// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HELPER_H_ #define CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HELPER_H_ #include #include "app/surface/transport_dib.h" #include "base/atomic_sequence_num.h" #include "base/hash_tables.h" #include "base/process.h" #include "base/ref_counted.h" #include "base/lock.h" #include "base/waitable_event.h" namespace IPC { class Message; } namespace base { class TimeDelta; } class ResourceDispatcherHost; struct ViewMsg_ClosePage_Params; // Instantiated per RenderProcessHost to provide various optimizations on // behalf of a RenderWidgetHost. This class bridges between the IO thread // where the RenderProcessHost's MessageFilter lives and the UI thread where // the RenderWidgetHost lives. // // // OPTIMIZED RESIZE // // RenderWidgetHelper is used to implement optimized resize. When the // RenderWidgetHost is resized, it sends a Resize message to its RenderWidget // counterpart in the renderer process. The RenderWidget generates a // UpdateRect message in response to the Resize message, and it sets the // IS_RESIZE_ACK flag in the UpdateRect message to true. // // Back in the browser process, when the RenderProcessHost's MessageFilter // sees a UpdateRect message, it directs it to the RenderWidgetHelper by // calling the DidReceiveUpdateMsg method. That method stores the data for // the UpdateRect message in a map, where it can be directly accessed by the // RenderWidgetHost on the UI thread during a call to RenderWidgetHost's // GetBackingStore method. // // When the RenderWidgetHost's GetBackingStore method is called, it first // checks to see if it is waiting for a resize ack. If it is, then it calls // the RenderWidgetHelper's WaitForUpdateMsg to check if there is already a // resulting UpdateRect message (or to wait a short amount of time for one to // arrive). The main goal of this mechanism is to short-cut the usual way in // which IPC messages are proxied over to the UI thread via InvokeLater. // This approach is necessary since window resize is followed up immediately // by a request to repaint the window. // // // OPTIMIZED TAB SWITCHING // // When a RenderWidgetHost is in a background tab, it is flagged as hidden. // This causes the corresponding RenderWidget to stop sending UpdateRect // messages. The RenderWidgetHost also discards its backingstore when it is // hidden, which helps free up memory. As a result, when a RenderWidgetHost // is restored, it can be momentarily without a backingstore. (Restoring a // RenderWidgetHost results in a WasRestored message being sent to the // RenderWidget, which triggers a full UpdateRect message.) This can lead to // an observed rendering glitch as the TabContents will just have to fill // white overtop the RenderWidgetHost until the RenderWidgetHost receives a // UpdateRect message to refresh its backingstore. // // To avoid this 'white flash', the RenderWidgetHost again makes use of the // RenderWidgetHelper's WaitForUpdateMsg method. When the RenderWidgetHost's // GetBackingStore method is called, it will call WaitForUpdateMsg if it has // no backingstore. // // TRANSPORT DIB CREATION // // On some platforms (currently the Mac) the renderer cannot create transport // DIBs because of sandbox limitations. Thus, it has to make synchronous IPCs // to the browser for them. Since these requests are synchronous, they cannot // terminate on the UI thread. Thus, in this case, this object performs the // allocation and maintains the set of allocated transport DIBs which the // renderers can refer to. // class RenderWidgetHelper : public base::RefCountedThreadSafe { public: RenderWidgetHelper(); void Init(int render_process_id, ResourceDispatcherHost* resource_dispatcher_host); // Gets the next available routing id. This is thread safe. int GetNextRoutingID(); // UI THREAD ONLY ----------------------------------------------------------- // These three functions provide the backend implementation of the // corresponding functions in RenderProcessHost. See those declarations // for documentation. void CancelResourceRequests(int render_widget_id); void CrossSiteClosePageACK(const ViewMsg_ClosePage_Params& params); bool WaitForUpdateMsg(int render_widget_id, const base::TimeDelta& max_delay, IPC::Message* msg); #if defined(OS_MACOSX) // Given the id of a transport DIB, return a mapping to it or NULL on error. TransportDIB* MapTransportDIB(TransportDIB::Id dib_id); #endif // IO THREAD ONLY ----------------------------------------------------------- // Called on the IO thread when a UpdateRect message is received. void DidReceiveUpdateMsg(const IPC::Message& msg); void CreateNewWindow(int opener_id, bool user_gesture, base::ProcessHandle render_process, int* route_id); void CreateNewWidget(int opener_id, bool activatable, int* route_id); #if defined(OS_MACOSX) // Called on the IO thread to handle the allocation of a transport DIB void AllocTransportDIB(size_t size, TransportDIB::Handle* result); // Called on the IO thread to handle the freeing of a transport DIB void FreeTransportDIB(TransportDIB::Id dib_id); #endif private: // A class used to proxy a paint message. PaintMsgProxy objects are created // on the IO thread and destroyed on the UI thread. class UpdateMsgProxy; friend class UpdateMsgProxy; friend class base::RefCountedThreadSafe; // Map from render_widget_id to live PaintMsgProxy instance. typedef base::hash_map UpdateMsgProxyMap; ~RenderWidgetHelper(); // Called on the UI thread to discard a paint message. void OnDiscardUpdateMsg(UpdateMsgProxy* proxy); // Called on the UI thread to dispatch a paint message if necessary. void OnDispatchUpdateMsg(UpdateMsgProxy* proxy); // Called on the UI thread to finish creating a window. void OnCreateWindowOnUI(int opener_id, int route_id); // Called on the IO thread after a window was created on the UI thread. void OnCreateWindowOnIO(int route_id); // Called on the UI thread to finish creating a widget. void OnCreateWidgetOnUI(int opener_id, int route_id, bool activatable); // Called on the IO thread to cancel resource requests for the render widget. void OnCancelResourceRequests(int render_widget_id); // Called on the IO thread to resume a cross-site response. void OnCrossSiteClosePageACK(ViewMsg_ClosePage_Params params); #if defined(OS_MACOSX) // Called on destruction to release all allocated transport DIBs void ClearAllocatedDIBs(); // On OSX we keep file descriptors to all the allocated DIBs around until // the renderer frees them. Lock allocated_dibs_lock_; std::map allocated_dibs_; #endif // A map of live paint messages. Must hold pending_paints_lock_ to access. // The PaintMsgProxy objects are not owned by this map. (See PaintMsgProxy // for details about how the lifetime of instances are managed.) UpdateMsgProxyMap pending_paints_; Lock pending_paints_lock_; int render_process_id_; // Event used to implement WaitForUpdateMsg. base::WaitableEvent event_; // The next routing id to use. base::AtomicSequenceNumber next_routing_id_; ResourceDispatcherHost* resource_dispatcher_host_; DISALLOW_COPY_AND_ASSIGN(RenderWidgetHelper); }; #endif // CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HELPER_H_