// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_ #define CHROME_BROWSER_GPU_PROCESS_HOST_H_ #pragma once #include #include "base/basictypes.h" #include "base/ref_counted.h" #include "base/threading/non_thread_safe.h" #include "chrome/browser/browser_child_process_host.h" #include "gfx/native_widget_types.h" class GpuBlacklist; class GPUInfo; class RenderMessageFilter; namespace IPC { struct ChannelHandle; class Message; } class GpuProcessHost : public BrowserChildProcessHost, public base::NonThreadSafe { public: // Getter for the singleton. This will return NULL on failure. static GpuProcessHost* Get(); virtual bool Send(IPC::Message* msg); // IPC::Channel::Listener implementation. virtual bool OnMessageReceived(const IPC::Message& message); // Tells the GPU process to create a new channel for communication with a // renderer. Will asynchronously send message to object with given routing id // on completion. void EstablishGpuChannel(int renderer_id, RenderMessageFilter* filter); // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes // in. void Synchronize(IPC::Message* reply, RenderMessageFilter* filter); private: // Used to queue pending channel requests. struct ChannelRequest { explicit ChannelRequest(RenderMessageFilter* filter); ~ChannelRequest(); // Used to send the reply message back to the renderer. scoped_refptr filter; }; // Used to queue pending synchronization requests. struct SynchronizationRequest { SynchronizationRequest(IPC::Message* reply, RenderMessageFilter* filter); ~SynchronizationRequest(); // The delayed reply message which needs to be sent to the // renderer. IPC::Message* reply; // Used to send the reply message back to the renderer. scoped_refptr filter; }; GpuProcessHost(); virtual ~GpuProcessHost(); bool EnsureInitialized(); bool Init(); bool OnControlMessageReceived(const IPC::Message& message); // Message handlers. void OnChannelEstablished(const IPC::ChannelHandle& channel_handle, const GPUInfo& gpu_info); void OnSynchronizeReply(); // Sends the response for establish channel request to the renderer. void SendEstablishChannelReply(const IPC::ChannelHandle& channel, const GPUInfo& gpu_info, RenderMessageFilter* filter); // Sends the response for synchronization request to the renderer. void SendSynchronizationReply(IPC::Message* reply, RenderMessageFilter* filter); // Sends outstanding replies to renderer processes. This is only called // in error situations like the GPU process crashing -- but is necessary // to prevent the renderer process from hanging. void SendOutstandingReplies(); virtual bool CanShutdown(); virtual void OnChildDied(); virtual void OnProcessCrashed(int exit_code); bool CanLaunchGpuProcess() const; bool LaunchGpuProcess(); bool LoadGpuBlacklist(); bool initialized_; bool initialized_successfully_; bool blacklist_result_recorded_; scoped_ptr gpu_blacklist_; // These are the channel requests that we have already sent to // the GPU process, but haven't heard back about yet. std::queue sent_requests_; // The pending synchronization requests we need to reply to. std::queue queued_synchronization_replies_; DISALLOW_COPY_AND_ASSIGN(GpuProcessHost); }; #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_