// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/render_view_host_manager.h" #include "base/command_line.h" #include "base/logging.h" #include "chrome/browser/navigation_controller.h" #include "chrome/browser/navigation_entry.h" #include "chrome/browser/render_widget_host_view.h" #include "chrome/browser/render_view_host.h" #include "chrome/browser/render_view_host_delegate.h" #include "chrome/browser/site_instance.h" #include "chrome/common/chrome_switches.h" #include "chrome/common/notification_service.h" RenderViewHostManager::RenderViewHostManager( RenderViewHostFactory* render_view_factory, RenderViewHostDelegate* render_view_delegate, Delegate* delegate) : delegate_(delegate), cross_navigation_pending_(false), render_view_factory_(render_view_factory), render_view_delegate_(render_view_delegate), render_view_host_(NULL), pending_render_view_host_(NULL), interstitial_page_(NULL) { } RenderViewHostManager::~RenderViewHostManager() { // Shutdown should have been called which should have cleaned these up. DCHECK(!render_view_host_); DCHECK(!pending_render_view_host_); } void RenderViewHostManager::Init(Profile* profile, SiteInstance* site_instance, int routing_id, HANDLE modal_dialog_event) { // Create a RenderViewHost, once we have an instance. It is important to // immediately give this SiteInstance to a RenderViewHost so that it is // ref counted. if (!site_instance) site_instance = SiteInstance::CreateSiteInstance(profile); render_view_host_ = CreateRenderViewHost( site_instance, routing_id, modal_dialog_event); } void RenderViewHostManager::Shutdown() { if (pending_render_view_host_) CancelPendingRenderView(); // We should always have a main RenderViewHost. render_view_host_->Shutdown(); render_view_host_ = NULL; } RenderViewHost* RenderViewHostManager::Navigate(const NavigationEntry& entry) { RenderViewHost* dest_render_view_host = UpdateRendererStateNavigate(entry); if (!dest_render_view_host) return NULL; // We weren't able to create a pending render view host. // If the current render_view_host_ isn't live, we should create it so // that we don't show a sad tab while the dest_render_view_host fetches // its first page. (Bug 1145340) if (dest_render_view_host != render_view_host_ && !render_view_host_->IsRenderViewLive()) { delegate_->CreateRenderViewForRenderManager(render_view_host_); } // If the renderer crashed, then try to create a new one to satisfy this // navigation request. if (!dest_render_view_host->IsRenderViewLive()) { if (!delegate_->CreateRenderViewForRenderManager(dest_render_view_host)) return NULL; // Now that we've created a new renderer, be sure to hide it if it isn't // our primary one. Otherwise, we might crash if we try to call Show() // on it later. if (dest_render_view_host != render_view_host_ && dest_render_view_host->view()) { dest_render_view_host->view()->Hide(); } else { // This is our primary renderer, notify here as we won't be calling // SwapToRenderView (which does the notify). RenderViewHostSwitchedDetails details; details.new_host = render_view_host_; details.old_host = NULL; NotificationService::current()->Notify( NOTIFY_RENDER_VIEW_HOST_CHANGED, Source( delegate_->GetControllerForRenderManager()), Details(&details)); } } return dest_render_view_host; } void RenderViewHostManager::Stop() { render_view_host_->Stop(); // If we are cross-navigating, we should stop the pending renderers. This // will lead to a DidFailProvisionalLoad, which will properly destroy them. if (cross_navigation_pending_) { pending_render_view_host_->Stop(); } } void RenderViewHostManager::SetIsLoading(bool is_loading) { render_view_host_->SetIsLoading(is_loading); if (pending_render_view_host_) pending_render_view_host_->SetIsLoading(is_loading); } bool RenderViewHostManager::ShouldCloseTabOnUnresponsiveRenderer() { if (!cross_navigation_pending_) return true; // If the tab becomes unresponsive during unload while doing a // crosssite navigation, proceed with the navigation. int pending_request_id = pending_render_view_host_->GetPendingRequestId(); if (pending_request_id == -1) { // Haven't gotten around to starting the request. pending_render_view_host_->SetNavigationsSuspended(false); } else { current_host()->process()->CrossSiteClosePageACK( pending_render_view_host_->site_instance()->process_host_id(), pending_request_id); DidNavigateMainFrame(pending_render_view_host_); } return false; } void RenderViewHostManager::DidNavigateMainFrame( RenderViewHost* render_view_host) { if (!cross_navigation_pending_) { // We should only hear this from our current renderer. DCHECK(render_view_host == render_view_host_); return; } if (render_view_host == pending_render_view_host_) { // The pending cross-site navigation completed, so show the renderer. SwapToRenderView(&pending_render_view_host_, true); cross_navigation_pending_ = false; } else if (render_view_host == render_view_host_) { // A navigation in the original page has taken place. Cancel the pending // one. CancelPendingRenderView(); cross_navigation_pending_ = false; } else { // No one else should be sending us DidNavigate in this state. DCHECK(false); } } void RenderViewHostManager::OnCrossSiteResponse(int new_render_process_host_id, int new_request_id) { // Should only see this while we have a pending renderer. if (!cross_navigation_pending_) return; DCHECK(pending_render_view_host_); // Tell the old renderer to run its onunload handler. When it finishes, it // will send a ClosePage_ACK to the ResourceDispatcherHost with the given // IDs (of the pending RVH's request), allowing the pending RVH's response to // resume. render_view_host_->ClosePage(new_render_process_host_id, new_request_id); // ResourceDispatcherHost has told us to run the onunload handler, which // means it is not a download or unsafe page, and we are going to perform the // navigation. Thus, we no longer need to remember that the RenderViewHost // is part of a pending cross-site request. pending_render_view_host_->SetHasPendingCrossSiteRequest(false, new_request_id); } void RenderViewHostManager::RendererAbortedProvisionalLoad( RenderViewHost* render_view_host) { // We used to cancel the pending renderer here for cross-site downloads. // However, it's not safe to do that because the download logic repeatedly // looks for this TabContents based on a render view ID. Instead, we just // leave the pending renderer around until the next navigation event // (Navigate, DidNavigate, etc), which will clean it up properly. // TODO(creis): All of this will go away when we move the cross-site logic // to ResourceDispatcherHost, so that we intercept responses rather than // navigation events. (That's necessary to support onunload anyway.) Once // we've made that change, we won't create a pending renderer until we know // the response is not a download. } void RenderViewHostManager::ShouldClosePage(bool proceed) { // Should only see this while we have a pending renderer. Otherwise, we // should ignore. if (!pending_render_view_host_) { bool proceed_to_fire_unload; delegate_->BeforeUnloadFiredFromRenderManager(proceed, &proceed_to_fire_unload); if (proceed_to_fire_unload) { // This is not a cross-site navigation, the tab is being closed. render_view_host_->FirePageUnload(); } return; } if (proceed) { // Ok to unload the current page, so proceed with the cross-site navigate. pending_render_view_host_->SetNavigationsSuspended(false); } else { // Current page says to cancel. CancelPendingRenderView(); cross_navigation_pending_ = false; } } void RenderViewHostManager::OnJavaScriptMessageBoxClosed( IPC::Message* reply_msg, bool success, const std::wstring& prompt) { render_view_host_->JavaScriptMessageBoxClosed(reply_msg, success, prompt); } bool RenderViewHostManager::ShouldTransitionCrossSite() { // True if we are using process-per-site-instance (default) or // process-per-site (kProcessPerSite). return !CommandLine().HasSwitch(switches::kProcessPerTab); } SiteInstance* RenderViewHostManager::GetSiteInstanceForEntry( const NavigationEntry& entry, SiteInstance* curr_instance) { // NOTE: This is only called when ShouldTransitionCrossSite is true. // If the entry has an instance already, we should use it. if (entry.site_instance()) return entry.site_instance(); // (UGLY) HEURISTIC, process-per-site only: // // If this navigation is generated, then it probably corresponds to a search // query. Given that search results typically lead to users navigating to // other sites, we don't really want to use the search engine hostname to // determine the site instance for this navigation. // // NOTE: This can be removed once we have a way to transition between // RenderViews in response to a link click. // if (CommandLine().HasSwitch(switches::kProcessPerSite) && entry.transition_type() == PageTransition::GENERATED) return curr_instance; const GURL& dest_url = entry.url(); // If we haven't used our SiteInstance (and thus RVH) yet, then we can use it // for this entry. We won't commit the SiteInstance to this site until the // navigation commits (in DidNavigate), unless the navigation entry was // restored. As session restore loads all the pages immediately we need to set // the site first, otherwise after a restore none of the pages would share // renderers. if (!curr_instance->has_site()) { // If we've already created a SiteInstance for our destination, we don't // want to use this unused SiteInstance; use the existing one. (We don't // do this check if the curr_instance has a site, because for now, we want // to compare against the current URL and not the SiteInstance's site. In // this case, there is no current URL, so comparing against the site is ok. // See additional comments below.) if (curr_instance->HasRelatedSiteInstance(dest_url)) { return curr_instance->GetRelatedSiteInstance(dest_url); } else { if (entry.restored()) curr_instance->SetSite(dest_url); return curr_instance; } } // Otherwise, only create a new SiteInstance for cross-site navigation. // TODO(creis): Once we intercept links and script-based navigations, we // will be able to enforce that all entries in a SiteInstance actually have // the same site, and it will be safe to compare the URL against the // SiteInstance's site, as follows: // const GURL& current_url = curr_instance->site(); // For now, though, we're in a hybrid model where you only switch // SiteInstances if you type in a cross-site URL. This means we have to // compare the entry's URL to the last committed entry's URL. NavigationController* controller = delegate_->GetControllerForRenderManager(); NavigationEntry* curr_entry = controller->GetLastCommittedEntry(); if (interstitial_page_) { // The interstitial is currently the last committed entry, but we want to // compare against the last non-interstitial entry. curr_entry = controller->GetEntryAtOffset(-1); } // If there is no last non-interstitial entry (and curr_instance already // has a site), then we must have been opened from another tab. We want // to compare against the URL of the page that opened us, but we can't // get to it directly. The best we can do is check against the site of // the SiteInstance. This will be correct when we intercept links and // script-based navigations, but for now, it could place some pages in a // new process unnecessarily. We should only hit this case if a page tries // to open a new tab to an interstitial-inducing URL, and then navigates // the page to a different same-site URL. (This seems very unlikely in // practice.) const GURL& current_url = (curr_entry) ? curr_entry->url() : curr_instance->site(); if (SiteInstance::IsSameWebSite(current_url, dest_url)) { return curr_instance; } else { // Start the new renderer in a new SiteInstance, but in the current // BrowsingInstance. It is important to immediately give this new // SiteInstance to a RenderViewHost (if it is different than our current // SiteInstance), so that it is ref counted. This will happen in // CreatePendingRenderView. return curr_instance->GetRelatedSiteInstance(dest_url); } } bool RenderViewHostManager::CreatePendingRenderView(SiteInstance* instance) { NavigationEntry* curr_entry = delegate_->GetControllerForRenderManager()->GetLastCommittedEntry(); if (curr_entry && curr_entry->tab_type() == TAB_CONTENTS_WEB) { DCHECK(!curr_entry->content_state().empty()); // TODO(creis): Should send a message to the RenderView to let it know // we're about to switch away, so that it sends an UpdateState message. } pending_render_view_host_ = CreateRenderViewHost(instance, MSG_ROUTING_NONE, NULL); bool success = delegate_->CreateRenderViewForRenderManager( pending_render_view_host_); if (success) { // Don't show the view until we get a DidNavigate from it. pending_render_view_host_->view()->Hide(); } else { CancelPendingRenderView(); } return success; } RenderViewHost* RenderViewHostManager::CreateRenderViewHost( SiteInstance* instance, int routing_id, HANDLE modal_dialog_event) { if (render_view_factory_) { return render_view_factory_->CreateRenderViewHost( instance, render_view_delegate_, routing_id, modal_dialog_event); } else { return new RenderViewHost(instance, render_view_delegate_, routing_id, modal_dialog_event); } } void RenderViewHostManager::SwapToRenderView( RenderViewHost** new_render_view_host, bool destroy_after) { // Remember if the page was focused so we can focus the new renderer in // that case. bool focus_render_view = render_view_host_->view() && render_view_host_->view()->HasFocus(); // Hide the current view and prepare to destroy it. // TODO(creis): Get the old RenderViewHost to send us an UpdateState message // before we destroy it. if (render_view_host_->view()) render_view_host_->view()->Hide(); RenderViewHost* old_render_view_host = render_view_host_; // Swap in the pending view and make it active. render_view_host_ = (*new_render_view_host); (*new_render_view_host) = NULL; // If the view is gone, then this RenderViewHost died while it was hidden. // We ignored the RendererGone call at the time, so we should send it now // to make sure the sad tab shows up, etc. if (render_view_host_->view()) render_view_host_->view()->Show(); else delegate_->RendererGoneFromRenderManager(render_view_host_); // Make sure the size is up to date. (Fix for bug 1079768.) delegate_->UpdateRenderViewSizeForRenderManager(); if (focus_render_view && render_view_host_->view()) render_view_host_->view()->Focus(); RenderViewHostSwitchedDetails details; details.new_host = render_view_host_; details.old_host = old_render_view_host; NotificationService::current()->Notify( NOTIFY_RENDER_VIEW_HOST_CHANGED, Source(delegate_->GetControllerForRenderManager()), Details(&details)); if (destroy_after) old_render_view_host->Shutdown(); // Let the task manager know that we've swapped RenderViewHosts, since it // might need to update its process groupings. delegate_->NotifySwappedFromRenderManager(); } RenderViewHost* RenderViewHostManager::UpdateRendererStateNavigate( const NavigationEntry& entry) { // If we are cross-navigating, then we want to get back to normal and navigate // as usual. if (cross_navigation_pending_) { if (pending_render_view_host_) CancelPendingRenderView(); cross_navigation_pending_ = false; } // render_view_host_ will not be deleted before the end of this method, so we // don't have to worry about this SiteInstance's ref count dropping to zero. SiteInstance* curr_instance = render_view_host_->site_instance(); // Determine if we need a new SiteInstance for this entry. // Again, new_instance won't be deleted before the end of this method, so it // is safe to use a normal pointer here. SiteInstance* new_instance = curr_instance; if (ShouldTransitionCrossSite()) new_instance = GetSiteInstanceForEntry(entry, curr_instance); if (new_instance != curr_instance) { // New SiteInstance. DCHECK(!cross_navigation_pending_); // Create a pending RVH and navigate it. bool success = CreatePendingRenderView(new_instance); if (!success) return NULL; // Check if our current RVH is live before we set up a transition. if (!render_view_host_->IsRenderViewLive()) { if (!cross_navigation_pending_) { // The current RVH is not live. There's no reason to sit around with a // sad tab or a newly created RVH while we wait for the pending RVH to // navigate. Just switch to the pending RVH now and go back to non // cross-navigating (Note that we don't care about on{before}unload // handlers if the current RVH isn't live.) SwapToRenderView(&pending_render_view_host_, true); return render_view_host_; } else { NOTREACHED(); return render_view_host_; } } // Otherwise, it's safe to treat this as a pending cross-site transition. // Make sure the old render view stops, in case a load is in progress. render_view_host_->Stop(); // Suspend the new render view (i.e., don't let it send the cross-site // Navigate message) until we hear back from the old renderer's // onbeforeunload handler. If it returns false, we'll have to cancel the // request. pending_render_view_host_->SetNavigationsSuspended(true); // Tell the CrossSiteRequestManager that this RVH has a pending cross-site // request, so that ResourceDispatcherHost will know to tell us to run the // old page's onunload handler before it sends the response. pending_render_view_host_->SetHasPendingCrossSiteRequest(true, -1); // We now have a pending RVH. DCHECK(!cross_navigation_pending_); cross_navigation_pending_ = true; // Tell the old render view to run its onbeforeunload handler, since it // doesn't otherwise know that the cross-site request is happening. This // will trigger a call to ShouldClosePage with the reply. render_view_host_->FirePageBeforeUnload(); return pending_render_view_host_; } // Same SiteInstance can be used. Navigate render_view_host_ if we are not // cross navigating. DCHECK(!cross_navigation_pending_); return render_view_host_; } void RenderViewHostManager::CancelPendingRenderView() { pending_render_view_host_->Shutdown(); pending_render_view_host_ = NULL; } void RenderViewHostManager::CrossSiteNavigationCanceled() { DCHECK(cross_navigation_pending_); cross_navigation_pending_ = false; if (pending_render_view_host_) CancelPendingRenderView(); }