// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_UI_SHIM_H_ #define CHROME_BROWSER_GPU_PROCESS_HOST_UI_SHIM_H_ #pragma once // This class lives on the UI thread and supports classes like the // BackingStoreProxy, which must live on the UI thread. The IO thread // portion of this class, the GpuProcessHost, is responsible for // shuttling messages between the browser and GPU processes. #include #include #include "base/callback.h" #include "base/linked_ptr.h" #include "base/scoped_ptr.h" #include "base/singleton.h" #include "base/values.h" #include "base/threading/non_thread_safe.h" #include "chrome/common/gpu_feature_flags.h" #include "chrome/common/gpu_info.h" #include "chrome/common/message_router.h" #include "ipc/ipc_channel.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class Size; } class GpuBlacklist; struct GPUCreateCommandBufferConfig; class GPUInfo; struct GpuHostMsg_AcceleratedSurfaceSetIOSurface_Params; struct GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params; namespace IPC { struct ChannelHandle; class Message; } class GpuProcessHostUIShim : public IPC::Channel::Sender, public IPC::Channel::Listener, public base::NonThreadSafe { public: // Getter for the singleton. This will return NULL on failure. static GpuProcessHostUIShim* GetInstance(); int32 GetNextRoutingId(); // IPC::Channel::Sender implementation. virtual bool Send(IPC::Message* msg); // Sends outstanding replies. This is only called // in error situations like the GPU process crashing -- but is necessary // to prevent the blocked clients from hanging. void SendOutstandingReplies(); // IPC::Channel::Listener implementation. // The GpuProcessHost causes this to be called on the UI thread to // dispatch the incoming messages from the GPU process, which are // actually received on the IO thread. virtual bool OnMessageReceived(const IPC::Message& message); typedef Callback2::Type EstablishChannelCallback; // Tells the GPU process to create a new channel for communication with a // renderer. Once the GPU process responds asynchronously with the IPC handle // and GPUInfo, we call the callback. void EstablishGpuChannel( int renderer_id, EstablishChannelCallback* callback); typedef Callback0::Type SynchronizeCallback; // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes // in. void Synchronize(SynchronizeCallback* callback); typedef Callback1::Type CreateCommandBufferCallback; // Tells the GPU process to create a new command buffer that draws into the // window associated with the given renderer. void CreateViewCommandBuffer( int32 render_view_id, int32 renderer_id, const GPUCreateCommandBufferConfig& init_params, CreateCommandBufferCallback* callback); // See documentation on MessageRouter for AddRoute and RemoveRoute void AddRoute(int32 routing_id, IPC::Channel::Listener* listener); void RemoveRoute(int32 routing_id); // Sends a message to the browser process to collect the information from the // graphics card. void CollectGraphicsInfoAsynchronously(GPUInfo::Level level); // Tells the GPU process to crash. Useful for testing. void SendAboutGpuCrash(); // Tells the GPU process to let its main thread enter an infinite loop. // Useful for testing. void SendAboutGpuHang(); // Return all known information about the GPU. const GPUInfo& gpu_info() const; // Used only in testing. Sets a callback to invoke when GPU info is collected, // regardless of whether it has been collected already or if it is partial // or complete info. Set to NULL when the callback should no longer be called. void set_gpu_info_collected_callback(Callback0::Type* callback) { gpu_info_collected_callback_.reset(callback); } ListValue* logMessages() const { return log_messages_.DeepCopy(); } // Can be called directly from the UI thread to log a message. void AddCustomLogMessage(int level, const std::string& header, const std::string& message); bool LoadGpuBlacklist(); private: friend struct DefaultSingletonTraits; GpuProcessHostUIShim(); virtual ~GpuProcessHostUIShim(); // TODO(apatrick): Following the pattern from GpuProcessHost. Talk to zmo // and see if we can find a better mechanism. bool EnsureInitialized(); bool Init(); // Message handlers. bool OnControlMessageReceived(const IPC::Message& message); void OnChannelEstablished(const IPC::ChannelHandle& channel_handle, const GPUInfo& gpu_info); void OnCommandBufferCreated(const int32 route_id); void OnDestroyCommandBuffer(gfx::PluginWindowHandle window, int32 renderer_id, int32 render_view_id); void OnGraphicsInfoCollected(const GPUInfo& gpu_info); void OnPreliminaryGraphicsInfoCollected( const GPUInfo& gpu_info, IPC::Message* reply_msg); void OnLogMessage(int level, const std::string& header, const std::string& message); void OnSynchronizeReply(); #if defined(OS_LINUX) void OnResizeXID(unsigned long xid, gfx::Size size, IPC::Message* reply_msg); #elif defined(OS_MACOSX) void OnAcceleratedSurfaceSetIOSurface( const GpuHostMsg_AcceleratedSurfaceSetIOSurface_Params& params); void OnAcceleratedSurfaceBuffersSwapped( const GpuHostMsg_AcceleratedSurfaceBuffersSwapped_Params& params); #elif defined(OS_WIN) void OnScheduleComposite(int32 renderer_id, int32 render_view_id); #endif int last_routing_id_; GPUInfo gpu_info_; ListValue log_messages_; MessageRouter router_; // Used only in testing. If set, the callback is invoked when the GPU info // has been collected. scoped_ptr gpu_info_collected_callback_; // These are the channel requests that we have already sent to // the GPU process, but haven't heard back about yet. std::queue > channel_requests_; // The pending synchronization requests we need to reply to. std::queue > synchronize_requests_; // The pending create command buffer requests we need to reply to. std::queue > create_command_buffer_requests_; typedef std::pair ViewID; // Encapsulates surfaces that we acquire when creating view command buffers. // We assume that a render view has at most 1 such surface associated // with it. class ViewSurface; std::map > acquired_surfaces_; bool initialized_; bool initialized_successfully_; bool gpu_feature_flags_set_; scoped_ptr gpu_blacklist_; GpuFeatureFlags gpu_feature_flags_; }; #endif // CHROME_BROWSER_GPU_PROCESS_HOST_UI_SHIM_H_