// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_RENDERER_HOST_BACKING_STORE_PROXY_H_ #define CHROME_BROWSER_RENDERER_HOST_BACKING_STORE_PROXY_H_ #pragma once #include "base/basictypes.h" #include "chrome/browser/renderer_host/backing_store.h" #include "ipc/ipc_channel.h" class GpuProcessHostUIShim; class BackingStoreProxy : public BackingStore, public IPC::Channel::Listener { public: BackingStoreProxy(RenderWidgetHost* widget, const gfx::Size& size, GpuProcessHostUIShim* process_shim, int32 routing_id); virtual ~BackingStoreProxy(); // BackingStore implementation. virtual void PaintToBackingStore(RenderProcessHost* process, TransportDIB::Id bitmap, const gfx::Rect& bitmap_rect, const std::vector& copy_rects, bool* painted_synchronously); virtual bool CopyFromBackingStore(const gfx::Rect& rect, skia::PlatformCanvas* output); virtual void ScrollBackingStore(int dx, int dy, const gfx::Rect& clip_rect, const gfx::Size& view_size); // IPC::Channel::Listener implementation. virtual void OnMessageReceived(const IPC::Message& message); virtual void OnChannelConnected(int32 peer_pid); virtual void OnChannelError(); private: // Message handlers. void OnPaintToBackingStoreACK(); GpuProcessHostUIShim* process_shim_; int32 routing_id_; // Set to true when we're waiting for the GPU process to do a paint and send // back a "done" message. In this case, the renderer will be waiting for our // message that we're done using the backing store. bool waiting_for_paint_ack_; DISALLOW_COPY_AND_ASSIGN(BackingStoreProxy); }; #endif // CHROME_BROWSER_RENDERER_HOST_BACKING_STORE_PROXY_H_