// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Class for finding and caching Windows explorer icons. The IconManager // lives on the UI thread but performs icon extraction work on the file thread // to avoid blocking the UI thread with potentially expensive COM and disk // operations. // // Terminology // // Windows files have icons associated with them that can be of two types: // 1. "Per class": the icon used for this file is used for all files with the // same file extension or class. Examples are PDF or MP3 files, which use // the same icon for all files of that type. // 2. "Per instance": the icon used for this file is embedded in the file // itself and is unique. Executable files are typically "per instance". // // Files that end in the following extensions are considered "per instance": // .exe // .dll // .ico // The IconManager will do explicit icon loads on the full path of these files // and cache the results per file. All other file types will be looked up by // file extension and the results will be cached per extension. That way, all // .mp3 files will share one icon, but all .exe files will have their own icon. // // The IconManager can be queried in two ways: // 1. A quick, synchronous check of its caches which does not touch the disk: // IconManager::LookupIcon() // 2. An asynchronous icon load from a file on the file thread: // IconManager::LoadIcon() // // When using the second (asychronous) method, callers must supply a callback // which will be run once the icon has been extracted. The icon manager will // cache the results of the icon extraction so that subsequent lookups will be // fast. // // Icon bitmaps returned should be treated as const since they may be referenced // by other clients. Make a copy of the icon if you need to modify it. #ifndef CHROME_BROWSER_ICON_MANAGER_H__ #define CHROME_BROWSER_ICON_MANAGER_H__ #include #include #include #include #include "chrome/browser/icon_loader.h" #include "chrome/browser/cancelable_request.h" class SkBitmap; class IconManager : public IconLoader::Delegate, public CancelableRequestProvider { public: IconManager(); ~IconManager(); // Synchronous call to examine the internal caches for the icon. Returns the // icon if we have already loaded it, NULL if we don't have it and must load // it via 'LoadIcon'. The returned bitmap is owned by the IconManager and must // not be free'd by the caller. If the caller needs to modify the icon, it // must make a copy and modify the copy. SkBitmap* LookupIcon(const std::wstring& file_name, IconLoader::IconSize size); // Asynchronous call to lookup and return the icon associated with file. The // work is done on the file thread, with the callbacks running on the UI // thread. The return value is the 'request_id' that will be passed to the // client in the callback. typedef CancelableRequestProvider::Handle Handle; typedef Callback2::Type IconRequestCallback; Handle LoadIcon(const std::wstring& file_name, IconLoader::IconSize size, CancelableRequestConsumerBase* consumer, IconRequestCallback* callback); // IconLoader::Delegate interface. virtual bool OnSkBitmapLoaded(IconLoader* source, SkBitmap* result); virtual bool OnHICONLoaded(IconLoader* source, HICON small_icon, HICON large_icon); private: struct CacheKey { CacheKey(std::wstring file_name, IconLoader::IconSize size); // Used as a key in the map below, so we need this comparator. bool operator<(const CacheKey &other) const; std::wstring file_name; IconLoader::IconSize size; }; typedef std::map IconMap; IconMap icon_cache_; typedef CancelableRequest IconRequest; typedef struct { scoped_refptr request; std::wstring file_name; IconLoader::IconSize size; } ClientRequest; // Asynchronous requests that have not yet been completed. typedef stdext::hash_map ClientRequests; ClientRequests requests_; DISALLOW_EVIL_CONSTRUCTORS(IconManager); }; #endif // #ifndef CHROME_BROWSER_ICON_MANAGER_H__