// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_MEMORY_DETAILS_H_ #define CHROME_BROWSER_MEMORY_DETAILS_H_ #include #include "base/process_util.h" #include "base/ref_counted.h" #include "chrome/common/child_process_info.h" class MessageLoop; // We collect data about each browser process. A browser may // have multiple processes (of course!). Even IE has multiple // processes these days. struct ProcessMemoryInformation { ProcessMemoryInformation() { memset(this, 0, sizeof(ProcessMemoryInformation)); } // The process id. int pid; // The working set information. base::WorkingSetKBytes working_set; // The committed bytes. base::CommittedKBytes committed; // The process version std::wstring version; // The process product name. std::wstring product_name; // The number of processes which this memory represents. int num_processes; // A process is a diagnostics process if it is rendering // about:xxx information. bool is_diagnostics; // If this is a child process of Chrome, what type (i.e. plugin) it is. ChildProcessInfo::ProcessType type; // A collection of titles used, i.e. for a tab it'll show all the page titles. std::vector titles; }; typedef std::vector ProcessMemoryInformationList; // Browser Process Information. struct ProcessData { const wchar_t* name; const wchar_t* process_name; ProcessMemoryInformationList processes; }; // MemoryDetails fetches memory details about current running browsers. // Because this data can only be fetched asynchronously, callers use // this class via a callback. // // Example usage: // // class MyMemoryDetailConsumer : public MemoryDetails { // // MyMemoryDetailConsumer() : MemoryDetails(true) { // StartFetch(); // Starts fetching details. // } // // // Your class stuff here // // virtual void OnDetailsAvailable() { // // do work with memory info here // } // } class MemoryDetails : public base::RefCountedThreadSafe { public: // Known browsers which we collect details for. enum { CHROME_BROWSER = 0, IE_BROWSER, FIREFOX_BROWSER, OPERA_BROWSER, SAFARI_BROWSER, MAX_BROWSERS } BrowserProcess; // Constructor. MemoryDetails(); virtual ~MemoryDetails() {} // Access to the process detail information. This is an array // of MAX_BROWSER ProcessData structures. This data is only available // after OnDetailsAvailable() has been called. ProcessData* processes() { return process_data_; } // Initiate updating the current memory details. These are fetched // asynchronously because data must be collected from multiple threads. // OnDetailsAvailable will be called when this process is complete. void StartFetch(); virtual void OnDetailsAvailable() {} private: // Collect child process information on the IO thread. This is needed because // information about some child process types (i.e. plugins) can only be taken // on that thread. The data will be used by about:memory. When finished, // invokes back to the file thread to run the rest of the about:memory // functionality. void CollectChildInfoOnIOThread(); // Collect current process information from the OS and store it // for processing. If data has already been collected, clears old // data and re-collects the data. // Note - this function enumerates memory details from many processes // and is fairly expensive to run, hence it's run on the file thread. // The parameter holds information about processes from the IO thread. void CollectProcessData(std::vector); // Collect child process information on the UI thread. Information about // renderer processes is only available there. void CollectChildInfoOnUIThread(); // Each time we take a memory sample, we do a little work to update // the global histograms for tracking memory usage. void UpdateHistograms(); ProcessData process_data_[MAX_BROWSERS]; MessageLoop* ui_loop_; DISALLOW_EVIL_CONSTRUCTORS(MemoryDetails); }; #endif // CHROME_BROWSER_MEMORY_DETAILS_H_