// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/notifications/balloon_collection_impl.h" #include "chrome/browser/notifications/balloon.h" #include "chrome/browser/ui/views/notifications/balloon_view.h" #include "ui/base/events.h" #include "ui/gfx/rect.h" #include "ui/gfx/screen.h" Balloon* BalloonCollectionImpl::MakeBalloon(const Notification& notification, Profile* profile) { Balloon* balloon = new Balloon(notification, profile, this); balloon->set_view(new BalloonViewImpl(this)); gfx::Size size(layout_.min_balloon_width(), layout_.min_balloon_height()); balloon->set_content_size(size); return balloon; } int BalloonCollectionImpl::Layout::InterBalloonMargin() const { return 3; } int BalloonCollectionImpl::Layout::HorizontalEdgeMargin() const { return 2; } int BalloonCollectionImpl::Layout::VerticalEdgeMargin() const { return 0; } bool BalloonCollectionImpl::Layout::NeedToMoveAboveLeftSidePanels() const { return placement_ == VERTICALLY_FROM_BOTTOM_LEFT; } bool BalloonCollectionImpl::Layout::NeedToMoveAboveRightSidePanels() const { return placement_ == VERTICALLY_FROM_BOTTOM_RIGHT; } void BalloonCollectionImpl::PositionBalloons(bool reposition) { PositionBalloonsInternal(reposition); } base::EventStatus BalloonCollectionImpl::WillProcessEvent( const base::NativeEvent& event) { return base::EVENT_CONTINUE; } void BalloonCollectionImpl::DidProcessEvent(const base::NativeEvent& event) { #if defined(OS_WIN) switch (event.message) { case WM_MOUSEMOVE: case WM_MOUSELEAVE: case WM_NCMOUSELEAVE: HandleMouseMoveEvent(); break; } #elif defined(USE_AURA) // This is deliberately used only in linux. For an aura build on windows, the // above block of code is fine. switch (ui::EventTypeFromNative(event)) { case ui::ET_MOUSE_MOVED: case ui::ET_MOUSE_DRAGGED: case ui::ET_MOUSE_EXITED: HandleMouseMoveEvent(); break; default: break; } #else NOTIMPLEMENTED(); #endif } bool BalloonCollectionImpl::IsCursorInBalloonCollection() const { #if defined(OS_WIN) DWORD pos = GetMessagePos(); gfx::Point cursor(pos); #else // TODO(saintlou): Not sure if this is correct because on Windows at least // the following call is GetCursorPos() not GetMessagePos(). gfx::Point cursor = gfx::Screen::GetCursorScreenPoint(); #endif return GetBalloonsBoundingBox().Contains(cursor); } void BalloonCollectionImpl::SetPositionPreference( PositionPreference position) { if (position == DEFAULT_POSITION) position = LOWER_RIGHT; // All positioning schemes are vertical, and windows // uses the normal screen orientation. if (position == UPPER_RIGHT) layout_.set_placement(Layout::VERTICALLY_FROM_TOP_RIGHT); else if (position == UPPER_LEFT) layout_.set_placement(Layout::VERTICALLY_FROM_TOP_LEFT); else if (position == LOWER_LEFT) layout_.set_placement(Layout::VERTICALLY_FROM_BOTTOM_LEFT); else if (position == LOWER_RIGHT) layout_.set_placement(Layout::VERTICALLY_FROM_BOTTOM_RIGHT); else NOTREACHED(); layout_.ComputeOffsetToMoveAbovePanels(gfx::Rect()); PositionBalloons(true); } #if !(defined(USE_AURA) && defined(OS_CHROMEOS)) // static BalloonCollection* BalloonCollection::Create() { return new BalloonCollectionImpl(); } #endif