// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/gtk/info_bubble_gtk.h" #include #include "app/gfx/path.h" #include "base/basictypes.h" #include "base/gfx/gtk_util.h" #include "base/gfx/rect.h" #include "base/logging.h" namespace { // The height of the arrow, and the width will be about twice the height. const int kArrowSize = 5; // Number of pixels to the start of the arrow from the edge of the window. const int kArrowX = 13; // Number of pixels between the tip of the arrow and the region we're // pointing to. const int kArrowToContentPadding = -6; // We draw flat diagonal corners, each corner is an NxN square. const int kCornerSize = 3; // Margins around the content. const int kTopMargin = kArrowSize + kCornerSize + 6; const int kBottomMargin = kCornerSize + 6; const int kLeftMargin = kCornerSize + 6; const int kRightMargin = kCornerSize + 6; const GdkColor kBackgroundColor = GDK_COLOR_RGB(0xff, 0xff, 0xff); const GdkColor kFrameColor = GDK_COLOR_RGB(0x63, 0x63, 0x63); // A small convenience since GdkPoint is a POD without a constructor. GdkPoint MakeGdkPoint(gint x, gint y) { GdkPoint point = {x, y}; return point; } enum FrameType { FRAME_MASK, FRAME_STROKE, }; // Make the points for our polygon frame, either for fill (the mask), or for // when we stroke the border. NOTE: This seems a bit overcomplicated, but it // requires a bunch of careful fudging to get the pixels rasterized exactly // where we want them, the arrow to have a 1 pixel point, etc. // TODO(deanm): Windows draws with Skia and uses some PNG images for the // corners. This is a lot more work, but they get anti-aliasing. std::vector MakeFramePolygonPoints(int width, int height, FrameType type) { std::vector points; // If we have a stroke, we have to offset some of our points by 1 pixel. int off = (type == FRAME_MASK) ? 0 : 1; // Top left corner. points.push_back(MakeGdkPoint(0, kArrowSize + kCornerSize - 1)); points.push_back(MakeGdkPoint(kCornerSize - 1, kArrowSize)); // The arrow. points.push_back(MakeGdkPoint(kArrowX - kArrowSize, kArrowSize)); points.push_back(MakeGdkPoint(kArrowX, 0)); points.push_back(MakeGdkPoint(kArrowX + 1 - off, 0)); points.push_back(MakeGdkPoint(kArrowX + kArrowSize + 1 - off, kArrowSize)); // Top right corner. points.push_back(MakeGdkPoint(width - kCornerSize + 1 - off, kArrowSize)); points.push_back(MakeGdkPoint(width - off, kArrowSize + kCornerSize - 1)); // Bottom right corner. points.push_back(MakeGdkPoint(width - off, height - kCornerSize)); points.push_back(MakeGdkPoint(width - kCornerSize, height - off)); // Bottom left corner. points.push_back(MakeGdkPoint(kCornerSize - off, height - off)); points.push_back(MakeGdkPoint(0, height - kCornerSize)); return points; } // When our size is initially allocated or changed, we need to recompute // and apply our shape mask region. void HandleSizeAllocate(GtkWidget* widget, GtkAllocation* allocation, gpointer unused) { DCHECK(allocation->x == 0 && allocation->y == 0); std::vector points = MakeFramePolygonPoints( allocation->width, allocation->height, FRAME_MASK); GdkRegion* mask_region = gdk_region_polygon(&points[0], points.size(), GDK_EVEN_ODD_RULE); gdk_window_shape_combine_region(widget->window, mask_region, 0, 0); gdk_region_destroy(mask_region); } gboolean HandleExpose(GtkWidget* widget, GdkEventExpose* event, gpointer unused) { GdkDrawable* drawable = GDK_DRAWABLE(event->window); GdkGC* gc = gdk_gc_new(drawable); gdk_gc_set_rgb_fg_color(gc, &kFrameColor); // Stroke the frame border. std::vector points = MakeFramePolygonPoints( widget->allocation.width, widget->allocation.height, FRAME_STROKE); gdk_draw_polygon(drawable, gc, FALSE, &points[0], points.size()); g_object_unref(gc); return FALSE; // Propagate so our children paint, etc. } } // namespace // static InfoBubbleGtk* InfoBubbleGtk::Show(const gfx::Rect& rect, GtkWidget* content, InfoBubbleGtkDelegate* delegate) { InfoBubbleGtk* bubble = new InfoBubbleGtk(); bubble->Init(rect, content); bubble->set_delegate(delegate); return bubble; } InfoBubbleGtk::InfoBubbleGtk() : delegate_(NULL), window_(NULL), screen_x_(0), screen_y_(0) { } InfoBubbleGtk::~InfoBubbleGtk() { } void InfoBubbleGtk::Init(const gfx::Rect& rect, GtkWidget* content) { DCHECK(!window_); screen_x_ = rect.x() + (rect.width() / 2) - kArrowX; screen_y_ = rect.y() + rect.height() + kArrowToContentPadding; window_ = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_decorated(GTK_WINDOW(window_), FALSE); gtk_window_set_resizable(GTK_WINDOW(window_), FALSE); gtk_widget_set_app_paintable(window_, TRUE); // Have GTK double buffer around the expose signal. gtk_widget_set_double_buffered(window_, TRUE); // Set the background color, so we don't need to paint it manually. gtk_widget_modify_bg(window_, GTK_STATE_NORMAL, &kBackgroundColor); // Make sure that our window can be focused. GTK_WIDGET_SET_FLAGS(window_, GTK_CAN_FOCUS); GtkWidget* alignment = gtk_alignment_new(0.0, 0.0, 1.0, 1.0); gtk_alignment_set_padding(GTK_ALIGNMENT(alignment), kTopMargin, kBottomMargin, kLeftMargin, kRightMargin); gtk_container_add(GTK_CONTAINER(alignment), content); gtk_container_add(GTK_CONTAINER(window_), alignment); // GtkWidget only exposes the bitmap mask interface. Use GDK to more // efficently mask a GdkRegion. Make sure the window is realized during // HandleSizeAllocate, so the mask can be applied to the GdkWindow. gtk_widget_realize(window_); gtk_window_move(GTK_WINDOW(window_), screen_x_, screen_y_); gtk_widget_add_events(window_, GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK); g_signal_connect(window_, "size-allocate", G_CALLBACK(HandleSizeAllocate), NULL); g_signal_connect(window_, "expose-event", G_CALLBACK(HandleExpose), NULL); g_signal_connect(window_, "configure-event", G_CALLBACK(&HandleConfigureThunk), this); g_signal_connect(window_, "button-press-event", G_CALLBACK(&HandleButtonPressThunk), this); g_signal_connect(window_, "destroy", G_CALLBACK(&HandleDestroyThunk), this); gtk_widget_show_all(window_); // Make sure our window has focus, is brought to the top, etc. gtk_window_present(GTK_WINDOW(window_)); // We add a GTK (application level) grab. This means we will get all // keyboard and mouse events for our application, even if they were delivered // on another window. This allows us to close when the user clicks outside // of the info bubble. We don't use an X grab since that would steal // keystrokes from your window manager, prevent you from interacting with // other applications, etc. gtk_grab_add(window_); } void InfoBubbleGtk::Close(bool closed_by_escape) { // Notify the delegate that we're about to close. This gives the chance // to save state / etc from the hosted widget before it's destroyed. if (delegate_) delegate_->InfoBubbleClosing(this, closed_by_escape); DCHECK(window_); gtk_widget_destroy(window_); // |this| has been deleted, see HandleDestroy. } gboolean InfoBubbleGtk::HandleConfigure(GdkEventConfigure* event) { // If the window is moved someplace besides where we want it, move it back. // TODO(deanm): In the end, I will probably remove this code and just let // the user move around the bubble like a normal dialog. I want to try // this for now and see if it causes problems when any window managers. if (event->x != screen_x_ || event->y != screen_y_) gtk_window_move(GTK_WINDOW(window_), screen_x_, screen_y_); return FALSE; } gboolean InfoBubbleGtk::HandleButtonPress(GdkEventButton* event) { // If we got a click in our own window, that's ok. if (event->window == window_->window) return FALSE; // Propagate. // Otherwise we had a click outside of our window, close ourself. Close(); return TRUE; } gboolean InfoBubbleGtk::HandleDestroy() { // We are self deleting, we have a destroy signal setup to catch when we // destroy the widget manually, or the window was closed via X. This will // delete the InfoBubbleGtk object. delete this; return FALSE; // Propagate. }