// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Single threaded tests of DnsHostInfo functionality. #include #include #include "base/platform_thread.h" #include "chrome/browser/net/dns_host_info.h" #include "testing/gtest/include/gtest/gtest.h" using base::TimeDelta; namespace { class DnsHostInfoTest : public testing::Test { }; typedef chrome_browser_net::DnsHostInfo DnsHostInfo; TEST(DnsHostInfoTest, StateChangeTest) { DnsHostInfo info_practice, info; std::string hostname1("domain1.com"), hostname2("domain2.com"); // First load DLL, so that their load time won't interfere with tests. // Some tests involve timing function performance, and DLL time can overwhelm // test durations (which are considering network vs cache response times). info_practice.SetHostname(hostname2); info_practice.SetQueuedState(DnsHostInfo::UNIT_TEST_MOTIVATED); info_practice.SetAssignedState(); info_practice.SetFoundState(); PlatformThread::Sleep(500); // Allow time for DLLs to fully load. // Complete the construction of real test object. info.SetHostname(hostname1); EXPECT_TRUE(info.NeedsDnsUpdate(hostname1)) << "error in construction state"; info.SetQueuedState(DnsHostInfo::UNIT_TEST_MOTIVATED); EXPECT_FALSE(info.NeedsDnsUpdate(hostname1)) << "update needed after being queued"; info.SetAssignedState(); EXPECT_FALSE(info.NeedsDnsUpdate(hostname1)); info.SetFoundState(); EXPECT_FALSE(info.NeedsDnsUpdate(hostname1)) << "default expiration time is TOOOOO short"; // Note that time from ASSIGNED to FOUND was VERY short (probably 0ms), so the // object should conclude that no network activity was needed. As a result, // the required time till expiration will be halved (guessing that we were // half way through having the cache expire when we did the lookup. EXPECT_LT(info.resolve_duration().InMilliseconds(), DnsHostInfo::kMaxNonNetworkDnsLookupDuration.InMilliseconds()) << "Non-net time is set too low"; info.set_cache_expiration(TimeDelta::FromMilliseconds(300)); EXPECT_FALSE(info.NeedsDnsUpdate(hostname1)) << "expiration time not honored"; PlatformThread::Sleep(80); // Not enough time to pass our 300ms mark. EXPECT_FALSE(info.NeedsDnsUpdate(hostname1)) << "expiration time not honored"; // That was a nice life when the object was found.... but next time it won't // be found. We'll sleep for a while, and then come back with not-found. info.SetQueuedState(DnsHostInfo::UNIT_TEST_MOTIVATED); info.SetAssignedState(); EXPECT_FALSE(info.NeedsDnsUpdate(hostname1)); // Greater than minimal expected network latency on DNS lookup. PlatformThread::Sleep(25); info.SetNoSuchNameState(); EXPECT_FALSE(info.NeedsDnsUpdate(hostname1)) << "default expiration time is TOOOOO short"; // Note that now we'll actually utilize an expiration of 300ms, // since there was detected network activity time during lookup. // We're assuming the caching just started with our lookup. PlatformThread::Sleep(80); // Not enough time to pass our 300ms mark. EXPECT_FALSE(info.NeedsDnsUpdate(hostname1)) << "expiration time not honored"; // Still not past our 300ms mark (only about 4+2ms) PlatformThread::Sleep(80); EXPECT_FALSE(info.NeedsDnsUpdate(hostname1)) << "expiration time not honored"; PlatformThread::Sleep(150); EXPECT_TRUE(info.NeedsDnsUpdate(hostname1)) << "expiration time not honored"; } // When a system gets "congested" relative to DNS, it means it is doing too many // DNS resolutions, and bogging down the system. When we detect such a // situation, we divert the sequence of states a DnsHostInfo instance moves // through. Rather than proceeding from QUEUED (waiting in a name queue for a // worker thread that can resolve the name) to ASSIGNED (where a worker thread // actively resolves the name), we enter the ASSIGNED state (without actually // getting sent to a resolver thread) and reset our state to what it was before // the corresponding name was put in the work_queue_. This test drives through // the state transitions used in such congestion handling. TEST(DnsHostInfoTest, CongestionResetStateTest) { DnsHostInfo info; std::string hostname1("domain1.com"); info.SetHostname(hostname1); info.SetQueuedState(DnsHostInfo::UNIT_TEST_MOTIVATED); info.SetAssignedState(); EXPECT_TRUE(info.is_assigned()); info.RemoveFromQueue(); // Do the reset. EXPECT_FALSE(info.is_assigned()); // Since this was a new info instance, and it never got resolved, we land back // in a PENDING state rather than FOUND or NO_SUCH_NAME. EXPECT_FALSE(info.was_found()); EXPECT_FALSE(info.was_nonexistant()); // Make sure we're completely re-usable, by going throug a normal flow. info.SetQueuedState(DnsHostInfo::UNIT_TEST_MOTIVATED); info.SetAssignedState(); info.SetFoundState(); EXPECT_TRUE(info.was_found()); // Use the congestion flow, and check that we end up in the found state. info.SetQueuedState(DnsHostInfo::UNIT_TEST_MOTIVATED); info.SetAssignedState(); info.RemoveFromQueue(); // Do the reset. EXPECT_FALSE(info.is_assigned()); EXPECT_TRUE(info.was_found()); // Back to what it was before being queued. } // TODO(jar): Add death test for illegal state changes, and also for setting // hostname when already set. } // namespace