// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_UI_SHIM_H_ #define CHROME_BROWSER_GPU_PROCESS_HOST_UI_SHIM_H_ #pragma once // This class lives on the UI thread and supports classes like the // BackingStoreProxy, which must live on the UI thread. The IO thread // portion of this class, the GpuProcessHost, is responsible for // shuttling messages between the browser and GPU processes. #include #include #include "base/callback.h" #include "base/memory/linked_ptr.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/singleton.h" #include "base/process.h" #include "base/threading/non_thread_safe.h" #include "content/common/gpu_feature_flags.h" #include "content/common/gpu_info.h" #include "content/common/message_router.h" #include "content/gpu/gpu_render_thread.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class Size; } class GpuDataManager; struct GPUCreateCommandBufferConfig; struct GpuHostMsg_AcceleratedSurfaceSetIOSurface_Params; struct GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params; namespace IPC { struct ChannelHandle; class Message; } // A task that will forward an IPC message to the UI shim. class RouteToGpuProcessHostUIShimTask : public Task { public: RouteToGpuProcessHostUIShimTask(int host_id, const IPC::Message& msg); ~RouteToGpuProcessHostUIShimTask(); private: virtual void Run(); int host_id_; IPC::Message msg_; }; class GpuProcessHostUIShim : public IPC::Channel::Listener, public IPC::Channel::Sender, public base::NonThreadSafe { public: // Creates a new GpuProcessHostUIShim or gets one for a particular // renderer process, resulting in the launching of a GPU process if required. // Returns null on failure. It is not safe to store the pointer once control // has returned to the message loop as it can be destroyed. Instead store the // associated GPU host ID. A renderer ID of zero means the browser process. // This could return NULL if GPU access is not allowed (blacklisted). static GpuProcessHostUIShim* GetForRenderer(int renderer_id); // Destroy the GpuProcessHostUIShim with the given host ID. This can only // be called on the UI thread. Only the GpuProcessHost should destroy the // UI shim. static void Destroy(int host_id); // Destroy all remaining GpuProcessHostUIShims. static void DestroyAll(); // The GPU process is launched asynchronously. If it launches successfully, // this function is called on the UI thread with the process handle. On // Windows, the UI shim takes ownership of the handle. static void NotifyGpuProcessLaunched(int host_id, base::ProcessHandle gpu_process); static GpuProcessHostUIShim* FromID(int host_id); int host_id() const { return host_id_; } // IPC::Channel::Sender implementation. virtual bool Send(IPC::Message* msg); // Sends outstanding replies. This is only called // in error situations like the GPU process crashing -- but is necessary // to prevent the blocked clients from hanging. void SendOutstandingReplies(); // IPC::Channel::Listener implementation. // The GpuProcessHost causes this to be called on the UI thread to // dispatch the incoming messages from the GPU process, which are // actually received on the IO thread. virtual bool OnMessageReceived(const IPC::Message& message); typedef Callback3::Type EstablishChannelCallback; // Tells the GPU process to create a new channel for communication with a // renderer. Once the GPU process responds asynchronously with the IPC handle // and GPUInfo, we call the callback. void EstablishGpuChannel( int renderer_id, EstablishChannelCallback* callback); typedef Callback0::Type SynchronizeCallback; // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes // in. void Synchronize(SynchronizeCallback* callback); typedef Callback1::Type CreateCommandBufferCallback; // Tells the GPU process to create a new command buffer that draws into the // window associated with the given renderer. void CreateViewCommandBuffer( int32 render_view_id, int32 renderer_id, const GPUCreateCommandBufferConfig& init_params, CreateCommandBufferCallback* callback); #if defined(OS_MACOSX) // Notify the GPU process that an accelerated surface was destroyed. void DidDestroyAcceleratedSurface(int renderer_id, int32 render_view_id); // TODO(apatrick): Remove this when mac does not use AcceleratedSurfaces for // when running the GPU thread in the browser process. static void SendToGpuHost(int host_id, IPC::Message* msg); #endif // Sends a message to the browser process to collect the information from the // graphics card. void CollectGpuInfoAsynchronously(); // Tells the GPU process to crash. Useful for testing. void SendAboutGpuCrash(); // Tells the GPU process to let its main thread enter an infinite loop. // Useful for testing. void SendAboutGpuHang(); // Can be called directly from the UI thread to log a message. void AddCustomLogMessage(int level, const std::string& header, const std::string& message); private: explicit GpuProcessHostUIShim(int host_id); virtual ~GpuProcessHostUIShim(); // Message handlers. bool OnControlMessageReceived(const IPC::Message& message); void OnChannelEstablished(const IPC::ChannelHandle& channel_handle); void OnCommandBufferCreated(const int32 route_id); void OnDestroyCommandBuffer(gfx::PluginWindowHandle window, int32 renderer_id, int32 render_view_id); void OnGraphicsInfoCollected(const GPUInfo& gpu_info); void OnLogMessage(int level, const std::string& header, const std::string& message); void OnSynchronizeReply(); #if defined(OS_LINUX) void OnResizeXID(unsigned long xid, gfx::Size size, IPC::Message* reply_msg); #elif defined(OS_MACOSX) void OnAcceleratedSurfaceSetIOSurface( const GpuHostMsg_AcceleratedSurfaceSetIOSurface_Params& params); void OnAcceleratedSurfaceBuffersSwapped( const GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params& params); #elif defined(OS_WIN) void OnScheduleComposite(int32 renderer_id, int32 render_view_id); #endif // The serial number of the GpuProcessHost / GpuProcessHostUIShim pair. int host_id_; // The handle for the GPU process or null if it is not known to be launched. base::ProcessHandle gpu_process_; // Cached pointer to the singleton for efficiency purpose. GpuDataManager* gpu_data_manager_; // These are the channel requests that we have already sent to // the GPU process, but haven't heard back about yet. std::queue > channel_requests_; // The pending synchronization requests we need to reply to. std::queue > synchronize_requests_; // The pending create command buffer requests we need to reply to. std::queue > create_command_buffer_requests_; typedef std::pair ViewID; // Encapsulates surfaces that we acquire when creating view command buffers. // We assume that a render view has at most 1 such surface associated // with it. Multimap is used to simulate reference counting, see comment in // GpuProcessHostUIShim::CreateViewCommandBuffer. class ViewSurface; typedef std::multimap > ViewSurfaceMap; ViewSurfaceMap acquired_surfaces_; // In single process and in process GPU mode, this references the // GpuRenderThread or null otherwise. It must be called and deleted on the GPU // thread. GpuRenderThread* gpu_render_thread_; // This is likewise single process / in process GPU specific. This is a Sender // implementation that forwards IPC messages to this UI shim on the UI thread. IPC::Channel::Sender* ui_thread_sender_; }; #endif // CHROME_BROWSER_GPU_PROCESS_HOST_UI_SHIM_H_