// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_HISTORY_HISTORY_DATABASE_H__ #define CHROME_BROWSER_HISTORY_HISTORY_DATABASE_H__ #include "chrome/browser/history/download_database.h" #include "chrome/browser/history/history.h" #include "chrome/browser/history/history_types.h" #include "chrome/browser/history/starred_url_database.h" #include "chrome/browser/history/url_database.h" #include "chrome/browser/history/visit_database.h" #include "chrome/browser/history/visitsegment_database.h" #include "chrome/browser/meta_table_helper.h" #include "chrome/common/sqlite_compiled_statement.h" #include "chrome/common/sqlite_utils.h" struct sqlite3; namespace history { // Forward declaration for the temporary migration code in Init(). class TextDatabaseManager; // Encapsulates the SQL connection for the history database. This class holds // the database connection and has methods the history system (including full // text search) uses for writing and retrieving information. // // We try to keep most logic out of the history database; this should be seen // as the storage interface. Logic for manipulating this storage layer should // be in HistoryBackend.cc. class HistoryDatabase : public DownloadDatabase, // TODO(sky): See if we can nuke StarredURLDatabase and just create on the // stack for migration. Then HistoryDatabase would directly descend from // URLDatabase. public StarredURLDatabase, public VisitDatabase, public VisitSegmentDatabase { public: // A simple class for scoping a history database transaction. This does not // support rollback since the history database doesn't, either. class TransactionScoper { public: TransactionScoper(HistoryDatabase* db) : db_(db) { db_->BeginTransaction(); } ~TransactionScoper() { db_->CommitTransaction(); } private: HistoryDatabase* db_; }; // Must call Init() to complete construction. Although it can be created on // any thread, it must be destructed on the history thread for proper // database cleanup. HistoryDatabase(); virtual ~HistoryDatabase(); // Must call this function to complete initialization. Will return true on // success. On false, no other function should be called. You may want to call // BeginExclusiveMode after this when you are ready. InitStatus Init(const std::wstring& history_name, const std::wstring& tmp_bookmarks_path); // Call to set the mode on the database to exclusive. The default locking mode // is "normal" but we want to run in exclusive mode for slightly better // performance since we know nobody else is using the database. This is // separate from Init() since the in-memory database attaches to slurp the // data out, and this can't happen in exclusive mode. void BeginExclusiveMode(); // Returns the current version that we will generate history databases with. static int GetCurrentVersion(); // Transactions on the history database. Use the Transaction object above // for most work instead of these directly. We support nested transactions // and only commit when the outermost transaction is committed. This means // that it is impossible to rollback a specific transaction. We could roll // back the outermost transaction if any inner one is rolled back, but it // turns out we don't really need this type of integrity for the history // database, so we just don't support it. void BeginTransaction(); void CommitTransaction(); int transaction_nesting() const { // for debugging and assertion purposes return transaction_nesting_; } // Drops all tables except the URL, and download tables, and recreates them // from scratch. This is done to rapidly clean up stuff when deleting all // history. It is faster and less likely to have problems that deleting all // rows in the tables. // // We don't delete the downloads table, since there may be in progress // downloads. We handle the download history clean up separately in: // DownloadManager::RemoveDownloadsFromHistoryBetween. // // Returns true on success. On failure, the caller should assume that the // database is invalid. There could have been an error recreating a table. // This should be treated the same as an init failure, and the database // should not be used any more. // // This will also recreate the supplementary URL indices, since these // indices won't be created automatically when using the temporary URL // table (what the caller does right before calling this). bool RecreateAllTablesButURL(); // Vacuums the database. This will cause sqlite to defragment and collect // unused space in the file. It can be VERY SLOW. void Vacuum(); // Visit table functions ---------------------------------------------------- // Update the segment id of a visit. Return true on success. bool SetSegmentID(VisitID visit_id, SegmentID segment_id); // Query the segment ID for the provided visit. Return 0 on failure or if the // visit id wasn't found. SegmentID GetSegmentID(VisitID visit_id); // Drops the starred table and star_id from urls. bool MigrateFromVersion15ToVersion16(); private: // Implemented for URLDatabase. virtual sqlite3* GetDB(); virtual SqliteStatementCache& GetStatementCache(); // Primes the sqlite cache on startup by filling it with the file in sequence // until there is no more data or the cache is full. Since this is one // contiguous read operation, it is much faster than letting the pages come // in on-demand (which causes lots of seeks). void PrimeCache(); // Migration ----------------------------------------------------------------- // Makes sure the version is up-to-date, updating if necessary. If the // database is too old to migrate, the user will be notified. In this case, or // for other errors, false will be returned. True means it is up-to-date and // ready for use. // // This assumes it is called from the init function inside a transaction. It // may commit the transaction and start a new one if migration requires it. InitStatus EnsureCurrentVersion(const std::wstring& tmp_bookmarks_path); // --------------------------------------------------------------------------- // How many nested transactions are pending? When this gets to 0, we commit. int transaction_nesting_; // The database. The closer automatically closes the deletes the db and the // statement cache. These must be done in a specific order, so we don't want // to rely on C++'s implicit destructors for the individual objects. // // The close scoper will free the database and delete the statement cache in // the correct order automatically when we are destroyed. DBCloseScoper db_closer_; sqlite3* db_; SqliteStatementCache* statement_cache_; MetaTableHelper meta_table_; DISALLOW_EVIL_CONSTRUCTORS(HistoryDatabase); }; } // history #endif // CHROME_BROWSER_HISTORY_HISTORY_DATABASE_H__