// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_MEMORY_DETAILS_H_ #define CHROME_BROWSER_MEMORY_DETAILS_H_ #pragma once #include #include "base/memory/ref_counted.h" #include "base/process_util.h" #include "base/string16.h" #include "content/public/common/process_type.h" // We collect data about each browser process. A browser may // have multiple processes (of course!). Even IE has multiple // processes these days. struct ProcessMemoryInformation { // NOTE: Do not remove or reorder the elements in this enum, and only add new // items at the end. We depend on these specific values in a histogram. enum RendererProcessType { RENDERER_UNKNOWN = 0, RENDERER_NORMAL, RENDERER_CHROME, // WebUI (chrome:// URL) RENDERER_EXTENSION, // chrome-extension:// RENDERER_DEVTOOLS, // Web inspector RENDERER_INTERSTITIAL, // malware/phishing interstitial RENDERER_NOTIFICATION, // HTML notification bubble RENDERER_BACKGROUND_APP // hosted app background page }; static std::string GetRendererTypeNameInEnglish(RendererProcessType type); static std::string GetFullTypeNameInEnglish( content::ProcessType type, RendererProcessType rtype); ProcessMemoryInformation(); ~ProcessMemoryInformation(); // The process id. base::ProcessId pid; // The working set information. base::WorkingSetKBytes working_set; // The committed bytes. base::CommittedKBytes committed; // The process version string16 version; // The process product name. string16 product_name; // The number of processes which this memory represents. int num_processes; // A process is a diagnostics process if it is rendering about:memory. // Mark this specially so that it can avoid counting it in its own // results. bool is_diagnostics; // If this is a child process of Chrome, what type (i.e. plugin) it is. content::ProcessType type; // If this is a renderer process, what type it is. RendererProcessType renderer_type; // A collection of titles used, i.e. for a tab it'll show all the page titles. std::vector titles; }; typedef std::vector ProcessMemoryInformationList; // Browser Process Information. struct ProcessData { ProcessData(); ProcessData(const ProcessData& rhs); ~ProcessData(); ProcessData& operator=(const ProcessData& rhs); string16 name; string16 process_name; ProcessMemoryInformationList processes; }; #if defined(OS_MACOSX) class ProcessInfoSnapshot; #endif // MemoryDetails fetches memory details about current running browsers. // Because this data can only be fetched asynchronously, callers use // this class via a callback. // // Example usage: // // class MyMemoryDetailConsumer : public MemoryDetails { // // MyMemoryDetailConsumer() { // // Anything but |StartFetch()|. // } // // // (Or just call |StartFetch()| explicitly if there's nothing else to // // do.) // void StartDoingStuff() { // StartFetch(); // Starts fetching details. // // Etc. // } // // // Your other class stuff here // // virtual void OnDetailsAvailable() { // // do work with memory info here // } // } class MemoryDetails : public base::RefCountedThreadSafe { public: // Constructor. MemoryDetails(); // Access to the process detail information. This data is only available // after OnDetailsAvailable() has been called. const std::vector& processes() { return process_data_; } // Initiate updating the current memory details. These are fetched // asynchronously because data must be collected from multiple threads. // OnDetailsAvailable will be called when this process is complete. void StartFetch(); virtual void OnDetailsAvailable() {} protected: friend class base::RefCountedThreadSafe; virtual ~MemoryDetails(); private: // Collect child process information on the IO thread. This is needed because // information about some child process types (i.e. plugins) can only be taken // on that thread. The data will be used by about:memory. When finished, // invokes back to the file thread to run the rest of the about:memory // functionality. void CollectChildInfoOnIOThread(); // Collect current process information from the OS and store it // for processing. If data has already been collected, clears old // data and re-collects the data. // Note - this function enumerates memory details from many processes // and is fairly expensive to run, hence it's run on the file thread. // The parameter holds information about processes from the IO thread. void CollectProcessData(const std::vector&); #if defined(OS_MACOSX) // A helper for |CollectProcessData()|, collecting data on the Chrome/Chromium // process with PID |pid|. The collected data is added to the state of the // object (in |process_data_|). void CollectProcessDataChrome( const std::vector& child_info, base::ProcessId pid, const ProcessInfoSnapshot& process_info); #endif // Collect child process information on the UI thread. Information about // renderer processes is only available there. void CollectChildInfoOnUIThread(); // Each time we take a memory sample, we do a little work to update // the global histograms for tracking memory usage. void UpdateHistograms(); // Returns a pointer to the ProcessData structure for Chrome. ProcessData* ChromeBrowser(); std::vector process_data_; DISALLOW_COPY_AND_ASSIGN(MemoryDetails); }; #endif // CHROME_BROWSER_MEMORY_DETAILS_H_