// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/gtk/info_bubble_gtk.h" #include #include #include "app/gfx/gtk_util.h" #include "app/gfx/path.h" #include "app/l10n_util.h" #include "base/basictypes.h" #include "base/gfx/rect.h" #include "base/logging.h" #include "chrome/browser/gtk/gtk_theme_provider.h" #include "chrome/common/gtk_util.h" #include "chrome/common/notification_service.h" namespace { // The height of the arrow, and the width will be about twice the height. const int kArrowSize = 5; // Number of pixels to the start of the arrow from the edge of the window. const int kArrowX = 13; // Number of pixels between the tip of the arrow and the region we're // pointing to. const int kArrowToContentPadding = -6; // We draw flat diagonal corners, each corner is an NxN square. const int kCornerSize = 3; // Margins around the content. const int kTopMargin = kArrowSize + kCornerSize + 6; const int kBottomMargin = kCornerSize + 6; const int kLeftMargin = kCornerSize + 6; const int kRightMargin = kCornerSize + 6; const GdkColor kBackgroundColor = GDK_COLOR_RGB(0xff, 0xff, 0xff); const GdkColor kFrameColor = GDK_COLOR_RGB(0x63, 0x63, 0x63); } // namespace // static InfoBubbleGtk* InfoBubbleGtk::Show(GtkWindow* toplevel_window, const gfx::Rect& rect, GtkWidget* content, ArrowLocationGtk arrow_location, GtkThemeProvider* provider, InfoBubbleGtkDelegate* delegate) { InfoBubbleGtk* bubble = new InfoBubbleGtk(provider); bubble->Init(toplevel_window, rect, content, arrow_location); bubble->set_delegate(delegate); return bubble; } InfoBubbleGtk::InfoBubbleGtk(GtkThemeProvider* provider) : delegate_(NULL), window_(NULL), theme_provider_(provider), accel_group_(gtk_accel_group_new()), toplevel_window_(NULL), mask_region_(NULL), preferred_arrow_location_(ARROW_LOCATION_TOP_LEFT), current_arrow_location_(ARROW_LOCATION_TOP_LEFT) { } InfoBubbleGtk::~InfoBubbleGtk() { g_object_unref(accel_group_); if (mask_region_) { gdk_region_destroy(mask_region_); mask_region_ = NULL; } g_signal_handlers_disconnect_by_func( toplevel_window_, reinterpret_cast(HandleToplevelConfigureThunk), this); g_signal_handlers_disconnect_by_func( toplevel_window_, reinterpret_cast(HandleToplevelUnmapThunk), this); toplevel_window_ = NULL; } void InfoBubbleGtk::Init(GtkWindow* toplevel_window, const gfx::Rect& rect, GtkWidget* content, ArrowLocationGtk arrow_location) { DCHECK(!window_); toplevel_window_ = toplevel_window; rect_ = rect; preferred_arrow_location_ = arrow_location; window_ = gtk_window_new(GTK_WINDOW_POPUP); gtk_widget_set_app_paintable(window_, TRUE); // Attach our accelerator group to the window with an escape accelerator. gtk_accel_group_connect(accel_group_, GDK_Escape, static_cast(0), static_cast(0), g_cclosure_new(G_CALLBACK(&HandleEscapeThunk), this, NULL)); gtk_window_add_accel_group(GTK_WINDOW(window_), accel_group_); GtkWidget* alignment = gtk_alignment_new(0.0, 0.0, 1.0, 1.0); gtk_alignment_set_padding(GTK_ALIGNMENT(alignment), kTopMargin, kBottomMargin, kLeftMargin, kRightMargin); gtk_container_add(GTK_CONTAINER(alignment), content); gtk_container_add(GTK_CONTAINER(window_), alignment); // GtkWidget only exposes the bitmap mask interface. Use GDK to more // efficently mask a GdkRegion. Make sure the window is realized during // HandleSizeAllocate, so the mask can be applied to the GdkWindow. gtk_widget_realize(window_); UpdateArrowLocation(true); // Force move and reshape. StackWindow(); gtk_widget_add_events(window_, GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK); g_signal_connect(window_, "expose-event", G_CALLBACK(HandleExposeThunk), this); g_signal_connect(window_, "size-allocate", G_CALLBACK(HandleSizeAllocateThunk), this); g_signal_connect(window_, "button-press-event", G_CALLBACK(&HandleButtonPressThunk), this); g_signal_connect(window_, "destroy", G_CALLBACK(&HandleDestroyThunk), this); g_signal_connect(toplevel_window, "configure-event", G_CALLBACK(&HandleToplevelConfigureThunk), this); g_signal_connect(toplevel_window, "unmap-event", G_CALLBACK(&HandleToplevelUnmapThunk), this); gtk_widget_show_all(window_); // We add a GTK (application-level) grab. This means we will get all // mouse events for our application, even if they were delivered on another // window. We don't need this to get button presses outside of the bubble's // window so we'll know to close it (the pointer grab takes care of that), but // it prevents other widgets from getting highlighted when the pointer moves // over them. // // (Ideally we wouldn't add the window to a group and it would just get all // the mouse events, but gtk_grab_add() doesn't appear to do anything in that // case. Adding it to the toplevel window's group first appears to block // enter/leave events for that window and its subwindows, although other // browser windows still receive them). gtk_window_group_add_window(gtk_window_get_group(toplevel_window), GTK_WINDOW(window_)); gtk_grab_add(window_); GrabPointerAndKeyboard(); registrar_.Add(this, NotificationType::BROWSER_THEME_CHANGED, NotificationService::AllSources()); theme_provider_->InitThemesFor(this); } // NOTE: This seems a bit overcomplicated, but it requires a bunch of careful // fudging to get the pixels rasterized exactly where we want them, the arrow to // have a 1 pixel point, etc. // TODO(deanm): Windows draws with Skia and uses some PNG images for the // corners. This is a lot more work, but they get anti-aliasing. // static std::vector InfoBubbleGtk::MakeFramePolygonPoints( ArrowLocationGtk arrow_location, int width, int height, FrameType type) { using gtk_util::MakeBidiGdkPoint; std::vector points; bool on_left = (arrow_location == ARROW_LOCATION_TOP_LEFT); // If we're stroking the frame, we need to offset some of our points by 1 // pixel. We do this when we draw horizontal lines that are on the bottom or // when we draw vertical lines that are closer to the end (where "end" is the // right side for ARROW_LOCATION_TOP_LEFT). int y_off = (type == FRAME_MASK) ? 0 : -1; // We use this one for arrows located on the left. int x_off_l = on_left ? y_off : 0; // We use this one for RTL. int x_off_r = !on_left ? -y_off : 0; // Top left corner. points.push_back(MakeBidiGdkPoint( x_off_r, kArrowSize + kCornerSize - 1, width, on_left)); points.push_back(MakeBidiGdkPoint( kCornerSize + x_off_r - 1, kArrowSize, width, on_left)); // The arrow. points.push_back(MakeBidiGdkPoint( kArrowX - kArrowSize + x_off_r, kArrowSize, width, on_left)); points.push_back(MakeBidiGdkPoint( kArrowX + x_off_r, 0, width, on_left)); points.push_back(MakeBidiGdkPoint( kArrowX + 1 + x_off_l, 0, width, on_left)); points.push_back(MakeBidiGdkPoint( kArrowX + kArrowSize + 1 + x_off_l, kArrowSize, width, on_left)); // Top right corner. points.push_back(MakeBidiGdkPoint( width - kCornerSize + 1 + x_off_l, kArrowSize, width, on_left)); points.push_back(MakeBidiGdkPoint( width + x_off_l, kArrowSize + kCornerSize - 1, width, on_left)); // Bottom right corner. points.push_back(MakeBidiGdkPoint( width + x_off_l, height - kCornerSize, width, on_left)); points.push_back(MakeBidiGdkPoint( width - kCornerSize + x_off_r, height + y_off, width, on_left)); // Bottom left corner. points.push_back(MakeBidiGdkPoint( kCornerSize + x_off_l, height + y_off, width, on_left)); points.push_back(MakeBidiGdkPoint( x_off_r, height - kCornerSize, width, on_left)); return points; } InfoBubbleGtk::ArrowLocationGtk InfoBubbleGtk::GetArrowLocation( ArrowLocationGtk preferred_location, int arrow_x, int width) { bool wants_left = (preferred_location == ARROW_LOCATION_TOP_LEFT); int screen_width = gdk_screen_get_width(gdk_screen_get_default()); bool left_is_onscreen = (arrow_x - kArrowX + width < screen_width); bool right_is_onscreen = (arrow_x + kArrowX - width >= 0); // Use the requested location if it fits onscreen, use whatever fits // otherwise, and use the requested location if neither fits. if (left_is_onscreen && (wants_left || !right_is_onscreen)) return ARROW_LOCATION_TOP_LEFT; if (right_is_onscreen && (!wants_left || !left_is_onscreen)) return ARROW_LOCATION_TOP_RIGHT; return (wants_left ? ARROW_LOCATION_TOP_LEFT : ARROW_LOCATION_TOP_RIGHT); } bool InfoBubbleGtk::UpdateArrowLocation(bool force_move_and_reshape) { gint toplevel_x = 0, toplevel_y = 0; gdk_window_get_position( GTK_WIDGET(toplevel_window_)->window, &toplevel_x, &toplevel_y); ArrowLocationGtk old_location = current_arrow_location_; current_arrow_location_ = GetArrowLocation( preferred_arrow_location_, toplevel_x + rect_.x() + (rect_.width() / 2), // arrow_x window_->allocation.width); if (force_move_and_reshape || current_arrow_location_ != old_location) { UpdateWindowShape(); MoveWindow(); // We need to redraw the entire window to repaint its border. gtk_widget_queue_draw(window_); return true; } return false; } void InfoBubbleGtk::UpdateWindowShape() { if (mask_region_) { gdk_region_destroy(mask_region_); mask_region_ = NULL; } std::vector points = MakeFramePolygonPoints( current_arrow_location_, window_->allocation.width, window_->allocation.height, FRAME_MASK); mask_region_ = gdk_region_polygon(&points[0], points.size(), GDK_EVEN_ODD_RULE); gdk_window_shape_combine_region(window_->window, mask_region_, 0, 0); } void InfoBubbleGtk::MoveWindow() { gint toplevel_x = 0, toplevel_y = 0; gdk_window_get_position( GTK_WIDGET(toplevel_window_)->window, &toplevel_x, &toplevel_y); gint screen_x = 0; if (current_arrow_location_ == ARROW_LOCATION_TOP_LEFT) { screen_x = toplevel_x + rect_.x() + (rect_.width() / 2) - kArrowX; } else if (current_arrow_location_ == ARROW_LOCATION_TOP_RIGHT) { screen_x = toplevel_x + rect_.x() + (rect_.width() / 2) - window_->allocation.width + kArrowX; } else { NOTREACHED(); } gint screen_y = toplevel_y + rect_.y() + rect_.height() + kArrowToContentPadding; gtk_window_move(GTK_WINDOW(window_), screen_x, screen_y); } void InfoBubbleGtk::StackWindow() { // Stack our window directly above the toplevel window. gtk_util::StackPopupWindow(window_, GTK_WIDGET(toplevel_window_)); } void InfoBubbleGtk::Observe(NotificationType type, const NotificationSource& source, const NotificationDetails& details) { DCHECK_EQ(type.value, NotificationType::BROWSER_THEME_CHANGED); if (theme_provider_->UseGtkTheme()) { gtk_widget_modify_bg(window_, GTK_STATE_NORMAL, NULL); } else { // Set the background color, so we don't need to paint it manually. gtk_widget_modify_bg(window_, GTK_STATE_NORMAL, &kBackgroundColor); } } void InfoBubbleGtk::HandlePointerAndKeyboardUngrabbedByContent() { GrabPointerAndKeyboard(); } void InfoBubbleGtk::CloseInternal(bool closed_by_escape) { // Notify the delegate that we're about to close. This gives the chance // to save state / etc from the hosted widget before it's destroyed. if (delegate_) delegate_->InfoBubbleClosing(this, closed_by_escape); // We don't need to ungrab the pointer or keyboard here; the X server will // automatically do that when we destroy our window. DCHECK(window_); gtk_widget_destroy(window_); // |this| has been deleted, see HandleDestroy. } void InfoBubbleGtk::GrabPointerAndKeyboard() { // Install X pointer and keyboard grabs to make sure that we have the focus // and get all mouse and keyboard events until we're closed. GdkGrabStatus pointer_grab_status = gdk_pointer_grab(window_->window, TRUE, // owner_events GDK_BUTTON_PRESS_MASK, // event_mask NULL, // confine_to NULL, // cursor GDK_CURRENT_TIME); if (pointer_grab_status != GDK_GRAB_SUCCESS) { // This will fail if someone else already has the pointer grabbed, but // there's not really anything we can do about that. DLOG(ERROR) << "Unable to grab pointer (status=" << pointer_grab_status << ")"; } GdkGrabStatus keyboard_grab_status = gdk_keyboard_grab(window_->window, FALSE, // owner_events GDK_CURRENT_TIME); if (keyboard_grab_status != GDK_GRAB_SUCCESS) { DLOG(ERROR) << "Unable to grab keyboard (status=" << keyboard_grab_status << ")"; } } gboolean InfoBubbleGtk::HandleEscape() { CloseInternal(true); // Close by escape. return TRUE; } gboolean InfoBubbleGtk::HandleExpose() { GdkDrawable* drawable = GDK_DRAWABLE(window_->window); GdkGC* gc = gdk_gc_new(drawable); gdk_gc_set_rgb_fg_color(gc, &kFrameColor); // Stroke the frame border. std::vector points = MakeFramePolygonPoints( current_arrow_location_, window_->allocation.width, window_->allocation.height, FRAME_STROKE); gdk_draw_polygon(drawable, gc, FALSE, &points[0], points.size()); g_object_unref(gc); return FALSE; // Propagate so our children paint, etc. } // When our size is initially allocated or changed, we need to recompute // and apply our shape mask region. void InfoBubbleGtk::HandleSizeAllocate() { if (!UpdateArrowLocation(false)) { UpdateWindowShape(); if (current_arrow_location_ == ARROW_LOCATION_TOP_RIGHT) MoveWindow(); } } gboolean InfoBubbleGtk::HandleButtonPress(GdkEventButton* event) { // If we got a click in our own window, that's okay (we need to additionally // check that it falls within our bounds, since we've grabbed the pointer and // some events that actually occurred in other windows will be reported with // respect to our window). if (event->window == window_->window && (mask_region_ && gdk_region_point_in(mask_region_, event->x, event->y))) { return FALSE; // Propagate. } // Our content widget got a click. if (event->window != window_->window && gdk_window_get_toplevel(event->window) == window_->window) { return FALSE; } // Otherwise we had a click outside of our window, close ourself. Close(); return TRUE; } gboolean InfoBubbleGtk::HandleDestroy() { // We are self deleting, we have a destroy signal setup to catch when we // destroy the widget manually, or the window was closed via X. This will // delete the InfoBubbleGtk object. delete this; return FALSE; // Propagate. } gboolean InfoBubbleGtk::HandleToplevelConfigure(GdkEventConfigure* event) { if (!UpdateArrowLocation(false)) MoveWindow(); StackWindow(); return FALSE; } gboolean InfoBubbleGtk::HandleToplevelUnmap() { Close(); return FALSE; }