// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_H_ #define CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_H_ #include <queue> #include <vector> #include "base/gfx/native_widget_types.h" #include "base/gfx/size.h" #include "base/scoped_ptr.h" #include "base/timer.h" #include "chrome/common/ipc_channel.h" #include "chrome/common/native_web_keyboard_event.h" #include "chrome/common/property_bag.h" #include "testing/gtest/include/gtest/gtest_prod.h" #include "webkit/glue/webtextdirection.h" namespace gfx { class Rect; } namespace WebKit { class WebInputEvent; class WebMouseEvent; class WebMouseWheelEvent; } class BackingStore; class PaintObserver; class RenderProcessHost; class RenderWidgetHostView; class RenderWidgetHostPaintingObserver; class TransportDIB; class WebCursor; struct ViewHostMsg_PaintRect_Params; struct ViewHostMsg_ScrollRect_Params; // This class manages the browser side of a browser<->renderer HWND connection. // The HWND lives in the browser process, and windows events are sent over // IPC to the corresponding object in the renderer. The renderer paints into // shared memory, which we transfer to a backing store and blit to the screen // when Windows sends us a WM_PAINT message. // // How Shutdown Works // // There are two situations in which this object, a RenderWidgetHost, can be // instantiated: // // 1. By a TabContents as the communication conduit for a rendered web page. // The TabContents instantiates a derived class: RenderViewHost. // 2. By a TabContents as the communication conduit for a select widget. The // TabContents instantiates the RenderWidgetHost directly. // // For every TabContents there are several objects in play that need to be // properly destroyed or cleaned up when certain events occur. // // - TabContents - the TabContents itself, and its associated HWND. // - RenderViewHost - representing the communication conduit with the child // process. // - RenderWidgetHostView - the view of the web page content, message handler, // and plugin root. // // Normally, the TabContents contains a child RenderWidgetHostView that renders // the contents of the loaded page. It has a WS_CLIPCHILDREN style so that it // does no painting of its own. // // The lifetime of the RenderWidgetHostView is tied to the render process. If // the render process dies, the RenderWidgetHostView goes away and all // references to it must become NULL. If the TabContents finds itself without a // RenderWidgetHostView, it paints Sad Tab instead. // // RenderViewHost (a RenderWidgetHost subclass) is the conduit used to // communicate with the RenderView and is owned by the TabContents. If the // render process crashes, the RenderViewHost remains and restarts the render // process if needed to continue navigation. // // The TabContents is itself owned by the NavigationController in which it // resides. // // Some examples of how shutdown works: // // When a tab is closed (either by the user, the web page calling window.close, // etc) the TabStrip destroys the associated NavigationController, which calls // Destroy on each TabContents it owns. // // For a TabContents, its Destroy method tells the RenderViewHost to // shut down the render process and die. // // When the render process is destroyed it destroys the View: the // RenderWidgetHostView, which destroys its HWND and deletes that object. // // For select popups, the situation is a little different. The RenderWidgetHost // associated with the select popup owns the view and itself (is responsible // for destroying itself when the view is closed). The TabContents's only // responsibility is to select popups is to create them when it is told to. When // the View is destroyed via an IPC message (for when WebCore destroys the // popup, e.g. if the user selects one of the options), or because // WM_CANCELMODE is received by the view, the View schedules the destruction of // the render process. However in this case since there's no TabContents // container, when the render process is destroyed, the RenderWidgetHost just // deletes itself, which is safe because no one else should have any references // to it (the TabContents does not). // // It should be noted that the RenderViewHost, not the RenderWidgetHost, // handles IPC messages relating to the render process going away, since the // way a RenderViewHost (TabContents) handles the process dying is different to // the way a select popup does. As such the RenderWidgetHostView handles these // messages for select popups. This placement is more out of convenience than // anything else. When the view is live, these messages are forwarded to it by // the RenderWidgetHost's IPC message map. // class RenderWidgetHost : public IPC::Channel::Listener { public: // An interface that gets called whenever a paint occurs. // Used in performance tests. class PaintObserver { public: virtual ~PaintObserver() {} virtual void RenderWidgetHostDidPaint(RenderWidgetHost* rwh) = 0; }; // routing_id can be MSG_ROUTING_NONE, in which case the next available // routing id is taken from the RenderProcessHost. RenderWidgetHost(RenderProcessHost* process, int routing_id); virtual ~RenderWidgetHost(); // Gets/Sets the View of this RenderWidgetHost. Can be NULL, e.g. if the // RenderWidget is being destroyed or the render process crashed. You should // never cache this pointer since it can become NULL if the renderer crashes, // instead you should always ask for it using the accessor. void set_view(RenderWidgetHostView* view) { view_ = view; } RenderWidgetHostView* view() const { return view_; } RenderProcessHost* process() const { return process_; } int routing_id() const { return routing_id_; } // Set the PaintObserver on this object. Takes ownership. void set_paint_observer(PaintObserver* paint_observer) { paint_observer_.reset(paint_observer); } // Returns the property bag for this widget, where callers can add extra data // they may wish to associate with it. Returns a pointer rather than a // reference since the PropertyAccessors expect this. const PropertyBag* property_bag() const { return &property_bag_; } PropertyBag* property_bag() { return &property_bag_; } // The painting observer that will be called for paint events. This // pointer's ownership will remain with the caller and must remain valid // until this class is destroyed or the observer is replaced. RenderWidgetHostPaintingObserver* painting_observer() const { return painting_observer_; } void set_painting_observer(RenderWidgetHostPaintingObserver* observer) { painting_observer_ = observer; } // Called when a renderer object already been created for this host, and we // just need to be attached to it. Used for window.open, <select> dropdown // menus, and other times when the renderer initiates creating an object. void Init(); // Tells the renderer to die and then calls Destroy(). virtual void Shutdown(); // Manual RTTI FTW. We are not hosting a web page. virtual bool IsRenderView() { return false; } // IPC::Channel::Listener virtual void OnMessageReceived(const IPC::Message& msg); // Sends a message to the corresponding object in the renderer. bool Send(IPC::Message* msg); // Called to notify the RenderWidget that it has been hidden or restored from // having been hidden. void WasHidden(); void WasRestored(); // Called to notify the RenderWidget that it has been resized. void WasResized(); // Called to notify the RenderWidget that its associated native window got // focused. virtual void GotFocus(); // Tells the renderer it got/lost focus. void Focus(); void Blur(); void LostCapture(); // Notifies the RenderWidgetHost that the View was destroyed. void ViewDestroyed(); // Indicates if the page has finished loading. void SetIsLoading(bool is_loading); // Get access to the widget's backing store. If a resize is in progress, // then the current size of the backing store may be less than the size of // the widget's view. If you pass |force_create| as true, then the backing // store will be created if it doesn't exist. Otherwise, NULL will be returned // if the backing store doesn't already exist. It will also return NULL if the // backing store could not be created. BackingStore* GetBackingStore(bool force_create); // Allocate a new backing store of the given size. Returns NULL on failure // (for example, if we don't currently have a RenderWidgetHostView.) BackingStore* AllocBackingStore(const gfx::Size& size); // Checks to see if we can give up focus to this widget through a JS call. virtual bool CanBlur() const { return true; } // Starts a hang monitor timeout. If there's already a hang monitor timeout // the new one will only fire if it has a shorter delay than the time // left on the existing timeouts. void StartHangMonitorTimeout(base::TimeDelta delay); // Restart the active hang monitor timeout. Clears all existing timeouts and // starts with a new one. This can be because the renderer has become // active, the tab is being hidden, or the user has chosen to wait some more // to give the tab a chance to become active and we don't want to display a // warning too soon. void RestartHangMonitorTimeout(); // Stops all existing hang monitor timeouts and assumes the renderer is // responsive. void StopHangMonitorTimeout(); // Called when the system theme changes. At this time all existing native // theme handles are invalid and the renderer must obtain new ones and // repaint. void SystemThemeChanged(); // Forwards the given message to the renderer. These are called by the view // when it has received a message. virtual void ForwardMouseEvent(const WebKit::WebMouseEvent& mouse_event); void ForwardWheelEvent(const WebKit::WebMouseWheelEvent& wheel_event); void ForwardKeyboardEvent(const NativeWebKeyboardEvent& key_event); // Update the text direction of the focused input element and notify it to a // renderer process. // These functions have two usage scenarios: changing the text direction // from a menu (as Safari does), and; changing the text direction when a user // presses a set of keys (as IE and Firefox do). // 1. Change the text direction from a menu. // In this scenario, we receive a menu event only once and we should update // the text direction immediately when a user chooses a menu item. So, we // should call both functions at once as listed in the following snippet. // void RenderViewHost::SetTextDirection(WebTextDirection direction) { // UpdateTextDirection(direction); // NotifyTextDirection(); // } // 2. Change the text direction when pressing a set of keys. // Becauses of auto-repeat, we may receive the same key-press event many // times while we presses the keys and it is nonsense to send the same IPC // messsage every time when we receive a key-press event. // To suppress the number of IPC messages, we just update the text direction // when receiving a key-press event and send an IPC message when we release // the keys as listed in the following snippet. // if (key_event.type == WebKeyboardEvent::KEY_DOWN) { // if (key_event.windows_key_code == 'A' && // key_event.modifiers == WebKeyboardEvent::CTRL_KEY) { // UpdateTextDirection(dir); // } else { // CancelUpdateTextDirection(); // } // } else if (key_event.type == WebKeyboardEvent::KEY_UP) { // NotifyTextDirection(); // } // Once we cancel updating the text direction, we have to ignore all // succeeding UpdateTextDirection() requests until calling // NotifyTextDirection(). (We may receive keydown events even after we // canceled updating the text direction because of auto-repeat.) // Note: we cannot undo this change for compatibility with Firefox and IE. void UpdateTextDirection(WebTextDirection direction); void CancelUpdateTextDirection(); void NotifyTextDirection(); // This is for derived classes to give us access to the resizer rect. // And to also expose it to the RenderWidgetHostView. virtual gfx::Rect GetRootWindowResizerRect() const; protected: // Internal implementation of the public Forward*Event() methods. void ForwardInputEvent( const WebKit::WebInputEvent& input_event, int event_size); // Called when we receive a notification indicating that the renderer // process has gone. This will reset our state so that our state will be // consistent if a new renderer is created. void RendererExited(); // Retrieves an id the renderer can use to refer to its view. // This is used for various IPC messages, including plugins. gfx::NativeViewId GetNativeViewId(); // Called when we an InputEvent was not processed by the renderer. This is // overridden by RenderView to send upwards to its delegate. virtual void UnhandledKeyboardEvent(const NativeWebKeyboardEvent& event) {} // Notification that the user has made some kind of input that could // perform an action. The render view host overrides this to forward the // information to its delegate (see corresponding function in // RenderViewHostDelegate). The gestures that count are 1) any mouse down // event and 2) enter or space key presses. virtual void OnUserGesture() {} // Callbacks for notification when the renderer becomes unresponsive to user // input events, and subsequently responsive again. RenderViewHost overrides // these to tell its delegate to show the user a warning. virtual void NotifyRendererUnresponsive() {} virtual void NotifyRendererResponsive() {} protected: // true if a renderer has once been valid. We use this flag to display a sad // tab only when we lose our renderer and not if a paint occurs during // initialization. bool renderer_initialized_; private: FRIEND_TEST(RenderWidgetHostTest, Resize); FRIEND_TEST(RenderWidgetHostTest, HiddenPaint); // Tell this object to destroy itself. void Destroy(); // Checks whether the renderer is hung and calls NotifyRendererUnresponsive // if it is. void CheckRendererIsUnresponsive(); // Called if we know the renderer is responsive. When we currently thing the // renderer is unresponsive, this will clear that state and call // NotifyRendererResponsive. void RendererIsResponsive(); // IPC message handlers void OnMsgRenderViewReady(); void OnMsgRenderViewGone(); void OnMsgClose(); void OnMsgRequestMove(const gfx::Rect& pos); void OnMsgPaintRect(const ViewHostMsg_PaintRect_Params& params); void OnMsgScrollRect(const ViewHostMsg_ScrollRect_Params& params); void OnMsgInputEventAck(const IPC::Message& message); void OnMsgFocus(); void OnMsgBlur(); void OnMsgSetCursor(const WebCursor& cursor); // Using int instead of ViewHostMsg_ImeControl for control's type to avoid // having to bring in render_messages.h in a header file. void OnMsgImeUpdateStatus(int control, const gfx::Rect& caret_rect); void OnMsgShowPopup(const IPC::Message& message); // Paints the given bitmap to the current backing store at the given location. void PaintBackingStoreRect(TransportDIB* dib, const gfx::Rect& bitmap_rect, const gfx::Size& view_size); // Scrolls the given |clip_rect| in the backing by the given dx/dy amount. The // |dib| and its corresponding location |bitmap_rect| in the backing store // is the newly painted pixels by the renderer. void ScrollBackingStoreRect(TransportDIB* dib, const gfx::Rect& bitmap_rect, int dx, int dy, const gfx::Rect& clip_rect, const gfx::Size& view_size); // The View associated with the RenderViewHost. The lifetime of this object // is associated with the lifetime of the Render process. If the Renderer // crashes, its View is destroyed and this pointer becomes NULL, even though // render_view_host_ lives on to load another URL (creating a new View while // doing so). RenderWidgetHostView* view_; // Created during construction but initialized during Init*(). Therefore, it // is guaranteed never to be NULL, but its channel may be NULL if the // renderer crashed, so you must always check that. RenderProcessHost* process_; // Stores random bits of data for others to associate with this object. PropertyBag property_bag_; // Observer that will be called for paint events. This may be NULL. The // pointer is not owned by this class. RenderWidgetHostPaintingObserver* painting_observer_; // The ID of the corresponding object in the Renderer Instance. int routing_id_; // Indicates whether a page is loading or not. bool is_loading_; // Indicates whether a page is hidden or not. bool is_hidden_; // Set if we are waiting for a repaint ack for the view. bool repaint_ack_pending_; // True when waiting for RESIZE_ACK. bool resize_ack_pending_; // The current size of the RenderWidget. gfx::Size current_size_; // True if a mouse move event was sent to the render view and we are waiting // for a corresponding ViewHostMsg_HandleInputEvent_ACK message. bool mouse_move_pending_; // The next mouse move event to send (only non-null while mouse_move_pending_ // is true). scoped_ptr<WebKit::WebMouseEvent> next_mouse_move_; // The time when an input event was sent to the RenderWidget. base::TimeTicks input_event_start_time_; // If true, then we should repaint when restoring even if we have a // backingstore. This flag is set to true if we receive a paint message // while is_hidden_ to true. Even though we tell the render widget to hide // itself, a paint message could already be in flight at that point. bool needs_repainting_on_restore_; // This is true if the renderer is currently unresponsive. bool is_unresponsive_; // The following value indicates a time in the future when we would consider // the renderer hung if it does not generate an appropriate response message. base::Time time_when_considered_hung_; // This timer runs to check if time_when_considered_hung_ has past. base::OneShotTimer<RenderWidgetHost> hung_renderer_timer_; // Optional observer that listens for notifications of painting. scoped_ptr<PaintObserver> paint_observer_; // Flag to detect recurive calls to GetBackingStore(). bool in_get_backing_store_; // Set when we call DidPaintRect/DidScrollRect on the view. bool view_being_painted_; // Used for UMA histogram logging to measure the time for a repaint view // operation to finish. base::TimeTicks repaint_start_time_; // Queue of keyboard events that we need to track. typedef std::queue<NativeWebKeyboardEvent> KeyQueue; // A queue of keyboard events. We can't trust data from the renderer so we // stuff key events into a queue and pop them out on ACK, feeding our copy // back to whatever unhandled handler instead of the returned version. KeyQueue key_queue_; // Set when we update the text direction of the selected input element. bool text_direction_updated_; WebTextDirection text_direction_; // Set when we cancel updating the text direction. // This flag also ignores succeeding update requests until we call // NotifyTextDirection(). bool text_direction_canceled_; DISALLOW_COPY_AND_ASSIGN(RenderWidgetHost); }; #endif // CHROME_BROWSER_RENDERER_HOST_RENDER_WIDGET_HOST_H_