// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // AudioRendererHost serves audio related requests from AudioRenderer which // lives inside the render process and provide access to audio hardware. It maps // an internal ID to AudioRendererHost::IPCAudioSource in a map, which is the // actual object providing audio packets through IPC. It creates the actual // AudioOutputStream object when requested by the renderer provided with // render view id and stream id. // // AudioRendererHost::IPCAudioSource is a container of AudioOutputStream and // provide audio packets to the associated AudioOutputStream through IPC. It // transforms the pull data model to a push model used for IPC. When asked by // AudioOutputStream for an audio packet, it would send a message to renderer, // passing a SharedMemoryHandle for filling the buffer. // NotifyPacketReady(|route_id|, |stream_id|) would be called when the // buffer is filled and ready to be consumed. // // This class is owned by BrowserRenderProcessHost, and instantiated on UI // thread, but all other operations and method calls (except Destroy()) happens // in IO thread, so we need to be extra careful about the lifetime of this // object. AudioManager is a singleton and created in IO thread, audio output // streams are also created in the IO thread, so we need to destroy them also // in IO thread. After this class is created, a task of OnInitialized() is // posted on IO thread in which singleton of AudioManager is created and // AddRef() is called to increase one ref count of this object. Owner of this // class should call Destroy() before decrementing the ref count to this object, // which essentially post a task of OnDestroyed() on IO thread. Inside // OnDestroyed(), audio output streams are destroyed and Release() is called // which may result in self-destruction. #ifndef CHROME_BROWSER_RENDERER_HOST_AUDIO_RENDERER_HOST_H_ #define CHROME_BROWSER_RENDERER_HOST_AUDIO_RENDERER_HOST_H_ #include #include #include "base/process.h" #include "base/ref_counted.h" #include "base/shared_memory.h" #include "base/waitable_event.h" #include "chrome/common/ipc_message.h" #include "media/audio/audio_output.h" class AudioManager; class Lock; class MessageLoop; struct ViewHostMsg_Audio_CreateStream; class AudioRendererHost : public base::RefCountedThreadSafe { private: class IPCAudioSource; friend class AudioRendererHost::IPCAudioSource; public: // Called from UI thread from the owner of this object. explicit AudioRendererHost(MessageLoop* message_loop); // Destruction can happen on either UI thread or IO thread, but at destruction // all associated sources are destroyed and streams are closed. ~AudioRendererHost(); // Called from UI thread from the owner of this object to kick start // destruction of streams in IO thread. void Destroy(); //--------------------------------------------------------------------------- // The following public methods are called from ResourceMessageFilter in the // IO thread. // Event received when IPC channel is connected with the renderer process. void IPCChannelConnected(int process_id, base::ProcessHandle process_handle, IPC::Message::Sender* ipc_sender); // Event received when IPC channel is closing. void IPCChannelClosing(); // Returns true if the message is a audio related message and was processed. // If it was, message_was_ok will be false iff the message was corrupt. bool OnMessageReceived(const IPC::Message& message, bool* message_was_ok); private: //--------------------------------------------------------------------------- // Methods called on IO thread. // Returns true if the message is an audio related message and should be // handled by this class. bool IsAudioRendererHostMessage(const IPC::Message& message); // Audio related IPC message handlers. // Creates an audio output stream with the specified format. If this call is // successful this object would keep an internal entry of the stream for the // required properties. See IPCAudioSource::CreateIPCAudioSource for more // details. void OnCreateStream(const IPC::Message& msg, int stream_id, const ViewHostMsg_Audio_CreateStream& params); // Starts the audio output stream. Delegates the start method call to the // corresponding IPCAudioSource::Start, ViewMsg_NotifyAudioStreamStateChanged // with AudioOutputStream::AUDIO_STREAM_ERROR is sent back to renderer if the // required IPCAudioSource is not found. void OnStartStream(const IPC::Message& msg, int stream_id); // Closes the audio output stream, delegates the close method call to the // corresponding IPCAudioSource::Close, no returning IPC message to renderer // upon success and failure. void OnCloseStream(const IPC::Message& msg, int stream_id); // Set the volume for the stream specified. Delegates the SetVolume method // call to IPCAudioSource. No returning IPC message to renderer upon success. // ViewMsg_NotifyAudioStreamStateChanged with // AudioOutputStream::AUDIO_STREAM_ERROR is sent back to renderer if the // required IPCAudioSource is not found. void OnSetVolume(const IPC::Message& msg, int stream_id, double left_channel, double right_channel); // Gets the volume of the stream specified, delegates to corresponding // IPCAudioSource::GetVolume, see the method for more details. // ViewMsg_NotifyAudioStreamStateChanged with // AudioOutputStream::AUDIO_STREAM_ERROR is sent back to renderer if the // required IPCAudioSource is not found. void OnGetVolume(const IPC::Message& msg, int stream_id); // Notify packet has been prepared for stream, delegates to corresponding // IPCAudioSource::NotifyPacketReady, see the method for more details. // ViewMsg_NotifyAudioStreamStateChanged with // AudioOutputStream::AUDIO_STREAM_ERROR is sent back to renderer if the // required IPCAudioSource is not found. void OnNotifyPacketReady(const IPC::Message& msg, int stream_id, size_t packet_size); // Called on IO thread when this object is created and initialized. void OnInitialized(); // Called on IO thread when this object needs to be destroyed and after // Destroy() is called from owner of this class in UI thread. void OnDestroyed(); // Sends IPC messages using ipc_sender_. void OnSend(IPC::Message* message); // Closes the source, deletes it and removes it from the internal map. // Destruction of source and associated stream should always be done by this // method. *DO NOT* call this method from other than IPCAudioSource and from // this class. void OnDestroySource(IPCAudioSource* source); // A helper method that destroy all IPCAudioSource and associated audio // output streams. void DestroyAllSources(); // A helper method to look up a IPCAudioSource with a tuple of render view id // and stream id. Returns NULL if not found. IPCAudioSource* Lookup(int render_view_id, int stream_id); //--------------------------------------------------------------------------- // Helper methods called from IPCAudioSource or from this class, since // methods in IPCAudioSource maybe called from hardware audio threads, these // methods make sure the actual tasks happen on IO thread. // A helper method to send an IPC message to renderer process on IO thread. void Send(IPC::Message* message); // A helper method for sending error IPC messages. void SendErrorMessage(int32 render_view_id, int32 stream_id, int info); // A helper method for calling OnDestroySource on IO thread. void DestroySource(IPCAudioSource* source); MessageLoop* io_loop() { return io_loop_; } // The container for AudioOutputStream and serves audio packet for it by IPC. // This class does nothing more than sending IPC when OnMoreData is called // or error is received from the hardware audio thread, it also serves the // purpose of containing the audio output stream and associated information. // Lifetime of the audio output stream is not controlled by this class. class IPCAudioSource : public AudioOutputStream::AudioSourceCallback { public: // Factory method for creating an IPCAudioSource, returns NULL if failed. static IPCAudioSource* CreateIPCAudioSource( AudioRendererHost* host, // Host of this source. int process_id, // Process ID of renderer. int route_id, // Routing ID to RenderView. int stream_id, // ID of this source. base::ProcessHandle process_handle, // Process handle of renderer. AudioManager::Format format, // Format of the stream. int channels, // Number of channels. int sample_rate, // Sampling frequency/rate. char bits_per_sample, // Number of bits per sample. size_t packet_size // Number of bytes per packet. ); ~IPCAudioSource(); // Methods to control playback of the stream. // Starts the audio output stream. This method does not call to // AudioOutputStream::Start immediately, but instead try get enough initial // audio packets from the renderer before actual starting. If pre-rolling // has completed and the audio output stream was actually called to start // ViewMsg_NotifyAudioStreamStateChanged with // AudioOutputStream::AUDIO_STREAM_STARTED is sent back to the renderer. void Start(); // Closes the audio output stream. After calling this method all activities // of the audio output stream are stopped. void Close(); // Sets the volume of the audio output stream. There's no IPC messages // sent back to the renderer upon success and failure. void SetVolume(double left, double right); // Gets the volume of the audio output stream. // ViewMsg_NotifyAudioStreamVolume is sent back to renderer with volume // information if succeeded. void GetVolume(); // Notify this source that buffer has been filled and is ready to be // consumed. void NotifyPacketReady(size_t packet_size); // AudioSourceCallback methods. virtual size_t OnMoreData(AudioOutputStream* stream, void* dest, size_t max_size); virtual void OnClose(AudioOutputStream* stream); virtual void OnError(AudioOutputStream* stream, int code); int process_id() { return process_id_; } int route_id() { return route_id_; } int stream_id() { return stream_id_; } private: IPCAudioSource(AudioRendererHost* host, // Host of this source. int process_id, // Process ID of renderer. int route_id, // Routing ID to RenderView. int stream_id, // ID of this source. AudioOutputStream* stream, // Stream associated. size_t packet_size); // Size of shared memory // buffer for writing. void StopWaitingForPacket(); size_t SafeCopyBuffer(void* dest, size_t dest_size, const void* src, size_t src_size); AudioRendererHost* host_; int process_id_; int route_id_; int stream_id_; AudioOutputStream* stream_; size_t packet_size_; AudioOutputStream::State state_; bool stop_providing_packets_; base::SharedMemory shared_memory_; base::WaitableEvent packet_read_event_; Lock lock_; size_t last_packet_size_; std::deque > initial_buffers_; }; int process_id_; base::ProcessHandle process_handle_; IPC::Message::Sender* ipc_sender_; // A map of id to audio sources. typedef std::pair SourceID; typedef std::map SourceMap; SourceMap sources_; MessageLoop* io_loop_; DISALLOW_COPY_AND_ASSIGN(AudioRendererHost); }; #endif // CHROME_BROWSER_RENDERER_HOST_AUDIO_RENDERER_HOST_H_