// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var commandLineFlags = ['--flag-switches-begin',
                        '--show-composited-layer-borders',
                        '--show-fps-counter',
                        '--flag-switches-end'];
var commandLineStr = './out/Debug/chrome ' + commandLineFlags.join(' ');

var glValueArray = ['GL_ARB_compatibility',
                    'GL_ARB_copy_buffer',
                    'GL_ARB_depth_buffer_float',
                    'GL_ARB_depth_clamp',
                    'GL_ARB_depth_texture',
                    'GL_ARB_draw_buffers',
                    'GL_ARB_draw_elements_base_vertex',
                    'GL_ARB_draw_instanced',
                    'GL_ARB_fragment_coord_conventions',
                    'GL_ARB_fragment_program',
                    'GL_ARB_fragment_program_shadow',
                    'GL_ARB_fragment_shader',
                    'GL_ARB_framebuffer_object',
                    'GL_ARB_framebuffer_sRGB',
                    'GL_ARB_geometry_shader4',
                    'GL_ARB_half_float_pixel',
                    'GL_ARB_half_float_vertex',
                    'GL_ARB_imaging',
                    'GL_ARB_map_buffer_range',
                    'GL_ARB_multisample',
                    'GL_ARB_multitexture',
                    'GL_ARB_occlusion_query',
                    'GL_ARB_pixel_buffer_object',
                    'GL_ARB_point_parameters',
                    'GL_ARB_point_sprite',
                    'GL_ARB_provoking_vertex',
                    'GL_ARB_seamless_cube_map',
                    'GL_ARB_shader_objects',
                    'GL_ARB_shading_language_100',
                    'GL_ARB_shadow',
                    'GL_ARB_sync',
                    'GL_ARB_texture_border_clamp',
                    'GL_ARB_texture_buffer_object',
                    'GL_ARB_texture_compression',
                    'GL_ARB_texture_compression_rgtc',
                    'GL_ARB_texture_cube_map',
                    'GL_ARB_texture_env_add',
                    'GL_ARB_texture_env_combine',
                    'GL_ARB_texture_env_crossbar',
                    'GL_ARB_texture_env_dot3',
                    'GL_ARB_texture_float',
                    'GL_ARB_texture_mirrored_repeat',
                    'GL_ARB_texture_multisample',
                    'GL_ARB_texture_non_power_of_two',
                    'GL_ARB_texture_rectangle',
                    'GL_ARB_texture_rg',
                    'GL_ARB_transpose_matrix',
                    'GL_ARB_uniform_buffer_object',
                    'GL_ARB_vertex_array_bgra',
                    'GL_ARB_vertex_array_object',
                    'GL_ARB_vertex_buffer_object',
                    'GL_ARB_vertex_program',
                    'GL_ARB_vertex_shader',
                    'GL_ARB_window_pos',
                    'GL_ATI_draw_buffers',
                    'GL_ATI_texture_float',
                    'GL_ATI_texture_mirror_once',
                    'GL_S3_s3tc',
                    'GL_EXT_texture_env_add',
                    'GL_EXT_abgr',
                    'GL_EXT_bgra',
                    'GL_EXT_bindable_uniform',
                    'GL_EXT_blend_color',
                    'GL_EXT_blend_equation_separate',
                    'GL_EXT_blend_func_separate',
                    'GL_EXT_blend_minmax',
                    'GL_EXT_blend_subtract',
                    'GL_EXT_compiled_vertex_array',
                    'GL_EXT_Cg_shader',
                    'GL_EXT_depth_bounds_test',
                    'GL_EXT_direct_state_access',
                    'GL_EXT_draw_buffers2',
                    'GL_EXT_draw_instanced',
                    'GL_EXT_draw_range_elements',
                    'GL_EXT_fog_coord',
                    'GL_EXT_framebuffer_blit',
                    'GL_EXT_framebuffer_multisample',
                    'GL_EXTX_framebuffer_mixed_formats',
                    'GL_EXT_framebuffer_object',
                    'GL_EXT_framebuffer_sRGB',
                    'GL_EXT_geometry_shader4',
                    'GL_EXT_gpu_program_parameters',
                    'GL_EXT_gpu_shader4',
                    'GL_EXT_multi_draw_arrays',
                    'GL_EXT_packed_depth_stencil',
                    'GL_EXT_packed_float',
                    'GL_EXT_packed_pixels',
                    'GL_EXT_pixel_buffer_object',
                    'GL_EXT_point_parameters',
                    'GL_EXT_provoking_vertex',
                    'GL_EXT_rescale_normal',
                    'GL_EXT_secondary_color',
                    'GL_EXT_separate_shader_objects',
                    'GL_EXT_separate_specular_color',
                    'GL_EXT_shadow_funcs',
                    'GL_EXT_stencil_two_side',
                    'GL_EXT_stencil_wrap',
                    'GL_EXT_texture3D',
                    'GL_EXT_texture_array',
                    'GL_EXT_texture_buffer_object',
                    'GL_EXT_texture_compression_latc',
                    'GL_EXT_texture_compression_rgtc',
                    'GL_EXT_texture_compression_s3tc',
                    'GL_EXT_texture_cube_map',
                    'GL_EXT_texture_edge_clamp',
                    'GL_EXT_texture_env_combine',
                    'GL_EXT_texture_env_dot3',
                    'GL_EXT_texture_filter_anisotropic',
                    'GL_EXT_texture_integer',
                    'GL_EXT_texture_lod',
                    'GL_EXT_texture_lod_bias',
                    'GL_EXT_texture_mirror_clamp',
                    'GL_EXT_texture_object',
                    'GL_EXT_texture_shared_exponent',
                    'GL_EXT_texture_sRGB',
                    'GL_EXT_texture_swizzle',
                    'GL_EXT_timer_query',
                    'GL_EXT_vertex_array',
                    'GL_EXT_vertex_array_bgra',
                    'GL_IBM_rasterpos_clip',
                    'GL_IBM_texture_mirrored_repeat',
                    'GL_KTX_buffer_region',
                    'GL_NV_blend_square',
                    'GL_NV_conditional_render',
                    'GL_NV_copy_depth_to_color',
                    'GL_NV_copy_image',
                    'GL_NV_depth_buffer_float',
                    'GL_NV_depth_clamp',
                    'GL_NV_explicit_multisample',
                    'GL_NV_fence',
                    'GL_NV_float_buffer',
                    'GL_NV_fog_distance',
                    'GL_NV_fragment_program',
                    'GL_NV_fragment_program_option',
                    'GL_NV_fragment_program2',
                    'GL_NV_framebuffer_multisample_coverage',
                    'GL_NV_geometry_shader4',
                    'GL_NV_gpu_program4',
                    'GL_NV_half_float',
                    'GL_NV_light_max_exponent',
                    'GL_NV_multisample_coverage',
                    'GL_NV_multisample_filter_hint',
                    'GL_NV_occlusion_query',
                    'GL_NV_packed_depth_stencil',
                    'GL_NV_parameter_buffer_object',
                    'GL_NV_parameter_buffer_object2',
                    'GL_NV_pixel_data_range',
                    'GL_NV_point_sprite',
                    'GL_NV_primitive_restart',
                    'GL_NV_register_combiners',
                    'GL_NV_register_combiners2',
                    'GL_NV_shader_buffer_load',
                    'GL_NV_texgen_reflection',
                    'GL_NV_texture_barrier',
                    'GL_NV_texture_compression_vtc',
                    'GL_NV_texture_env_combine4',
                    'GL_NV_texture_expand_normal',
                    'GL_NV_texture_rectangle',
                    'GL_NV_texture_shader',
                    'GL_NV_texture_shader2',
                    'GL_NV_texture_shader3',
                    'GL_NV_transform_feedback',
                    'GL_NV_vertex_array_range',
                    'GL_NV_vertex_array_range2',
                    'GL_NV_vertex_buffer_unified_memory',
                    'GL_NV_vertex_program',
                    'GL_NV_vertex_program1_1',
                    'GL_NV_vertex_program2',
                    'GL_NV_vertex_program2_option',
                    'GL_NV_vertex_program3',
                    'GL_NVX_conditional_render',
                    'GL_NVX_gpu_memory_info',
                    'GL_SGIS_generate_mipmap',
                    'GL_SGIS_texture_lod',
                    'GL_SGIX_depth_texture',
                    'GL_SGIX_shadow',
                    'GL_SUN_slice_accum'];
(function() {
   var dataSets = [
     {
       name: 'full_data_linux',
       gpuInfo: {
         basic_info: [
           {
             description: 'Initialization time',
             value: '111'
           },
           {
             description: 'Vendor Id',
             value: '0x10de'
           },
           {
             description: 'Device Id',
             value: '0x0658'
           },
           {
             description: 'Driver vendor',
             value: 'NVIDIA'
           },
           {
             description: 'Driver version',
             value: '195.36.24'
           },
           {
             description: 'Driver date',
             value: ''
           },
           {
             description: 'Pixel shader version',
             value: '1.50'
           },
           {
             description: 'Vertex shader version',
             value: '1.50'
           },
           {
             description: 'GL version',
             value: '3.2'
           },
           {
             description: 'GL_VENDOR',
             value: 'NVIDIA Corporation'
           },
           {
             description: 'GL_RENDERER',
             value: 'Quadro FX 380/PCI/SSE2'
           },
           {
             description: 'GL_VERSION',
             value: '3.2.0 NVIDIA 195.36.24'
           },
           {
             description: 'GL_EXTENSIONS',
             value: glValueArray.join(' '),
           }
         ],
         featureStatus: {
           featureStatus:
             [
               {'status': 'enabled', name: '2d_canvas'},
               {'status': 'enabled', name: '3d_css'},
               {'status': 'enabled', name: 'compositing'},
               {'status': 'enabled', name: 'webgl'},
               {'status': 'enabled', name: 'multisampling'}
             ],
           problems: []
         }
       },
       clientInfo: {
         blacklist_version: '1.10',
         command_line: commandLineStr,
         version: 'Chrome/12.0.729.0',
       },
       logMessages: []
     },
     {
       name: 'no_data',
       gpuInfo: undefined,
       clientInfo: undefined,
       logMessages: undefined
     },
     {
       name: 'logs',
       gpuInfo: undefined,
       clientInfo: undefined,
       logMessages: [
         {header: 'foo', message: 'Bar'}
       ]
     },

     // tests for 'status'
     {
       name: 'feature_states',
       gpuInfo: {
         basic_info: undefined,
         featureStatus: {
           featureStatus: [
             {'status': 'disabled_off', name: '2d_canvas'},
             {'status': 'unavailable_software', name: '3d_css'},
             {'status': 'disabled_software', name: 'compositing'},
             {'status': 'software', name: 'compositing'},
             {'status': 'unavailable_off', name: 'webgl'},
             {'status': 'enabled', name: 'multisampling'}
           ],
           problems: [
             {
               description: 'Something wrong',
               crBugs: [],
               webkitBugs: []
             },
             {
               description: 'SomethingElse',
               crBugs: [],
               webkitBugs: []
             },
             {
               description: 'WebKit and Chrome bug',
               crBugs: [23456],
               webkitBugs: [789, 2123]
             }
           ]
         }
       },
       clientInfo: undefined,
       logMessages: []
     }

   ];

   var selectEl = document.createElement('select');
   for (var i = 0; i < dataSets.length; ++i) {
     var optionEl = document.createElement('option');
     optionEl.textContent = dataSets[i].name;
     optionEl.dataSet = dataSets[i];
     selectEl.add(optionEl);
   }
   selectEl.addEventListener('change', function() {
     browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]);
   });
   selectEl.addEventListener('keydown', function() {
     window.setTimeout(function() {
       browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]);
     }, 0);
   });

   var controlEl = document.createElement('div');
   var textEl = document.createElement('span');
   textEl.textContent = 'GPU Info:';
   controlEl.appendChild(textEl);
   controlEl.appendChild(selectEl);

   document.querySelector('#debug-div').appendChild(controlEl,
                                                    document.body.firstChild);

   browserBridge.applySimulatedData_(dataSets[0]);

 })();