// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This is the browser side of the resource dispatcher, it receives requests // from the RenderProcessHosts, and dispatches them to URLRequests. It then // fowards the messages from the URLRequests back to the correct process for // handling. // // See http://dev.chromium.org/developers/design-documents/multi-process-resource-loading #ifndef CHROME_BROWSER_RENDERER_HOST_RESOURCE_HANDLER_H_ #define CHROME_BROWSER_RENDERER_HOST_RESOURCE_HANDLER_H_ #include "base/basictypes.h" #include "base/ref_counted.h" #include "chrome/common/render_messages.h" #include "googleurl/src/gurl.h" #include "net/url_request/url_request.h" // Simple wrapper that refcounts ViewMsg_Resource_ResponseHead. struct ResourceResponse : public base::RefCounted { ViewMsg_Resource_ResponseHead response_head; }; // The resource dispatcher host uses this interface to push load events to the // renderer, allowing for differences in the types of IPC messages generated. // See the implementations of this interface defined below. class ResourceHandler : public base::RefCounted { public: virtual ~ResourceHandler() {} // Called as upload progress is made. virtual bool OnUploadProgress(int request_id, uint64 position, uint64 size) { return true; } // The request was redirected to a new URL. virtual bool OnRequestRedirected(int request_id, const GURL& url) = 0; // Response headers and meta data are available. virtual bool OnResponseStarted(int request_id, ResourceResponse* response) = 0; // Data will be read for the response. Upon success, this method places the // size and address of the buffer where the data is to be written in its // out-params. This call will be followed by either OnReadCompleted or // OnResponseCompleted, at which point the buffer may be recycled. virtual bool OnWillRead(int request_id, char** buf, int* buf_size, int min_size) = 0; // Data (*bytes_read bytes) was written into the buffer provided by // OnWillRead. A return value of false cancels the request, true continues // reading data. virtual bool OnReadCompleted(int request_id, int* bytes_read) = 0; // The response is complete. The final response status is given. // Returns false if the handler is deferring the call to a later time. virtual bool OnResponseCompleted(int request_id, const URLRequestStatus& status) = 0; }; #endif // CHROME_BROWSER_RENDERER_HOST_RESOURCE_HANDLER_H_