// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/notifications/balloon_collection_impl.h" #include "base/bind.h" #include "base/logging.h" #include "base/stl_util.h" #include "chrome/browser/notifications/balloon.h" #include "chrome/browser/notifications/balloon_host.h" #include "chrome/browser/notifications/notification.h" #include "chrome/browser/ui/browser.h" #include "chrome/browser/ui/panels/docked_panel_collection.h" #include "chrome/browser/ui/panels/panel.h" #include "chrome/browser/ui/panels/panel_manager.h" #include "chrome/common/chrome_notification_types.h" #include "content/public/browser/notification_registrar.h" #include "content/public/browser/notification_service.h" #include "ui/gfx/rect.h" #include "ui/gfx/screen.h" #include "ui/gfx/size.h" namespace { // Portion of the screen allotted for notifications. When notification balloons // extend over this, no new notifications are shown until some are closed. const double kPercentBalloonFillFactor = 0.7; // Allow at least this number of balloons on the screen. const int kMinAllowedBalloonCount = 2; // Delay from the mouse leaving the balloon collection before // there is a relayout, in milliseconds. const int kRepositionDelayMs = 300; // The spacing between the balloon and the panel. const int kVerticalSpacingBetweenBalloonAndPanel = 5; } // namespace BalloonCollectionImpl::BalloonCollectionImpl() #if USE_OFFSETS : reposition_factory_(this), added_as_message_loop_observer_(false) #endif { registrar_.Add(this, chrome::NOTIFICATION_PANEL_COLLECTION_UPDATED, content::NotificationService::AllSources()); registrar_.Add(this, chrome::NOTIFICATION_PANEL_CHANGED_EXPANSION_STATE, content::NotificationService::AllSources()); SetPositionPreference(BalloonCollection::DEFAULT_POSITION); } BalloonCollectionImpl::~BalloonCollectionImpl() { #if USE_OFFSETS RemoveMessageLoopObserver(); #endif } void BalloonCollectionImpl::AddImpl(const Notification& notification, Profile* profile, bool add_to_front) { Balloon* new_balloon = MakeBalloon(notification, profile); // The +1 on width is necessary because width is fixed on notifications, // so since we always have the max size, we would always hit the scrollbar // condition. We are only interested in comparing height to maximum. new_balloon->set_min_scrollbar_size(gfx::Size(1 + layout_.max_balloon_width(), layout_.max_balloon_height())); new_balloon->SetPosition(layout_.OffScreenLocation(), false); new_balloon->Show(); #if USE_OFFSETS int count = base_.count(); if (count > 0 && layout_.RequiresOffsets()) new_balloon->set_offset(base_.balloons()[count - 1]->offset()); #endif base_.Add(new_balloon, add_to_front); PositionBalloons(false); // There may be no listener in a unit test. if (space_change_listener_) space_change_listener_->OnBalloonSpaceChanged(); // This is used only for testing. if (!on_collection_changed_callback_.is_null()) on_collection_changed_callback_.Run(); } void BalloonCollectionImpl::Add(const Notification& notification, Profile* profile) { AddImpl(notification, profile, false); } bool BalloonCollectionImpl::DoesIdExist(const std::string& id) { return base_.DoesIdExist(id); } bool BalloonCollectionImpl::RemoveById(const std::string& id) { return base_.CloseById(id); } bool BalloonCollectionImpl::RemoveBySourceOrigin(const GURL& origin) { return base_.CloseAllBySourceOrigin(origin); } bool BalloonCollectionImpl::RemoveByProfile(Profile* profile) { return base_.CloseAllByProfile(profile); } void BalloonCollectionImpl::RemoveAll() { base_.CloseAll(); } bool BalloonCollectionImpl::HasSpace() const { int count = base_.count(); if (count < kMinAllowedBalloonCount) return true; int max_balloon_size = 0; int total_size = 0; layout_.GetMaxLinearSize(&max_balloon_size, &total_size); int current_max_size = max_balloon_size * count; int max_allowed_size = static_cast(total_size * kPercentBalloonFillFactor); return current_max_size < max_allowed_size - max_balloon_size; } void BalloonCollectionImpl::ResizeBalloon(Balloon* balloon, const gfx::Size& size) { balloon->set_content_size(Layout::ConstrainToSizeLimits(size)); PositionBalloons(true); } void BalloonCollectionImpl::DisplayChanged() { layout_.RefreshSystemMetrics(); PositionBalloons(true); } void BalloonCollectionImpl::OnBalloonClosed(Balloon* source) { #if USE_OFFSETS // We want to free the balloon when finished. const Balloons& balloons = base_.balloons(); Balloons::const_iterator it = balloons.begin(); if (layout_.RequiresOffsets()) { gfx::Vector2d offset; bool apply_offset = false; while (it != balloons.end()) { if (*it == source) { ++it; if (it != balloons.end()) { apply_offset = true; offset.set_y((source)->offset().y() - (*it)->offset().y() + (*it)->content_size().height() - source->content_size().height()); } } else { if (apply_offset) (*it)->add_offset(offset); ++it; } } // Start listening for UI events so we cancel the offset when the mouse // leaves the balloon area. if (apply_offset) AddMessageLoopObserver(); } #endif base_.Remove(source); PositionBalloons(true); // There may be no listener in a unit test. if (space_change_listener_) space_change_listener_->OnBalloonSpaceChanged(); // This is used only for testing. if (!on_collection_changed_callback_.is_null()) on_collection_changed_callback_.Run(); } const BalloonCollection::Balloons& BalloonCollectionImpl::GetActiveBalloons() { return base_.balloons(); } void BalloonCollectionImpl::Observe( int type, const content::NotificationSource& source, const content::NotificationDetails& details) { gfx::Rect bounds; switch (type) { case chrome::NOTIFICATION_PANEL_COLLECTION_UPDATED: case chrome::NOTIFICATION_PANEL_CHANGED_EXPANSION_STATE: layout_.enable_computing_panel_offset(); if (layout_.ComputeOffsetToMoveAbovePanels()) PositionBalloons(true); break; default: NOTREACHED(); break; } } void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) { const Balloons& balloons = base_.balloons(); layout_.RefreshSystemMetrics(); gfx::Point origin = layout_.GetLayoutOrigin(); for (Balloons::const_iterator it = balloons.begin(); it != balloons.end(); ++it) { gfx::Point upper_left = layout_.NextPosition((*it)->GetViewSize(), &origin); (*it)->SetPosition(upper_left, reposition); } } gfx::Rect BalloonCollectionImpl::GetBalloonsBoundingBox() const { // Start from the layout origin. gfx::Rect bounds = gfx::Rect(layout_.GetLayoutOrigin(), gfx::Size(0, 0)); // For each balloon, extend the rectangle. This approach is indifferent to // the orientation of the balloons. const Balloons& balloons = base_.balloons(); Balloons::const_iterator iter; for (iter = balloons.begin(); iter != balloons.end(); ++iter) { gfx::Rect balloon_box = gfx::Rect((*iter)->GetPosition(), (*iter)->GetViewSize()); bounds.Union(balloon_box); } return bounds; } #if USE_OFFSETS void BalloonCollectionImpl::AddMessageLoopObserver() { if (!added_as_message_loop_observer_) { base::MessageLoopForUI::current()->AddObserver(this); added_as_message_loop_observer_ = true; } } void BalloonCollectionImpl::RemoveMessageLoopObserver() { if (added_as_message_loop_observer_) { base::MessageLoopForUI::current()->RemoveObserver(this); added_as_message_loop_observer_ = false; } } void BalloonCollectionImpl::CancelOffsets() { reposition_factory_.InvalidateWeakPtrs(); // Unhook from listening to all UI events. RemoveMessageLoopObserver(); const Balloons& balloons = base_.balloons(); for (Balloons::const_iterator it = balloons.begin(); it != balloons.end(); ++it) (*it)->set_offset(gfx::Vector2d()); PositionBalloons(true); } void BalloonCollectionImpl::HandleMouseMoveEvent() { if (!IsCursorInBalloonCollection()) { // Mouse has left the region. Schedule a reposition after // a short delay. if (!reposition_factory_.HasWeakPtrs()) { base::MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&BalloonCollectionImpl::CancelOffsets, reposition_factory_.GetWeakPtr()), base::TimeDelta::FromMilliseconds(kRepositionDelayMs)); } } else { // Mouse moved back into the region. Cancel the reposition. reposition_factory_.InvalidateWeakPtrs(); } } #endif BalloonCollectionImpl::Layout::Layout() : placement_(INVALID), need_to_compute_panel_offset_(false), offset_to_move_above_panels_(0) { RefreshSystemMetrics(); } void BalloonCollectionImpl::Layout::GetMaxLinearSize(int* max_balloon_size, int* total_size) const { DCHECK(max_balloon_size && total_size); // All placement schemes are vertical, so we only care about height. *total_size = work_area_.height(); *max_balloon_size = max_balloon_height(); } gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const { // For lower-left and lower-right positioning, we need to add an offset // to ensure balloons to stay on top of panels to avoid overlapping. int x = 0; int y = 0; switch (placement_) { case VERTICALLY_FROM_TOP_LEFT: { x = work_area_.x() + HorizontalEdgeMargin(); y = work_area_.y() + VerticalEdgeMargin() + offset_to_move_above_panels_; break; } case VERTICALLY_FROM_TOP_RIGHT: { x = work_area_.right() - HorizontalEdgeMargin(); y = work_area_.y() + VerticalEdgeMargin() + offset_to_move_above_panels_; break; } case VERTICALLY_FROM_BOTTOM_LEFT: x = work_area_.x() + HorizontalEdgeMargin(); y = work_area_.bottom() - VerticalEdgeMargin() - offset_to_move_above_panels_; break; case VERTICALLY_FROM_BOTTOM_RIGHT: x = work_area_.right() - HorizontalEdgeMargin(); y = work_area_.bottom() - VerticalEdgeMargin() - offset_to_move_above_panels_; break; default: NOTREACHED(); break; } return gfx::Point(x, y); } gfx::Point BalloonCollectionImpl::Layout::NextPosition( const gfx::Size& balloon_size, gfx::Point* position_iterator) const { DCHECK(position_iterator); int x = 0; int y = 0; switch (placement_) { case VERTICALLY_FROM_TOP_LEFT: x = position_iterator->x(); y = position_iterator->y(); position_iterator->set_y(position_iterator->y() + balloon_size.height() + InterBalloonMargin()); break; case VERTICALLY_FROM_TOP_RIGHT: x = position_iterator->x() - balloon_size.width(); y = position_iterator->y(); position_iterator->set_y(position_iterator->y() + balloon_size.height() + InterBalloonMargin()); break; case VERTICALLY_FROM_BOTTOM_LEFT: position_iterator->set_y(position_iterator->y() - balloon_size.height() - InterBalloonMargin()); x = position_iterator->x(); y = position_iterator->y(); break; case VERTICALLY_FROM_BOTTOM_RIGHT: position_iterator->set_y(position_iterator->y() - balloon_size.height() - InterBalloonMargin()); x = position_iterator->x() - balloon_size.width(); y = position_iterator->y(); break; default: NOTREACHED(); break; } return gfx::Point(x, y); } gfx::Point BalloonCollectionImpl::Layout::OffScreenLocation() const { gfx::Point location = GetLayoutOrigin(); switch (placement_) { case VERTICALLY_FROM_TOP_LEFT: case VERTICALLY_FROM_BOTTOM_LEFT: location.Offset(0, kBalloonMaxHeight); break; case VERTICALLY_FROM_TOP_RIGHT: case VERTICALLY_FROM_BOTTOM_RIGHT: location.Offset(-kBalloonMaxWidth - BalloonView::GetHorizontalMargin(), kBalloonMaxHeight); break; default: NOTREACHED(); break; } return location; } bool BalloonCollectionImpl::Layout::RequiresOffsets() const { // Layout schemes that grow up from the bottom require offsets; // schemes that grow down do not require offsets. bool offsets = (placement_ == VERTICALLY_FROM_BOTTOM_LEFT || placement_ == VERTICALLY_FROM_BOTTOM_RIGHT); #if defined(OS_MACOSX) // These schemes are in screen-coordinates, and top and bottom // are inverted on Mac. offsets = !offsets; #endif return offsets; } // static gfx::Size BalloonCollectionImpl::Layout::ConstrainToSizeLimits( const gfx::Size& size) { // restrict to the min & max sizes return gfx::Size( std::max(min_balloon_width(), std::min(max_balloon_width(), size.width())), std::max(min_balloon_height(), std::min(max_balloon_height(), size.height()))); } bool BalloonCollectionImpl::Layout::ComputeOffsetToMoveAbovePanels() { // If the offset is not enabled due to that we have not received a // notification about panel, don't proceed because we don't want to call // PanelManager::GetInstance() to create an instance when panel is not // present. if (!need_to_compute_panel_offset_) return false; const DockedPanelCollection::Panels& panels = PanelManager::GetInstance()->docked_collection()->panels(); int offset_to_move_above_panels = 0; // The offset is the maximum height of panels that could overlap with the // balloons. if (NeedToMoveAboveLeftSidePanels()) { for (DockedPanelCollection::Panels::const_reverse_iterator iter = panels.rbegin(); iter != panels.rend(); ++iter) { // No need to check panels beyond the area occupied by the balloons. if ((*iter)->GetBounds().x() >= work_area_.x() + max_balloon_width()) break; int current_height = (*iter)->GetBounds().height(); if (current_height > offset_to_move_above_panels) offset_to_move_above_panels = current_height; } } else if (NeedToMoveAboveRightSidePanels()) { for (DockedPanelCollection::Panels::const_iterator iter = panels.begin(); iter != panels.end(); ++iter) { // No need to check panels beyond the area occupied by the balloons. if ((*iter)->GetBounds().right() <= work_area_.right() - max_balloon_width()) break; int current_height = (*iter)->GetBounds().height(); if (current_height > offset_to_move_above_panels) offset_to_move_above_panels = current_height; } } // Ensure that we have some sort of margin between the 1st balloon and the // panel beneath it even the vertical edge margin is 0 as on Mac. if (offset_to_move_above_panels && !VerticalEdgeMargin()) offset_to_move_above_panels += kVerticalSpacingBetweenBalloonAndPanel; // If no change is detected, return false to indicate that we do not need to // reposition balloons. if (offset_to_move_above_panels_ == offset_to_move_above_panels) return false; offset_to_move_above_panels_ = offset_to_move_above_panels; return true; } bool BalloonCollectionImpl::Layout::RefreshSystemMetrics() { bool changed = false; #if defined(OS_MACOSX) gfx::Rect new_work_area = GetMacWorkArea(); #else // TODO(scottmg): NativeScreen is wrong. http://crbug.com/133312 gfx::Rect new_work_area = gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area(); #endif if (work_area_ != new_work_area) { work_area_.SetRect(new_work_area.x(), new_work_area.y(), new_work_area.width(), new_work_area.height()); changed = true; } return changed; }