// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // ForceTLSState maintains an in memory database containing the list of hosts // that currently have ForceTLS enabled. This singleton object deals with // writing that data out to disk as needed and loading it at startup. // At startup we need to load the ForceTLS state from the disk. For the moment, // we don't want to delay startup for this load, so we let the ForceTLSState // run for a while without being loaded. This means that it's possible for // pages opened very quickly not to get the correct ForceTLS information. // // To load the state, we schedule a Task on the file thread which loads, // deserialises and configures the ForceTLSState. // // The ForceTLSState object supports running a callback function when it // changes. This object registers the callback, pointing at itself. // // ForceTLSState calls... // ForceTLSPersister::StateIsDirty // since the callback isn't allowed to block or reenter, we schedule a Task // on |file_thread_| after some small amount of time // // ... // // ForceTLSPersister::SerialiseState // copies the current state of the ForceTLSState, serialises and writes to // disk. #include "base/file_path.h" #include "base/lock.h" #include "base/ref_counted.h" #include "net/base/force_tls_state.h" namespace base { class Thread; } class ForceTLSPersister : public base::RefCountedThreadSafe, public net::ForceTLSState::Delegate { public: ForceTLSPersister(net::ForceTLSState* state, base::Thread* file_thread, const FilePath& profile_path); // Called by the ForceTLSState when it changes its state. virtual void StateIsDirty(net::ForceTLSState*); private: // a Task callback for when the state needs to be written out. void SerialiseState(); // a Task callback for when the state needs to be loaded from disk at startup. void LoadState(); Lock lock_; // protects all the members // true when the state object has signaled that we're dirty and we haven't // serialised the state yet. bool state_is_dirty_; scoped_refptr force_tls_state_; // This is a thread which can perform file access. base::Thread* const file_thread_; // The path to the file in which we store the serialised state. const FilePath state_file_; };