// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_RENDER_WIDGET_HELPER_H__ #define CHROME_BROWSER_RENDER_WIDGET_HELPER_H__ #include "base/atomic_sequence_num.h" #include "base/hash_tables.h" #include "base/ref_counted.h" #include "base/lock.h" namespace IPC { class Message; } namespace base { class TimeDelta; } class MessageLoop; class ResourceDispatcherHost; // Instantiated per RenderProcessHost to provide various optimizations on // behalf of a RenderWidgetHost. This class bridges between the IO thread // where the RenderProcessHost's MessageFilter lives and the UI thread where // the RenderWidgetHost lives. // // // OPTIMIZED RESIZE // // RenderWidgetHelper is used to implement optimized resize. When the // RenderWidgetHost is resized, it sends a Resize message to its RenderWidget // counterpart in the renderer process. The RenderWidget generates a // PaintRect message in response to the Resize message, and it sets the // IS_RESIZE_ACK flag in the PaintRect message to true. // // Back in the browser process, when the RenderProcessHost's MessageFilter // sees a PaintRect message, it directs it to the RenderWidgetHelper by // calling the DidReceivePaintMsg method. That method stores the data for // the PaintRect message in a map, where it can be directly accessed by the // RenderWidgetHost on the UI thread during a call to RenderWidgetHost's // GetBackingStore method. // // When the RenderWidgetHost's GetBackingStore method is called, it first // checks to see if it is waiting for a resize ack. If it is, then it calls // the RenderWidgetHelper's WaitForPaintMsg to check if there is already a // resulting PaintRect message (or to wait a short amount of time for one to // arrive). The main goal of this mechanism is to short-cut the usual way in // which IPC messages are proxied over to the UI thread via InvokeLater. // This approach is necessary since window resize is followed up immediately // by a request to repaint the window. // // // OPTIMIZED TAB SWITCHING // // When a RenderWidgetHost is in a background tab, it is flagged as hidden. // This causes the corresponding RenderWidget to stop sending PaintRect // messages. The RenderWidgetHost also discards its backingstore when it is // hidden, which helps free up memory. As a result, when a RenderWidgetHost // is restored, it can be momentarily without a backingstore. (Restoring a // RenderWidgetHost results in a WasRestored message being sent to the // RenderWidget, which triggers a full PaintRect message.) This can lead to // an observed rendering glitch as the WebContents will just have to fill // white overtop the RenderWidgetHost until the RenderWidgetHost receives a // PaintRect message to refresh its backingstore. // // To avoid this 'white flash', the RenderWidgetHost again makes use of the // RenderWidgetHelper's WaitForPaintMsg method. When the RenderWidgetHost's // GetBackingStore method is called, it will call WaitForPaintMsg if it has // no backingstore. // class RenderWidgetHelper : public base::RefCountedThreadSafe { public: RenderWidgetHelper(int render_process_id); ~RenderWidgetHelper(); // Gets the next available routing id. This is thread safe. int GetNextRoutingID(); // Sets whether popup blocking is enabled or not. void set_block_popups(bool block) { block_popups_ = block; } // UI THREAD ONLY ----------------------------------------------------------- // Called on the UI thread to cancel any outstanding resource requests for // the specified render widget. void CancelResourceRequests(int render_widget_id); // Called on the UI thread to simulate a ClosePage_ACK message to the // ResourceDispatcherHost. Necessary for a cross-site request, in the case // that the original RenderViewHost is not live and thus cannot run an // onunload handler. void CrossSiteClosePageACK(int new_render_process_host_id, int new_request_id); // Called on the UI thread to wait for the next PaintRect message for the // specified render widget. Returns true if successful, and the msg out- // param will contain a copy of the received PaintRect message. bool WaitForPaintMsg(int render_widget_id, const base::TimeDelta& max_delay, IPC::Message* msg); // IO THREAD ONLY ----------------------------------------------------------- // Called on the IO thread when a PaintRect message is received. void DidReceivePaintMsg(const IPC::Message& msg); MessageLoop* ui_loop() { return ui_loop_; } void CreateNewWindow(int opener_id, bool user_gesture, int* route_id, HANDLE* modal_dialog_event, HANDLE render_process); void CreateNewWidget(int opener_id, bool focus_on_show, int* route_id); private: // A class used to proxy a paint message. PaintMsgProxy objects are created // on the IO thread and destroyed on the UI thread. class PaintMsgProxy; friend PaintMsgProxy; // Map from render_widget_id to live PaintMsgProxy instance. typedef base::hash_map PaintMsgProxyMap; // Called on the UI thread to discard a paint message. void OnDiscardPaintMsg(PaintMsgProxy* proxy); // Called on the UI thread to dispatch a paint message if necessary. void OnDispatchPaintMsg(PaintMsgProxy* proxy); // Called on the UI thread to send a message to the RenderProcessHost. void OnSimulateReceivedMessage(const IPC::Message& message); // Called on the IO thread to cancel resource requests for the render widget. void OnCancelResourceRequests(ResourceDispatcherHost* dispatcher, int render_widget_id); // Called on the IO thread to resume a cross-site response. void OnCrossSiteClosePageACK(ResourceDispatcherHost* dispatcher, int new_render_process_host_id, int new_request_id); // A map of live paint messages. Must hold pending_paints_lock_ to access. // The PaintMsgProxy objects are not owned by this map. (See PaintMsgProxy // for details about how the lifetime of instances are managed.) PaintMsgProxyMap pending_paints_; Lock pending_paints_lock_; int render_process_id_; MessageLoop* ui_loop_; // Event used to implement WaitForPaintMsg. HANDLE event_; // The next routing id to use. base::AtomicSequenceNumber next_routing_id_; // Whether popup blocking is enabled or not. bool block_popups_; DISALLOW_EVIL_CONSTRUCTORS(RenderWidgetHelper); }; #endif // CHROME_BROWSER_RENDER_WIDGET_HELPER_H__