// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_ #define CHROME_BROWSER_GPU_PROCESS_HOST_H_ #pragma once #include #include "base/basictypes.h" #include "base/scoped_ptr.h" #include "chrome/browser/browser_child_process_host.h" #include "chrome/browser/renderer_host/resource_message_filter.h" #include "chrome/common/gpu_info.h" #include "gfx/native_widget_types.h" class CommandBufferProxy; namespace IPC { struct ChannelHandle; class Message; } class GpuProcessHost : public BrowserChildProcessHost { public: // Getter for the singleton. This will return NULL on failure. static GpuProcessHost* Get(); // Shutdown routine, which should only be called upon process // termination. static void Shutdown(); virtual bool Send(IPC::Message* msg); // IPC::Channel::Listener implementation. virtual void OnMessageReceived(const IPC::Message& message); // Tells the GPU process to create a new channel for communication with a // renderer. Will asynchronously send message to object with given routing id // on completion. void EstablishGpuChannel(int renderer_id, ResourceMessageFilter* filter); // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes // in. void Synchronize(IPC::Message* reply, ResourceMessageFilter* filter); // Return the stored gpu_info as this class the // browser's point of contact with the gpu GPUInfo gpu_info() const; private: // Used to queue pending channel requests. struct ChannelRequest { explicit ChannelRequest(ResourceMessageFilter* filter) : filter(filter) {} // Used to send the reply message back to the renderer. scoped_refptr filter; }; // Used to queue pending synchronization requests. struct SynchronizationRequest { SynchronizationRequest(IPC::Message* reply, ResourceMessageFilter* filter) : reply(reply), filter(filter) {} // The delayed reply message which needs to be sent to the // renderer. IPC::Message* reply; // Used to send the reply message back to the renderer. scoped_refptr filter; }; GpuProcessHost(); virtual ~GpuProcessHost(); bool EnsureInitialized(); bool Init(); void OnControlMessageReceived(const IPC::Message& message); // Message handlers. void OnChannelEstablished(const IPC::ChannelHandle& channel_handle, const GPUInfo& gpu_info); void OnSynchronizeReply(); #if defined(OS_LINUX) void OnGetViewXID(gfx::NativeViewId id, unsigned long* xid); #endif void ReplyToRenderer(const IPC::ChannelHandle& channel, ResourceMessageFilter* filter); // ResourceDispatcherHost::Receiver implementation: virtual URLRequestContext* GetRequestContext( uint32 request_id, const ViewHostMsg_Resource_Request& request_data); virtual bool CanShutdown(); bool initialized_; bool initialized_successfully_; // GPUInfo class used for collecting gpu stats GPUInfo gpu_info_; // These are the channel requests that we have already sent to // the GPU process, but haven't heard back about yet. std::queue sent_requests_; // The pending synchronization requests we need to reply to. std::queue queued_synchronization_replies_; DISALLOW_COPY_AND_ASSIGN(GpuProcessHost); }; #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_