD_DOWNLOAD_FILE_H_ #define CHROME_BROWSER_DOWNLOAD_DOWNLOAD_FILE_H_ #include #include #include #include "app/gfx/native_widget_types.h" #include "base/basictypes.h" #include "base/file_path.h" #include "base/hash_tables.h" #include "base/lock.h" #include "base/ref_counted.h" #include "base/timer.h" #include "chrome/browser/power_save_blocker.h" #include "googleurl/src/gurl.h" namespace net { class IOBuffer; } struct DownloadCreateInfo; class DownloadManager; class ResourceDispatcherHost; class URLRequestContextGetter; // DownloadBuffer -------------------------------------------------------------- // This container is created and populated on the io_thread, and passed to the // file_thread for writing. In order to avoid flooding the file_thread with too // many small write messages, each write is appended to the DownloadBuffer while // waiting for the task to run on the file_thread. Access to the write buffers // is synchronized via the lock. Each entry in 'contents' represents one data // buffer and its size in bytes. struct DownloadBuffer { Lock lock; typedef std::pair Contents; std::vector contents; }; // DownloadFile ---------------------------------------------------------------- // These objects live exclusively on the download thread and handle the writing // operations for one download. These objects live only for the duration that // the download is 'in progress': once the download has been completed or // cancelled, the DownloadFile is destroyed. class DownloadFile { public: explicit DownloadFile(const DownloadCreateInfo* info); ~DownloadFile(); bool Initialize(); // Write a new chunk of data to the file. Returns true on success. bool AppendDataToFile(const char* data, int data_len); // Abort the download and automatically close the file. void Cancel(); // Rename the download file. Returns 'true' if the rename was successful. bool Rename(const FilePath& full_path); // Informs the OS that this file came from the internet. void AnnotateWithSourceInformation(); // Accessors. int64 bytes_so_far() const { return bytes_so_far_; } int id() const { return id_; } FilePath full_path() const { return full_path_; } int child_id() const { return child_id_; } int render_view_id() const { return render_view_id_; } int request_id() const { return request_id_; } bool path_renamed() const { return path_renamed_; } bool in_progress() const { return file_ != NULL; } void set_in_progress(bool in_progress) { in_progress_ = in_progress; } private: // Open or Close the OS file handle. The file is opened in the constructor // based on creation information passed to it, and automatically closed in // the destructor. void Close(); bool Open(const char* open_mode); // OS file handle for writing FILE* file_; // Source URL for the file being downloaded. GURL source_url_; // The URL where the download was initiated. GURL referrer_url_; // The unique identifier for this download, assigned at creation by // the DownloadFileManager for its internal record keeping. int id_; // IDs for looking up the tab we are associated with. int child_id_; int render_view_id_; // Handle for informing the ResourceDispatcherHost of a UI based cancel. int request_id_; // Amount of data received up to this point. We may not know in advance how // much data to expect since some servers don't provide that information. int64 bytes_so_far_; // Full path to the downloaded file. FilePath full_path_; // Whether the download is still using its initial temporary path. bool path_renamed_; // Whether the download is still receiving data. bool in_progress_; // RAII handle to keep the system from sleeping while we're downloading. PowerSaveBlocker dont_sleep_; DISALLOW_COPY_AND_ASSIGN(DownloadFile); }; // DownloadFileManager --------------------------------------------------------- // Manages all in progress downloads. class DownloadFileManager : public base::RefCountedThreadSafe { public: explicit DownloadFileManager(ResourceDispatcherHost* rdh); // Called on shutdown on the UI thread. void Shutdown(); // Called on the IO thread int GetNextId(); // Handlers for notifications sent from the IO thread and run on the // download thread. void StartDownload(DownloadCreateInfo* info); void UpdateDownload(int id, DownloadBuffer* buffer); void CancelDownload(int id); void DownloadFinished(int id, DownloadBuffer* buffer); // Handlers for notifications sent from the download thread and run on // the UI thread. void OnStartDownload(DownloadCreateInfo* info); void OnDownloadFinished(int id, int64 bytes_so_far); // Download the URL. Called on the UI thread and forwarded to the // ResourceDispatcherHost on the IO thread. void DownloadUrl(const GURL& url, const GURL& referrer, const std::string& referrer_charset, int render_process_host_id, int render_view_id, URLRequestContextGetter* request_context_getter); // Run on the IO thread to initiate the download of a URL. void OnDownloadUrl(const GURL& url, const GURL& referrer, const std::string& referrer_charset, int render_process_host_id, int render_view_id, URLRequestContextGetter* request_context_getter); // Called on the UI thread to remove a download item or manager. void RemoveDownloadManager(DownloadManager* manager); void RemoveDownload(int id, DownloadManager* manager); #if !defined(OS_MACOSX) // The open and show methods run on the file thread, which does not work on // Mac OS X (which uses the UI thread for opens). // Handler for shell operations sent from the UI to the download thread. void OnShowDownloadInShell(const FilePath& full_path); // Handler to open or execute a downloaded file. void OnOpenDownloadInShell(const FilePath& full_path, const GURL& url, gfx::NativeView parent_window); #endif // The download manager has provided a final name for a download. Sent from // the UI thread and run on the download thread. void OnFinalDownloadName(int id, const FilePath& full_path, DownloadManager* download_manager); // Timer notifications. void UpdateInProgressDownloads(); // Called by the download manager to delete non validated dangerous downloads. static void DeleteFile(const FilePath& path); private: friend class base::RefCountedThreadSafe; ~DownloadFileManager(); // Timer helpers for updating the UI about the current progress of a download. void StartUpdateTimer(); void StopUpdateTimer(); // Clean up helper that runs on the download thread. void OnShutdown(); // Called only on UI thread to get the DownloadManager for a tab's profile. static DownloadManager* DownloadManagerFromRenderIds(int render_process_id, int review_view_id); DownloadManager* LookupManager(int download_id); // Called only on the download thread. DownloadFile* LookupDownload(int id); // Called on the UI thread to remove a download from the UI progress table. void RemoveDownloadFromUIProgress(int id); // Unique ID for each DownloadFile. int next_id_; // A map of all in progress downloads. typedef base::hash_map DownloadFileMap; DownloadFileMap downloads_; // Throttle updates to the UI thread. base::RepeatingTimer update_timer_; ResourceDispatcherHost* resource_dispatcher_host_; // Tracking which DownloadManager to send data to, called only on UI thread. // DownloadManagerMap maps download IDs to their DownloadManager. typedef base::hash_map DownloadManagerMap; DownloadManagerMap managers_; // RequestMap maps a DownloadManager to all in-progress download IDs. // Called only on the UI thread. typedef base::hash_set DownloadRequests; typedef std::map RequestMap; RequestMap requests_; // Used for progress updates on the UI thread, mapping download->id() to bytes // received so far. Written to by the file thread and read by the UI thread. typedef base::hash_map ProgressMap; ProgressMap ui_progress_; Lock progress_lock_; DISALLOW_COPY_AND_ASSIGN(DownloadFileManager); }; #endif // CHROME_BROWSER_DOWNLOAD_DOWNLOAD_FILE_H_