// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/gpu_process_host.h" #include "app/app_switches.h" #include "base/command_line.h" #include "base/metrics/histogram.h" #include "base/string_piece.h" #include "base/threading/thread.h" #include "chrome/browser/browser_thread.h" #include "chrome/browser/gpu_blacklist.h" #include "chrome/browser/gpu_process_host_ui_shim.h" #include "chrome/browser/renderer_host/render_message_filter.h" #include "chrome/browser/tab_contents/render_view_host_delegate_helper.h" #include "chrome/common/chrome_switches.h" #include "chrome/common/gpu_feature_flags.h" #include "chrome/common/gpu_info.h" #include "chrome/common/gpu_messages.h" #include "chrome/common/render_messages.h" #include "chrome/gpu/gpu_thread.h" #include "grit/browser_resources.h" #include "ipc/ipc_channel_handle.h" #include "ipc/ipc_switches.h" #include "media/base/media_switches.h" #include "ui/base/resource/resource_bundle.h" namespace { enum GPUBlacklistTestResult { BLOCKED, ALLOWED, BLACKLIST_TEST_RESULT_MAX }; enum GPUProcessLifetimeEvent { LAUNCED, CRASHED, GPU_PROCESS_LIFETIME_EVENT_MAX }; // Tasks used by this file class RouteOnUIThreadTask : public Task { public: explicit RouteOnUIThreadTask(const IPC::Message& msg) : msg_(msg) { } private: void Run() { GpuProcessHostUIShim::GetInstance()->OnMessageReceived(msg_); } IPC::Message msg_; }; // Global GpuProcessHost instance. // We can not use Singleton because that gets // terminated on the wrong thread (main thread). We need the // GpuProcessHost to be terminated on the same thread on which it is // initialized, the IO thread. static GpuProcessHost* sole_instance_ = NULL; // Number of times the gpu process has crashed in the current browser session. static int g_gpu_crash_count = 0; // Maximum number of times the gpu process is allowed to crash in a session. // Once this limit is reached, any request to launch the gpu process will fail. static const int kGpuMaxCrashCount = 3; void RouteOnUIThread(const IPC::Message& message) { BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, new RouteOnUIThreadTask(message)); } } // anonymous namespace class GpuMainThread : public base::Thread { public: explicit GpuMainThread(const std::string& channel_id) : base::Thread("CrGpuMain"), channel_id_(channel_id) { } ~GpuMainThread() { Stop(); } protected: virtual void Init() { // Must be created on GPU thread. gpu_thread_.reset(new GpuThread(channel_id_)); gpu_thread_->Init(base::Time::Now()); } virtual void CleanUp() { // Must be destroyed on GPU thread. gpu_thread_.reset(); } private: scoped_ptr gpu_thread_; std::string channel_id_; DISALLOW_COPY_AND_ASSIGN(GpuMainThread); }; GpuProcessHost::GpuProcessHost() : BrowserChildProcessHost(GPU_PROCESS, NULL), initialized_(false), initialized_successfully_(false), blacklist_result_recorded_(false) { DCHECK_EQ(sole_instance_, static_cast(NULL)); } GpuProcessHost::~GpuProcessHost() { while (!queued_synchronization_replies_.empty()) { delete queued_synchronization_replies_.front().reply; queued_synchronization_replies_.pop(); } DCHECK_EQ(sole_instance_, this); sole_instance_ = NULL; } bool GpuProcessHost::EnsureInitialized() { if (!initialized_) { initialized_ = true; initialized_successfully_ = Init(); if (initialized_successfully_) { Send(new GpuMsg_Initialize()); } } return initialized_successfully_; } bool GpuProcessHost::Init() { if (!LoadGpuBlacklist()) return false; if (!CreateChannel()) return false; if (!CanLaunchGpuProcess()) return false; return LaunchGpuProcess(); } // static GpuProcessHost* GpuProcessHost::Get() { DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO)); if (sole_instance_ == NULL) sole_instance_ = new GpuProcessHost(); return sole_instance_; } bool GpuProcessHost::Send(IPC::Message* msg) { DCHECK(CalledOnValidThread()); if (!EnsureInitialized()) return false; return BrowserChildProcessHost::Send(msg); } bool GpuProcessHost::OnMessageReceived(const IPC::Message& message) { DCHECK(CalledOnValidThread()); if (message.routing_id() == MSG_ROUTING_CONTROL) return OnControlMessageReceived(message); RouteOnUIThread(message); return true; } void GpuProcessHost::EstablishGpuChannel(int renderer_id, RenderMessageFilter* filter) { DCHECK(CalledOnValidThread()); if (Send(new GpuMsg_EstablishChannel(renderer_id))) { sent_requests_.push(ChannelRequest(filter)); } else { SendEstablishChannelReply(IPC::ChannelHandle(), GPUInfo(), filter); } } void GpuProcessHost::Synchronize(IPC::Message* reply, RenderMessageFilter* filter) { DCHECK(CalledOnValidThread()); if (Send(new GpuMsg_Synchronize())) { queued_synchronization_replies_.push(SynchronizationRequest(reply, filter)); } else { SendSynchronizationReply(reply, filter); } } GpuProcessHost::ChannelRequest::ChannelRequest(RenderMessageFilter* filter) : filter(filter) { } GpuProcessHost::ChannelRequest::~ChannelRequest() {} GpuProcessHost::SynchronizationRequest::SynchronizationRequest( IPC::Message* reply, RenderMessageFilter* filter) : reply(reply), filter(filter) { } GpuProcessHost::SynchronizationRequest::~SynchronizationRequest() {} bool GpuProcessHost::OnControlMessageReceived(const IPC::Message& message) { DCHECK(CalledOnValidThread()); IPC_BEGIN_MESSAGE_MAP(GpuProcessHost, message) IPC_MESSAGE_HANDLER(GpuHostMsg_ChannelEstablished, OnChannelEstablished) IPC_MESSAGE_HANDLER(GpuHostMsg_SynchronizeReply, OnSynchronizeReply) // If the IO thread does not handle the message then automatically route it // to the UI thread. The UI thread will report an error if it does not // handle it. IPC_MESSAGE_UNHANDLED(RouteOnUIThread(message)) IPC_END_MESSAGE_MAP() return true; } void GpuProcessHost::OnChannelEstablished( const IPC::ChannelHandle& channel_handle, const GPUInfo& gpu_info) { GpuFeatureFlags gpu_feature_flags; if (channel_handle.name.size() != 0) { gpu_feature_flags = gpu_blacklist_->DetermineGpuFeatureFlags( GpuBlacklist::kOsAny, NULL, gpu_info); } const ChannelRequest& request = sent_requests_.front(); // Currently if any of the GPU features are blacklised, we don't establish a // GPU channel. GPUBlacklistTestResult test_result; if (gpu_feature_flags.flags() != 0) { Send(new GpuMsg_CloseChannel(channel_handle)); SendEstablishChannelReply(IPC::ChannelHandle(), gpu_info, request.filter); test_result = BLOCKED; } else { SendEstablishChannelReply(channel_handle, gpu_info, request.filter); test_result = ALLOWED; } if (!blacklist_result_recorded_) { UMA_HISTOGRAM_ENUMERATION("GPU.BlacklistTestResults", test_result, BLACKLIST_TEST_RESULT_MAX); blacklist_result_recorded_ = true; } sent_requests_.pop(); } void GpuProcessHost::OnSynchronizeReply() { // Guard against race conditions in abrupt GPU process termination. if (queued_synchronization_replies_.size() > 0) { const SynchronizationRequest& request = queued_synchronization_replies_.front(); SendSynchronizationReply(request.reply, request.filter); queued_synchronization_replies_.pop(); } } void GpuProcessHost::SendEstablishChannelReply( const IPC::ChannelHandle& channel, const GPUInfo& gpu_info, RenderMessageFilter* filter) { ViewMsg_GpuChannelEstablished* message = new ViewMsg_GpuChannelEstablished(channel, gpu_info); // If the renderer process is performing synchronous initialization, // it needs to handle this message before receiving the reply for // the synchronous ViewHostMsg_SynchronizeGpu message. message->set_unblock(true); filter->Send(message); } // Sends the response for synchronization request to the renderer. void GpuProcessHost::SendSynchronizationReply( IPC::Message* reply, RenderMessageFilter* filter) { filter->Send(reply); } void GpuProcessHost::SendOutstandingReplies() { // First send empty channel handles for all EstablishChannel requests. while (!sent_requests_.empty()) { const ChannelRequest& request = sent_requests_.front(); SendEstablishChannelReply(IPC::ChannelHandle(), GPUInfo(), request.filter); sent_requests_.pop(); } // Now unblock all renderers waiting for synchronization replies. while (!queued_synchronization_replies_.empty()) { OnSynchronizeReply(); } } bool GpuProcessHost::CanShutdown() { return true; } void GpuProcessHost::OnChildDied() { SendOutstandingReplies(); // Located in OnChildDied because OnProcessCrashed suffers from a race // condition on Linux. The GPU process will only die if it crashes. UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessLifetimeEvents", CRASHED, GPU_PROCESS_LIFETIME_EVENT_MAX); BrowserChildProcessHost::OnChildDied(); } void GpuProcessHost::OnProcessCrashed(int exit_code) { SendOutstandingReplies(); if (++g_gpu_crash_count >= kGpuMaxCrashCount) { // The gpu process is too unstable to use. Disable it for current session. RenderViewHostDelegateHelper::set_gpu_enabled(false); } BrowserChildProcessHost::OnProcessCrashed(exit_code); } bool GpuProcessHost::CanLaunchGpuProcess() const { return RenderViewHostDelegateHelper::gpu_enabled(); } bool GpuProcessHost::LaunchGpuProcess() { const CommandLine& browser_command_line = *CommandLine::ForCurrentProcess(); // If the single-process switch is present, just launch the GPU service in a // new thread in the browser process. if (browser_command_line.HasSwitch(switches::kSingleProcess)) { GpuMainThread* thread = new GpuMainThread(channel_id()); base::Thread::Options options; #if defined(OS_LINUX) options.message_loop_type = MessageLoop::TYPE_IO; #else options.message_loop_type = MessageLoop::TYPE_UI; #endif if (!thread->StartWithOptions(options)) return false; return true; } CommandLine::StringType gpu_launcher = browser_command_line.GetSwitchValueNative(switches::kGpuLauncher); FilePath exe_path = ChildProcessHost::GetChildPath(gpu_launcher.empty()); if (exe_path.empty()) return false; CommandLine* cmd_line = new CommandLine(exe_path); cmd_line->AppendSwitchASCII(switches::kProcessType, switches::kGpuProcess); cmd_line->AppendSwitchASCII(switches::kProcessChannelID, channel_id()); // Propagate relevant command line switches. static const char* const kSwitchNames[] = { switches::kUseGL, switches::kDisableGpuVsync, switches::kDisableGpuWatchdog, switches::kDisableLogging, switches::kEnableAcceleratedDecoding, switches::kEnableLogging, #if defined(OS_MACOSX) switches::kEnableSandboxLogging, #endif switches::kGpuStartupDialog, switches::kLoggingLevel, switches::kNoGpuSandbox, switches::kNoSandbox, }; cmd_line->CopySwitchesFrom(browser_command_line, kSwitchNames, arraysize(kSwitchNames)); // If specified, prepend a launcher program to the command line. if (!gpu_launcher.empty()) cmd_line->PrependWrapper(gpu_launcher); Launch( #if defined(OS_WIN) FilePath(), #elif defined(OS_POSIX) false, // Never use the zygote (GPU plugin can't be sandboxed). base::environment_vector(), #endif cmd_line); UMA_HISTOGRAM_ENUMERATION("GPU.GPUProcessLifetimeEvents", LAUNCED, GPU_PROCESS_LIFETIME_EVENT_MAX); return true; } bool GpuProcessHost::LoadGpuBlacklist() { if (gpu_blacklist_.get() != NULL) return true; static const base::StringPiece gpu_blacklist_json( ResourceBundle::GetSharedInstance().GetRawDataResource( IDR_GPU_BLACKLIST)); GpuBlacklist* blacklist = new GpuBlacklist(); const CommandLine& browser_command_line = *CommandLine::ForCurrentProcess(); if (browser_command_line.HasSwitch(switches::kIgnoreGpuBlacklist) || blacklist->LoadGpuBlacklist(gpu_blacklist_json.as_string(), true)) { gpu_blacklist_.reset(blacklist); return true; } delete blacklist; return false; }